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Difference between revisions of "Spirit Mirage"
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* As this construction requires {{MetaInline|Powerful Soul|displayname=Powerful Souls}}, the {{MetaInline|Town}} needs at least one {{MetaInline|Shaman}} to be present, whether {{MetaInline|Hero|displayname=Full-Time}} or {{MetaInline|Brothers in Arms|displayname=Drafted}} among suitable {{MetaInline|Resident|displayname=Residents}}. | * As this construction requires {{MetaInline|Powerful Soul|displayname=Powerful Souls}}, the {{MetaInline|Town}} needs at least one {{MetaInline|Shaman}} to be present, whether {{MetaInline|Hero|displayname=Full-Time}} or {{MetaInline|Brothers in Arms|displayname=Drafted}} among suitable {{MetaInline|Resident|displayname=Residents}}. | ||
*In [[Season 11]]: | *In [[Season 11]]: | ||
| − | ** | + | ** {{MetaInline|Spirit Mirage}} has been removed. |
{{Construction Sites}} | {{Construction Sites}} | ||
Revision as of 19:33, 8 October 2015
| Spirit Mirage |
|
| A spell cast by the shaman causing a disorienting mirage which causes a good number of zombies to get lost in the desert. | |
| Category | Buildings |
| Sub Category | Watchtower |
A spiritual image created by a
Shaman to confuse zombies. They'll chase those imaginary citizens back into the desert and never return.
Use
- Building it gives 80
to the
Town.
Notes
- In Season 5:
- In Season 6:
- As this construction requires
Powerful Souls, the
Town needs at least one
Shaman to be present, whether
Full-Time or
Drafted among suitable
Residents. - In Season 11: