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Difference between revisions of "Technician"

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(Prettified, added Ministry of Slavery)
(Removed some MetaInlines, cleaned a bit)
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==Abilities==  
 
==Abilities==  
*{{MetaInline|Technician|displayname=Technicians}} have 6 {{CP}} (Construction Points) in addition to their {{AP}} (Action Points). These {{CP}} can be used at the {{MetaInline|Construction Sites}} or in the {{MetaInline|Workshop}}. Whenever a technician wishes to spend {{AP}} in the {{MetaInline|Construction Sites}} or {{MetaInline|Workshop}}, {{CP}} will be used first if possible.
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*Technicians have 6 {{CP}} (Construction Points) in addition to their {{AP}} (Action Points). These {{CP}} can be used at the [[Construction Sites]] or in the [[Workshop]]. Whenever a technician wishes to spend {{AP}} on the Construction Sites or Workshop, {{CP}} will be used first if possible.
 
**{{CP}} cannot be restored by normal means, they only replenish after each day's attack.
 
**{{CP}} cannot be restored by normal means, they only replenish after each day's attack.
**At least 1 {{AP}} is required to use {{CP}}. In other words, the Technician cannot be {{MetaInline|Exhausted}} if work is desired.
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**At least 1 {{AP}} is required to use {{CP}}. In other words, the Technician cannot be [[Exhausted]] if he wants to use his {{CP}}.
 
*The Technician is also able to produce blank keys from locked doors while exploring the {{MetaInline|Explorable Ruins}}.
 
*The Technician is also able to produce blank keys from locked doors while exploring the {{MetaInline|Explorable Ruins}}.
 
**For example, a {{MetaInline|Magnetic Key Blank}} can be made.
 
**For example, a {{MetaInline|Magnetic Key Blank}} can be made.
**These blanks can be converted in the {{MetaInline|Workshop}} for regular {{AP}} costs to get the corresponding key; in this example, the {{MetaInline|Magnetic Key}} will be obtained.
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**These blanks can be converted in the [[Workshop]] to get the corresponding key; in this example, the {{MetaInline|Magnetic Key}} will be obtained.
  
 
Known Blanks and Keys:
 
Known Blanks and Keys:
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*If the Technician is shunned he will get bonus AP from the [[Ministry of Slavery]] if working on a construction site.
 
*If the Technician is shunned he will get bonus AP from the [[Ministry of Slavery]] if working on a construction site.
 
*After discovering an {{MetaInline|Explorable Ruins}}, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go.
 
*After discovering an {{MetaInline|Explorable Ruins}}, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go.
*The Technician's {{CP}} used to be restored at 24:00 (maintenance time), but as of the game's merge with [http://www.twinoid.com Twinoid], the {{CP}} is changed to restore at 23:00, similar to {{AP}}.
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*The Technician's {{CP}} used to be restored at 24:00 (maintenance time), but as of the game's merge with [http://www.twinoid.com Twinoid], the {{CP}} are restored at 23:00, similar to {{AP}}.
**Prior to this update, Technicians can spending their {{CP}} right after {{MetaInline|The Attack}}, but before maintenance (24:00), as the {{AP}} will have been restored, but not yet for {{CP}}.
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**Prior to this update, Technicians could spend their {{CP}} right after {{MetaInline|The Attack}}, but before maintenance (24:00) - {{AP}} would have been restored, {{CP}} not yet.  
 
*{{CP}} can be used in the {{MetaInline|Workshop}} as of an unnamed [[Season 4]] update.
 
*{{CP}} can be used in the {{MetaInline|Workshop}} as of an unnamed [[Season 4]] update.
  

Revision as of 19:40, 11 June 2015

The Technician is a job role available only to Small hero.gifSmall hero.gifHero Heroes.

The Item keymol.gifItem keymol.gifTechnician Technician is specialised in the art of construction, and so uses a different method to assist with constructing various buildings, which does not require ordinary stamina like other Small human.gifSmall human.gifCitizen Citizens, but it still has a limit.

Abilities

  • Technicians have 6 Small pc.gif (Construction Points) in addition to their Small pa.gif (Action Points). These Small pc.gif can be used at the Construction Sites or in the Workshop. Whenever a technician wishes to spend Small pa.gif on the Construction Sites or Workshop, Small pc.gif will be used first if possible.
    • Small pc.gif cannot be restored by normal means, they only replenish after each day's attack.
    • At least 1 Small pa.gif is required to use Small pc.gif. In other words, the Technician cannot be Exhausted if he wants to use his Small pc.gif.
  • The Technician is also able to produce blank keys from locked doors while exploring the Small enter.gifSmall enter.gifExplorable Ruins Explorable Ruins.

Known Blanks and Keys:

Equipment

Notes

  • If the Technician is shunned he will get bonus AP from the Ministry of Slavery if working on a construction site.
  • After discovering an Small enter.gifSmall enter.gifExplorable Ruins Explorable Ruins, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go.
  • The Technician's Small pc.gif used to be restored at 24:00 (maintenance time), but as of the game's merge with Twinoid, the Small pc.gif are restored at 23:00, similar to Small pa.gif.
    • Prior to this update, Technicians could spend their Small pc.gif right after Small fight.gifSmall fight.gifThe Attack The Attack, but before maintenance (24:00) - Small pa.gif would have been restored, Small pc.gif not yet.
  • Small pc.gif can be used in the Small refine.gifSmall refine.gifWorkshop Workshop as of an unnamed Season 4 update.

External links