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Difference between revisions of "Technician"
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==Notes== | ==Notes== | ||
*After discovering an {{MetaInline|Explorable Ruins}}, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go. | *After discovering an {{MetaInline|Explorable Ruins}}, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go. | ||
| − | *The Technician's {{CP}} used to be restored at 24:00 (maintenance time), but as of | + | *The Technician's {{CP}} used to be restored at 24:00 (maintenance time), but as of the game's merge with [http://www.twinoid.com Twinoid], the {{CP}} is changed to restore at 23:00, similar to {{AP}}. |
**Prior to this update, Technicians can spending their {{CP}} right after {{MetaInline|The Attack}}, but before maintenance (24:00), as the {{AP}} will have been restored. | **Prior to this update, Technicians can spending their {{CP}} right after {{MetaInline|The Attack}}, but before maintenance (24:00), as the {{AP}} will have been restored. | ||
Revision as of 12:44, 7 April 2012
The Technician is a job role available only to
Heroes.
The
Technician is specialised in the art of construction, and so uses a different method to assist with constructing various buildings, which does not require ordinary stamina like other
Citizens, but it still has a limit.
Contents
Abilities
Technicians have 6
(Construction Points) in addition to their
. These
can only be used for construction at the
Construction Sites. Whenever a technician wishes to spend
in the
Construction Sites,
will be used first if possible.
- The Technician is also able to produce blank keys from locked doors, while exploring
Explorable Ruins.
- For example, a
Magnetic Key Blank can be made. - These blanks can be converted in the
Workshop for regular
costs to get the corresponding key; in this example, the
Magnetic Key will be obtained.
- For example, a
Known (Blank) Keys:
Equipment
Notes
- After discovering an
Explorable Ruins, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go. - The Technician's
used to be restored at 24:00 (maintenance time), but as of the game's merge with Twinoid, the
is changed to restore at 23:00, similar to
.
- Prior to this update, Technicians can spending their
right after
The Attack, but before maintenance (24:00), as the
will have been restored.
- Prior to this update, Technicians can spending their
External links
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