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Difference between revisions of "Watchmen"
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Out of desperation, citizens during a zombie apocalypse often need to resort to one incredibly effective (yet dangerous) tactic: meat shields. Introduced in [[Season 6]], the Watchmen is a job any citizen can choose to take up (in addition to their profession), be it {{MetaInline|Hero}} or {{MetaInline|Resident}}. | Out of desperation, citizens during a zombie apocalypse often need to resort to one incredibly effective (yet dangerous) tactic: meat shields. Introduced in [[Season 6]], the Watchmen is a job any citizen can choose to take up (in addition to their profession), be it {{MetaInline|Hero}} or {{MetaInline|Resident}}. | ||
| − | Watchmen will attempt to block off any zombies that get past the town defense from the remaining citizens. All watchmen begin with a base 95% chance of survival and block off 10 zombies. | + | ==Use== |
| + | *Any {{MetaInline|Citizen}} can join the {{MetaInline|Watchmen}} by selecting to join at the '''Watchmen''' tab in town. They will stay on guard as a watchman for {{MetaInline|The Attack}} that night, and then are relieved of their watchman duty. | ||
| + | **The list of Watchmen is cleared daily, after the attack. There are no limits to signing up. | ||
| + | *Watchmen will attempt to block off any zombies that get past the town's defense from the remaining citizens. | ||
| + | *All watchmen begin with a base 95% chance of survival (indicated by the [[File:small_human.gif]] icon) and block off 10 zombies (indicated by the [[File:small_zombie.gif]] icon). They also always risk a 10% chance of {{MetaInline|Wounded|displayname=Injury}}, and another 10% chance of {{MetaInline|Terrorised|displayname=Terrorisation}}. | ||
| + | *Certain items placed in their {{MetaInline|Inventory}}, {{MetaInline|Status Effects}} or {{MetaInline|Professional tools}} of {{MetaInline|Hero|displayname=Heroes}} will affect the chances of survival and the number of zombies a watchman can block off, both positively and negatively. | ||
| − | + | ==Zombies Blocked and Safety== | |
| + | The following items and statuses influences the effectiveness and safety of citizens on watch: | ||
| − | + | ===Professional tools=== | |
| − | == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
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|} | |} | ||
| − | ==Statuses== | + | ===Statuses=== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
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|} | |} | ||
| − | ==Items== | + | ===Items=== |
| − | + | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
| Line 359: | Line 364: | ||
==Notes== | ==Notes== | ||
| + | *In [[Season 6]]: | ||
| + | **The {{MetaInline|Watchmen}} was introduced. | ||
| + | *in [[season 7]]: | ||
| + | **Several bugs related to {{MetaInline|Watchmen}} were fixed, including players rejoining/leaving post, consuming items in their chest, and assembling incomplete items without using resources (such as {{MetaInline|Radio Cassette Player (no battery)}} becoming a {{MetaInline|Radio Cassette Player}}, or {{MetaInline|Wonky Shopping Trolley}} becoming a {{MetaInline|Shopping Trolley}}). | ||
| + | ***The {{MetaInline|Flatpacked Furniture}} continues to assemble into an assortment of furniture, however. | ||
*The {{MetaInline|Drunk}} status appears to give a decent bonus, but many players speculate that as the {{MetaInline|Drunk}} status disappears '''before''' {{MetaInline|The Attack}} and changes to {{MetaInline|Hungover}}, a drunk {{MetaInline|Watchmen|displayname=Watchman}} would block 35 less zombies and have a -5% survival penalty instead of +4% survival chance. | *The {{MetaInline|Drunk}} status appears to give a decent bonus, but many players speculate that as the {{MetaInline|Drunk}} status disappears '''before''' {{MetaInline|The Attack}} and changes to {{MetaInline|Hungover}}, a drunk {{MetaInline|Watchmen|displayname=Watchman}} would block 35 less zombies and have a -5% survival penalty instead of +4% survival chance. | ||
**Because of this, a Watchman will never gain the bonuses for the {{MetaInline|Drunk}} status. | **Because of this, a Watchman will never gain the bonuses for the {{MetaInline|Drunk}} status. | ||
*If an item is {{MetaInline|Broken}} it will not increase the number of zombies blocked off. | *If an item is {{MetaInline|Broken}} it will not increase the number of zombies blocked off. | ||
*If a small enough number of zombies make it through the defenses, it is possible for a dead Watchman to report as such in the Gazette: | *If a small enough number of zombies make it through the defenses, it is possible for a dead Watchman to report as such in the Gazette: | ||
| − | -->"[resident] was devoured by 0 zombie(s)!" | + | -->"[resident] was devoured by 0 zombie(s)!" |
| + | |||
[[Category:Town]] | [[Category:Town]] | ||
| − | |||
Revision as of 08:47, 9 March 2013
Out of desperation, citizens during a zombie apocalypse often need to resort to one incredibly effective (yet dangerous) tactic: meat shields. Introduced in Season 6, the Watchmen is a job any citizen can choose to take up (in addition to their profession), be it
Hero or
Resident.
Use
- Any
Citizen can join the
Watchmen by selecting to join at the Watchmen tab in town. They will stay on guard as a watchman for
The Attack that night, and then are relieved of their watchman duty.
- The list of Watchmen is cleared daily, after the attack. There are no limits to signing up.
- Watchmen will attempt to block off any zombies that get past the town's defense from the remaining citizens.
- All watchmen begin with a base 95% chance of survival (indicated by the
icon) and block off 10 zombies (indicated by the
icon). They also always risk a 10% chance of
Injury, and another 10% chance of
Terrorisation. - Certain items placed in their
Inventory,
Status Effects or
Professional tools of
Heroes will affect the chances of survival and the number of zombies a watchman can block off, both positively and negatively.
Zombies Blocked and Safety
The following items and statuses influences the effectiveness and safety of citizens on watch:
Professional tools
| Name | Defense | Safety |
|---|---|---|
| |
30 | 5 |
| |
20 | 0 |
| |
0 | 0 |
| |
0 | 0 |
| |
0 | 0 |
| |
0 | 0 |
| |
0 | 0 |
Statuses
| Name | Defense | Safety |
|---|---|---|
| |
0 | 0 |
| |
20 | 4 |
| |
10 | 0 |
| |
20 | 5 |
| |
15 | -10 |
| |
-30 | -45 |
| |
-20 | -20 |
| |
-15 | -20 |
| |
-10 | -10 |
| |
-15 | -5 |
| |
-10 | 0 |
Items
Notes
- In Season 6:
- in season 7:
- Several bugs related to
Watchmen were fixed, including players rejoining/leaving post, consuming items in their chest, and assembling incomplete items without using resources (such as
Radio Cassette Player (no battery) becoming a
Radio Cassette Player, or
Wonky Shopping Trolley becoming a
Shopping Trolley).
- The
Flatpacked Furniture continues to assemble into an assortment of furniture, however.
- The
- Several bugs related to
- The
Drunk status appears to give a decent bonus, but many players speculate that as the
Drunk status disappears before
The Attack and changes to
Hungover, a drunk
Watchman would block 35 less zombies and have a -5% survival penalty instead of +4% survival chance.
- Because of this, a Watchman will never gain the bonuses for the
Drunk status.
- Because of this, a Watchman will never gain the bonuses for the
- If an item is
Broken... it will not increase the number of zombies blocked off. - If a small enough number of zombies make it through the defenses, it is possible for a dead Watchman to report as such in the Gazette:
-->"[resident] was devoured by 0 zombie(s)!"