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Technician
From Die2Nite Wiki
Revision as of 19:40, 11 June 2015 by Createx (talk | contribs) (Removed some MetaInlines, cleaned a bit)
The Technician is a job role available only to
Heroes.
The
Technician is specialised in the art of construction, and so uses a different method to assist with constructing various buildings, which does not require ordinary stamina like other
Citizens, but it still has a limit.
Contents
Abilities
- Technicians have 6
(Construction Points) in addition to their
(Action Points). These
can be used at the Construction Sites or in the Workshop. Whenever a technician wishes to spend
on the Construction Sites or Workshop,
will be used first if possible.
cannot be restored by normal means, they only replenish after each day's attack.- At least 1
is required to use
. In other words, the Technician cannot be Exhausted if he wants to use his
.
- The Technician is also able to produce blank keys from locked doors while exploring the
Explorable Ruins.
- For example, a
Magnetic Key Blank can be made. - These blanks can be converted in the Workshop to get the corresponding key; in this example, the
Magnetic Key will be obtained.
- For example, a
Known Blanks and Keys:
Equipment
Notes
- If the Technician is shunned he will get bonus AP from the Ministry of Slavery if working on a construction site.
- After discovering an
Explorable Ruins, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go. - The Technician's
used to be restored at 24:00 (maintenance time), but as of the game's merge with Twinoid, the
are restored at 23:00, similar to
.
- Prior to this update, Technicians could spend their
right after
The Attack, but before maintenance (24:00) -
would have been restored,
not yet.
- Prior to this update, Technicians could spend their
can be used in the
Workshop as of an unnamed Season 4 update.
External links
- Technician - Official Die2Nite.Com Help Section
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