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Difference between revisions of "Season 12"
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(May finish working on season 12 pages, but for now will leave it like that . Don't know ho much is true currently of what's written here . Wouldn't be the 1rst time half is a lie :D) |
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* {{MetaInline|Town}} | * {{MetaInline|Town}} | ||
** {{MetaInline|Shaman}} can be elected from now on. | ** {{MetaInline|Shaman}} can be elected from now on. | ||
| − | *** {{MetaInline| | + | *** {{MetaInline|Heroe}} can vote via carrier pigeon. |
*** Votes of those who haven't voted will be randomly distributed. | *** Votes of those who haven't voted will be randomly distributed. | ||
** [[Town#Local towns|Local towns]] | ** [[Town#Local towns|Local towns]] | ||
| Line 14: | Line 14: | ||
* Improvements | * Improvements | ||
| − | |||
** Heroes with the "Mayor" bonus can now create private towns that are even more unique, you can control everything (although from memory I haven't finished translating the interface). | ** Heroes with the "Mayor" bonus can now create private towns that are even more unique, you can control everything (although from memory I haven't finished translating the interface). | ||
** Tortured Souls still need to be recovered, but they won't be as violent as before. The attack should be more balanced now... | ** Tortured Souls still need to be recovered, but they won't be as violent as before. The attack should be more balanced now... | ||
| Line 26: | Line 25: | ||
* Minor Changes | * Minor Changes | ||
| − | |||
** The attack estimations are now more... Precise... | ** The attack estimations are now more... Precise... | ||
** The external API now gives direct access to a zone. | ** The external API now gives direct access to a zone. | ||
| Line 36: | Line 34: | ||
* Bug fixes: | * Bug fixes: | ||
| − | |||
** In no particular order: | ** In no particular order: | ||
| − | |||
*** If a player is wounded or terrorised in a ruin, they are immediately ejected. | *** If a player is wounded or terrorised in a ruin, they are immediately ejected. | ||
*** Added the general register for D1 in the Gazette. | *** Added the general register for D1 in the Gazette. | ||
Revision as of 19:46, 22 December 2015
Season 12: Demonocracy started on December 07, 2015. The following changes have been made:
-
Watchmen
- Defence provided by
Ghoul reduced from 20 to 0.
- Defence provided by
-
Town
-
Shaman can be elected from now on.
- [[Image:Data:Heroe|top|link=Heroe]] [[Heroe|Data:Heroe]] can vote via carrier pigeon.
- Votes of those who haven't voted will be randomly distributed.
- Local towns
-
- Items
-
Crow elf,
Chocolate log are added for christmas.
-
- Improvements
- Heroes with the "Mayor" bonus can now create private towns that are even more unique, you can control everything (although from memory I haven't finished translating the interface).
- Tortured Souls still need to be recovered, but they won't be as violent as before. The attack should be more balanced now...
- Souls will now be generated at more manageable distances from the town...
- Purified souls count towards the defence of the town.
- Souls kept in your house will give you a personal defence bonus.
- The meat locker now takes priority over the gallows, if both have been built.
- Drunks now have "a chance" of randomly wounding a person when posting on the forums. This costs 1 AP as being an aggressive drunk takes energy none the less...
- You can no longer repair a project if it's parent project has been destroyed.
- Some of the smileys are back.
- Minor Changes
- The attack estimations are now more... Precise...
- The external API now gives direct access to a zone.
- Added some explanation for when a payer has been elected as Shaman.
- Added a popup that let's you know when you've passed 100 soul points. This way you know when you're no longer a complete noob.
- Got rid of the basic view for the construction sites. You'r in detailed view by default now.
- Fixed a problem relating to the chance of being wounded or terrorised during the attack.
- Added some distinctions and such for being wounded in town.
- Bug fixes:
- In no particular order:
- If a player is wounded or terrorised in a ruin, they are immediately ejected.
- Added the general register for D1 in the Gazette.
- Changes the name of the "Shaman points" .
- Improved the creation of post-it threads in the town forums.
- Fixed the double soul in the bank problem.
- Fixed the disappearing Shamanic Potion.
- Ended the 'pre-vote' for the wall upgrade.
- The Day 8 rule has been refined. You need to reach the attack on the night of day 7 and die from something directly related to this attack in town. For example: being on the watch, when the watch is overrun, a body not being dragged out of town that comes to life and kills you...
- The Day 8 rule now correctly take into account the points accumulated from the beginning of the town.
- The laser point won't go off by itself now.
- Slightly changed the way rankings are calculated.
- Objects lost by citizens who were auto-searching and don't log back in are now left on the ground.
- In no particular order: