This site is not maintained anymore. Please move to MHWiki.org

Difference between revisions of "Scout"

From Die2Nite Wiki
Jump to: navigation, search
(→‎Abilities: added the part where you need to put the camo vest back on)
(more changes, added categories for the powers)
Line 6: Line 6:
  
 
==Abilities==
 
==Abilities==
−
{{MetaInline|Scout|displayname=Scouts}} are not affected by zombie control points as long as they are camouflaged. This allows them to move even in zones with high zombie counts.
+
===Scout Sense===
 +
When travelling in the {{MetaInline|World Beyond}}, {{MetaInline|Scout|displayname=Scouts}} can see the zombie count of adjacent zones.
 +
*This count isn't always accurate - the actual zombie numbers vary by +/-2.
 +
**Example: The Scout sense showing 3 zombies means there are 1 to 5 zombies in that zone.
 +
*Prior to [[Season 5]], zones with no zombies will always show up clear, and zones with zombies will never show up as clear. as of [[Season 5]], now clear appearing zones can have up to 2 zombies in them. It is uncertain if zones predicted to contain zombies may actually have no zombies.
 +
 
 +
===Camouflage Vest===
 +
{{MetaInline|Scout|displayname=Scouts}} are not affected by zombie control points as long as they sare camouflaged. This allows them to move even in zones with high zombie counts.
 
*The Scout cannot collect items from the ground while undetected.
 
*The Scout cannot collect items from the ground while undetected.
 
*The Scout can only perform some actions (drinking, eating, taking drugs) while remaining undetected by the zombies. These actions will have a check mark: [[File:small_stealthy.gif]]
 
*The Scout can only perform some actions (drinking, eating, taking drugs) while remaining undetected by the zombies. These actions will have a check mark: [[File:small_stealthy.gif]]
Line 21: Line 28:
 
If the camouflage breaks, the Scout will be just like a normal {{MetaInline|Citizen}} and will either have control of the zone or not based on your {{MetaInline|Control Points}} vs. the number of zombies. To regain camouflage, the Scout can either:
 
If the camouflage breaks, the Scout will be just like a normal {{MetaInline|Citizen}} and will either have control of the zone or not based on your {{MetaInline|Control Points}} vs. the number of zombies. To regain camouflage, the Scout can either:
 
* Take control of the zone (see: [[Control Points]]).
 
* Take control of the zone (see: [[Control Points]]).
−
* Or use items which can blind/distract the zombies, e.g. {{MetaInline|Flash Grenade}}, {{MetaInline|Grisly Bomb}}, {{MetaInline|Pre-war_Camera}} or {{MetaInline|Break Through}}. However, it is very important to regain the camouflage vest again by clicking on it in your inventory or else you enter the next zone as a normal {{MetaInline|Citizen}} again.
+
* Or use items which can blind/distract the zombies, e.g. {{MetaInline|Flash Grenade}}, {{MetaInline|Grisly Bomb}}, {{MetaInline|Pre-war_Camera}} or {{MetaInline|Break Through}}.  
−
* If you choose to escape and become {{MetaInline|Wounded}}, you will regain your scout sense ability but not the ability to put your camouflage vest back on.
+
**However, it is very important to put the camouflage vest on again by clicking on it in the inventory or else the {{MetaInline|Scout}} enters the next zone as a normal {{MetaInline|Citizen}} again.
 +
* Or choose to escape and become {{MetaInline|Wounded}}. This will regain Scout Sense but not the ability to put the camouflage vest back on.
  
−
When travelling in the {{MetaInline|World Beyond}}, {{MetaInline|Scout|displayname=Scouts}} can see the zombie count of adjacent zones.
+
===Peek===
−
*This count isn't always accurate - the actual zombie numbers vary by +/-2.
+
{{MetaInline|Scout|displayname=Scouts}} can peek at what a buried building is. It is useful because you don't waste tons of APs uncovering the building if the building does not have good sources of resources. This action does not make you lose camouflage.
−
*Example: The Scout sense showing 3 zombies means there are 1 to 5 zombies in that zone.
 
