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Difference between revisions of "Technician"
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==Abilities== | ==Abilities== | ||
| − | *Technicians have 6 {{CP}} (Construction Points) in addition to their {{AP}}. These {{CP}} can be used at the [[Construction Sites]] or in the [[Workshop]]. Whenever a technician spends {{AP}} at the Construction Sites or Workshop, {{CP}} will be used first if still available. | + | *Technicians have 6 {{CP}} (Construction Points) in addition to their {{AP}} (Action Points). These {{CP}} can be used at the [[Construction Sites]] or in the [[Workshop]]. Whenever a technician spends {{AP}} at the Construction Sites or Workshop, {{CP}} will be used first if still available. |
**{{CP}} cannot be restored by normal means, they only replenish after each day's attack. | **{{CP}} cannot be restored by normal means, they only replenish after each day's attack. | ||
**At least 1 {{AP}} is required to use {{CP}}. In other words, the Technician cannot be [[Exhausted]] if he wants to use his {{CP}}. | **At least 1 {{AP}} is required to use {{CP}}. In other words, the Technician cannot be [[Exhausted]] if he wants to use his {{CP}}. | ||
Revision as of 20:13, 11 June 2015
The Technician is a job available only to
Heroes.
The
Technician is specialized in the art of construction and has additional
to help with building structures and converting objects. He is also able to unlock doors in the
Explorable Ruins.
Contents
Abilities
- Technicians have 6
(Construction Points) in addition to their
(Action Points). These
can be used at the Construction Sites or in the Workshop. Whenever a technician spends
at the Construction Sites or Workshop,
will be used first if still available.
cannot be restored by normal means, they only replenish after each day's attack.- At least 1
is required to use
. In other words, the Technician cannot be Exhausted if he wants to use his
.
- The Technician is also able to produce blank keys from locked doors while exploring the Explorable Ruins.
- For example, a
Magnetic Key Blank can be made. - These blanks can be converted in the Workshop to get the corresponding key; in this example, the
Magnetic Key will be obtained.
- For example, a
Known Blanks and Keys:
Equipment
Notes
- If the Technician is shunned, he will get the bonus AP from the Ministry of Slavery if working on a construction site.
- After discovering an
Explorable Ruins, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go. - The Technician's
used to be restored at 24:00 (maintenance time), but as of the game's merge with Twinoid, the
are restored at 23:00, similar to
.
- Prior to this update, Technicians could spend their
right after
The Attack, but before maintenance (24:00) -
would have been restored,
not yet.
- Prior to this update, Technicians could spend their
can be used in the
Workshop as of an unnamed Season 4 update.
External links
- Technician - Official Die2Nite.Com Help Section
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