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(Created page with "Placing table here for now. ~~~~ {| class="wikitable" !Building !Effect |- |{{MetaInline|Workshop}} |Likely the most crucial building for long term survival, this allows you to ...")
 
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{| class="wikitable"
 
{| class="wikitable"
 
!Building
 
!Building
−
!Effect
+
!Use
 +
!Effectiveness
 
|-
 
|-
 
|{{MetaInline|Workshop}}
 
|{{MetaInline|Workshop}}
 
|Likely the most crucial building for long term survival, this allows you to convert basic resources into usable materials. This becomes necessary when all of the nearby zones are depleted and even basic resources are tough to come by.
 
|Likely the most crucial building for long term survival, this allows you to convert basic resources into usable materials. This becomes necessary when all of the nearby zones are depleted and even basic resources are tough to come by.
 +
|Extremely Useful
 
|-
 
|-
 
|{{MetaInline|Building Registry}}
 
|{{MetaInline|Building Registry}}
 
|Instead of just blueprints and completed buildings, this keeps a record of which projects everyone spends their {{AP}} on at the Construction Sites. Although largely useless on its own, it is required to build the ''Architect's Study''.
 
|Instead of just blueprints and completed buildings, this keeps a record of which projects everyone spends their {{AP}} on at the Construction Sites. Although largely useless on its own, it is required to build the ''Architect's Study''.
 +
|Necessary to Open Other Buildings
 
|-
 
|-
 
|{{MetaInline|Architect's Study}}
 
|{{MetaInline|Architect's Study}}
 
|This building provides the town with a different Common Blueprint every day, which makes it extremely useful as the town progresses. The blueprint is dropped in the bank immediately after the attack each day.
 
|This building provides the town with a different Common Blueprint every day, which makes it extremely useful as the town progresses. The blueprint is dropped in the bank immediately after the attack each day.
 +
|Extremely Useful
 
|-
 
|-
 
|{{MetaInline|Foundations}}
 
|{{MetaInline|Foundations}}
 
|The Foundations are worthless in and of themselves, but later on in the game they become crucial for longer survival. The Foundations are required for all of the heavy-duty buildings, but are usually a waste of resources early on, when they don't offer any useful builds.
 
|The Foundations are worthless in and of themselves, but later on in the game they become crucial for longer survival. The Foundations are required for all of the heavy-duty buildings, but are usually a waste of resources early on, when they don't offer any useful builds.
 +
|Necessary to Open Other Buildings
 
|-
 
|-
 
|{{MetaInline|Watchtower}}
 
|{{MetaInline|Watchtower}}
 
|The Watchtower allows you to predict the number of zombies that will attack each night. This is important to build on day one, because its upgrades are more useful than most early buildings provide (such as the Workshop upgrades).
 
|The Watchtower allows you to predict the number of zombies that will attack each night. This is important to build on day one, because its upgrades are more useful than most early buildings provide (such as the Workshop upgrades).
 +
|Extremely Useful
 
|-
 
|-
 
|{{MetaInline|Pump}}
 
|{{MetaInline|Pump}}
 
|Water is a crucial part of the game, and that's exactly what the Pump is for. Although it doesn't provide much on completion, its upgrades can hold the town over for several days.
 
|Water is a crucial part of the game, and that's exactly what the Pump is for. Although it doesn't provide much on completion, its upgrades can hold the town over for several days.
 +
|Extremely Useful
 
|-
 
|-
 
|{{MetaInline|Portal Lock}}
 
|{{MetaInline|Portal Lock}}
 
|The runt of the litter, the Portal Lock is generally cast down upon by experienced players. By locking the gates, it prevents any undesirables from opening the gates at the last minute, but it can also lock players out of town if closed too early. Whether or not this building is needed depends on the town. Note that Hero rescue and return can bypass the lock, but the later Watchtower upgrades can not.
 
|The runt of the litter, the Portal Lock is generally cast down upon by experienced players. By locking the gates, it prevents any undesirables from opening the gates at the last minute, but it can also lock players out of town if closed too early. Whether or not this building is needed depends on the town. Note that Hero rescue and return can bypass the lock, but the later Watchtower upgrades can not.
 +
|Depends on the Town
 
|-
 
|-
 
|}
 
|}
  
 
''Note: Once every common blueprint has been discovered, the Architect's Study stops producing them. It does not produce any other type of blueprint.''
 
''Note: Once every common blueprint has been discovered, the Architect's Study stops producing them. It does not produce any other type of blueprint.''

Revision as of 13:56, 23 October 2011

Placing table here for now. Mazt 11:36, 21 October 2011 (PDT)

Building Use Effectiveness
Small refine.gifSmall refine.gifWorkshop Workshop Likely the most crucial building for long term survival, this allows you to convert basic resources into usable materials. This becomes necessary when all of the nearby zones are depleted and even basic resources are tough to come by. Extremely Useful
Item rp book2.gifItem rp book2.gifBuilding Registry Building Registry Instead of just blueprints and completed buildings, this keeps a record of which projects everyone spends their Small pa.gif on at the Construction Sites. Although largely useless on its own, it is required to build the Architect's Study. Necessary to Open Other Buildings
Small refine.gifSmall refine.gifArchitect's Study Architect's Study This building provides the town with a different Common Blueprint every day, which makes it extremely useful as the town progresses. The blueprint is dropped in the bank immediately after the attack each day. Extremely Useful
Small building.gifSmall building.gifFoundations Foundations The Foundations are worthless in and of themselves, but later on in the game they become crucial for longer survival. The Foundations are required for all of the heavy-duty buildings, but are usually a waste of resources early on, when they don't offer any useful builds. Necessary to Open Other Buildings
Item tagger.gifItem tagger.gifWatchtower Watchtower The Watchtower allows you to predict the number of zombies that will attack each night. This is important to build on day one, because its upgrades are more useful than most early buildings provide (such as the Workshop upgrades). Extremely Useful
Small water.gifSmall water.gifPump Pump Water is a crucial part of the game, and that's exactly what the Pump is for. Although it doesn't provide much on completion, its upgrades can hold the town over for several days. Extremely Useful
Small door closed.gifSmall door closed.gifPortal Lock Portal Lock The runt of the litter, the Portal Lock is generally cast down upon by experienced players. By locking the gates, it prevents any undesirables from opening the gates at the last minute, but it can also lock players out of town if closed too early. Whether or not this building is needed depends on the town. Note that Hero rescue and return can bypass the lock, but the later Watchtower upgrades can not. Depends on the Town

Note: Once every common blueprint has been discovered, the Architect's Study stops producing them. It does not produce any other type of blueprint.