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Difference between revisions of "Hardcore"
From Die2Nite Wiki
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Building Repair lists. | Building Repair lists. | ||
| − | {| class="wikitable sortable" | + | {| class="wikitable sortable" |
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| − | ! max {{AP}} left | + | ! max {{AP}} left |
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| − | + | ! max {{AP}} left | |
| − | + | ! Name | |
| − | + | ! max {{AP}} left | |
| − | + | ! Name | |
| − | + | ! max {{AP}} left | |
| − | + | ! Name | |
| − | + | ! max {{AP}} left | |
| − | |- | + | ! Name |
| − | | {{MetaInline| | + | ! max {{AP}} left |
| − | | | + | |- |
| − | | {{MetaInline| | + | | {{MetaInline|Wall Upgrade v1}} || 6 || {{MetaInline|Pump}} || Invincible || {{MetaInline|Workshop}} || 5 || {{MetaInline|Watchtower}} || 2 || {{MetaInline|Foundations}} || 6 || {{MetaInline|Portal Lock}} || 3 |
| − | | | + | |- |
| − | | {{MetaInline| | + | | {{MetaInline|Great Pit}} || 19 || {{MetaInline|Water Purifier}} || 75 || {{MetaInline|Butcher}} || 9 || {{MetaInline|Catapult}} || 9 || {{MetaInline|The Big Rebuild}} || 74 || {{MetaInline|Automatic Piston Lock}} || 5 |
| − | | | + | |- |
| − | | {{MetaInline| | + | | {{MetaInline|Spiked Pit}} || 9 || {{MetaInline|Mines}} || ({{temp}}) || {{MetaInline|Cremato-Cue}} || 10 || {{MetaInline|Calibrated Catapult}} || 6 || {{MetaInline|Mechanical Pump}} || Invincible || {{MetaInline|Last Minute Lock}} || ? |
| − | | | + | |- |
| − | | {{MetaInline| | + | | {{MetaInline|Great Moat}} || 11 || {{MetaInline|Water Filter}} || 11 || {{MetaInline|Defensive Focus}} || 11 || {{MetaInline|Scanner}} || 4 || {{MetaInline|False Town}} || 99 || {{MetaInline|Reinforced Gates}} || 7 |
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| − | | {{MetaInline| | + | | {{MetaInline|Grater}} || 9 || {{MetaInline|Vegetable Plot}} || 14 || {{MetaInline|Cannon Mounds}} || 11 || {{MetaInline|Upgraded Map}} || 2 || {{MetaInline|Faucet}} || 31 || {{MetaInline|Ventilation System}} || 5 |
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| − | | {{MetaInline| | + | | {{MetaInline|Barbed Wire}} || 4 || {{MetaInline|Grapeboom}} || 6 || {{MetaInline|Rock Cannon}} || 14 || {{MetaInline|Predictor}} || 4 || {{MetaInline|Scarecrows}} || 7 || || |
| − | | | + | |- |
| − | | {{MetaInline| | + | | {{MetaInline|Bait}} || ({{temp}}) || {{MetaInline|Fertilizer}} || 6 || {{MetaInline|Railgun}} || 9 || {{MetaInline|Search Tower}} || 6 || {{MetaInline|Garbage Dump}} || 16 || || |
| − | | | + | |- |
| − | | {{MetaInline| | + | | {{MetaInline|Wall Upgrade v2}} || 9 || {{MetaInline|Drilling Rig}} || Invincible || {{MetaInline|Plate Gun}} || 11 || {{MetaInline|Emergency Supplies}} || 9 || {{MetaInline|Defence Dump}} || 9 || || |
| − | | | + | |- |
| − | | {{MetaInline| | + | | {{MetaInline|Metal Patches}} || 9 || {{MetaInline|Eden Project}} || Invincible || {{MetaInline|Brutal Cannon}} || ({{temp}}) || {{MetaInline|Wood Plating}} || ({{temp}}) || {{MetaInline|Weapons Dump}} || 4 || || |
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| − | | {{MetaInline| | + | | {{MetaInline|Spiked Wall}} || 7 || {{MetaInline|Hydraulic Network}} || Invincible || {{MetaInline|War Mill}} || 2 || {{MetaInline|Spikes}} || ({{temp}}) || {{MetaInline|Wood Dump}} || 6 || || |
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| − | | {{MetaInline| | + | | {{MetaInline|Überwall}} || 11 || {{MetaInline|Boiling Fog}} || 11 || {{MetaInline|Small Factory}} || 9 || {{MetaInline|Guerilla Traps}} || ({{temp}}) || {{MetaInline|Metal Dump}} || 6 || || |
