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Difference between revisions of "Scout"

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==Abilities==
 
==Abilities==
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*{{MetaInline|Scout|displayname=Scouts}} are not affected by zombie control points as long as they are camouflaged. This allows them to move even in zones with high zombie counts.
+
{{MetaInline|Scout|displayname=Scouts}} are not affected by zombie control points as long as they are camouflaged. This allows them to move even in zones with high zombie counts.
−
**The Scout can only perform some actions (drinking, eating, taking drugs) while remaining undetected by the zombies. These actions will have a check mark: [[File:small_stealthy.gif]]
+
*The Scout cannot collect items from the ground while undetected.
−
**The Scout may also use the Hero power [[Second lease of life]] without losing camouflage.
+
*The Scout can only perform some actions (drinking, eating, taking drugs) while remaining undetected by the zombies. These actions will have a check mark: [[File:small_stealthy.gif]]
−
**The Scout cannot collect items from the ground while undetected.
+
** Don't open a {{MetaInline|Doggy Bag}} (a bag which contains food). It counts as other actions (not eating). You will lose camouflage.
−
*There is a chance of being detected as the Scout enters a zone; this risk increases as the numbers of zombies increase, and decreases as the zone is visited by more Scouts (and they find safe paths with which to move through the zone).
+
*The Scout may also use the heroic action [[Second lease of life]] without losing camouflage.
−
**[[File:small_warning.gif]] Unknown sector
+
 
−
**[[File:small_scout_1.gif]] Partially explored sector
+
There is a chance of being detected as the Scout enters a zone; this risk increases as the numbers of zombies increase, and decreases as the zone is visited by more Scouts (and they find safe paths with which to move through the zone).
−
**[[File:small_scout_2.gif]] Sector regularly visited
+
*[[File:small_warning.gif]] Unknown sector
−
**[[File:small_scout_3.gif]] Sector thoroughly explored
+
*[[File:small_scout_1.gif]] Partially explored sector
 +
*[[File:small_scout_2.gif]] Sector regularly visited
 +
*[[File:small_scout_3.gif]] Sector thoroughly explored
 
Note: Only visible when playing in ''Expert Interface''.
 
Note: Only visible when playing in ''Expert Interface''.
  
−
*If the camouflage breaks, the Scout will be just like a normal {{MetaInline|Citizen}} and will either have control of the zone or not based on your {{MetaInline|Control Points}} vs. the number of zombies. To regain camouflage, the Scout can either take control of the zone (see: [[Control Points]]) or use
+
If the camouflage breaks, the Scout will be just like a normal {{MetaInline|Citizen}} and will either have control of the zone or not based on your {{MetaInline|Control Points}} vs. the number of zombies.  
−
**{{MetaInline|Flash Grenade}}
+
* To regain camouflage, the Scout can either take control of the zone (see: [[Control Points]]), or * use items which can blind/distract the zombies, e.g. {{MetaInline|Flash Grenade}}, {{MetaInline|Grisly Bomb}}, {{MetaInline|Pre-war_Camera}} or {{MetaInline|Break Through}}.
−
**{{MetaInline|Grisly Bomb}}
+
 
−
**{{MetaInline|Pre-war_Camera}}
+
When travelling in the {{MetaInline|World Beyond}}, {{MetaInline|Scout|displayname=Scouts}} can see the zombie count of adjacent zones.
−
**{{MetaInline|Break Through}}       to blind/distract the zombies.
+
*This count isn't always accurate - the actual zombie numbers vary by +/-2.
−
* When travelling in the {{MetaInline|World Beyond}}, {{MetaInline|Scout|displayname=Scouts}} can see the zombie count of adjacent zones.
+
*Example: The Scout sense showing 3 zombies means there are 1 to 5 zombies in that zone.
−
**This count isn't always accurate - the actual zombie numbers vary by +/-2.
+
*Prior to [[Season 5]], zones with no zombies will always show up clear, and zones with zombies will never show up as clear. as of [[Season 5]], now clear appearing zones can have up to 2 zombies in them. It is uncertain if zones predicted to contain zombies may actually have no zombies.
−
**Example: The Scout sense showing 3 zombies means there are 1 to 5 zombies in that zone.
 
