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Difference between revisions of "Technician"
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==Abilities== | ==Abilities== | ||
| − | * | + | *Technicians have 6 {{CP}} (Construction Points) in addition to their {{AP}} (Action Points). These {{CP}} can be used at the [[Construction Sites]] or in the [[Workshop]]. Whenever a technician wishes to spend {{AP}} on the Construction Sites or Workshop, {{CP}} will be used first if possible. |
**{{CP}} cannot be restored by normal means, they only replenish after each day's attack. | **{{CP}} cannot be restored by normal means, they only replenish after each day's attack. | ||
| − | **At least 1 {{AP}} is required to use {{CP}}. In other words, the Technician cannot be {{ | + | **At least 1 {{AP}} is required to use {{CP}}. In other words, the Technician cannot be [[Exhausted]] if he wants to use his {{CP}}. |
*The Technician is also able to produce blank keys from locked doors while exploring the {{MetaInline|Explorable Ruins}}. | *The Technician is also able to produce blank keys from locked doors while exploring the {{MetaInline|Explorable Ruins}}. | ||
**For example, a {{MetaInline|Magnetic Key Blank}} can be made. | **For example, a {{MetaInline|Magnetic Key Blank}} can be made. | ||
| − | **These blanks can be converted in the | + | **These blanks can be converted in the [[Workshop]] to get the corresponding key; in this example, the {{MetaInline|Magnetic Key}} will be obtained. |
Known Blanks and Keys: | Known Blanks and Keys: | ||
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*If the Technician is shunned he will get bonus AP from the [[Ministry of Slavery]] if working on a construction site. | *If the Technician is shunned he will get bonus AP from the [[Ministry of Slavery]] if working on a construction site. | ||
*After discovering an {{MetaInline|Explorable Ruins}}, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go. | *After discovering an {{MetaInline|Explorable Ruins}}, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go. | ||
| − | *The Technician's {{CP}} used to be restored at 24:00 (maintenance time), but as of the game's merge with [http://www.twinoid.com Twinoid], the {{CP}} | + | *The Technician's {{CP}} used to be restored at 24:00 (maintenance time), but as of the game's merge with [http://www.twinoid.com Twinoid], the {{CP}} are restored at 23:00, similar to {{AP}}. |
| − | **Prior to this update, Technicians | + | **Prior to this update, Technicians could spend their {{CP}} right after {{MetaInline|The Attack}}, but before maintenance (24:00) - {{AP}} would have been restored, {{CP}} not yet. |
*{{CP}} can be used in the {{MetaInline|Workshop}} as of an unnamed [[Season 4]] update. | *{{CP}} can be used in the {{MetaInline|Workshop}} as of an unnamed [[Season 4]] update. | ||
Revision as of 19:40, 11 June 2015
The Technician is a job role available only to
Heroes.
The
Technician is specialised in the art of construction, and so uses a different method to assist with constructing various buildings, which does not require ordinary stamina like other
Citizens, but it still has a limit.
Contents
Abilities
- Technicians have 6
(Construction Points) in addition to their
(Action Points). These
can be used at the Construction Sites or in the Workshop. Whenever a technician wishes to spend
on the Construction Sites or Workshop,
will be used first if possible.
cannot be restored by normal means, they only replenish after each day's attack.- At least 1
is required to use
. In other words, the Technician cannot be Exhausted if he wants to use his
.
- The Technician is also able to produce blank keys from locked doors while exploring the
Explorable Ruins.
- For example, a
Magnetic Key Blank can be made. - These blanks can be converted in the Workshop to get the corresponding key; in this example, the
Magnetic Key will be obtained.
- For example, a
Known Blanks and Keys:
Equipment
Notes
- If the Technician is shunned he will get bonus AP from the Ministry of Slavery if working on a construction site.
- After discovering an
Explorable Ruins, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go. - The Technician's
used to be restored at 24:00 (maintenance time), but as of the game's merge with Twinoid, the
are restored at 23:00, similar to
.
- Prior to this update, Technicians could spend their
right after
The Attack, but before maintenance (24:00) -
would have been restored,
not yet.
- Prior to this update, Technicians could spend their
can be used in the
Workshop as of an unnamed Season 4 update.
External links
- Technician - Official Die2Nite.Com Help Section
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