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Difference between revisions of "Hardcore"
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== Building Repair List == | == Building Repair List == | ||
| + | The list is incomplete.<br/> | ||
| + | AP left refers to AP you can leave unrepaired of the building in the construction sites. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Name | ! Name | ||
| − | ! | + | ! {{AP}} left |
! Name | ! Name | ||
| − | ! | + | ! {{AP}} left |
! Name | ! Name | ||
| − | ! | + | ! {{AP}} left |
! Name | ! Name | ||
| − | ! | + | ! {{AP}} left |
! Name | ! Name | ||
| − | ! | + | ! {{AP}} left |
! Name | ! Name | ||
| − | ! | + | ! {{AP}} left |
|- | |- | ||
| − | | {{MetaInline|Wall Upgrade v1}} || | + | | {{MetaInline|Wall Upgrade v1}} || 4 || {{MetaInline|Pump}} || Invincible || {{MetaInline|Workshop}} || 3 || {{MetaInline|Watchtower}} || 1 || {{MetaInline|Foundations}} || 4 || {{MetaInline|Portal Lock}} || 1 |
|- | |- | ||
| − | | {{MetaInline|Great Pit}} || | + | | {{MetaInline|Great Pit}} || || {{MetaInline|Water Purifier}} || || {{MetaInline|Butcher}} || || {{MetaInline|Catapult}} || || {{MetaInline|The Big Rebuild}} || || {{MetaInline|Automatic Piston Lock}} || |
|- | |- | ||
| − | | {{MetaInline|Spiked Pit}} || | + | | {{MetaInline|Spiked Pit}} || || {{MetaInline|Mines}} || ({{temp}}) || {{MetaInline|Cremato-Cue}} || || {{MetaInline|Calibrated Catapult}} || || {{MetaInline|Mechanical Pump}} || Invincible || {{MetaInline|Last Minute Lock}} || |
|- | |- | ||
| − | | {{MetaInline|Great Moat}} || | + | | {{MetaInline|Great Moat}} || || {{MetaInline|Water Filter}} || || {{MetaInline|Defensive Focus}} || || {{MetaInline|Scanner}} || || {{MetaInline|False Town}} || || {{MetaInline|Reinforced Gates}} || |
|- | |- | ||
| − | | {{MetaInline|Grater}} || | + | | {{MetaInline|Grater}} || || {{MetaInline|Vegetable Plot}} || || {{MetaInline|Cannon Mounds}} || || {{MetaInline|Upgraded Map}} || || {{MetaInline|Faucet}} || || {{MetaInline|Ventilation System}} || |
|- | |- | ||
| − | | {{MetaInline|Barbed Wire}} || | + | | {{MetaInline|Barbed Wire}} || || {{MetaInline|Grapeboom}} || || {{MetaInline|Rock Cannon}} || || {{MetaInline|Predictor}} || || {{MetaInline|Scarecrows}} || || || |
|- | |- | ||
| − | | {{MetaInline|Bait}} || ({{temp}}) || {{MetaInline|Fertilizer}} || | + | | {{MetaInline|Bait}} || ({{temp}}) || {{MetaInline|Fertilizer}} || || {{MetaInline|Railgun}} || || {{MetaInline|Search Tower}} || || {{MetaInline|Garbage Dump}} || || || |
|- | |- | ||
| − | | {{MetaInline|Wall Upgrade v2}} || | + | | {{MetaInline|Wall Upgrade v2}} || || {{MetaInline|Drilling Rig}} || Invincible || {{MetaInline|Plate Gun}} || || {{MetaInline|Emergency Supplies}} || || {{MetaInline|Defence Dump}} || || || |
|- | |- | ||
| − | | {{MetaInline|Metal Patches}} || | + | | {{MetaInline|Metal Patches}} || || {{MetaInline|Eden Project}} || Invincible || {{MetaInline|Brutal Cannon}} || ({{temp}}) || {{MetaInline|Wood Plating}} || ({{temp}}) || {{MetaInline|Weapons Dump}} || || || |
|- | |- | ||
| − | | {{MetaInline|Spiked Wall}} || | + | | {{MetaInline|Spiked Wall}} || || {{MetaInline|Hydraulic Network}} || Invincible || {{MetaInline|War Mill}} || || {{MetaInline|Spikes}} || ({{temp}}) || {{MetaInline|Wood Dump}} || || || |
|- | |- | ||
| − | | {{MetaInline|Überwall}} || | + | | {{MetaInline|Überwall}} || || {{MetaInline|Boiling Fog}} || || {{MetaInline|Small Factory}} || || {{MetaInline|Guerilla Traps}} || ({{temp}}) || {{MetaInline|Metal Dump}} || || || |
|- | |- | ||
| − | | {{MetaInline|Inner Wall}} || | + | | {{MetaInline|Inner Wall}} || || {{MetaInline|Saniflow Macerator}} || || {{MetaInline|Screaming Saws}} || || {{MetaInline|Garbage Heap}} || ({{temp}}) || {{MetaInline|Food Dump}} || || || |
|- | |- | ||
| − | | {{MetaInline|Third Wall}} || | + | | {{MetaInline|Third Wall}} || || {{MetaInline|Automatic Sprinklers}} || || {{MetaInline|Building Registry}} || Invincible || {{MetaInline|Mount Killaman-Jaro}} || ({{temp}}) || {{MetaInline|Animal Dump}} || || || |
|- | |- | ||
| − | | {{MetaInline|Evolutive Wall}} || | + | | {{MetaInline|Evolutive Wall}} || || {{MetaInline|Shower}} || || {{MetaInline|Architect's Study}} || || {{MetaInline|Pits}} || ({{temp}}) || {{MetaInline|Free Dump}} || || || |
|- | |- | ||
| − | | {{MetaInline|Concrete Reinforcement}} || | + | | {{MetaInline|Concrete Reinforcement}} || || {{MetaInline|Water Turrets}} || || {{MetaInline|Gallows}} || || {{MetaInline|Bomb Factory}} || ({{temp}}) || {{MetaInline|Dump Upgrade}} || || || |
|- | |- | ||
| − | | {{MetaInline|Zombie Grater}} || | + | | {{MetaInline|Zombie Grater}} || || {{MetaInline|Water Catcher}} || ({{temp}}) || {{MetaInline|Abbatoir}} || || {{MetaInline|Abject Panic}} || ({{temp}}) || {{MetaInline|Meat Locker}} || || || |
|- | |- | ||
| − | | {{MetaInline|Old-school traps}} || | + | | {{MetaInline|Old-school traps}} || || {{MetaInline|Mist Spray}} || || {{MetaInline|Defensive Thinktank}} || || {{MetaInline|XXL Voodoo Doll}} || || {{MetaInline|Lighthouse}} || || || |
|- | |- | ||
| − | | {{MetaInline|Wooden Fencing}} || | + | | {{MetaInline|Wooden Fencing}} || || {{MetaInline|Apple Tree}} || || {{MetaInline|Small Café}} || ({{temp}}) || {{MetaInline|Sword of Bokor}} || || {{MetaInline|Fortifications}} || || || |
|- | |- | ||
| − | | {{MetaInline|Small Fence}} || | + | | {{MetaInline|Small Fence}} || || {{MetaInline|Sluice}} || || {{MetaInline|Small Cemetary}} || || {{MetaInline|Spirit Mirage}} || || {{MetaInline|Bonfire}} || || || |
|- | |- | ||
| − | | {{MetaInline|Slip 'n' Slide}} || | + | | {{MetaInline|Slip 'n' Slide}} || || {{MetaInline|Decon Shower}} || || {{MetaInline|Coffin Catapult}} || || {{MetaInline|Holy Raincloud}} || ({{temp}}) || {{MetaInline|People's Court}} || || || |
|- | |- | ||
| − | | {{MetaInline|Vaporiser}} || | + | | {{MetaInline|Vaporiser}} || || {{MetaInline|Divining Rocket}} || Invincible || {{MetaInline|Henhouse}} || || {{MetaInline|Frat House}} || ({{temp}}) || {{MetaInline|Ministry of Slavery}} || || || |
|- | |- | ||
| − | | {{MetaInline|Acid Spray}} || ({{temp}}) || {{MetaInline|Divining Rods}} || Invincible || {{MetaInline|Builders' Merchant}} || | + | | {{MetaInline|Acid Spray}} || ({{temp}}) || {{MetaInline|Divining Rods}} || Invincible || {{MetaInline|Builders' Merchant}} || || {{MetaInline|Guard Tower}} || || {{MetaInline|Labyrinth}} || || || |
|- | |- | ||
| − | | {{MetaInline|Gas Gun}} || ({{temp}}) || || || {{MetaInline|Community Involvement}} || | + | | {{MetaInline|Gas Gun}} || ({{temp}}) || || || {{MetaInline|Community Involvement}} || || {{MetaInline|Shooting Gallery}} || || {{MetaInline|All or Nothing}} || || || |
|- | |- | ||
| − | | {{MetaInline|Armour Plating}} || | + | | {{MetaInline|Armour Plating}} || || || || {{MetaInline|Infirmary}} || || {{MetaInline|Miniature Armory}} || || {{MetaInline|Firework Foray}} || || || |
|- | |- | ||
| − | | {{MetaInline|Armour Plating v2}} || | + | | {{MetaInline|Armour Plating v2}} || || || || {{MetaInline|Central Cafeteria}} || || {{MetaInline|Swedish Workshop}} || || {{MetaInline|Altar}} || || || |
|- | |- | ||
| − | | {{MetaInline|Armour Plating v3}} || | + | | {{MetaInline|Armour Plating v3}} || || || || {{MetaInline|Central Laboratory}} || || {{MetaInline|Small Trebuchet}} || || {{MetaInline|Giant BRD}} || || || |
|- | |- | ||
| − | | {{MetaInline|Plywood}} || | + | | {{MetaInline|Plywood}} || || || || || || {{MetaInline|Crows' Nest}} || || {{MetaInline|Crow Statue}} || || || |
|- | |- | ||
| − | | {{MetaInline|Extra Wall}} || | + | | {{MetaInline|Extra Wall}} || || || || || || || || {{MetaInline|Wonder Wheel}} || || || |
|- | |- | ||
| − | | || || || || || || || || {{MetaInline|Giant Sandcastle}} || | + | | || || || || || || || || {{MetaInline|Giant Sandcastle}} || || || |
|- | |- | ||
| − | | || || || || || || || || {{MetaInline|Reactor}} || | + | | || || || || || || || || {{MetaInline|Reactor}} || || || |
|- | |- | ||
| || || || || || || || || {{MetaInline|No holes barred}} || Invincible || || | | || || || || || || || || {{MetaInline|No holes barred}} || Invincible || || | ||
|- | |- | ||
| − | | || || || || || || || || {{MetaInline|Cinema}} || | + | | || || || || || || || || {{MetaInline|Cinema}} || || || |
|- | |- | ||
| || || || || || || || || {{MetaInline|Air Strike}} || ({{temp}}) || || | | || || || || || || || || {{MetaInline|Air Strike}} || ({{temp}}) || || | ||
|- | |- | ||
| − | | || || || || || || || || {{MetaInline|Hot Air Balloon}} || | + | | || || || || || || || || {{MetaInline|Hot Air Balloon}} || || || |
|- | |- | ||
|} | |} | ||
Revision as of 10:55, 7 July 2014
Hardcore mode was added 1st of december 2011. After the update, if you have over 100 Soul Points, you can choose to join a random town, or to join a
Hardcore Town. Hardcore towns are much harder to survive in. Note that there is only ever 1 Hardcore town open for joining at a time, the next appears once the previous is filled.
Listed below are the differences between regular distant towns and a Hardcore town.
Town Setup
- The amount of studied constructions are decreased significantly (confirm).
- Initial water reserves are decreased.
- There are 2
Explorable Ruins instead of 1.
Game mechanic changes
- The survival chances of
Camping are significantly lowered. The global camping penalty is -70%. - Chances to die from
infection at 23:00 is increased from the usual 50% to 75%. - Chances to
injure someone with the 'attack' option become high. - The amount of free
Hero days you get if you are the
Last Man Standing is doubled. Note there is a separate
Last Man Standing - Hardcore! rare Distinction which is gained as well as the regular LMS.
- Each distinction awards the same amount of hero days, so when combined a double amount of hero days are awarded.
- External apps are limited in functionality due to the XML feeds being truncated in Hardcore towns. Most auto-updaters are disabled or will not work correctly. You will need to input zone information manually yourself.
Damage to Defenses
-
Defensive Objects in the
The Bank can be destroyed during
The Attack. The rate of destruction appears to be directly coupled to attack size (not overflow sizes).
- It is therefore recommended to distribute defensive objects to prioritised individuals (eg. the
Shaman, Kitchen hero, or Home Laboratory hero).
- It is therefore recommended to distribute defensive objects to prioritised individuals (eg. the
- At 23:00 server time (when
The Attack occurs), the constructions in town can become damaged. The buildings are repaired through the
Construction Sites tab in town by investing
s (or technician
s).
- Constructions that provide
water are immune to damage, presumably to prevent players from repeatedly building and destroying them, of which would provide an infinite amount of water. - Damage to constructions is 70% max, so you need to repair every construction to 30%+1 of its original building
needed.
- Constructions that provide
-
Defensive constructions which have been damaged provide less defence points. - If damaged buildings are not repaired, they can even be destroyed during the next wave of attack.
- Destroyed constructions lose their
Building upgrades through the daily project, if any.
- Destroyed constructions lose their
- Constructions which become completely destroyed need to be rebuilt, costing the same
and materials as when first built. - Even if the parent building is destroyed, its child buildings will still continue to function; however they cannot be repaired until the parent one is rebuilt.
Building Repair List
The list is incomplete.
AP left refers to AP you can leave unrepaired of the building in the construction sites.