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Difference between revisions of "Technician"
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| − | + | The Technician is a job role available only to {{MetaInline|Hero|displayname=Heroes}}. | |
| − | The Technician is a job role available only to | ||
| − | + | The {{MetaInline|Technician}} is specialised in the art of construction, and so uses a different method to assist with constructing various buildings, which does not require ordinary stamina like other {{MetaInline|Citizen|displayname=Citizens}}, but it still has a limit. | |
| − | |||
| − | == | + | ==Abilities== |
| − | * | + | *{{MetaInline|Technician|displayname=Technicians}} have 6 {{CP}}(Construction Points) in addition to their {{AP}}. These {{CP}} can '''only''' be used for construction at the {{MetaInline|Construction Sites}}. Whenever a technician wishes to spend {{AP}} in the {{MetaInline|Construction Sites}}, {{CP}} will be used first if possible. |
| − | * | + | **{{CP}} cannot be used in the {{MetaInline|Workshop}}. |
| + | **{{CP}} cannot be restored by taking {{MetaInline|Food}}, {{MetaInline|Water Ration}}, [[Pharmacy#Stimulants|Drugs]], or [[Food#Alcohol|Alcohol]]; they are only restored at 24:00 or 00:00. | ||
| + | ***This is different from the normal {{AP}} restoring time, which is 23:00. | ||
| + | **At least 1 {{AP}} is required to use {{CP}}, although the {{AP}} does not need to be used. In other words, the Technician cannot be {{MetaInline|Exhausted}} if construction is desired. | ||
| + | *The Technician is also able to produce blank keys from locked doors, while exploring {{MetaInline|Explorable Ruins}}. | ||
| + | **For example, a {{MetaInline|Magnetic Key Blank}} can be made. | ||
| + | **These blanks can be converted in the {{MetaInline|Workshop}} for regular {{AP}} costs to get the corresponding key; in this example, the {{MetaInline|Magnetic Key}} will be obtained. | ||
| + | |||
| + | Known (Blank) Keys: | ||
| + | *{{MetaInline|Bump Key Blank}} > {{MetaInline|Bump Key}} | ||
| + | *{{MetaInline|Magnetic Key Blank}} > {{MetaInline|Magnetic Key}} | ||
| + | *{{MetaInline|Bottle Opener Blank}} > {{MetaInline|Bottle Opener}} | ||
==Equipment== | ==Equipment== | ||
*{{MetaInline|Handyman's Toolbelt}} | *{{MetaInline|Handyman's Toolbelt}} | ||
| − | == | + | ==Notes== |
| − | *After | + | *After discovering an {{MetaInline|Explorable Ruins}}, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go. |
| − | * | + | *Technicians don't have to spend their {{CP}} first thing everyday in fear that they will become {{MetaInline|Exhausted}} later. As {{CP}} is restored at 24:00 but {{AP}} 23:00, wait till Day 2, right after the attack, then spend the 6 {{CP}}. Repeat this for every day later, spending the {{CP}} right after {{MetaInline|The Attack}}, but before maintenance (24:00). This ensures there will always be {{AP}} to spend the {{CP}}, and also never accidentally spend {{AP}}, as the {{CP}} has not regenerated yet. |
==External links== | ==External links== | ||
*{{officialhelp|technician}} | *{{officialhelp|technician}} | ||
| − | + | {{Jobs}} | |
| − | |||
Revision as of 09:26, 11 March 2012
The Technician is a job role available only to
Heroes.
The
Technician is specialised in the art of construction, and so uses a different method to assist with constructing various buildings, which does not require ordinary stamina like other
Citizens, but it still has a limit.
Contents
Abilities
Technicians have 6
(Construction Points) in addition to their
. These
can only be used for construction at the
Construction Sites. Whenever a technician wishes to spend
in the
Construction Sites,
will be used first if possible.
- The Technician is also able to produce blank keys from locked doors, while exploring
Explorable Ruins.
- For example, a
Magnetic Key Blank can be made. - These blanks can be converted in the
Workshop for regular
costs to get the corresponding key; in this example, the
Magnetic Key will be obtained.
- For example, a
Known (Blank) Keys:
Equipment
Notes
- After discovering an
Explorable Ruins, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go. - Technicians don't have to spend their
first thing everyday in fear that they will become
Exhausted later. As
is restored at 24:00 but
23:00, wait till Day 2, right after the attack, then spend the 6
. Repeat this for every day later, spending the
right after
The Attack, but before maintenance (24:00). This ensures there will always be
to spend the
, and also never accidentally spend
, as the
has not regenerated yet.
External links
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