This site is not maintained anymore. Please move to MHWiki.org
Difference between revisions of "Hardcore"
From Die2Nite Wiki
m |
|||
| Line 71: | Line 71: | ||
| {{MetaInline|Inner Wall}} || 15 || {{MetaInline|Saniflow Macerator}} || 12 || {{MetaInline|Screaming Saws}} || 15 || {{MetaInline|Garbage Heap}} || ({{temp}}) || {{MetaInline|Food Dump}} || 4 || || | | {{MetaInline|Inner Wall}} || 15 || {{MetaInline|Saniflow Macerator}} || 12 || {{MetaInline|Screaming Saws}} || 15 || {{MetaInline|Garbage Heap}} || ({{temp}}) || {{MetaInline|Food Dump}} || 4 || || | ||
|- | |- | ||
| − | | {{MetaInline|Third Wall}} || 15 || {{MetaInline|Automatic Sprinklers}} || 20 || {{MetaInline|Building Registry}} || | + | | {{MetaInline|Third Wall}} || 15 || {{MetaInline|Automatic Sprinklers}} || 20 || {{MetaInline|Building Registry}} || Invincible || {{MetaInline|Mount Killaman-Jaro}} || ({{temp}}) || {{MetaInline|Animal Dump}} || 6 || || |
|- | |- | ||
| {{MetaInline|Evolutive Wall}} || 15 || {{MetaInline|Shower}} || 5 || {{MetaInline|Architect's Study}} || 17 || {{MetaInline|Pits}} || ({{temp}}) || {{MetaInline|Free Dump}} || 6 || || | | {{MetaInline|Evolutive Wall}} || 15 || {{MetaInline|Shower}} || 5 || {{MetaInline|Architect's Study}} || 17 || {{MetaInline|Pits}} || ({{temp}}) || {{MetaInline|Free Dump}} || 6 || || | ||
Revision as of 17:23, 28 June 2014
Hardcore mode was added 1st of december 2011. After the update, if you have over 100 Soul Points, you can choose to join a random town, or to join a
Hardcore Town. Hardcore towns are much harder to survive in. Note that there is only ever 1 Hardcore town open for joining at a time, the next appears once the previous is filled.
Listed below are the differences between regular distant towns and a Hardcore town.
Town Setup
- The amount of studied constructions are decreased significantly (confirm).
- Initial water reserves are decreased.
- There are 2
Explorable Ruins instead of 1.
Game mechanic changes
- The survival chances of
Camping are significantly lowered. The global camping penalty is -70%. - Chances to die from
infection at 23:00 is increased from the usual 50% to 75%. - Chances to
injure someone with the 'attack' option become high. - The amount of free
Hero days you get if you are the
Last Man Standing is doubled. Note there is a separate
Last Man Standing - Hardcore! rare Distinction which is gained as well as the regular LMS.
- Each distinction awards the same amount of hero days, so when combined a double amount of hero days are awarded.
- External apps are limited in functionality due to the XML feeds being truncated in Hardcore towns. Most auto-updaters are disabled or will not work correctly. Some applications may still allow manual zone updates (for example, From Dusk Till Dawn)
Damage to Defenses
-
Defensive Objects in the
The Bank can be destroyed during
The Attack. The rate of destruction appears to be directly coupled to attack size (not overflow sizes).
- It is therefore recommended to distribute defensive objects to prioritised individuals (eg. the
Shaman, Kitchen hero, or Home Laboratory hero).
- It is therefore recommended to distribute defensive objects to prioritised individuals (eg. the
- At 23:00 server time (when
The Attack occurs), the constructions in town can become damaged. The buildings are repaired through the
Construction Sites tab in town by investing
s (or technician
s).
- Constructions that provide
water are immune to damage, presumably to prevent players from repeatedly building and destroying them, of which would provide an infinite amount of water. - Damage to constructions is 75% max, so you need to repair every construction to 25%+1 of its original building
needed.
- Constructions that provide
-
Defensive constructions which have been damaged provide less defence points. - If damaged buildings are not repaired, they can even be destroyed during the next wave of attack.
- Destroyed constructions lose their
Building upgrades through the daily project, if any.
- Destroyed constructions lose their
- Constructions which become completely destroyed need to be rebuilt, costing the same
and materials as when first built. - Even if the parent building is destroyed, its child buildings will still continue to function; however they cannot be repaired until the parent one is rebuilt.