This site is not maintained anymore. Please move to MHWiki.org
Difference between revisions of "Technician"
From Die2Nite Wiki
(→Abilities) |
(formatting.) |
||
| Line 4: | Line 4: | ||
==Abilities== | ==Abilities== | ||
| − | *{{MetaInline|Technician|displayname=Technicians}} have 6 {{CP}} (Construction Points) in addition to their {{AP}}. These {{CP}} can be used for constructions and repairs at the {{MetaInline|Construction Sites}} or used to convert items in the {{MetaInline|Workshop}}. Whenever a technician wishes to spend {{AP}} in the {{MetaInline|Construction Sites}} or {{MetaInline|Workshop}}, {{CP}} will be used first if possible | + | *{{MetaInline|Technician|displayname=Technicians}} have 6 {{CP}} (Construction Points) in addition to their {{AP}} (Action Points). These {{CP}} can be used for constructions and repairs at the {{MetaInline|Construction Sites}} or used to convert items in the {{MetaInline|Workshop}}. Whenever a technician wishes to spend {{AP}} in the {{MetaInline|Construction Sites}} or {{MetaInline|Workshop}}, {{CP}} will be used first if possible. |
| − | + | **{{CP}} cannot be restored by taking {{MetaInline|Food}}, {{MetaInline|Water Ration}}, [[Pharmacy#Stimulants|Drugs]], or [[Food#Alcohol|Alcohol]]; they are only restored after {{MetaInline|The Attack}}, just like {{AP}}. | |
| − | **{{CP}} cannot be restored by taking {{MetaInline|Food}}, {{MetaInline|Water Ration}}, [[Pharmacy#Stimulants|Drugs]], or [[Food#Alcohol|Alcohol]]; they are only restored after | + | **At least 1 {{AP}} is required to use {{CP}}, although the {{AP}} does not need to be used. In other words, the Technician cannot be {{MetaInline|Exhausted}} if work is desired. |
| − | **At least 1 {{AP}} is required to use {{CP}}, although the {{AP}} does not need to be used. In other words, the Technician cannot be {{MetaInline|Exhausted}} if | ||
*The Technician is also able to produce blank keys from locked doors, while exploring {{MetaInline|Explorable Ruins}}. | *The Technician is also able to produce blank keys from locked doors, while exploring {{MetaInline|Explorable Ruins}}. | ||
**For example, a {{MetaInline|Magnetic Key Blank}} can be made. | **For example, a {{MetaInline|Magnetic Key Blank}} can be made. | ||
**These blanks can be converted in the {{MetaInline|Workshop}} for regular {{AP}} costs to get the corresponding key; in this example, the {{MetaInline|Magnetic Key}} will be obtained. | **These blanks can be converted in the {{MetaInline|Workshop}} for regular {{AP}} costs to get the corresponding key; in this example, the {{MetaInline|Magnetic Key}} will be obtained. | ||
| − | Known | + | Known Blanks and Keys: |
*{{MetaInline|Bump Key Blank}} > {{MetaInline|Bump Key}} | *{{MetaInline|Bump Key Blank}} > {{MetaInline|Bump Key}} | ||
*{{MetaInline|Magnetic Key Blank}} > {{MetaInline|Magnetic Key}} | *{{MetaInline|Magnetic Key Blank}} > {{MetaInline|Magnetic Key}} | ||
| Line 23: | Line 22: | ||
*After discovering an {{MetaInline|Explorable Ruins}}, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go. | *After discovering an {{MetaInline|Explorable Ruins}}, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go. | ||
*The Technician's {{CP}} used to be restored at 24:00 (maintenance time), but as of the game's merge with [http://www.twinoid.com Twinoid], the {{CP}} is changed to restore at 23:00, similar to {{AP}}. | *The Technician's {{CP}} used to be restored at 24:00 (maintenance time), but as of the game's merge with [http://www.twinoid.com Twinoid], the {{CP}} is changed to restore at 23:00, similar to {{AP}}. | ||
| − | **Prior to this update, Technicians can spending their {{CP}} right after {{MetaInline|The Attack}}, but before maintenance (24:00), as the {{AP}} will have been restored. | + | **Prior to this update, Technicians can spending their {{CP}} right after {{MetaInline|The Attack}}, but before maintenance (24:00), as the {{AP}} will have been restored, but not yet for {{CP}}. |
| + | *{{CP}} can be used in the {{MetaInline|Workshop}} as of an unnamed [[Season 4]] update. | ||
==External links== | ==External links== | ||
Revision as of 03:23, 14 April 2012
The Technician is a job role available only to
Heroes.
The
Technician is specialised in the art of construction, and so uses a different method to assist with constructing various buildings, which does not require ordinary stamina like other
Citizens, but it still has a limit.
Contents
Abilities
Technicians have 6
(Construction Points) in addition to their
(Action Points). These
can be used for constructions and repairs at the
Construction Sites or used to convert items in the
Workshop. Whenever a technician wishes to spend
in the
Construction Sites or
Workshop,
will be used first if possible.
cannot be restored by taking
Food,
Water Ration, Drugs, or Alcohol; they are only restored after
The Attack, just like
.- At least 1
is required to use
, although the
does not need to be used. In other words, the Technician cannot be
Exhausted if work is desired.
- The Technician is also able to produce blank keys from locked doors, while exploring
Explorable Ruins.
- For example, a
Magnetic Key Blank can be made. - These blanks can be converted in the
Workshop for regular
costs to get the corresponding key; in this example, the
Magnetic Key will be obtained.
- For example, a
Known Blanks and Keys:
Equipment
Notes
- After discovering an
Explorable Ruins, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go. - The Technician's
used to be restored at 24:00 (maintenance time), but as of the game's merge with Twinoid, the
is changed to restore at 23:00, similar to
.
- Prior to this update, Technicians can spending their
right after
The Attack, but before maintenance (24:00), as the
will have been restored, but not yet for
.
- Prior to this update, Technicians can spending their
can be used in the
Workshop as of an unnamed Season 4 update.
External links
| |||||||||||