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Difference between revisions of "Technician"

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(Abilities)
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==Abilities==  
 
==Abilities==  
*{{MetaInline|Technician|displayname=Technicians}} have 6 {{CP}} (Construction Points) in addition to their {{AP}}. These {{CP}} can be used for constructions and repairs at the {{MetaInline|Construction Sites}} or used to convert items in the {{MetaInline|Workshop}}. Whenever a technician wishes to spend {{AP}} in the {{MetaInline|Construction Sites}} or {{MetaInline|Workshop}}, {{CP}} will be used first if possible.
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*{{MetaInline|Technician|displayname=Technicians}} have 6 {{CP}} (Construction Points) in addition to their {{AP}} (Action Points). These {{CP}} can be used for constructions and repairs at the {{MetaInline|Construction Sites}} or used to convert items in the {{MetaInline|Workshop}}. Whenever a technician wishes to spend {{AP}} in the {{MetaInline|Construction Sites}} or {{MetaInline|Workshop}}, {{CP}} will be used first if possible.
**{{CP}} can be used in the {{MetaInline|Workshop}} as of Season 5.
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**{{CP}} cannot be restored by taking {{MetaInline|Food}}, {{MetaInline|Water Ration}}, [[Pharmacy#Stimulants|Drugs]], or [[Food#Alcohol|Alcohol]]; they are only restored after {{MetaInline|The Attack}}, just like {{AP}}.
**{{CP}} cannot be restored by taking {{MetaInline|Food}}, {{MetaInline|Water Ration}}, [[Pharmacy#Stimulants|Drugs]], or [[Food#Alcohol|Alcohol]]; they are only restored after the daily attack.
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**At least 1 {{AP}} is required to use {{CP}}, although the {{AP}} does not need to be used. In other words, the Technician cannot be {{MetaInline|Exhausted}} if work is desired.
**At least 1 {{AP}} is required to use {{CP}}, although the {{AP}} does not need to be used. In other words, the Technician cannot be {{MetaInline|Exhausted}} if construction is desired.
 
 
*The Technician is also able to produce blank keys from locked doors, while exploring {{MetaInline|Explorable Ruins}}.
 
*The Technician is also able to produce blank keys from locked doors, while exploring {{MetaInline|Explorable Ruins}}.
 
**For example, a {{MetaInline|Magnetic Key Blank}} can be made.
 
**For example, a {{MetaInline|Magnetic Key Blank}} can be made.
 
**These blanks can be converted in the {{MetaInline|Workshop}} for regular {{AP}} costs to get the corresponding key; in this example, the {{MetaInline|Magnetic Key}} will be obtained.
 
**These blanks can be converted in the {{MetaInline|Workshop}} for regular {{AP}} costs to get the corresponding key; in this example, the {{MetaInline|Magnetic Key}} will be obtained.
  
Known (Blank) Keys:
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Known Blanks and Keys:
 
*{{MetaInline|Bump Key Blank}} > {{MetaInline|Bump Key}}
 
*{{MetaInline|Bump Key Blank}} > {{MetaInline|Bump Key}}
 
*{{MetaInline|Magnetic Key Blank}} > {{MetaInline|Magnetic Key}}
 
*{{MetaInline|Magnetic Key Blank}} > {{MetaInline|Magnetic Key}}
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*After discovering an {{MetaInline|Explorable Ruins}}, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go.
 
*After discovering an {{MetaInline|Explorable Ruins}}, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go.
 
*The Technician's {{CP}} used to be restored at 24:00 (maintenance time), but as of the game's merge with [http://www.twinoid.com Twinoid], the {{CP}} is changed to restore at 23:00, similar to {{AP}}.
 
*The Technician's {{CP}} used to be restored at 24:00 (maintenance time), but as of the game's merge with [http://www.twinoid.com Twinoid], the {{CP}} is changed to restore at 23:00, similar to {{AP}}.
**Prior to this update, Technicians can spending their {{CP}} right after {{MetaInline|The Attack}}, but before maintenance (24:00), as the {{AP}} will have been restored.
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**Prior to this update, Technicians can spending their {{CP}} right after {{MetaInline|The Attack}}, but before maintenance (24:00), as the {{AP}} will have been restored, but not yet for {{CP}}.
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*{{CP}} can be used in the {{MetaInline|Workshop}} as of an unnamed [[Season 4]] update.
  
 
==External links==
 
==External links==

Revision as of 03:23, 14 April 2012

The Technician is a job role available only to Small hero.gifSmall hero.gifHero Heroes.

The Item keymol.gifItem keymol.gifTechnician Technician is specialised in the art of construction, and so uses a different method to assist with constructing various buildings, which does not require ordinary stamina like other Small human.gifSmall human.gifCitizen Citizens, but it still has a limit.

Abilities

Known Blanks and Keys:

Equipment

Notes

  • After discovering an Small enter.gifSmall enter.gifExplorable Ruins Explorable Ruins, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go.
  • The Technician's Small pc.gif used to be restored at 24:00 (maintenance time), but as of the game's merge with Twinoid, the Small pc.gif is changed to restore at 23:00, similar to Small pa.gif.
    • Prior to this update, Technicians can spending their Small pc.gif right after Small fight.gifSmall fight.gifThe Attack The Attack, but before maintenance (24:00), as the Small pa.gif will have been restored, but not yet for Small pc.gif.
  • Small pc.gif can be used in the Small refine.gifSmall refine.gifWorkshop Workshop as of an unnamed Season 4 update.

External links