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Building Guide

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Item todo.gif This page has automatically been added to the to do category for the following reason: Finish list, better format (possibly tables?). The page was tagged by: Mazt 17:11, 19 October 2011 (PDT)

Non-Defensive Buildings

When it comes to survival, you can never have too much defense. But defense isn't the only thing you need to stay alive. There are plenty of buildings that don't give direct defense, but provide for the town in other ways. Some of these buildings are better than others, so make sure you know what you're getting yourself into...

No Blueprint

Small refine.gifSmall refine.gifWorkshop Workshop- Likely the most crucial building for long term survival, this allows you to convert basic resources into usable materials. This becomes necessary when all of the nearby zones are depleted and even basic resources are tough to come by.

Item rp book2.gifItem rp book2.gifBuilding Registry Building Registry- Instead of just blueprints and completed buildings, this keeps a record of which projects everyone spends their Small pa.gif on at the Construction Sites. Although largely useless on its own, it is required to build the Architect's Study.

Small refine.gifSmall refine.gifArchitect's Study Architect's Study- This building provides the town with a different Common Blueprint every day, which makes it extremely useful as the town progresses. The blueprint is dropped in the bank immediately after the attack each day.

R dhang.gifR dhang.gifGallows Gallows-

Small building.gifSmall building.gifFoundations Foundations- The Foundations are worthless in and of themselves, but later on in the game they become crucial for longer survival. The Foundations are required for all of the heavy-duty buildings, but are usually a waste of resources early on, when they don't offer any useful builds.

Item tagger.gifItem tagger.gifWatchtower Watchtower- The Watchtower allows you to predict the number of zombies that will attack each night. This is important to build on day one, because its upgrades are more useful than most early buildings provide (such as the Workshop upgrades).

Small trash.gifSmall trash.gifGarbage Dump Garbage Dump-

Small water.gifSmall water.gifPump Pump- Water is a crucial part of the game, and that's exactly what the Pump is for. Although it doesn't provide much on completion, its upgrades can hold the town over for several days.

Item jerrycan.gifItem jerrycan.gifWater Purifier Water Purifier-

Small door closed.gifSmall door closed.gifPortal Lock Portal Lock- The runt of the litter, the Portal Lock is generally cast down upon by experienced players. By locking the gates, it prevents any undesirables from opening the gates at the last minute, but it can also lock players out of town if closed too early. Whether or not this building is needed depends on the town. Note that Hero rescue and return can bypass the lock, as well the Ventilation System, but the upgraded Watchtower will only bring you to the Town Gates.

Common Blueprint

Item vegetable tasty.gifItem vegetable tasty.gifVegetable Plot Vegetable Plot-

Small water.gifSmall water.gifDrilling Rig Drilling Rig-

Item firework tube.gifItem firework tube.gifHydraulic Network Hydraulic Network-

Item tube.gifItem tube.gifWater Catcher Water Catcher-

Small factory.gifSmall factory.gifSmall Factory Factory-

Item courroie.gifItem courroie.gifCatapult Catapult-

Item tagger.gifItem tagger.gifPredictor Predictor-

Small gather.gifSmall gather.gifSearch Tower Searchtower-

Small door closed.gifSmall door closed.gifAutomatic Piston Lock Automatic Piston Lock-

Uncommon Blueprint

Item bgrenade.gifItem bgrenade.gifGrapeboom Grapeboom-

Small shower.gifSmall shower.gifShower Shower-

Item meat.gifItem meat.gifButcher Butcher-

Small cafet.gifSmall cafet.gifSmall Café Small Café-

Item courroie.gifItem courroie.gifCalibrated Catapult Upgraded Catapult-

Item tagger.gifItem tagger.gifScanner Scanner-

Item electro.gifItem electro.gifUpgraded Map Upgraded Map-

Small derrick.gifSmall derrick.gifMechanical Pump Mechanical Pump-

Small trash.gifSmall trash.gifWood Dump Wood Dump-

Small trash.gifSmall trash.gifMetal Dump Metal Dump-

Small trash.gifSmall trash.gifFood Dump Food Dump-

Small howlingbait.gifSmall howlingbait.gifAnimal Dump Animal Dump-

Small fleshcage.gifSmall fleshcage.gifMeat Locker Meat Locker-

Building Strategy

Build the Workshop First on Day 1 if not available

Workshop is already built in local towns. It is not available in distant towns and hardcore towns. The Small refine.gifSmall refine.gifWorkshop Workshop is the most important building in the game. It allows you to convert useless materials into useful materials. Without it your town will not last long. It is important that this is one of the first buildings constructed so that resources are not wasted on other projects which may leave you unable to complete the workshop.

There is a much more important reason to build the Workshop first: the number of zombies in the attack will increase rapidly each day. If the Small refine.gifSmall refine.gifWorkshop Workshop is not one of your first buildings - ideally on day one - you will not be able to catch up, because you will be forced to invest all your AP and resources in the towns defense later and at the same time you will not have enough materials to build upgrades for other buildings.

The other important buildings that should be built on the first day are the Item tagger.gifItem tagger.gifWatchtower Watchtower and the Small gather.gifSmall gather.gifSearch Tower Searchtower. The Small door closed.gifSmall door closed.gifPortal Lock Portal Lock is a good option if all of these are finished. It's very cheap to build and prevents idiots or bad guys from opening the gates just before the attack - but it should be lower priority than other buildings.

Vote for the Search Tower if it is built on Day 1

The most important items in the game are Item plate.gifItem plate.gifDefence Defence items and these can only be found in non-depleted zones which means you need the Small gather.gifSmall gather.gifSearch Tower Searchtower to replenish depleted zones. The Small gather.gifSmall gather.gifSearch Tower Searchtower should be voted to be upgraded as soon as it is built.

On Day 1 save your upgrade vote until as close as possible to the attack. If you cannot be online just before the attack then you probably shouldn't vote at all on day 1. It is important to save your vote until there is no possibility of the Search Tower being built on the day. Voting for another project just means it will require an extra vote on the Search Tower to have it upgraded.

Distant Towns

The map is clear in the first few days and most of the town should be out scavenging. The amount of Item plate.gifItem plate.gifDefence Defence items brought back and the organisation of the town builders will make Upgrade tent.gifUpgrade tent.gifTent Tent very wasteful in a distant region. Residents should not upgrade the home at all.

Upgrade tent.gifUpgrade tent.gifTent Tent is the basic requirement of building home improvements, and only heroes can build home improvements, so heroes can upgrade their house to Upgrade tent.gifUpgrade tent.gifTent Tent if they plan on building useful home improvements (Home Laboratory or Kitchen). However they should not upgrade their home further.

Most home improvements are useless or ineffective and should not be built (like fence, large curtain, reinforcements). Lock, more storage, or rudimentary alarm is wasteful unless we have hostile players in the town. The payoff day of Siesta Time is long (~10 days). Your APs should be better spent on more important tasks first.

Local Towns

Tell people to work on the same building which provide good defence points.

Alternatively upgrading your House to a Upgrade tent.gifUpgrade tent.gifTent Tent costs two Small pa.gif but doesn't consume any materials. Tents form the core of the Day 1 defences. It will provide home with 1 defence and the town with 0.5 defence. If every citizen built a Upgrade tent.gifUpgrade tent.gifTent Tent the town would gain 20 defence (0.5×40).

Each town has a base defense of 5 and if every citizen upgraded to a tent the town will have a defense of 25. The largest zombie attack seen on day 1 (stats recorded since 17 Jan 2011) is 29 which means the town only need to find 2 Item plate.gifItem plate.gifDefence Defence items in order to survive the night.