−
*Prior to [[Season 5]], zones with no zombies will always show up clear, and zones with zombies will never show up as clear. as of [[Season 5]], now clear appearing zones can have up to 2 zombies in them. It is uncertain if zones predicted to contain zombies may actually have no zombies.
 
  
−
{{MetaInline|Scout|displayname=Scouts}} can peek at what a buried building is. It is useful because you don't waste tons of APs uncovering the building if the building does not have good sources of resources. This action does not make you lose camouflage.
+
===Camping===
 +
Camping in a zone with zombie(s) present places a penalty on the chances of survival. For {{MetaInline|Scout|displayname=Scouts}}, this penalty is reduced.
  
 
== Equipment ==
 
== Equipment ==

Revision as of 20:40, 18 March 2014

Item todo.gif This page has automatically been added to the to do category for the following reason: Check new accuracy of Scout Sense. The page was tagged by: --Small admin.gif Nickyh 08:02, 16 June 2012 (PDT)
Example scout map. There are 1-3 zombies North of town (there would be no number if the zone had no zombies), 3-7 zombies to the West, 6-10 zombies in the East, and a horde of 13-17 zombies to the South.

The Scout is a job role available only to Small hero.gifSmall hero.gifHero Heroes.

The Item vest on.gifItem vest on.gifScout Scout is a master of reconnaissance. As such, their scouting abilities can be very valuable during the first days of the town. The scout's detection abilities are less valuable with a Item tagger.gifItem tagger.gifWatchtower Watchtower with upgrades and an Item electro.gifItem electro.gifUpgraded Map Upgraded Map, because the map and zombie count will then be revealed by these constructions. Their ability to join an expedition in progress or deliver items "behind enemy lines" can still save many a life, however. Main duty is now to detect R ruine.gifR ruine.gifRuins Ruins -ideally Small enter.gifSmall enter.gifExplorable Ruins Explorable Ruins.

Abilities

Scout Sense

When travelling in the Small world.gifSmall world.gifWorld Beyond World Beyond, Item vest on.gifItem vest on.gifScout Scouts can see the zombie count of adjacent zones.

  • This count isn't always accurate - the actual zombie numbers vary by +/-2.
    • Example: The Scout sense showing 3 zombies means there are 1 to 5 zombies in that zone.
  • Prior to Season 5, zones with no zombies will always show up clear, and zones with zombies will never show up as clear. as of Season 5, now clear appearing zones can have up to 2 zombies in them. It is uncertain if zones predicted to contain zombies may actually have no zombies.

Camouflage Vest

Item vest on.gifItem vest on.gifScout Scouts are not affected by zombie control points as long as they sare camouflaged. This allows them to move even in zones with high zombie counts.

  • The Scout cannot collect items from the ground while undetected.
  • The Scout can only perform some actions (drinking, eating, taking drugs) while remaining undetected by the zombies. These actions will have a check mark: Small stealthy.gif
    • Don't open a Item food bag.gifItem food bag.gifDoggy Bag Doggy Bag (a bag which contains food). It counts as other actions (not eating). You will lose camouflage.
  • The Scout may also use the heroic action Second lease of life without losing camouflage.

There is a chance of being detected as the Scout enters a zone; this risk increases as the numbers of zombies increase, and decreases as the zone is visited by more Scouts (and they find safe paths with which to move through the zone).

  • Small warning.gif Unknown sector
  • Small scout 1.gif Partially explored sector
  • Small scout 2.gif Sector regularly visited
  • Small scout 3.gif Sector thoroughly explored

Note: Only visible when playing in Expert Interface.

If the camouflage breaks, the Scout will be just like a normal Small human.gifSmall human.gifCitizen Citizen and will either have control of the zone or not based on your Small dom equal.gifSmall dom equal.gifControl Points Control Points vs. the number of zombies. To regain camouflage, the Scout can either:

Peek

Item vest on.gifItem vest on.gifScout Scouts can peek at what a buried building is. It is useful because you don't waste tons of APs uncovering the building if the building does not have good sources of resources. This action does not make you lose camouflage.

Camping

Camping in a zone with zombie(s) present places a penalty on the chances of survival. For Item vest on.gifItem vest on.gifScout Scouts, this penalty is reduced.

Equipment

External links