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| − | | {{MetaInline| | + | | {{MetaInline|Inner Wall}} || 15 || {{MetaInline|Saniflow Macerator}} || 12 || {{MetaInline|Screaming Saws}} || 15 || {{MetaInline|Garbage Heap}} || ({{temp}}) || {{MetaInline|Food Dump}} || 4 || || |
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| − | | {{MetaInline| | + | | {{MetaInline|Third Wall}} || 15 || {{MetaInline|Automatic Sprinklers}} || 20 || {{MetaInline|Building Registry}} || 2 || {{MetaInline|Mount Killaman-Jaro}} || ({{temp}}) || {{MetaInline|Animal Dump}} || 6 || || |
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| − | | {{MetaInline| | + | | {{MetaInline|Evolutive Wall}} || 15 || {{MetaInline|Shower}} || 5 || {{MetaInline|Architect's Study}} || 17 || {{MetaInline|Pits}} || ({{temp}}) || {{MetaInline|Free Dump}} || 6 || || |
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| − | | {{MetaInline| | + | | {{MetaInline|Concrete Reinforcement}} || 14 || {{MetaInline|Water Turrets}} || 14 || {{MetaInline|Gallows}} || 2 || {{MetaInline|Bomb Factory}} || ({{temp}}) || {{MetaInline|Dump Upgrade}} || 29 || || |
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| − | | {{MetaInline| | + | | {{MetaInline|Zombie Grater}} || 14 || {{MetaInline|Water Catcher}} || ({{temp}}) || {{MetaInline|Abbatoir}} || 9 || {{MetaInline|Abject Panic}} || ({{temp}}) || {{MetaInline|Meat Locker}} || 9 || || |
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| − | | {{MetaInline| | + | | {{MetaInline|Old-school traps}} || 11 || {{MetaInline|Mist Spray}} || 9 || {{MetaInline|Defensive Thinktank}} || 12 || {{MetaInline|XXL Voodoo Doll}} || 9 || {{MetaInline|Lighthouse}} || 6 || || |
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| − | | {{MetaInline| | + | | {{MetaInline|Wooden Fencing}} || 11 || {{MetaInline|Apple Tree}} || 6 || {{MetaInline|Small Café}} || ({{temp}}) || {{MetaInline|Sword of Bokor}} || 14 || {{MetaInline|Fortifications}} || 11 || || |
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| − | | {{MetaInline| | + | | {{MetaInline|Small Fence}} || 11 || {{MetaInline|Sluice}} || 11 || {{MetaInline|Small Cemetary}} || 8 || {{MetaInline|Spirit Mirage}} || 6 || {{MetaInline|Bonfire}} || 2 || || |
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| − | | {{MetaInline| | + | | {{MetaInline|Slip 'n' Slide}} || 9 || {{MetaInline|Decon Shower}} || 4 || {{MetaInline|Coffin Catapult}} || 24 || {{MetaInline|Holy Raincloud}} || ({{temp}}) || {{MetaInline|People's Court}} || 2 || || |
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| − | | {{MetaInline| | + | | {{MetaInline|Vaporiser}} || 11 || {{MetaInline|Divining Rocket}} || Invincible || {{MetaInline|Henhouse}} || 5 || {{MetaInline|Frat House}} || ({{temp}}) || {{MetaInline|Ministry of Slavery}} || 10 || || |
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| − | | {{MetaInline| | + | | {{MetaInline|Acid Spray}} || ({{temp}}) || {{MetaInline|Divining Rods}} || Invincible || {{MetaInline|Builders' Merchant}} || 6 || {{MetaInline|Guard Tower}} || 5 || {{MetaInline|Labyrinth}} || 49 || || |
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| − | | {{MetaInline| | + | | {{MetaInline|Gas Gun}} || ({{temp}}) || || || {{MetaInline|Community Involvement}} || 14 || {{MetaInline|Shooting Gallery}} || 5 || {{MetaInline|All or Nothing}} || 36 || || |
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| − | | | + | | {{MetaInline|Armour Plating}} || 6 || || || {{MetaInline|Infirmary}} || 9 || {{MetaInline|Miniature Armory}} || 11 || {{MetaInline|Firework Foray}} || 11 || || |
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| − | {| | + | | {{MetaInline|Armour Plating v2}} || 6 || || || {{MetaInline|Central Cafeteria}} || 4 || {{MetaInline|Swedish Workshop}} || 11 || {{MetaInline|Altar}} || 5 || || |
