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Difference between revisions of "Hardcore"
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*Initial water reserves are decreased. | *Initial water reserves are decreased. | ||
| + | |||
| + | *There are 2 {{MetaInline|Explorable Ruins}} instead of 1. | ||
==Game mechanic changes== | ==Game mechanic changes== | ||
| Line 24: | Line 26: | ||
==Damage to Defenses== | ==Damage to Defenses== | ||
| − | *Defensive Objects in the {{MetaInline|The Bank}} can be destroyed during {{MetaInline|The Attack}}. The rate of destruction appears to be directly coupled to attack size (not overflow sizes). | + | * {{MetaInline|Defences|displayname=Defensive Objects}} in the {{MetaInline|The Bank}} can be destroyed during {{MetaInline|The Attack}}. The rate of destruction appears to be directly coupled to attack size (not overflow sizes). |
| − | **It is therefore recommended to distribute defensive objects to prioritised individuals (eg. the {{MetaInline|Shaman}}, [[Kitchen]] hero, or [[Home Laboratory]] hero) | + | **It is therefore recommended to distribute defensive objects to prioritised individuals (eg. the {{MetaInline|Shaman}}, [[Kitchen]] hero, or [[Home Laboratory]] hero). |
*At 23:00 server time (when {{MetaInline|The Attack}} occurs), the constructions in town can become damaged. The buildings are repaired through the {{MetaInline|Construction Sites}} tab in town by investing {{AP}}s (or technician {{CP}}s). | *At 23:00 server time (when {{MetaInline|The Attack}} occurs), the constructions in town can become damaged. The buildings are repaired through the {{MetaInline|Construction Sites}} tab in town by investing {{AP}}s (or technician {{CP}}s). | ||
| − | **Constructions that provide water are immune to damage, presumably to prevent players from repeatedly building and destroying them, of which would provide an infinite amount of water. | + | **Constructions that provide {{MetaInline|The Well|displayname=water}} are immune to damage, presumably to prevent players from repeatedly building and destroying them, of which would provide an infinite amount of water. |
**Damage to constructions is 75%max, so you need to repair every construction to 25%+1 of its original building {{AP}} needed. | **Damage to constructions is 75%max, so you need to repair every construction to 25%+1 of its original building {{AP}} needed. | ||
*{{MetaInline|Defence|displayname=Defensive constructions}} which have been damaged provide less defence points. | *{{MetaInline|Defence|displayname=Defensive constructions}} which have been damaged provide less defence points. | ||
*If damaged buildings are not repaired, they can even be destroyed during the next wave of attack. | *If damaged buildings are not repaired, they can even be destroyed during the next wave of attack. | ||
| − | **Destroyed constructions lose their | + | **Destroyed constructions lose their {{MetaInline|Building upgrades}} through the daily project, if any. |
*Constructions which become completely destroyed need to be rebuilt, costing the same {{AP}} and materials as when first built. | *Constructions which become completely destroyed need to be rebuilt, costing the same {{AP}} and materials as when first built. | ||
Revision as of 09:17, 9 September 2013
Hardcore mode was added 1st of december 2011. After the update, if you have over 100 Soul Points, you can choose to join a random town, or to join a
Hardcore Town. Hardcore towns are much harder to survive in. Note that there is only ever 1 Hardcore town open for joining at a time, the next appears once the previous is filled.
Listed below are the differences between regular distant towns and a Hardcore town.
Town Setup
- The amount of studied constructions are decreased significantly (confirm).
- Initial water reserves are decreased.
- There are 2
Explorable Ruins instead of 1.
Game mechanic changes
- The survival chances of
Camping are significantly lowered.
- The Chances to die from
infection at 23:00 is increased from the usual 50% to 75%.
- The Chances to
injure someone with the 'attack' option increased.
- The amount of free
Hero days you get if you are the
Last Man Standing is doubled. Note there is a separate
Last Man Standing - Hardcore! rare Distinction which is gained as well as the regular LMS.
- Each distinction awards the same amount of hero days, so when combined a double amount of hero days are awarded.