−
**Prior to [[Season 5]], zones with no zombies will always show up clear, and zones with zombies will never show up as clear. as of [[Season 5]], now clear appearing zones can have up to 2 zombies in them. It is uncertain if zones predicted to contain zombies may actually have no zombies.
 
  
−
*The scout can peek at what a buried building is. It is useful because you don't waste tons of APs uncovering the building if the building does not have good sources of resources.
+
*{{MetaInline|Scout|displayname=Scouts}} can peek at what a buried building is. It is useful because you don't waste tons of APs uncovering the building if the building does not have good sources of resources.
  
 
== Equipment ==
 
== Equipment ==

Revision as of 22:18, 18 December 2013

Item todo.gif This page has automatically been added to the to do category for the following reason: Check new accuracy of Scout Sense. The page was tagged by: --Small admin.gif Nickyh 08:02, 16 June 2012 (PDT)
Example scout map. There are 1-3 zombies North of town (there would be no number if the zone had no zombies), 3-7 zombies to the West, 6-10 zombies in the East, and a horde of 13-17 zombies to the South.

The Scout is a job role available only to Small hero.gifSmall hero.gifHero Heroes.


The Item vest on.gifItem vest on.gifScout Scout is a master of reconnaissance. As such, their scouting abilities can be very valuable during the first days of the town. The scout's detection abilities are less valuable with a Item tagger.gifItem tagger.gifWatchtower Watchtower with upgrades and an Item electro.gifItem electro.gifUpgraded Map Upgraded Map, because the map and zombie count will then be revealed by these constructions. Their ability to join an expedition in progress or deliver items "behind enemy lines" can still save many a life, however. Main duty is now to detect R ruine.gifR ruine.gifRuins Ruins -ideally Small enter.gifSmall enter.gifExplorable Ruins Explorable Ruins.

Abilities

Item vest on.gifItem vest on.gifScout Scouts are not affected by zombie control points as long as they are camouflaged. This allows them to move even in zones with high zombie counts.

  • The Scout cannot collect items from the ground while undetected.
  • The Scout can only perform some actions (drinking, eating, taking drugs) while remaining undetected by the zombies. These actions will have a check mark: Small stealthy.gif
    • Don't open a Item food bag.gifItem food bag.gifDoggy Bag Doggy Bag (a bag which contains food). It counts as other actions (not eating). You will lose camouflage.
  • The Scout may also use the heroic action Second lease of life without losing camouflage.

There is a chance of being detected as the Scout enters a zone; this risk increases as the numbers of zombies increase, and decreases as the zone is visited by more Scouts (and they find safe paths with which to move through the zone).

  • Small warning.gif Unknown sector
  • Small scout 1.gif Partially explored sector
  • Small scout 2.gif Sector regularly visited
  • Small scout 3.gif Sector thoroughly explored

Note: Only visible when playing in Expert Interface.

If the camouflage breaks, the Scout will be just like a normal Small human.gifSmall human.gifCitizen Citizen and will either have control of the zone or not based on your Small dom equal.gifSmall dom equal.gifControl Points Control Points vs. the number of zombies.

When travelling in the Small world.gifSmall world.gifWorld Beyond World Beyond, Item vest on.gifItem vest on.gifScout Scouts can see the zombie count of adjacent zones.

  • This count isn't always accurate - the actual zombie numbers vary by +/-2.
  • Example: The Scout sense showing 3 zombies means there are 1 to 5 zombies in that zone.
  • Prior to Season 5, zones with no zombies will always show up clear, and zones with zombies will never show up as clear. as of Season 5, now clear appearing zones can have up to 2 zombies in them. It is uncertain if zones predicted to contain zombies may actually have no zombies.
  • Item vest on.gifItem vest on.gifScout Scouts can peek at what a buried building is. It is useful because you don't waste tons of APs uncovering the building if the building does not have good sources of resources.

Equipment

External links