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Difference between revisions of "Shaman"

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The {{MetaInline|Shaman}} is the master in manipulating {{MetaInline|Lost Souls}}. Using his {{MetaInline|Voodoo Mask}}, he can accurately locate {{MetaInline|Aimless Soul|displayname=Aimless Souls}} wandering within the {{MetaInline|World Beyond}}. Then, he can make incredible uses with these souls.
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The {{MetaInline|Shaman}} is the master in manipulating {{MetaInline|Lost Souls}}. Using his {{MetaInline|Voodoo Mask}}, he can accurately locate {{MetaInline|Aimless Soul|displayname=Aimless Souls}} wandering within the {{MetaInline|World Beyond}}. Then, he can make incredible uses with these souls. He also practices a variety of ancient healing methods, but they do not always work.
  
 
==Abilities==
 
==Abilities==
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*Transport as many souls as their inventory allows.
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*Transport as many souls as their inventory allows - other professions are limited to one at a time.
 
*Locate {{MetaInline|Lost Souls}} (as {{MetaInline|Aimless Soul|displayname=Aimless Souls}}) in the {{MetaInline|World Beyond}}. The souls are shown on the {{MetaInline|Map|mini-map}}.
 
*Locate {{MetaInline|Lost Souls}} (as {{MetaInline|Aimless Soul|displayname=Aimless Souls}}) in the {{MetaInline|World Beyond}}. The souls are shown on the {{MetaInline|Map|mini-map}}.
 
**Note that it is only possible for the Shaman to see souls in zones which have been visited in the World Beyond! This means it is entirely possible to have had deaths and not be able to see any souls in the desert. Once the zone has been visited, the souls in that area will become visible to the Shaman.
 
**Note that it is only possible for the Shaman to see souls in zones which have been visited in the World Beyond! This means it is entirely possible to have had deaths and not be able to see any souls in the desert. Once the zone has been visited, the souls in that area will become visible to the Shaman.
 
*Use a {{MetaInline|Weak Soul}} for:
 
*Use a {{MetaInline|Weak Soul}} for:
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**'''Make it rain''': when outside in the {{MetaInline|World Beyond}} (including {{MetaInline|Town Gates}}), with a {{MetaInline|Weak Soul}} in his or her {{MetaInline|Inventory}} and 1 {{AP}}, the {{MetaInline|Shaman}} can choose to '''Make it rain''', consuming 1 {{MetaInline|Weak Soul}} and 1 {{AP}}.
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'''Make it rain'''
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***If there are zombies within the zone, 3-6 zombies are eliminated.
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When outside in the {{MetaInline|World Beyond}} (including {{MetaInline|Town Gates}}), with a {{MetaInline|Weak Soul}} in his or her {{MetaInline|Inventory}} and 1 {{AP}}, a {{MetaInline|Shaman}} can choose to '''Make it rain''', consuming 1 {{MetaInline|Weak Soul}} and 1 {{AP}}.
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***If this is done outside the {{MetaInline|Town Gates}}, 5 rations of water is added to {{MetaInline|The Well}}.
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*If there are zombies within the zone, 3-6 zombies are eliminated.
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****The following entry will be registered at the {{MetaInline|Registers}}:<br/> ''[Shaman] made it rain baby! Thanks to them the well has gained 5 rations of clean water!''
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*If this is done outside the {{MetaInline|Town Gates}}, 5 rations of water is added to {{MetaInline|The Well}}.
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***Note that there is a chance of failure to make it rain, but still consuming the {{MetaInline|Weak Soul}} and {{AP}}. (unconfirmed estimate 10-20%)
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*The following entry will be registered at the {{MetaInline|Registers}}:<br/> ''[Shaman] made it rain baby! Thanks to them the well has gained 5 rations of clean water!''
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**'''Transformation''' into a {{MetaInline|Powerful Soul}} at the {{MetaInline|Workshop}}. A {{MetaInline|Powerful Soul}} can only be used by the town to construct special defenses.
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*Note that there is a chance of failure to make it rain. (unconfirmed estimate 10-20%)
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*'''Use your healing hands!''': consumes 2 {{AP}} to relieve the targeted {{MetaInline|Citizen}} of one negative status they are under.
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**The ailment is randomly chosen from all the negative effects on the target.
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'''Transformation''' into a {{MetaInline|Powerful Soul}} at the {{MetaInline|Workshop}}. A {{MetaInline|Powerful Soul}} can only be used by the town to construct special defenses.
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**It has a chance to fail, or transfer the status relieved to the shaman.
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**A citizen can only be healed once a day, even if it fails. Once an attempt is made, all other shamans can no longer heal that person for the day as well. However, the shaman may attempt to heal other players.
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'''Use your healing hands!''', which costs 2 {{AP}} and has a chance to fail, or give the shaman the ailment of your target. The ailment is randomly chosen from all the negative effects on your target. A citizen can only be healed once a day, even if it fails. Once an attempt is made, all other shamans can no longer heal that person for the day as well. However, the shaman may attempt to heal other players. You can't even attempt to heal someone when you are terrorized.
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**The Shaman cannot attempt to heal someone when they themselves are terrorized.
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<br/>Shamans may heal :
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**The Shaman may heal the following effects:
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{{MetaInline|Terrorised}} , {{MetaInline|Infected}} , {{MetaInline|Drunk}} , {{MetaInline|Drugged}}
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***{{MetaInline|Terrorised}}<br/>Successful: ''There's nothing better than fear to vanquish terror. You remove your Shaman mask and gently blow a home-made hallucinogenic powder onto their face, to induce a sleep-walking state. Your tete-a-tete quickly provokes "pavor nocturnus". When they reawaken [Citizen] seems to have been relieved from their terrorized state.''<br/>Failure: ''However, simply seeing this citizen in such a state of utter terror has terrorized you.''
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<br/>
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***{{MetaInline|Infected}}<br/>Successful: ''You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision at the base of the infected limb. The decontamination process is underway, albeit slowly.''
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**Text examples:
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***{{MetaInline|Drunk}}<br/>Successful: ''You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision just beside the liver. As a clear liquid leaks from their freshly mutilated body, [Citizen] is freed from the clutches of alcohol.''
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***Curing Terror: ''There's nothing better than fear to vanquish terror. You remove your Shaman mask and gently blow a home-made hallucinogenic powder onto their face, to induce a sleep-walking state. Your tete-a-tete quickly provokes "pavor nocturnus". When they reawaken [Citizen] seems to have been relieved from their terrorized state.''
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***{{MetaInline|Drugged}}<br/>Successful:
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***Curing Terror, but failed: ''However, simply seeing this citizen in such a state of utter terror has terrorized you.''
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***{{MetaInline|Wounded}} (confirm) <br/>Failure: ''That's impossible... you don't feel anything, no energy, no flow to guide you. The risk of killing [Citizen] is too great.''
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***Curing drunk: ''You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision just beside the liver. As a clear liquid leaks from their freshly mutilated body, [CITIZEN] is freed from the clutches of alcohol.
 
