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Difference between revisions of "Hardcore"
From Die2Nite Wiki
m (→Damage to Defenses: add:%damage, avoidance of constructionloss) |
(add: building repair lists. formatting=ugly as hell :/) |
||
| Line 4: | Line 4: | ||
Listed below are the differences between regular distant towns and a Hardcore town. | Listed below are the differences between regular distant towns and a Hardcore town. | ||
| + | |||
| + | ==Town Setup== | ||
| + | |||
| + | *The amount of studied constructions are decreased significantly (confirm). | ||
| + | |||
| + | *Initial water reserves are decreased. | ||
| + | |||
| + | ==Game mechanic changes== | ||
| + | |||
| + | *The survival chances of {{MetaInline|Camping}} are significantly lowered. | ||
| + | |||
| + | *The Chances to die from {{MetaInline|Infected|displayname=infection}} at 23:00 is increased from the usual 50% to 75%. | ||
| + | |||
| + | *The Chances to {{MetaInline|Wounded|displayname=injure}} someone with the 'attack' option increased. | ||
| + | |||
| + | *The amount of free {{MetaInline|Hero}} days you get if you are the {{MetaInline|Last_Man_Standing}} is doubled. Note there is a separate {{MetaInline|Last Man Standing - Hardcore!}} rare [[Distinction]] which is gained '''as well as''' the regular LMS. | ||
| + | **Each distinction awards the same amount of hero days, so when combined a double amount of hero days are awarded. | ||
| + | *External apps are limited in functionality due to the XML feeds being truncated in Hardcore towns. All auto-updaters are disabled or will not work correctly. Some applications may still allow manual zone updates (in example, [[From Dusk Till Dawn]]) | ||
==Damage to Defenses== | ==Damage to Defenses== | ||
| Line 11: | Line 29: | ||
**Constructions that provide water are immune to damage, presumably to prevent players from repeatedly building and destroying them, of which would provide an infinite amount of water. | **Constructions that provide water are immune to damage, presumably to prevent players from repeatedly building and destroying them, of which would provide an infinite amount of water. | ||
**Damage to constructions is 75%max, so you need to repair every construction to 25%+1 of its original building {{AP}} needed. | **Damage to constructions is 75%max, so you need to repair every construction to 25%+1 of its original building {{AP}} needed. | ||
| − | *{{MetaInline|Defence|displayname=Defensive constructions}} which have been damaged provide less defence points | + | *{{MetaInline|Defence|displayname=Defensive constructions}} which have been damaged provide less defence points. |
*If damaged buildings are not repaired, they can even be destroyed during the next wave of attack. | *If damaged buildings are not repaired, they can even be destroyed during the next wave of attack. | ||
| Line 19: | Line 37: | ||
*If a parent building is destroyed then it's children will continue to function; however they cannot be repaired until the parent is restored. | *If a parent building is destroyed then it's children will continue to function; however they cannot be repaired until the parent is restored. | ||
| − | + | Building Repair lists. | |
| − | + | {| class="wikitable sortable" | |
| + | |- | ||
| + | ! Name | ||
| + | ! max {{AP}} left to repair | ||
| + | |- | ||
| + | | {{MetaInline|Wall Upgrade v1}} || 6 | ||
| + | |- | ||
| + | | {{MetaInline|Great Pit}} || 19 | ||