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| − | + | | {{MetaInline|Armour Plating v3}} || 9 || || || {{MetaInline|Central Laboratory}} || 6 || {{MetaInline|Small Trebuchet}} || 6 || {{MetaInline|Giant BRD}} || 74 || || | |
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| − | | | + | | {{MetaInline|Plywood}} || 6 || || || || || {{MetaInline|Crows' Nest}} || 8 || {{MetaInline|Crow Statue}} || 74 || || |
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| − | | | + | | {{MetaInline|Extra Wall}} || 6 || || || || || || || {{MetaInline|Wonder Wheel}} || 74 || || |
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| − | | | + | | || || || || || || || || {{MetaInline|Giant Sandcastle}} || 74 || || |
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| − | | | + | | || || || || || || || || {{MetaInline|Reactor}} || 24 || || |
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Revision as of 09:31, 9 September 2013
Hardcore mode was added 1st of december 2011. After the update, if you have over 100 Soul Points, you can choose to join a random town, or to join a
Hardcore Town. Hardcore towns are much harder to survive in. Note that there is only ever 1 Hardcore town open for joining at a time, the next appears once the previous is filled.
Listed below are the differences between regular distant towns and a Hardcore town.
Town Setup
- The amount of studied constructions are decreased significantly (confirm).
- Initial water reserves are decreased.
- There are 2
Explorable Ruins instead of 1.
Game mechanic changes
- The survival chances of
Camping are significantly lowered.
- The Chances to die from
infection at 23:00 is increased from the usual 50% to 75%.
- The Chances to
injure someone with the 'attack' option increased.
- The amount of free
Hero days you get if you are the
Last Man Standing is doubled. Note there is a separate
Last Man Standing - Hardcore! rare Distinction which is gained as well as the regular LMS.
- Each distinction awards the same amount of hero days, so when combined a double amount of hero days are awarded.
- External apps are limited in functionality due to the XML feeds being truncated in Hardcore towns. All auto-updaters are disabled or will not work correctly. Some applications may still allow manual zone updates (in example, From Dusk Till Dawn)
Damage to Defenses
-
Defensive Objects in the
The Bank can be destroyed during
The Attack. The rate of destruction appears to be directly coupled to attack size (not overflow sizes).
- It is therefore recommended to distribute defensive objects to prioritised individuals (eg. the
Shaman, Kitchen hero, or Home Laboratory hero).
- It is therefore recommended to distribute defensive objects to prioritised individuals (eg. the
- At 23:00 server time (when
The Attack occurs), the constructions in town can become damaged. The buildings are repaired through the
Construction Sites tab in town by investing
s (or technician
s).
- Constructions that provide
water are immune to damage, presumably to prevent players from repeatedly building and destroying them, of which would provide an infinite amount of water. - Damage to constructions is 75%max, so you need to repair every construction to 25%+1 of its original building
needed.
- Constructions that provide
Defensive constructions which have been damaged provide less defence points.
- If damaged buildings are not repaired, they can even be destroyed during the next wave of attack.
- Destroyed constructions lose their
Building upgrades through the daily project, if any.
- Destroyed constructions lose their
- Constructions which become completely destroyed need to be rebuilt, costing the same
and materials as when first built.
- If a parent building is destroyed then it's children will continue to function; however they cannot be repaired until the parent is restored.
Building Repair lists.