Ghoul
Ghoul ![]() |
|
Now you can finally kiss your mother-in-law goodbye!. | |
Category | Status |
Sub Category | Intoxication |
Through the course of time, people change. In an apocalypse, over time, some people rise up to with incredible powers and protect others, while some become sick of the routine hide and seek with zombies and become antisocial. Some, however, have become monstrous...literally. Rumor has it that some citizens, by accident or on purpose, become partially infected; they have managed to survive, but with a new goal in life...devouring other humans.
Causes
- Consuming
Traveller's corpse has a 90% chance to transform the citizen into a
Ghoul.
- If not, then the citizen will very likely become
Infected instead.
- If not, then the citizen will very likely become
- Consuming
Meaty Bone,
Human Flesh,
Fleshroom Puree also has a low chance to transform the citizen into a
Ghoul.
Ghoulism
- Ghouls have the choice to enter and leave the
Town Gates without being recorded on
The Great Register.
- Inside
Leave discretely (sic) appears.
- Outside
Sneak into the town appears.
- Inside
- No risk of death from
Dehydration or
Infection.
- Cannot become
Thirsty,
Dehydrated! or
Infected.
- Brings +5% survival chance, when a
Ghoul signs up for
Watchmen.
- Extremely antisocial behavior (killing of citizens) will usually result in detest and violence, and possibly death if caught.
- Drinking a
Water Ration (or any form of water) will
Wound the
Ghoul and will not give any
.
- Drinking
Mystic Potion will
Wound the
Ghoul, they will not gain any
but will be able to safely pick up
Tortured Souls.
- If the
Ghoul drunk
Mystic Potion whilst still human, they will retain the ability to safely pick up
Tortured Souls.
- An attack from any
Citizen is guaranteed to kill a
Ghoul.
- Citizens generate
Control Points in the
World Beyond. When a
Ghoul eats a citizen, the control points from that citizen is lost. If this leads to the zombies controlling the zone, then all present citizens are
Trapped.
- Consuming a
Paracetoid 7g as a
Ghoul has no effects.
- More than one
Ghoul can exist in a town at the same time. The existence of one does not stop another one appearing.
- It is still possible to become a ghoul on small maps!
Ghoul hunger
All Ghouls experience 'hunger' that must be satisfied periodically.
- Every
Ghoul has a voracity meter informing them of the approximate amount of time they have left before they die of hunger.
- The hunger meter fills up from left to right as a blue shading.
- At the 40% mark is a red line. When the hunger crosses this red line, the
Ghoul dies of hunger after
The Attack. At the 40% mark, the ghoul will not die of hunger.
- Every day after
The Attack, the Ghoul's voracity will increase by 25% of the entire meter. This gives 2 days before the ghoul dies of famish.
- A
Hero
Ghoul can use the
Cheat death hero ability to survive an extra day at over 40% hunger.
Food table for ghouls, stated are for a healthy person, doesen't matter if eaten in/outside of town.:
Food type | Hunger decrease | grants ![]() |
grants ![]() |
Notes |
---|---|---|---|---|
![]() |
100% | NO | 7 | see below. |
![]() |
15% | YES | 6 | |
![]() |
15% | YES | 6 | remains of a ![]() ![]() |
![]() |
30% | YES | 6 | rare |
Corpse (at ![]() |
10% | NO | 0 | ![]() |
other ![]() |
0 | YES | x | As you gain ![]() |
Citizen
- Any kill (
Resident and
Hero alike) grants the
Ghoul 1
Hero day. (Granted after
Ghoul's
Death )
- A
Ghoul may consume
Citizens inside
Town, but at the risk of getting caught and being recorded on
The Great Register.
- It is not allowed for a
Ghoul to kill any
Citizen at the town gates.
- If the
Ghoul is
Shunned, then they cannot consume others inside
Town.
- Any statuses like
Hooked!,
Drugged,
Drunk, and
Hungover will be passed over from the victim to the
Ghoul.
