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Difference between revisions of "Hardcore"

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m (Damage to Defenses: red link fix)
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==Damage to Defenses==
 
==Damage to Defenses==
 
*Defensive Objects in the {{MetaInline|The Bank}} can be destroyed during {{MetaInline|The Attack}}.  The rate of destruction appears to be directly coupled to attack size (not overflow sizes).
 
*Defensive Objects in the {{MetaInline|The Bank}} can be destroyed during {{MetaInline|The Attack}}.  The rate of destruction appears to be directly coupled to attack size (not overflow sizes).
**It is therefore recommended to distribute defensive objects to prioritised individuals (eg. the {{MetaInline|Shaman}}, [[Kitchen]] hero, or [[drug lab]] hero)
+
**It is therefore recommended to distribute defensive objects to prioritised individuals (eg. the {{MetaInline|Shaman}}, [[Kitchen]] hero, or [[Home Laboratory]] hero)
 
*At 23:00 server time (when {{MetaInline|The Attack}} occurs), the constructions in town can become damaged. The buildings are repaired through the {{MetaInline|Construction Sites}} tab in town by investing {{AP}}s (or technician {{CP}}s).
 
*At 23:00 server time (when {{MetaInline|The Attack}} occurs), the constructions in town can become damaged. The buildings are repaired through the {{MetaInline|Construction Sites}} tab in town by investing {{AP}}s (or technician {{CP}}s).
 
**Constructions that provide water are immune to damage, presumably to prevent players from repeatedly building and destroying them, of which would provide an infinite amount of water.
 
**Constructions that provide water are immune to damage, presumably to prevent players from repeatedly building and destroying them, of which would provide an infinite amount of water.

Revision as of 02:45, 24 May 2013

Item todo.gif This page has automatically been added to the to do category for the following reason: Gather more info, format, etc.. The page was tagged by: Small admin.gif Mazt 16:43, 6 December 2011 (PST)

Hardcore mode was added 1st of december 2011. After the update, if you have over 100 Soul Points, you can choose to join a random town, or to join a R suhard.gifR suhard.gifHardcore Hardcore Town. Hardcore towns are much harder to survive in. Note that there is only ever 1 Hardcore town open for joining at a time, the next appears once the previous is filled.

Listed below are the differences between regular distant towns and a Hardcore town.

Damage to Defenses

  • Defensive Objects in the Item chest citizen.gifItem chest citizen.gifThe Bank The Bank can be destroyed during Small fight.gifSmall fight.gifThe Attack The Attack. The rate of destruction appears to be directly coupled to attack size (not overflow sizes).
  • At 23:00 server time (when Small fight.gifSmall fight.gifThe Attack The Attack occurs), the constructions in town can become damaged. The buildings are repaired through the Item metal beam.gifItem metal beam.gifConstruction Sites Construction Sites tab in town by investing Small pa.gifs (or technician Small pc.gifs).
    • Constructions that provide water are immune to damage, presumably to prevent players from repeatedly building and destroying them, of which would provide an infinite amount of water.
  • Item plate.gifItem plate.gifDefence Defensive constructions which have been damaged provide less defence points, similar to the Small arma.gifSmall arma.gifReactor Reactor on normal towns.
  • If damaged buildings are not repaired, they can even be destroyed during the next wave of attack.
    • Destroyed constructions lose their building upgrading through the daily project, if any.
  • Constructions which become completely destroyed need to be rebuilt, costing the same Small pa.gif and materials as when first built.
  • If a parent building is destroyed then it's children will continue to function; however they cannot be repaired until the parent is restored.

Town Setup

  • The amount of studied constructions are decreased significantly (confirm).
  • Initial water reserves are decreased.

Game mechanic changes

  • The Chances to die from Status infect.gifStatus infect.gifInfected infection at 23:00 is increased from the usual 50% to 75%.
  • The Chances to Status wound.gifStatus wound.gifWounded injure someone with the 'attack' option increased.