| + | |- | ||
| + | | {{MetaInline|Spiked Pit}} || 9 | ||
| + | |- | ||
| + | | {{MetaInline|Great Moat}} || 11 | ||
| + | |- | ||
| + | | {{MetaInline|Grater}} || 9 | ||
| + | |- | ||
| + | | {{MetaInline|Barbed Wire}} || 4 | ||
| + | |- | ||
| + | | {{MetaInline|Bait}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Wall Upgrade v2}} || 9 | ||
| + | |- | ||
| + | | {{MetaInline|Metal Patches}} || 9 | ||
| + | |- | ||
| + | | {{MetaInline|Spiked Wall}} || 7 | ||
| + | |- | ||
| + | | {{MetaInline|Überwall}} || 11 | ||
| + | |- | ||
| + | | {{MetaInline|Inner Wall}} || 15 | ||
| + | |- | ||
| + | | {{MetaInline|Third Wall}} || 15 | ||
| + | |- | ||
| + | | {{MetaInline|Evolutive Wall}} || 15 | ||
| + | |- | ||
| + | | {{MetaInline|Concrete Reinforcement}} || 14 | ||
| + | |- | ||
| + | | {{MetaInline|Zombie Grater}} || 14 | ||
| + | |- | ||
| + | | {{MetaInline|Old-school traps}} || 11 | ||
| + | |- | ||
| + | | {{MetaInline|Wooden Fencing}} || 11 | ||
| + | |- | ||
| + | | {{MetaInline|Small Fence}} || 11 | ||
| + | |- | ||
| + | | {{MetaInline|Slip 'n' Slide}} || 9 | ||
| + | |- | ||
| + | | {{MetaInline|Vaporiser}} || 11 | ||
| + | |- | ||
| + | | {{MetaInline|Acid Spray}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Gas Gun}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Armour Plating}} || 6 | ||
| + | |- | ||
| + | | {{MetaInline|Armour Plating v2}} || 6 | ||
| + | |- | ||
| + | | {{MetaInline|Armour Plating v3}} || 9 | ||
| + | |- | ||
| + | | {{MetaInline|Plywood}} || 6 | ||
| + | |- | ||
| + | | {{MetaInline|Extra Wall}} || 6 | ||
| + | |- | ||
| + | |} | ||
| − | + | {| class="wikitable sortable" | |
| + | |- | ||
| + | ! Name | ||
| + | ! max {{AP}} left to repair | ||
| + | |- | ||
| + | | {{MetaInline|Pump}} || Invincible | ||
| + | |- | ||
| + | | {{MetaInline|Water Purifier}} || 75 | ||
| + | |- | ||
| + | | {{MetaInline|Mines}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Water Filter}} || 11 | ||
| + | |- | ||
| + | | {{MetaInline|Vegetable Plot}} || 14 | ||
| + | |- | ||
| + | | {{MetaInline|Grapeboom}} || 6 | ||
| + | |- | ||
| + | | {{MetaInline|Fertilizer}} || 6 | ||
| + | |- | ||
| + | | {{MetaInline|Drilling Rig}} || Invincible | ||
| + | |- | ||
| + | | {{MetaInline|Eden Project}} || Invincible | ||
| + | |- | ||
| + | | {{MetaInline|Hydraulic Network}} || Invincible | ||
| + | |- | ||
| + | | {{MetaInline|Boiling Fog}} || 11 | ||
| + | |- | ||
| + | | {{MetaInline|Saniflow Macerator}} || 12 | ||
| + | |- | ||
| + | | {{MetaInline|Automatic Sprinklers}} || 20 | ||
| + | |- | ||
| + | | {{MetaInline|Shower}} || 5 | ||
| + | |- | ||
| + | | {{MetaInline|Water Turrets}} || 14 | ||
| + | |- | ||
| + | | {{MetaInline|Water Catcher}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Mist Spray}} || 9 | ||
| + | |- | ||
| + | | {{MetaInline|Apple Tree}} || 6 | ||
| + | |- | ||
| + | | {{MetaInline|Sluice}} || 11 | ||
| + | |- | ||
| + | | {{MetaInline|Decon Shower}} || 4 | ||
| + | |- | ||
| + | | {{MetaInline|Divining Rocket}} || Invincible | ||
| + | |- | ||
| + | | {{MetaInline|Divining Rods}} || Invincible | ||
| + | |- | ||
| + | |} | ||
| − | = | + | {| class="wikitable sortable" |
| + | |- | ||
| + | ! Name | ||
| + | ! max {{AP}} left to repair | ||
| + | |- | ||
| + | | {{MetaInline|Workshop}} || 5 | ||
| + | |- | ||
| + | | {{MetaInline|Butcher}} || 9 | ||
| + | |- | ||
| + | | {{MetaInline|Cremato-Cue}} || 10 | ||
| + | |- | ||
