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Scout

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Revision as of 20:05, 18 March 2014 by Cloud8 (talk) (Abilities: added the part where you need to put the camo vest back on)

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Item todo.gif This page has automatically been added to the to do category for the following reason: Check new accuracy of Scout Sense. The page was tagged by: --Small admin.gif Nickyh 08:02, 16 June 2012 (PDT)
Example scout map. There are 1-3 zombies North of town (there would be no number if the zone had no zombies), 3-7 zombies to the West, 6-10 zombies in the East, and a horde of 13-17 zombies to the South.

The Scout is a job role available only to Small hero.gifSmall hero.gifHero Heroes.

The Item vest on.gifItem vest on.gifScout Scout is a master of reconnaissance. As such, their scouting abilities can be very valuable during the first days of the town. The scout's detection abilities are less valuable with a Item tagger.gifItem tagger.gifWatchtower Watchtower with upgrades and an Item electro.gifItem electro.gifUpgraded Map Upgraded Map, because the map and zombie count will then be revealed by these constructions. Their ability to join an expedition in progress or deliver items "behind enemy lines" can still save many a life, however. Main duty is now to detect R ruine.gifR ruine.gifRuins Ruins -ideally Small enter.gifSmall enter.gifExplorable Ruins Explorable Ruins.

Abilities

Item vest on.gifItem vest on.gifScout Scouts are not affected by zombie control points as long as they are camouflaged. This allows them to move even in zones with high zombie counts.

  • The Scout cannot collect items from the ground while undetected.
  • The Scout can only perform some actions (drinking, eating, taking drugs) while remaining undetected by the zombies. These actions will have a check mark: Small stealthy.gif
    • Don't open a Item food bag.gifItem food bag.gifDoggy Bag Doggy Bag (a bag which contains food). It counts as other actions (not eating). You will lose camouflage.
  • The Scout may also use the heroic action Second lease of life without losing camouflage.

There is a chance of being detected as the Scout enters a zone; this risk increases as the numbers of zombies increase, and decreases as the zone is visited by more Scouts (and they find safe paths with which to move through the zone).

  • Small warning.gif Unknown sector
  • Small scout 1.gif Partially explored sector
  • Small scout 2.gif Sector regularly visited
  • Small scout 3.gif Sector thoroughly explored

Note: Only visible when playing in Expert Interface.

If the camouflage breaks, the Scout will be just like a normal Small human.gifSmall human.gifCitizen Citizen and will either have control of the zone or not based on your Small dom equal.gifSmall dom equal.gifControl Points Control Points vs. the number of zombies. To regain camouflage, the Scout can either:

When travelling in the Small world.gifSmall world.gifWorld Beyond World Beyond, Item vest on.gifItem vest on.gifScout Scouts can see the zombie count of adjacent zones.

  • This count isn't always accurate - the actual zombie numbers vary by +/-2.
  • Example: The Scout sense showing 3 zombies means there are 1 to 5 zombies in that zone.
  • Prior to Season 5, zones with no zombies will always show up clear, and zones with zombies will never show up as clear. as of Season 5, now clear appearing zones can have up to 2 zombies in them. It is uncertain if zones predicted to contain zombies may actually have no zombies.

Item vest on.gifItem vest on.gifScout Scouts can peek at what a buried building is. It is useful because you don't waste tons of APs uncovering the building if the building does not have good sources of resources. This action does not make you lose camouflage.

Equipment

External links