- Any kill (
Texts
You have been transformed into a Ghoul!
The appearance of small brownish marks on your body should have given you cause for concern, but you naively supposed you had some kind of benign infection from being out in the sun all the time. Any remaining doubt has been erased by the uncontrollable hunger for human flesh which now grips you... A terrifying need which you must satisfy QUICKLY. Or die.
You are now a ghoul. A new horizon is open to you : your neighbours and former allies have become your prey.
Some survival tips :
don't tell anyone about it! You will be killed,
keep an eye on your Hunger gauge, which can be seen alongside your health status,
devour a fellow citizen (preferably outside the town) to decrease your Hunger,
eat human flesh to reduce your Hunger slightly.
The Ghoul game guide is now available for consultation!
It contains all the essential information for your survival, and yeah, why not, your victory over humanity...
Upon eating a corpse
It's not as appetising as a nice, fresh, wriggling human, but it does the job and makes your voracity subside... a little. Fortunately, the meat way quite gamey, this meal would have been dreadful otherwise.
Upon eating a citizen secretly
Without a moment's hesitation you throw yourself at [citizen], teeth bared! Leaving them no time to react, your barrage of blows quickly cause them to lose consciousness.
When you are finally sure that your victim isn't getting up, you finish the job by eating them.
There you have it, it's done.
Upon eating a citizen but being caught
An abominable crime has been committed: [Ghoul] was seen devouring [Citizen] in their house!
You were spotted! The citizens have been warned!
If any Status was transferred over upon eating a citizen:
You have inherited certain health traits from your victim!
You violently attacked [citizen]! The fight degenerated rapidly and resulted in you seriously wounding the other citizen!
Unexpectedly, [citizen] collapsed with a ungodly gurgle, their eyes rolling back in their head... Their body is literally decomposing in places and the smell of death fills the air! The horrible truth slaps you in the face: [citizen] was a ghoul! !
The citizens have all been told...
Upon attempting to eat another Ghoul as a
Ghoul
You cannot attack this citizen... They seem to smell different like others. Just a minute... They're a Ghoul, just like you!
Texts in your town's death page
- Famished ghoul (If you are a ghoul and die of hunger)
- Fight (Ghoul) (If you are a ghoul and get killed by another citizen attacking you)
- Murder (Ghoul) (If you are eaten by a ghoul)
Flavor text in a dead Ghoul's house
"More obvious clues could not be left. [username] had definitely crossed the boundaries of crazy: gnawed bones, shredded human entrails, half-eaten animal remains... Their old house is a rancid mass grave that leaves us in no doubt: [username] was a ghoul! "
Text in the house of someone whose corpse was eaten by a Ghoul
WHAT HAPPENED TO THE BODY?
No idea! The body has disappeared without trace...They must be rotting somewhere outside... Perhaps they'll get back up and visit you during the night.
Attacking someone in small town when there's no Ghoul
Steady on there, by all accounts there are no ghouls in town, so there's no need to go smacking people. Mmkay pumpkin?
Notes
- In Season 6:
- Ghouls were added as a test.
- According to Epoq, "Ghouls are coming on a trial basis. As we have never had ghouls here before, we'll try it out and if you guys don't like them, we'll try to get them to leave again. They are pretty stubborn, but we'll get there!"
- In Season 7:
Traveller's corpse,
Unspecified Meat,
Meaty Bone,
Human Flesh and
Fleshroom Puree has a chance to turn citizens into Ghouls.
- The possibility of turning into Ghouls from "Conventional foods", namely
Intestine Melon,
Mouldy Ham Sandwich,
Suspicious-looking Vegetable and
Dodgy Homemade Dish were removed.
- The
Traveller's corpse Ghoul transformation rate was raised from 80% to 90% to compensate such changes.
- The possibility of turning into Ghouls from "Conventional foods", namely
- In Season 12:
Watchmen points provided by
Ghoul recuded from 20 to 0 while safety remains at 5.
External Links
- Ghoul - Official Die2Nite.Com Help Section