Difference between revisions of "Scout"
(→Regaining Camouflage) |
|||
| Line 9: | Line 9: | ||
=== Scout Sense === | === Scout Sense === | ||
When travelling in the {{MetaInline|World Beyond}}, {{MetaInline|Scout|displayname=Scouts}} can see the zombie count of adjacent zones. | When travelling in the {{MetaInline|World Beyond}}, {{MetaInline|Scout|displayname=Scouts}} can see the zombie count of adjacent zones. | ||
| − | * | + | * The count is usually inaccurate - the actual zombie numbers vary by +/-2. |
** Example: The Scout sense showing 3 zombies means there are 1 to 5 zombies in that zone. | ** Example: The Scout sense showing 3 zombies means there are 1 to 5 zombies in that zone. | ||
* Prior to [[Season 5]], zones with no zombies will always show up clear, and zones with zombies will never show up as clear. as of [[Season 5]], now clear appearing zones can have up to 2 zombies in them. It is uncertain if zones predicted to contain zombies may actually have no zombies. | * Prior to [[Season 5]], zones with no zombies will always show up clear, and zones with zombies will never show up as clear. as of [[Season 5]], now clear appearing zones can have up to 2 zombies in them. It is uncertain if zones predicted to contain zombies may actually have no zombies. | ||
Revision as of 16:04, 3 July 2014
The Scout is a job role available only to
Heroes.
The
Scout is a master of reconnaissance. As such, their scouting abilities can be very valuable during the first days of the town. The scout's detection abilities are less valuable with a
Watchtower with upgrades and an
Upgraded Map, because the map and zombie count will then be revealed by these constructions. Their ability to join an expedition in progress or deliver items "behind enemy lines" can still save many a life, however. Main duty is now to detect
Ruins -ideally
Explorable Ruins.
Contents
Abilities
Scout Sense
When travelling in the
World Beyond,
Scouts can see the zombie count of adjacent zones.
- The count is usually inaccurate - the actual zombie numbers vary by +/-2.
- Example: The Scout sense showing 3 zombies means there are 1 to 5 zombies in that zone.
- Prior to Season 5, zones with no zombies will always show up clear, and zones with zombies will never show up as clear. as of Season 5, now clear appearing zones can have up to 2 zombies in them. It is uncertain if zones predicted to contain zombies may actually have no zombies.
Camouflage Vest
Scouts are not affected by zombie control points as long as they are camouflaged. This allows them to move even in zones with high zombie counts.
The Scout can perform those actions while remaining undetected by the zombies:
- Drink water & booze, eat, take drugs. These actions will have a check mark:
- But do NOT open a
Doggy Bag (a bag which contains food). It counts as other actions (not eating). You will lose camouflage.
- But do NOT open a
- Use
Radius Radar Beacon and
Radius Mark II 
- Use
Flash Grenade
(although it defeats the purpose of using it when you have camouflage on) - Use the heroic action Second lease of life.
- Other heroic actions should be fine too?? (please confirm)
- Eat a citizen while being a
Ghoul. - Peek at a buried ruin.
- Upgrade campsites, hiding or tombing (although no check mark).
- But do NOT install any defence object. You will be detected by zombies?? (please confirm)
The Scout will lose camouflage (i.e. being detected by zombies) if they perform those actions:
- Collect items from the ground.
- Attack zombies.
- Search a ruin (you may still search a ruin even without taking
control of the zone) - Use/Build an object (except a few mentioned in the above paragraph).
However you may do any of the above without losing camouflage if you have taken
control of the zone.
Chance of Breaking Camouflage
There is a chance of being detected as the Scout enters a zone; this risk increases as the numbers of zombies increase, and decreases as the zone is visited by more Scouts (and they find safe paths with which to move through the zone).
Note: Only visible when playing in Expert Interface.
Regaining Camouflage
If the camouflage breaks, the Scout will be just like a normal
Citizen. You will get trapped if your
Control Points are lower than the number of zombies.
To regain camouflage, the Scout can either:
- Kill zombies down to a number so your
Control Points are equal or higher than the zombie count. - Use items which can blind/distract the zombies and gain temporary
control for a limited number of time, e.g.
Flash Grenade,
Grisly Bomb,
Pre-war Camera or
Break Through.
However, it is very important to put the camouflage vest on again by clicking on it in the inventory, or else the
Scout will still enter the next zone as a normal
Citizen.
If you choose to flee at the consequence of being
Wounded, this will regain Scout Sense but not the ability to put the camouflage vest back on.
Peek
Scouts can peek at what a buried ruin is. It is useful because you don't waste tons of APs uncovering the building if the building does not have good sources of resources. This action does not make you lose camouflage.
Camping
Camping in a zone with zombie(s) present places a penalty on the chances of survival. For
Scouts, this penalty is reduced.
Equipment
External links
- Scout - Official Die2Nite.Com Help Section
| |||||||||||