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Survivalist
From Die2Nite Wiki
Revision as of 11:08, 15 July 2015 by Createx (talk | contribs) (Book water removes thirst, even when second drink of the day)
The Survivalist is a job role available only to
Heroes. They were introduced in Season 4.
The
Survivalist is a class which specialises in personal survival, as one may expect. However, this does not mean they are selfish players, and in fact, they are one of the most useful classes, due to the need for
Blueprints.
Contents
Abilities
Survivalists have no limit on the chances of survival while
Camping: their chances of surviving can go above 90%, which is the limit of other classes.
- At 90-99% camping survival chances, the camping description is:
You reckon your chances of surviving here are good, you should be able to spend the night here. - At 100% camping survival chances (yes, 100%), the camping description is:
You reckon your chances of surviving here are optimal. Nobody would see you, even if they were looking straight at you.
- At 90-99% camping survival chances, the camping description is:
- Survivalists are also able to instantly become
Refreshed or
Fed daily, regaining full
. This ability can only be used when at least 3 km from town (see below).
- Note that no item is generated in the Survivalist's rucksack, so whatever the
Survivalist just ate, it cannot be shared. - Starting in season 6
- There is around 17% chance that it will fail, using up the book and producing no
.
- There are unconfirmed rumors that being
Wounded, the town being in
Devastation, or other factors increase the chances of failure.
- There are unconfirmed rumors that being
- What the game calls 4 km on the bottom of the in game map and for distinctions such as extreme explorer is not what is being used to work out the distance away from town for the book:
- I.e. if you're at 2/2, then according to the in game map, that's 3 km, but if you work it out by Pythagoras a^2 + b^2 = c^2 which translates into x^2 + y^2 = (km from town)^2 in game terms, it would work out at 2.86 km from town, where the game would normally round it up to 3 km, it appears to either not be rounding it, or rounding it down to 2 km from town, making the game think player isn't 3 km from town when it appears to be according to the game, so won't let you use the book.
- In layman's terms, to use the book, if you're at co-ordinates (x,y), either x or y must be 3 or more.
- There is around 17% chance that it will fail, using up the book and producing no
- Note that no item is generated in the Survivalist's rucksack, so whatever the
Equipment
Notes
- Survivalists usually volunteer to camp at
Ruins for
Blueprints in the early days of the town after the zombies are killed, since they can reach up to a 0% chance of dying, while others will always have a chance of dying and thus hurt the town if they die (loss of
and another person has to go and camp the next day, delaying the obtaining of the blueprint). - Survivalists do not have an innate camping bonus compared to other classes.
- As the regeneration of
is instant, Survivalists do not have to carry a
Water Ration or
Food around, depending on their expedition route. This saves one space in the rucksack.
- The ability for daily regeneration and 100% chances of survival also means Survivalists can plan a flawless 2-day expedition.
- Survivalists can use the
Survival Guide to become
Refreshed in the later days of the town, when water becomes a scarce resource. - Using the book for a water ration can remove the thirsty status even when the user has already drunk that day.
- If there is little food left and all nearby zones within 6
are
depleted, Survivalists can also become
Fed instead to scavenge in replenished zones further out.
External links
- Survivalist - Official Die2Nite.Com Help Section
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