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Building outline plan

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This was put together through my experience during this game. Talking to higher up players & dying In towns. etc.

You can change it any way you want. Just take out and put what you want in.

In this guide, I give a easy plan to follow. And will easily get you to Day 4 if followed. I've used it many time to test it and it works. I break down each day's constructions and reasons.

But I can't say it will get you farther. How long you last is not just based on your buildings, but on players. Scavenging, team work and communication are the number 1 thing to making a long lasting town.


Building Outline Plan

Day 1

1. Small refine.gifSmall refine.gifWorkshop Workshop - To convert raw materials into higher materials and to get rare resources.
Cost: 25 Small pa.gif, Item wood2.gifItem wood2.gifTwisted Plank Twisted Plank (10), Item metal.gifItem metal.gifWrought Iron Wrought Iron (8), and Item concrete wall.gifItem concrete wall.gifUnshaped Concrete Blocks Unshaped Concrete Blocks (1).

2. Item tagger.gifItem tagger.gifWatchtower Watchtower - To get an estimate of the zombie attack in order to determine what to build.
Cost: 12 Small pa.gif, Item wood2.gifItem wood2.gifTwisted Plank Twisted Plank (3), Item metal.gifItem metal.gifWrought Iron Wrought Iron (2).

3. Small gather.gifSmall gather.gifSearch Tower Searchtower - To increase the chance of renewing depleted zones.
Cost: 30 Small pa.gif, Item wood beam.gifItem wood beam.gifPatchwork Beam Patchwork Beam (3), Item metal beam.gifItem metal beam.gifMetal Support Metal Support (1), and Item electro.gifItem electro.gifElectronic component Electronic component (1).

Total AP Cost: 67 Small pa.gif
Total Material Cost: Item wood2.gifItem wood2.gifTwisted Plank Twisted Plank (13), Item metal.gifItem metal.gifWrought Iron Wrought Iron (11), Item wood beam.gifItem wood beam.gifPatchwork Beam Patchwork Beam (3), Item metal beam.gifItem metal beam.gifMetal Support Metal Support (1), Item electro.gifItem electro.gifElectronic component Electronic component (1), and Item concrete wall.gifItem concrete wall.gifUnshaped Concrete Blocks Unshaped Concrete Blocks (1).

Day 2

Defensive building if needed.

4. Small factory.gifSmall factory.gifFactory Factory - To lower the cost of converting useless item.
Cost: 40 Small pa.gif, Item wood beam.gifItem wood beam.gifPatchwork Beam Patchwork Beam (5), Item metal beam.gifItem metal beam.gifMetal Support Metal Support (5), and Item meca parts.gifItem meca parts.gifHandful of nuts and bolts Handful of nuts and bolts (3).

5. Small water.gifSmall water.gifPump Pump - To take excess water from well.
Cost: 25 Small pa.gif, Item metal.gifItem metal.gifWrought Iron Wrought Iron (8), and Item tube.gifItem tube.gifCopper Pipe Copper Pipe (1).

Total AP Cost: 65 Small pa.gif
Total Material Cost: Item wood beam.gifItem wood beam.gifPatchwork Beam Patchwork Beam (5), Item metal beam.gifItem metal beam.gifMetal Support Metal Support (5), Item meca parts.gifItem meca parts.gifHandful of nuts and bolts Handful of nuts and bolts (3), Item metal.gifItem metal.gifWrought Iron Wrought Iron (8), and Item tube.gifItem tube.gifCopper Pipe Copper Pipe (1).

Day 3

Defensive building if needed.

6. Item jerrycan.gifItem jerrycan.gifWater Purifier Water Purifier - To increase the returns of Jerrycans and prevent use of Water Tablets. Cost: 50 AP, 5 Twisted Planks, 6 Wrought Iron, and one Copper Pipe.

7. Item vegetable tasty.gifItem vegetable tasty.gifVegetable Plot Vegetable Plot - To give the Town a small amount of food daily. Cost: 60 AP, 10 Patchwork Beams, 10 Water Ration, and 1 Pharmaceutical Products.

Total AP Cost: 110 AP Total Material Cost: 5 Twisted Planks, 6 Wrought Iron, 10 Patchwork Beams, 10 Water Rations, and One PP.

Day 4

Defensive building if needed.

Finish any builds not done by Day 3.

Vote on the next building.


Some Suggestions


Zid96 16:15, 10 June 2011 (PDT)FireFiend 18:30, 11 June 2011 (EST)


  • While blueprints have rendered any set building orders useless, it is still more or less the ideal building order. I'm going to leave it for now, but it will definitely be reworked as the season progresses. --Mazt 15:04, 23 July 2011 (PDT)