| + | | {{MetaInline|Defensive Focus}} || 11 | ||
| + | |- | ||
| + | | {{MetaInline|Cannon Mounds}} || 11 | ||
| + | |- | ||
| + | | {{MetaInline|Rock Cannon}} || 14 | ||
| + | |- | ||
| + | | {{MetaInline|Railgun}} || 9 | ||
| + | |- | ||
| + | | {{MetaInline|Plate Gun}} || 11 | ||
| + | |- | ||
| + | | {{MetaInline|Brutal Cannon}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|War Mill}} || 2 | ||
| + | |- | ||
| + | | {{MetaInline|Small Factory}} || 9 | ||
| + | |- | ||
| + | | {{MetaInline|Screaming Saws}} || 15 | ||
| + | |- | ||
| + | | {{MetaInline|Building Registry}} || 2 | ||
| + | |- | ||
| + | | {{MetaInline|Architect's Study}} || 17 | ||
| + | |- | ||
| + | | {{MetaInline|Gallows}} || 2 | ||
| + | |- | ||
| + | | {{MetaInline|Abbatoir}} || 9 | ||
| + | |- | ||
| + | | {{MetaInline|Defensive Thinktank}} || 12 | ||
| + | |- | ||
| + | | {{MetaInline|Small Café}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Small Cemetary}} || 8 | ||
| + | |- | ||
| + | | {{MetaInline|Coffin Catapult}} || 24 | ||
| + | |- | ||
| + | | {{MetaInline|Henhouse}} || 5 | ||
| + | |- | ||
| + | | {{MetaInline|Builders' Merchant}} || 6 | ||
| + | |- | ||
| + | | {{MetaInline|Community Involvement}} || 14 | ||
| + | |- | ||
| + | | {{MetaInline|Infirmary}} || 9 | ||
| + | |- | ||
| + | | {{MetaInline|Central Cafeteria}} || 4 | ||
| + | |- | ||
| + | | {{MetaInline|Central Laboratory}} || 6 | ||
| + | |- | ||
| + | |} | ||
| − | + | {| class="wikitable sortable" | |
| + | |- | ||
| + | ! Name | ||
| + | ! max {{AP}} left to repair | ||
| + | |- | ||
| + | | {{MetaInline|Watchtower}} || 2 | ||
| + | |- | ||
| + | | {{MetaInline|Catapult}} || 9 | ||
| + | |- | ||
| + | | {{MetaInline|Calibrated Catapult}} || 6 | ||
| + | |- | ||
| + | | {{MetaInline|Scanner}} || 4 | ||
| + | |- | ||
| + | | {{MetaInline|Upgraded Map}} || 2 | ||
| + | |- | ||
| + | | {{MetaInline|Predictor}} || 4 | ||
| + | |- | ||
| + | | {{MetaInline|Search Tower}} || 6 | ||
| + | |- | ||
| + | | {{MetaInline|Emergency Supplies}} || 9 | ||
| + | |- | ||
| + | | {{MetaInline|Wood Plating}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Spikes}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Guerilla Traps}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Garbage Heap}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Mount Killaman-Jaro}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Pits}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Bomb Factory}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Abject Panic}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|XXL Voodoo Doll}} || 9 | ||
| + | |- | ||
| + | | {{MetaInline|Sword of Bokor}} || 14 | ||
| + | |- | ||
| + | | {{MetaInline|Spirit Mirage}} || 6 | ||
| + | |- | ||
| + | | {{MetaInline|Holy Raincloud}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Frat House}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Guard Tower}} || 5 | ||
| + | |- | ||
| + | | {{MetaInline|Shooting Gallery}} || 5 | ||
| + | |- | ||
| + | | {{MetaInline|Miniature Armory}} || 11 | ||
| + | |- | ||
| + | | {{MetaInline|Swedish Workshop}} || 11 | ||
| + | |- | ||
| + | | {{MetaInline|Small Trebuchet}} || 6 | ||
| + | |- | ||
| + | | {{MetaInline|Crows' Nest}} || 8 | ||
| + | |- | ||
| + | |} | ||
| − | + | {| class="wikitable sortable" | |
| + | |- | ||
| + | ! Name | ||
| + | ! max {{AP}} left to repair | ||
| + | |- | ||
| + | | {{MetaInline|Foundations}} || 6 | ||
