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Difference between revisions of "Shaman"

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(Partial update for Season 11)
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{{todo|Shaman is no longer a class, see [[Season 11]] for details|isaaclw}}
 
{{todo|Shaman is no longer a class, see [[Season 11]] for details|isaaclw}}
  
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The {{MetaInline|Shaman}} is a job role available only to {{MetaInline|Hero|displayname=Heroes}}. They were introduced in [[Season 5]].
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The {{MetaInline|Shaman}} is a role chosen randomly by the game on the second day of a town's existence. He or she alone can accurately locate lost souls wandering within the {{MetaInline|World Beyond}}. He also practices a variety of ancient healing methods, but they do not always work.
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The {{MetaInline|Shaman}} is the master in manipulating {{MetaInline|Lost Souls}}. Using his {{MetaInline|Voodoo Mask}}, he can accurately locate {{MetaInline|Aimless Soul|displayname=Aimless Souls}} wandering within the {{MetaInline|World Beyond}}. Then, he can make incredible uses with these souls. He also practices a variety of ancient healing methods, but they do not always work.
 
  
 
==Abilities==
 
==Abilities==
 
* Transport as many souls as their inventory allows - other professions are limited to one at a time.
 
* Transport as many souls as their inventory allows - other professions are limited to one at a time.
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* Locate {{MetaInline|Lost Souls}} (as {{MetaInline|Aimless Soul|displayname=Aimless Souls}}) in the {{MetaInline|World Beyond}}. The souls are shown on the {{MetaInline|Map|mini-map}}.
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* Locate {{MetaInline|Lost Souls}} in the {{MetaInline|World Beyond}}. The souls are shown on the {{MetaInline|Map|mini-map}}.
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** Note that it is only possible for the Shaman to see souls in zones which have been visited in the World Beyond! This means it is entirely possible to have had deaths and not be able to see any souls in the desert. Once the zone has been visited, the souls in that area will become visible to the Shaman.
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* '''Make it rain''': when outside in the {{MetaInline|World Beyond}} (including {{MetaInline|Town Gates}}), and 1 SP, the {{MetaInline|Shaman}} can choose to '''Make it rain'''.
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* Use a {{MetaInline|Weak Soul}} for:
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** If there are zombies within the zone, 3-6 zombies are eliminated.
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**'''Make it rain''': when outside in the {{MetaInline|World Beyond}} (including {{MetaInline|Town Gates}}), with a {{MetaInline|Weak Soul}} in his or her {{MetaInline|Inventory}} and 1 {{AP}}, the {{MetaInline|Shaman}} can choose to '''Make it rain''', consuming 1 {{MetaInline|Weak Soul}} and 1 {{AP}}.
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** If this is done outside the {{MetaInline|Town Gates}}, 5 rations of water is added to {{MetaInline|The Well}}.
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*** If there are zombies within the zone, 3-6 zombies are eliminated.
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** The following entry will be registered at the {{MetaInline|Registers}}:<br/> ''[Shaman] made it rain baby! Thanks to them the well has gained 5 rations of clean water!''
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*** If this is done outside the {{MetaInline|Town Gates}}, 5 rations of water is added to {{MetaInline|The Well}}.
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** Note that there is a chance of failure to make it rain, but still consuming the SP. (unconfirmed estimate 10-20%. Also unconfirmed is if this chance of failure still applies in [[Season 11]].)
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**** The following entry will be registered at the {{MetaInline|Registers}}:<br/> ''[Shaman] made it rain baby! Thanks to them the well has gained 5 rations of clean water!''
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*** Note that there is a chance of failure to make it rain, but still consuming the {{MetaInline|Weak Soul}} and {{AP}}. (unconfirmed estimate 10-20%)
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** '''Transformation''' into a {{MetaInline|Powerful Soul}} at the {{MetaInline|Workshop}}. A {{MetaInline|Powerful Soul}} can only be used by the town to construct special defenses.
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== Information unverified in [[Season 11]] ==
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*'''Use your healing hands!''': consumes 2 {{AP}} to relieve the targeted {{MetaInline|Citizen}} of one negative status they are under.
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* The Shaman cannot attempt to heal someone when they themselves are {{MetaInline|Terrorised}}.  
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** The Shaman cannot attempt to heal someone when they themselves are {{MetaInline|Terrorised}}.
 
