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Scout

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Revision as of 16:16, 10 March 2012 by Nickyh (talk)

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Example scout map. There are 1-3 zombies North of town (there would be no number if the zone had no zombies), 3-7 zombies to the West, 6-10 zombies in the East, and a horde of 13-17 zombies to the South.

The Scout is a job role available only to Small hero.gifSmall hero.gifHero Heroes. The Item vest on.gifItem vest on.gifScout Scout is a master of reconnaissance. As such, their scouting abilities can be very valuable during the first days of the town. The scout's detection abilities are less valuable with a Item tagger.gifItem tagger.gifWatchtower Watchtower with upgrades and an Item electro.gifItem electro.gifUpgraded Map Upgraded Map, because the map and zombie count will then be revealed by these constructions. Their ability to join an expedition in progress or deliver items "behind enemy lines" can still save many a life, however.

Abilites

  • Item vest on.gifItem vest on.gifScout Scouts are not affected by zombie control points as long as they are camouflaged. This allows them to move even in zones with high zombie counts.
    • The Scout can only perform some actions (drinking, eating, taking drugs) while remaining undetected by the zombies. These actions will have a check mark: Small stealthy.gif
    • The Scout cannot collect items from the ground while undetected.
  • There is a chance of being detected as the Scout enters a zone; this risk increases as the numbers of zombies increase, and decreases as the zone is visited by more Scouts (and they find safe paths with which to move through the zone).
    • Small warning.gif Unknown sector
    • Small scout 1.gif Partially explored sector
    • Small scout 2.gif Sector regularly visited
    • Small scout 3.gif Sector thoroughly explored

Note: Only visible when playing in Expert Interface.

  • If the camouflage breaks, the Scout will be just like a normal Small human.gifSmall human.gifCitizen Citizen and will either have control of the zone or not based on your Small dom equal.gifSmall dom equal.gifControl Points Control Points vs. the number of zombies. To regain camouflage, the Scout can either take control of the zone (see: Control Points) or use a Item flash.gifItem flash.gifFlash Grenade Flash Grenade or Item flesh.gifItem flesh.gifGrisly Bomb Grisly Bomb to blind/distract the zombies.
  • When travelling in the Small world.gifSmall world.gifWorld Beyond World Beyond, Item vest on.gifItem vest on.gifScout Scouts can see the zombie count of adjacent zones.
    • This count isn't always accurate - the actual zombie numbers vary by +/-2.
    • Example: The Scout sense showing 3 zombies means there are 1 to 5 zombies in that zone.
    • The only exception is zones with no zombies will always show up clear, and zones with zombies will never show up as clear.



Equipment

External links