Difference between revisions of "Watchmen"
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'''The following influences the statistics. This is not complete.''' | '''The following influences the statistics. This is not complete.''' | ||
| + | |||
| + | ''Proffesion:'' | ||
| + | |||
| + | [[Shaman]] -> +0 zombies / +0 survivalibility | ||
''Status:'' | ''Status:'' | ||
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[[Hooked]] -> +15 zombies, -10% chance of survival | [[Hooked]] -> +15 zombies, -10% chance of survival | ||
| − | [[Terrorised]] -> - | + | [[Terrorised]] -> -30 zombies / -45 survivalibility |
| − | [[Wounded]] -> - | + | [[Wounded]] -> -20 zombies / -20 survivalibility |
| + | |||
| + | [[Infected]] -> -15 zombies / -20 survivalibility | ||
''Items:'' | ''Items:'' | ||
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[[Toolbox]] -> +? zombies | [[Toolbox]] -> +? zombies | ||
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| + | [[Mattress]] -> +30 zombies | ||
| + | |||
| + | [[Battery Launcher]] -> +12 zombies | ||
Revision as of 17:45, 5 November 2012
Watchmen is a planned new citizen class in Die2Nite for Season 6.
Close ranks, open your eyes, say your prayers. You will shortly be in the last line of defence against the zombie attack! Everyone salutes your bravery, although this is usually a posthumous salute...
The rest of this page information is from the other versions of Die2Nite. As such, this information might not be entirely accurate
Watchmen is an ability available to all classes, including residents, that will help to defend the town against the zombie hordes. They are the last line of defense against the zombies, and will attempt to kill any zombie that manages to get into town.
Watchmen will help to protect the town against all the zombies in the case of open gates.
Each watchmen will help to kill 10 zombies, and have a base chance of survival. Statues and items in rucksack will influence the statistics. If an item would influence the statistics, it is stated when you mouse over the item.The following influences the statistics. This is not complete.
Proffesion:
Shaman -> +0 zombies / +0 survivalibility
Status:
Clean -> No effect
Drugged -> +10 zombies
Hooked -> +15 zombies, -10% chance of survival
Terrorised -> -30 zombies / -45 survivalibility
Wounded -> -20 zombies / -20 survivalibility
Infected -> -15 zombies / -20 survivalibility
Items:
Beer Fridge -> +35 zombies
Large Chest -> +? zombies
Open Can -> +3 zombies
Toolbox -> +? zombies
Mattress -> +30 zombies
Battery Launcher -> +12 zombies
