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Shaman

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Revision as of 11:43, 15 August 2013 by Cethegus (talk) (add: healing hands-what statuses may be healed)

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The Item shaman.gifItem shaman.gifShaman Shaman is a job role available only to Small hero.gifSmall hero.gifHero Heroes. They were introduced in Season 5.


The Item shaman.gifItem shaman.gifShaman Shaman is the master in manipulating Item soul blue.gifItem soul blue.gifLost Souls Lost Soul. Using his Item shaman.gifItem shaman.gifVoodoo Mask Voodoo Mask, he can accurately locate Item soul blue.gifItem soul blue.gifAimless Soul Aimless Souls wandering within the Small world.gifSmall world.gifWorld Beyond World Beyond. Then, he can make incredible uses with these souls.

Abilities

  • Transport as many souls as their inventory allows.
  • Locate Item soul blue.gifItem soul blue.gifLost Souls Lost Soul (as Item soul blue.gifItem soul blue.gifAimless Soul Aimless Souls) in the Small world.gifSmall world.gifWorld Beyond World Beyond. The souls are shown on the Item map.gifItem map.gifMap Map.
    • Note that it is only possible for the Shaman to see souls in zones which have been visited in the World Beyond! This means it is entirely possible to have had deaths and not be able to see any souls in the desert. Once the zone has been visited, the souls in that area will become visible to the Shaman.
  • Use a Item soul blue.gifItem soul blue.gifWeak Soul Weak Soul for:

Make it rain When outside in the Small world.gifSmall world.gifWorld Beyond World Beyond (including Small door closed.gifSmall door closed.gifTown Gates Town Gates), with a Item soul blue.gifItem soul blue.gifWeak Soul Weak Soul in his or her Item bag.gifItem bag.gifInventory Inventory and 1 Small pa.gif, a Item shaman.gifItem shaman.gifShaman Shaman can choose to Make it rain, consuming 1 Item soul blue.gifItem soul blue.gifWeak Soul Weak Soul and 1 Small pa.gif.

  • If there are zombies within the zone, 3-6 zombies are eliminated.
  • If this is done outside the Small door closed.gifSmall door closed.gifTown Gates Town Gates, 5 rations of water is added to Small well.gifSmall well.gifThe Well The Well.
  • The following entry will be registered at the Item rp book2.gifItem rp book2.gifRegisters Registers:
    [Shaman] made it rain baby! Thanks to them the well has gained 5 rations of clean water!
  • Note that there is a chance of failure to make it rain. (unconfirmed estimate 10-20%)

Transformation into a Item soul red.gifItem soul red.gifPowerful Soul Powerful Soul at the Small refine.gifSmall refine.gifWorkshop Workshop. A Item soul red.gifItem soul red.gifPowerful Soul Powerful Soul can only be used by the town to construct special defenses.

Use your healing hands!, which costs 2 Small pa.gif and has a chance to fail, or give the shaman the ailment of your target. The ailment is randomly chosen from all the negative effects on your target. A citizen can only be healed once a day, even if it fails. Once an attempt is made, all other shamans can no longer heal that person for the day as well. However, the shaman may attempt to heal other players. You can't even attempt to heal someone when you are terrorized.
Shamans may heal : Status terror.gifStatus terror.gifTerrorised Terrorised , Status infect.gifStatus infect.gifInfected Infected , Status drunk.gifStatus drunk.gifDrunk Drunk , Status drugged.gifStatus drugged.gifDrugged Drugged

    • Text examples:
      • Curing Terror: There's nothing better than fear to vanquish terror. You remove your Shaman mask and gently blow a home-made hallucinogenic powder onto their face, to induce a sleep-walking state. Your tete-a-tete quickly provokes "pavor nocturnus". When they reawaken [Citizen] seems to have been relieved from their terrorized state.
      • Curing Terror, but failed: However, simply seeing this citizen in such a state of utter terror has terrorized you.
      • Curing drunk: You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision just beside the liver. As a clear liquid leaks from their freshly mutilated body, [CITIZEN] is freed from the clutches of alcohol.
      • Curing infection: You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision at the base of the infected limb. The decontamination process is underway, albeit slowly.
      • Failing to cure injury: That's impossible... you don't feel anything, no energy, no flow to guide you. The risk of killing [CITIZEN] is too great.

Equipment

Notes

  • Added in the Season 5 update.
  • Received a "power-up" in a further update in Season 5.

External links