| + | |- | ||
| + | | {{MetaInline|The Big Rebuild}} || 74 | ||
| + | |- | ||
| + | | {{MetaInline|Mechanical Pump}} || Invincible | ||
| + | |- | ||
| + | | {{MetaInline|False Town}} || 99 | ||
| + | |- | ||
| + | | {{MetaInline|Faucet}} || 31 | ||
| + | |- | ||
| + | | {{MetaInline|Scarecrows}} || 7 | ||
| + | |- | ||
| + | | {{MetaInline|Garbage Dump}} || 16 | ||
| + | |- | ||
| + | | {{MetaInline|Defence Dump}} || 9 | ||
| + | |- | ||
| + | | {{MetaInline|Weapons Dump}} || 4 | ||
| + | |- | ||
| + | | {{MetaInline|Wood Dump}} || 6 | ||
| + | |- | ||
| + | | {{MetaInline|Metal Dump}} || 6 | ||
| + | |- | ||
| + | | {{MetaInline|Food Dump}} || 4 | ||
| + | |- | ||
| + | | {{MetaInline|Animal Dump}} || 6 | ||
| + | |- | ||
| + | | {{MetaInline|Free Dump}} || 6 | ||
| + | |- | ||
| + | | {{MetaInline|Dump Upgrade}} || 29 | ||
| + | |- | ||
| + | | {{MetaInline|Meat Locker}} || 9 | ||
| + | |- | ||
| + | | {{MetaInline|Lighthouse}} || 6 | ||
| + | |- | ||
| + | | {{MetaInline|Fortifications}} || 11 | ||
| + | |- | ||
| + | | {{MetaInline|Bonfire}} || 2 | ||
| + | |- | ||
| + | | {{MetaInline|People's Court}} || 2 | ||
| + | |- | ||
| + | | {{MetaInline|Ministry of Slavery}} || 10 | ||
| + | |- | ||
| + | | {{MetaInline|Labyrinth}} || 49 | ||
| + | |- | ||
| + | | {{MetaInline|All or Nothing}} || 36 | ||
| + | |- | ||
| + | | {{MetaInline|Firework Foray}} || 11 | ||
| + | |- | ||
| + | | {{MetaInline|Altar}} || 5 | ||
| + | |- | ||
| + | | {{MetaInline|Giant BRD}} || 74 | ||
| + | |- | ||
| + | | {{MetaInline|Crow Statue}} || 74 | ||
| + | |- | ||
| + | | {{MetaInline|Wonder Wheel}} || 74 | ||
| + | |- | ||
| + | | {{MetaInline|Giant Sandcastle}} || 74 | ||
| + | |- | ||
| + | | {{MetaInline|Reactor}} || 24 | ||
| + | |- | ||
| + | | {{MetaInline|No holes barred}} || Invincible | ||
| + | |- | ||
| + | | {{MetaInline|Cinema}} || 24 | ||
| + | |- | ||
| + | | {{MetaInline|Air Strike}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Hot Air Balloon}} || 24 | ||
| + | |- | ||
| + | |} | ||
| − | + | {| class="wikitable sortable" | |
| + | |- | ||
| + | ! Name | ||
| + | ! max {{AP}} left to repair | ||
| + | |- | ||
| + | | {{MetaInline|Portal Lock}} || 3 | ||
| + | |- | ||
| + | | {{MetaInline|Automatic Piston Lock}} || 5 | ||
| + | |- | ||
| + | | {{MetaInline|Last Minute Lock}} || ? | ||
| + | |- | ||
| + | | {{MetaInline|Reinforced Gates}} || 7 | ||
| + | |- | ||
| + | | {{MetaInline|Ventilation System}} || 5 | ||
| + | |} | ||
| − | |||
| − | |||
| − | |||
[[Category:Concepts]] | [[Category:Concepts]] | ||
[[Category:Town]] | [[Category:Town]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
Revision as of 09:08, 9 September 2013
Hardcore mode was added 1st of december 2011. After the update, if you have over 100 Soul Points, you can choose to join a random town, or to join a
Hardcore Town. Hardcore towns are much harder to survive in. Note that there is only ever 1 Hardcore town open for joining at a time, the next appears once the previous is filled.
Listed below are the differences between regular distant towns and a Hardcore town.
Town Setup
- The amount of studied constructions are decreased significantly (confirm).
- Initial water reserves are decreased.
Game mechanic changes
- The survival chances of
Camping are significantly lowered.
- The Chances to die from
infection at 23:00 is increased from the usual 50% to 75%.
- The Chances to
injure someone with the 'attack' option increased.
