Difference between revisions of "Scout"
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==Abilities== | ==Abilities== | ||
| − | {{MetaInline|Scout|displayname=Scouts}} are not affected by zombie control points as long as they | + | ===Scout Sense=== |
| + | When travelling in the {{MetaInline|World Beyond}}, {{MetaInline|Scout|displayname=Scouts}} can see the zombie count of adjacent zones. | ||
| + | *This count isn't always accurate - the actual zombie numbers vary by +/-2. | ||
| + | **Example: The Scout sense showing 3 zombies means there are 1 to 5 zombies in that zone. | ||
| + | *Prior to [[Season 5]], zones with no zombies will always show up clear, and zones with zombies will never show up as clear. as of [[Season 5]], now clear appearing zones can have up to 2 zombies in them. It is uncertain if zones predicted to contain zombies may actually have no zombies. | ||
| + | |||
| + | ===Camouflage Vest=== | ||
| + | {{MetaInline|Scout|displayname=Scouts}} are not affected by zombie control points as long as they sare camouflaged. This allows them to move even in zones with high zombie counts. | ||
*The Scout cannot collect items from the ground while undetected. | *The Scout cannot collect items from the ground while undetected. | ||
*The Scout can only perform some actions (drinking, eating, taking drugs) while remaining undetected by the zombies. These actions will have a check mark: [[File:small_stealthy.gif]] | *The Scout can only perform some actions (drinking, eating, taking drugs) while remaining undetected by the zombies. These actions will have a check mark: [[File:small_stealthy.gif]] | ||
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If the camouflage breaks, the Scout will be just like a normal {{MetaInline|Citizen}} and will either have control of the zone or not based on your {{MetaInline|Control Points}} vs. the number of zombies. To regain camouflage, the Scout can either: | If the camouflage breaks, the Scout will be just like a normal {{MetaInline|Citizen}} and will either have control of the zone or not based on your {{MetaInline|Control Points}} vs. the number of zombies. To regain camouflage, the Scout can either: | ||
* Take control of the zone (see: [[Control Points]]). | * Take control of the zone (see: [[Control Points]]). | ||
| − | * Or use items which can blind/distract the zombies, e.g. {{MetaInline|Flash Grenade}}, {{MetaInline|Grisly Bomb}}, {{MetaInline|Pre-war_Camera}} or {{MetaInline|Break Through}}. However, it is very important to | + | * Or use items which can blind/distract the zombies, e.g. {{MetaInline|Flash Grenade}}, {{MetaInline|Grisly Bomb}}, {{MetaInline|Pre-war_Camera}} or {{MetaInline|Break Through}}. |
| − | * | + | **However, it is very important to put the camouflage vest on again by clicking on it in the inventory or else the {{MetaInline|Scout}} enters the next zone as a normal {{MetaInline|Citizen}} again. |
| + | * Or choose to escape and become {{MetaInline|Wounded}}. This will regain Scout Sense but not the ability to put the camouflage vest back on. | ||
| − | + | ===Peek=== | |
| − | + | {{MetaInline|Scout|displayname=Scouts}} can peek at what a buried building is. It is useful because you don't waste tons of APs uncovering the building if the building does not have good sources of resources. This action does not make you lose camouflage. | |
| − | |||
| − | |||
| − | {{MetaInline|Scout|displayname=Scouts}} | + | ===Camping=== |
| + | Camping in a zone with zombie(s) present places a penalty on the chances of survival. For {{MetaInline|Scout|displayname=Scouts}}, this penalty is reduced. | ||
== Equipment == | == Equipment == | ||
Revision as of 20:40, 18 March 2014
The Scout is a job role available only to
Heroes.
The
Scout is a master of reconnaissance. As such, their scouting abilities can be very valuable during the first days of the town. The scout's detection abilities are less valuable with a
Watchtower with upgrades and an
Upgraded Map, because the map and zombie count will then be revealed by these constructions. Their ability to join an expedition in progress or deliver items "behind enemy lines" can still save many a life, however. Main duty is now to detect
Ruins -ideally
Explorable Ruins.
Contents
Abilities
Scout Sense
When travelling in the
World Beyond,
Scouts can see the zombie count of adjacent zones.
- This count isn't always accurate - the actual zombie numbers vary by +/-2.
- Example: The Scout sense showing 3 zombies means there are 1 to 5 zombies in that zone.
- Prior to Season 5, zones with no zombies will always show up clear, and zones with zombies will never show up as clear. as of Season 5, now clear appearing zones can have up to 2 zombies in them. It is uncertain if zones predicted to contain zombies may actually have no zombies.
Camouflage Vest
Scouts are not affected by zombie control points as long as they sare camouflaged. This allows them to move even in zones with high zombie counts.
- The Scout cannot collect items from the ground while undetected.
- The Scout can only perform some actions (drinking, eating, taking drugs) while remaining undetected by the zombies. These actions will have a check mark:
- Don't open a
Doggy Bag (a bag which contains food). It counts as other actions (not eating). You will lose camouflage.
- Don't open a
- The Scout may also use the heroic action Second lease of life without losing camouflage.
There is a chance of being detected as the Scout enters a zone; this risk increases as the numbers of zombies increase, and decreases as the zone is visited by more Scouts (and they find safe paths with which to move through the zone).
Note: Only visible when playing in Expert Interface.
If the camouflage breaks, the Scout will be just like a normal
Citizen and will either have control of the zone or not based on your
Control Points vs. the number of zombies. To regain camouflage, the Scout can either:
- Take control of the zone (see: Control Points).
- Or use items which can blind/distract the zombies, e.g.
Flash Grenade,
Grisly Bomb,
Pre-war Camera or
Break Through.
- However, it is very important to put the camouflage vest on again by clicking on it in the inventory or else the
Scout enters the next zone as a normal
Citizen again.
- However, it is very important to put the camouflage vest on again by clicking on it in the inventory or else the
- Or choose to escape and become
Wounded. This will regain Scout Sense but not the ability to put the camouflage vest back on.
Peek
Scouts can peek at what a buried building is. It is useful because you don't waste tons of APs uncovering the building if the building does not have good sources of resources. This action does not make you lose camouflage.
Camping
Camping in a zone with zombie(s) present places a penalty on the chances of survival. For
Scouts, this penalty is reduced.
Equipment
External links
- Scout - Official Die2Nite.Com Help Section
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