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Difference between revisions of "Technician"
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Revision as of 22:53, 6 October 2013
The Technician is a job role available only to
Heroes.
The
Technician is specialised in the art of construction, and so uses a different method to assist with constructing various buildings, which does not require ordinary stamina like other
Citizens, but it still has a limit.
Contents
Abilities
Technicians have 6
(Construction Points) in addition to their
(Action Points). These
can be used for constructions and repairs at the
Construction Sites or used to convert items in the
Workshop. Whenever a technician wishes to spend
in the
Construction Sites or
Workshop,
will be used first if possible.
cannot be restored by taking
Food,
Water Ration, Drugs, or Alcohol; they are only restored after
The Attack, just like
.- At least 1
is required to use
, although the
does not need to be used. In other words, the Technician cannot be
Exhausted if work is desired.
- The Technician is also able to produce blank keys from locked doors, while exploring
Explorable Ruins.
- For example, a
Magnetic Key Blank can be made. - These blanks can be converted in the
Workshop for regular
costs to get the corresponding key; in this example, the
Magnetic Key will be obtained.
- For example, a
Known Blanks and Keys:
Equipment
Notes
- After discovering an
Explorable Ruins, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go. - The Technician's
used to be restored at 24:00 (maintenance time), but as of the game's merge with Twinoid, the
is changed to restore at 23:00, similar to
.
- Prior to this update, Technicians can spending their
right after
The Attack, but before maintenance (24:00), as the
will have been restored, but not yet for
.
- Prior to this update, Technicians can spending their
can be used in the
Workshop as of an unnamed Season 4 update.
External links
- Technician - Official Die2Nite.Com Help Section
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