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Item Guide
From Die2Nite Wiki
The purpose of this page is to organize and explain items that should not be brought back town, and those that should.
ONLY one of each of these should always be in town
-
Hacksaw, or
Broken Hacksaw Every town longs for the day that they see the hacksaw. Reduces conversion costs at the
Workshop -
Dice : may grant free 
-
Incomplete Deck of Cards : may grant free
, warning-chance to become
Terrorised -
Cafetière, or
Incomplete Cafetière : needed for creating
Bloody hot coffee -
Cyanide : needed for
Cafetière -
Teddy Bear : may cure
Terrorised -
Engine, or
Engine (incomplete) : needed for
Home Laboratory-4,
Constructions -
EMS System (charged), or
EMS System (incomplete) : emergency 
-
Pocket Vibrator (charged),
Pocket Vibrator (incomplete) : cures
Terrorised
Should always be brought to town
List is in a sort of order, but also depends on the town's needs. As you can only carry one heavy item, you should always try and fill this "heavy item" slot !
-
Blueprints -
Battery -
Wire Mesh - Defensive Objects
-
Patchwork Beam,
Metal Support - Hero
Kitchen /
Home Laboratory equipment -
Watchmen items -
Handful of nuts and bolts,
Electronic component -
Twisted Plank,
Wrought Iron -
Duct Tape -
Copper Pipe -
Broken Electronic Device,
Mechanism -
Rotting Log,
Scrap Metal : as filler -
Pharmaceutical Products : for drugs, coffee, constructions -
Food -
Pharmacy- especially high value drugs and
bandages -
Full Jerrycan /
Stagnant Water Can - Home Storage,
Boxes,
Iron Chest -
Opened packet of Cigarettes - Carrying capacity expanders:
Manbag,
Shopping Trolley,
Ultra-Rucksack,
Utility belt - Souls:
Aimless Soul,
Powerful Soul,
Weak Soul : needed for bonus points, constructions. (may be left behind for later, though) - Key Blanks :
Bottle Opener Blank,
Bump Key Blank,
Magnetic Key Blank : needed for opening doors in
Explorable Ruins -
Boxes/Sealed Boxes : Try to open them in the desert, depending on situation/ contents!
Worn Leather Bag • Architect's Chest • Christmas Present • Citizen's Welcome Pack • Construction Kit • Box of Games • Armageddon Lunch Box • Shrewd citizen's stash • Doggy Bag Chest • Large Chest • Safe • Sealed Architect's Chest • Toolbox • Food Parcel
Should not be brought back to town
-
Quality Log : This is the same as
Rotting Log except a heavy object with decoration points (useless). -
Strong Spices: has only one use, to use up 12 AP to make 7 AP. -
« Pine Fresh » Smoke Bomb: Helps griefers get away with stuff. -
Green Imp Suit : Helps griefers to steal. -
Mini HI-Fi (Broken): costs a Electronic component to repair, and the final product only provides decoration -
Cursed Cuddly Toy : may only cause
Terrorised - Junk, ie:
Crushed Battery,
Unrecognisable Remains - Decoration Only, ex:
Doormat,
Mini HiFi (on),
Wad of Cash -
Padlock and Chain : as long as you have no selfish guys in town.. - Poisoned / Infected Items
-
Vial of Poison : only use for killing citizens -
Bloody Dressing : only use for killing citizens -
Sand Ball : only useable outside to potentially hurt citizens
-
-
Radio Cassette Player, or
Radio Cassette Player (no battery) : enough of them are granted at the town's start - Camping items :
Festering Flesh,
Groundsheet,
Sheet of Plywood : they are needed OUTSIDE