- The amount of free
Hero days you get if you are the
Last Man Standing is doubled. Note there is a separate
Last Man Standing - Hardcore! rare Distinction which is gained as well as the regular LMS.
- Each distinction awards the same amount of hero days, so when combined a double amount of hero days are awarded.
- External apps are limited in functionality due to the XML feeds being truncated in Hardcore towns. All auto-updaters are disabled or will not work correctly. Some applications may still allow manual zone updates (in example, From Dusk Till Dawn)
Damage to Defenses
- Defensive Objects in the
The Bank can be destroyed during
The Attack. The rate of destruction appears to be directly coupled to attack size (not overflow sizes).
- It is therefore recommended to distribute defensive objects to prioritised individuals (eg. the
Shaman, Kitchen hero, or Home Laboratory hero)
- It is therefore recommended to distribute defensive objects to prioritised individuals (eg. the
- At 23:00 server time (when
The Attack occurs), the constructions in town can become damaged. The buildings are repaired through the
Construction Sites tab in town by investing
s (or technician
s).
- Constructions that provide water are immune to damage, presumably to prevent players from repeatedly building and destroying them, of which would provide an infinite amount of water.
- Damage to constructions is 75%max, so you need to repair every construction to 25%+1 of its original building
needed.
Defensive constructions which have been damaged provide less defence points.
- If damaged buildings are not repaired, they can even be destroyed during the next wave of attack.
- Destroyed constructions lose their building upgrading through the daily project, if any.
- Constructions which become completely destroyed need to be rebuilt, costing the same
and materials as when first built.
- If a parent building is destroyed then it's children will continue to function; however they cannot be repaired until the parent is restored.
Building Repair lists.
| Name | max |
|---|---|
| |
6 |
| |
19 |
| |
9 |
| |
11 |
| |
9 |
| |
4 |
| |
( |
| |
9 |
| |
9 |
| |
7 |
| |
11 |
| |
15 |
| |
15 |
| |
15 |
| |
14 |
| |
14 |
| |
11 |
| |
11 |
| |
11 |
| |
9 |
| |
11 |
| |
( |
| |
( |
| |
6 |
| |
6 |
| |
9 |
| |
6 |
| |
6 |
| Name | max |
|---|---|
| |
Invincible |
| |
75 |
| |
( |
| |
11 |
| |
14 |
| |
6 |
| |
6 |
| |
Invincible |
| |
Invincible |
| |
Invincible |
| |
11 |
| |
12 |
| |
20 |
| |
5 |
| |
14 |
| |
( |
| |
9 |
| |
6 |
| |
11 |
| |
4 |
| |
Invincible |
| |
Invincible |
| Name | max |
|---|---|
| |
5 |
| |
9 |
| |
10 |
| |
11 |
| |
11 |
| |
14 |
| |
9 |
| |
11 |
| |
( |
| |
2 |
| |
9 |
| |
15 |
| |
2 |
| |
17 |
| |
2 |
| |
9 |
| |
12 |
| |
( |
| |
8 |
| |
24 |
| |
5 |
| |
6 |
| |
14 |
| |
9 |
| |
4 |
| |
6 |
| Name | max |
|---|---|
| |
2 |
| |
9 |
| |
6 |
| |
4 |
| |
2 |
| |
4 |
| |
6 |
| |
9 |
| |
( |
| |
( |
| |
( |
| |
( |
| |
( |
| |
( |
| |
( |
| |
( |
| |
9 |
| |
14 |
| |
6 |
| |
( |
| |
( |
| |
5 |
| |
5 |
| |
11 |
| |
11 |
| |
6 |
| |
8 |
| Name | max |
|---|---|
| |
6 |
| |
74 |
| |
Invincible |
| |
99 |
| |
31 |
| |
7 |
| |
16 |
| |
9 |
| |
4 |
| |
6 |
| |
6 |
| |
4 |
| |
6 |
| |
6 |
| |
29 |
| |
9 |
| |
6 |
| |
11 |
| |
2 |
| |
2 |
| |
10 |
| |
49 |
| |
36 |
| |
11 |
| |
5 |
| |
74 |
| |
74 |
| |
74 |
| |
74 |
| |
24 |
| |
Invincible |
| |
24 |
| |
( |
| |
24 |
| Name | max |
|---|---|
| |
3 |
| |
5 |
| |
? |
| |
7 |
| |
5 |