- External apps are limited in functionality due to the XML feeds being truncated in Hardcore towns. All auto-updaters are disabled or will not work correctly. Some applications may still allow manual zone updates (in example, From Dusk Till Dawn)
Damage to Defenses
-
Defensive Objects in the
The Bank can be destroyed during
The Attack. The rate of destruction appears to be directly coupled to attack size (not overflow sizes).
- It is therefore recommended to distribute defensive objects to prioritised individuals (eg. the
Shaman, Kitchen hero, or Home Laboratory hero).
- It is therefore recommended to distribute defensive objects to prioritised individuals (eg. the
- At 23:00 server time (when
The Attack occurs), the constructions in town can become damaged. The buildings are repaired through the
Construction Sites tab in town by investing
s (or technician
s).
- Constructions that provide
water are immune to damage, presumably to prevent players from repeatedly building and destroying them, of which would provide an infinite amount of water. - Damage to constructions is 75%max, so you need to repair every construction to 25%+1 of its original building
needed.
- Constructions that provide
Defensive constructions which have been damaged provide less defence points.
- If damaged buildings are not repaired, they can even be destroyed during the next wave of attack.
- Destroyed constructions lose their
Building upgrades through the daily project, if any.
- Destroyed constructions lose their
- Constructions which become completely destroyed need to be rebuilt, costing the same
and materials as when first built.
- If a parent building is destroyed then it's children will continue to function; however they cannot be repaired until the parent is restored.
Building Repair lists.
| Name | max |
|---|---|
| |
6 |
| |
19 |
| |
9 |
| |
11 |
| |
9 |
| |
4 |
| |
( |
| |
9 |
| |
9 |
| |
7 |
| |
11 |
| |
15 |
| |
15 |
| |
15 |
| |
14 |
| |
14 |
| |
11 |
| |
11 |
| |
11 |
| |
9 |
| |
11 |
| |
( |
| |
( |
| |
6 |
| |
6 |
| |
9 |
| |
6 |
| |
6 |
| Name | max |
|---|---|
| |
Invincible |
| |
75 |
| |
( |
| |
11 |
| |
14 |
| |
6 |
| |
6 |
| |
Invincible |
| |
Invincible |
| |
Invincible |
| |
11 |
| |
12 |
| |
20 |
| |
5 |
| |
14 |
| |
( |
| |
9 |
| |
6 |
| |
11 |
| |
4 |
| |
Invincible |
| |
Invincible |
| Name | max |
|---|---|
| |
5 |
| |
9 |
| |
10 |
| |
11 |
| |
11 |
| |
14 |
| |
9 |
| |
11 |
| |
( |
| |
2 |
| |
9 |
| |
15 |
| |
2 |
| |
17 |
| |
2 |
| |
9 |
| |
12 |
| |
( |
| |
8 |
| |
24 |
| |
5 |
| |
6 |
| |
14 |
| |
9 |
| |
4 |
| |
6 |
| Name | max |
|---|---|
| |
2 |
| |
9 |
| |
6 |
| |
4 |
| |
2 |
| |
4 |
| |
6 |
| |
9 |
| |
( |
| |
( |
| |
( |
| |
( |
| |
( |
| |
( |
| |
( |
| |
( |
| |
9 |
| |
14 |
| |
6 |
| |
( |
| |
( |
| |
5 |
| |
5 |
| |
11 |
| |
11 |
| |
6 |
| |
8 |
| Name | max |
|---|---|
| |
6 |
| |
74 |
| |
Invincible |
| |
99 |
| |
31 |
| |
7 |
| |
16 |
| |
9 |
| |
4 |
| |
6 |
| |
6 |
| |
4 |
| |
6 |
| |
6 |
| |
29 |
| |
9 |
| |
6 |
| |
11 |
| |
2 |
| |
2 |
| |
10 |
| |
49 |
| |
36 |
| |
11 |
| |
5 |
| |
74 |
| |
74 |
| |
74 |
| |
74 |
| |
24 |
| |
Invincible |
| |
24 |
| |
( |
| |
24 |
| Name | max |
|---|---|
| |
3 |
| |
5 |
| |
? |
| |
7 |
| |
5 |