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Shaman
From Die2Nite Wiki
| Shaman |
|
| The Shaman is an incredibly powerful voodoo sorceror who can profit from the deaths of other citizens to carry out their black magic. The Shaman knows how to make use of the useless and knows how to bring about a more useful reincarnation for our dearly departed. | |
| Category | Jobs |
| Sub Category | Hero |
The
Shaman is a role in distant or hardcore towns, chosen by election on the first night of a town's existence, and when the current shaman dies. Shaman alone can accurately locate
lost souls wandering within the
World Beyond. Shaman also practices a variety of ancient healing methods, but they do not always work.
Abilities
- Transport as many souls as their inventory allows - other professions are limited to one at a time.
- Locate Lost Souls in the World Beyond. The souls are shown on the
Map.
- Make it rain: This costs 3
and has a different effect based on location:
- If used in the World Beyond it has a chance to eliminate 3-6 zombies in the current zone.
- If used on the Town Gates 5 water will be added to the Well if successful and the following entry will be added to the well register:.
- [Shaman] made it rain baby! Thanks to them the well has gained 5 rations of clean water!
- Create a special Mystic Potion that allows others to be able to collect
Tortured Souls. Without this, other players will instantly die upon trying to pick up a Tortured Soul. The creation of this potion uses up one Water Ration and one
.
- The Shaman may heal the following effects at the cost of 2
per attempt: - Note: The attempt may also result in the shaman taking the affliction into his own body. (Unknown chance.)
-
Terrorised
- Successful: There's nothing better than fear to vanquish terror. You remove your Shaman mask and gently blow a home-made hallucinogenic powder onto their face, to induce a sleep-walking state. Your tete-a-tete quickly provokes "pavor nocturnus". When they reawaken [Citizen] seems to have been relieved from their terrorized state.
- Failure: However, simply seeing this citizen in such a state of utter terror has terrorized you.
- Successful: You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision at the base of the infected limb. The decontamination process is underway, albeit slowly.
- Successful but infection is transfered to shaman: You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision at the base of the infected limb. The decontamination process is underway, albeit slowly. Suddenly an infected blister bursts. Your already scorched skin quickly breaks out in open sores and infectious germs decide to make them their home.
- Failure: That's impossible... you don't feel anything, no energy, no flow to guide you. The risk of killing [Citizen] is too great.
- Successful: You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision just beside the liver. As a clear liquid leaks from their freshly mutilated body, [Citizen] is freed from the clutches of alcohol.
- Failure: ???
- Successful: You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision just beside the right lung. Try as you may to resist the forces guiding you, you cannot stop your blade from plunging deep into [Citizen], causing a clear liquid to leak from their freshly mutilated body.
- Failure: That's impossible... you don't feel anything, no energy, no flow to guide you. The risk of killing [Citizen] is too great.
-
- The Shaman CANNOT heal the following effects:
- You cannot heal this citizen. Their status either cannot be healed, or someone has already tried to heal them today.
- The Shaman CANNOT use healing abilities in the World Beyond, only when shaman is in town.
- The Shaman CANNOT use healing abilities when
Terrorised. - The Shaman CANNOT use healing abilities when
Infected. - The Shaman CANNOT use healing abilities when
Drunk. - The Shaman CANNOT use healing abilities when
Drugged.
- The Shaman CANNOT heal the following effects:
Information unverified in Season 11
- The ailment is randomly chosen from all the negative effects on the target.
- It has a chance to fail, or transfer the status relieved to the shaman.
- A citizen can only be healed once a day, even if it fails. Once an attempt is made, all other shamans can no longer heal that person for the day as well. However, the shaman may attempt to heal other players.
Election
In distant regions, the citizens can vote for the Shaman in the Electoral Office. This can be accessed in the Citizens page. Any player who does not cast a vote will have their vote decided randomly.
Heroes can cast a vote via carrier pigeon from anywhere on the map. This counts as a heroic action.
Notes
- In Season 5:
- In Season 10:
- In Season 11:
- The Shaman cannot attempt to heal someone when they themselves are
Terrorised. - In Season 12:
External links
- Shaman - Official Die2Nite.Com Help Section
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