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***Curing infection: ''You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision at the base of the infected limb. The decontamination process is underway, albeit slowly.''
 
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***Failing to cure injury: ''That's impossible... you don't feel anything, no energy, no flow to guide you. The risk of killing [CITIZEN] is too great.''
 
  
 
==Equipment==
 
==Equipment==

Revision as of 02:21, 16 August 2013

The Item shaman.gifItem shaman.gifShaman Shaman is a job role available only to Small hero.gifSmall hero.gifHero Heroes. They were introduced in Season 5.


The Item shaman.gifItem shaman.gifShaman Shaman is the master in manipulating Item soul blue.gifItem soul blue.gifLost Souls Lost Soul. Using his Item shaman.gifItem shaman.gifVoodoo Mask Voodoo Mask, he can accurately locate Item soul blue.gifItem soul blue.gifAimless Soul Aimless Souls wandering within the Small world.gifSmall world.gifWorld Beyond World Beyond. Then, he can make incredible uses with these souls. He also practices a variety of ancient healing methods, but they do not always work.

Abilities

  • Transport as many souls as their inventory allows - other professions are limited to one at a time.
  • Locate Item soul blue.gifItem soul blue.gifLost Souls Lost Soul (as Item soul blue.gifItem soul blue.gifAimless Soul Aimless Souls) in the Small world.gifSmall world.gifWorld Beyond World Beyond. The souls are shown on the Item map.gifItem map.gifMap Map.
    • Note that it is only possible for the Shaman to see souls in zones which have been visited in the World Beyond! This means it is entirely possible to have had deaths and not be able to see any souls in the desert. Once the zone has been visited, the souls in that area will become visible to the Shaman.
  • Use a Item soul blue.gifItem soul blue.gifWeak Soul Weak Soul for:
  • Use your healing hands!: consumes 2 Small pa.gif to relieve the targeted Small human.gifSmall human.gifCitizen Citizen of one negative status they are under.
    • The ailment is randomly chosen from all the negative effects on the target.
    • It has a chance to fail, or transfer the status relieved to the shaman.
    • A citizen can only be healed once a day, even if it fails. Once an attempt is made, all other shamans can no longer heal that person for the day as well. However, the shaman may attempt to heal other players.
    • The Shaman cannot attempt to heal someone when they themselves are terrorized.
    • The Shaman may heal the following effects:
      • Status terror.gifStatus terror.gifTerrorised Terrorised
        Successful: There's nothing better than fear to vanquish terror. You remove your Shaman mask and gently blow a home-made hallucinogenic powder onto their face, to induce a sleep-walking state. Your tete-a-tete quickly provokes "pavor nocturnus". When they reawaken [Citizen] seems to have been relieved from their terrorized state.
        Failure: However, simply seeing this citizen in such a state of utter terror has terrorized you.
      • Status infect.gifStatus infect.gifInfected Infected
        Successful: You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision at the base of the infected limb. The decontamination process is underway, albeit slowly.
      • Status drunk.gifStatus drunk.gifDrunk Drunk
        Successful: You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision just beside the liver. As a clear liquid leaks from their freshly mutilated body, [Citizen] is freed from the clutches of alcohol.
      • Status drugged.gifStatus drugged.gifDrugged Drugged
        Successful:
      • Status wound.gifStatus wound.gifWounded Wounded (confirm)
        Failure: That's impossible... you don't feel anything, no energy, no flow to guide you. The risk of killing [Citizen] is too great.

Equipment

Notes

  • Added in the Season 5 update.
  • Received a "power-up" in a further update in Season 5.

External links