 
** The ailment is randomly chosen from all the negative effects on the target.
 
** The ailment is randomly chosen from all the negative effects on the target.
 
** It has a chance to fail, or transfer the status relieved to the shaman.
 
** It has a chance to fail, or transfer the status relieved to the shaman.
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* Added in the [[Season 5]] update.
 
* Added in the [[Season 5]] update.
 
* Received a "power-up" in a further update in [[Season 5]].
 
* Received a "power-up" in a further update in [[Season 5]].
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* Changed to a special role that can be held by any player in [[Season 11]].
  
 
==External links==
 
==External links==

Revision as of 10:56, 11 May 2015

Item todo.gif This page has automatically been added to the to do category for the following reason: Shaman is no longer a class, see Season 11 for details. The page was tagged by: isaaclw

The Item shaman.gifItem shaman.gifShaman Shaman is a role chosen randomly by the game on the second day of a town's existence. He or she alone can accurately locate lost souls wandering within the Small world.gifSmall world.gifWorld Beyond World Beyond. He also practices a variety of ancient healing methods, but they do not always work.

Abilities

  • Transport as many souls as their inventory allows - other professions are limited to one at a time.
  • Locate Item soul blue.gifItem soul blue.gifLost Souls Lost Soul in the Small world.gifSmall world.gifWorld Beyond World Beyond. The souls are shown on the Item map.gifItem map.gifMap Map.
  • Make it rain: when outside in the Small world.gifSmall world.gifWorld Beyond World Beyond (including Small door closed.gifSmall door closed.gifTown Gates Town Gates), and 1 SP, the Item shaman.gifItem shaman.gifShaman Shaman can choose to Make it rain.
    • If there are zombies within the zone, 3-6 zombies are eliminated.
    • If this is done outside the Small door closed.gifSmall door closed.gifTown Gates Town Gates, 5 rations of water is added to Small well.gifSmall well.gifThe Well The Well.
    • The following entry will be registered at the Item rp book2.gifItem rp book2.gifRegisters Registers:
      [Shaman] made it rain baby! Thanks to them the well has gained 5 rations of clean water!
    • Note that there is a chance of failure to make it rain, but still consuming the SP. (unconfirmed estimate 10-20%. Also unconfirmed is if this chance of failure still applies in Season 11.)


Information unverified in Season 11

  • The Shaman cannot attempt to heal someone when they themselves are Status terror.gifStatus terror.gifTerrorised Terrorised.
    • The ailment is randomly chosen from all the negative effects on the target.
    • It has a chance to fail, or transfer the status relieved to the shaman.
    • A citizen can only be healed once a day, even if it fails. Once an attempt is made, all other shamans can no longer heal that person for the day as well. However, the shaman may attempt to heal other players.
    • The Shaman may heal the following effects:
      Successful: There's nothing better than fear to vanquish terror. You remove your Shaman mask and gently blow a home-made hallucinogenic powder onto their face, to induce a sleep-walking state. Your tete-a-tete quickly provokes "pavor nocturnus". When they reawaken [Citizen] seems to have been relieved from their terrorized state.
      Failure: However, simply seeing this citizen in such a state of utter terror has terrorized you.
      Successful: You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision at the base of the infected limb. The decontamination process is underway, albeit slowly.
      Failure: That's impossible... you don't feel anything, no energy, no flow to guide you. The risk of killing [Citizen] is too great.
      Successful: You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision just beside the liver. As a clear liquid leaks from their freshly mutilated body, [Citizen] is freed from the clutches of alcohol.
      Failure: ???
      Successful: ???
      Failure: ???
    • The Shaman CANNOT heal the following effects:
      You cannot heal this citizen. Their status either cannot be healed, or someone has already tried to heal them today.

Equipment

Notes

  • Added in the Season 5 update.
  • Received a "power-up" in a further update in Season 5.
  • Changed to a special role that can be held by any player in Season 11.

External links