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{{Todo|Double-check blurbs and update data accordingly, create individual pages (explaining power instead of just blurb).|--[[User:Mazt|Mazt]] 19:50, 31 August 2011 (PDT)}}
 
−
 
 
A [[Hero]] is the Pay to Play part of Die2nite. Hero mode has a limited lifespan and provides a number of benefits to the player some of which increase over time.
 
A [[Hero]] is the Pay to Play part of Die2nite. Hero mode has a limited lifespan and provides a number of benefits to the player some of which increase over time.
  
 
==Days==
 
==Days==
−
Hero mode has a limited lifespan which is extended by one or more days with every new subscription. Hero days only count down when you are playing the game. They do not count down when you are dead (or on holiday). [[Advantages]] earned in Hero mode are disabled as soon as your supply of Hero days runs out, however if you buy or gain more Hero days in the future your earned advantages will be restored immediately. Your number of days amassed unlocks new skills.
+
Hero mode has a limited lifespan which is extended by one or more days with every new subscription. Hero days only count down when you are playing the game. They do not count down when you are dead (or on holiday). [[Skills]] earned in Hero mode are disabled as soon as your supply of Hero days runs out, however if you buy or gain more Hero days in the future your earned advantages will be restored immediately. Your number of days amassed unlocks new skills.
 
===Gaining more days===
 
===Gaining more days===
−
There are different ways of becoming a hero, the most common is to buy a subscription. The last player to die in a town that survived at least 5 days will gain hero days. The number depends on how long the town survived past day 5. This is called the {{MetaInline|Last man standing}} or LMS. There are also some contests that will award hero days to the winner(s), such as the D2N Captions. A Hero with the {{MetaInline|Brothers in Arms}} skill may gift a single hero day to someone (once per town). If someone signed up using your referral link and then purchases hero days you will receive a % of the days they purchased.
+
There are different ways of becoming a hero, the most common is to buy a subscription. The last player to die in a town that survived at least 5 days will gain hero days. The number depends on how long the town survived past day 5. This is called the {{MetaInline|Last man standing}} or LMS. There are also some contests that will award hero days to the winner(s), such as the D2N Captions. A Hero with the {{MetaInline|Brothers in Arms}} skill may gift a single hero day to someone (once per town). If someone signed up using your referral link and then purchases hero days you will receive a % of the days they purchased. Also a {{MetaInline|Ghoul}} gets 1 hero day for each live citizen he ate.
  
 
== Hero abilities ==
 
== Hero abilities ==
  
−
* Loyalty bonuses - On average, every 15 days you spend as a Hero, you will unlock a new hidden [[Advantages|advantage]] or skill!
+
In-game bonus:
−
* Professions - You can choose your specialty and take advantage of the special skills that go with it!
+
* '''Professions''' - You can choose your specialty and take advantage of the special skills that go with it!
−
* Improvements - You are free to customize your [[house]] to unblock new features of the game!
+
* '''[[Heroic Actions]]''' - These special actions let you deal with any situation: to find useful objects, teleport you back to town, kill zombies with your bare hands, or even teleport a trapped or lost player back to town!
−
* Heroic Actions - These special actions let you deal with any situation : to find useful objects, teleport you back to town, kill zombies with your bare hands, or even teleport a trapped or lost player back to town!
+
* '''Loyalty bonuses''' - On average, every 15 days you spend as a Hero, you will unlock a new hidden advantage or [[skills]]!
−
* Rucksack - You can carry 1 additional object!
+
* '''Home Improvements''' - You can build home projects in your house.
−
* Chest Upgrade - You can store 1 additional object at [[House|home]]!
+
* '''Rucksack''' - You can carry 1 additional object!
−
* Choice of Game - You can choose your own town when you start a new life (and you can see all the citizens who are already there!).
+
* '''Chest Upgrade''' - You can store 1 additional object at [[House|home]]!
−
* World Forum - unlimited access to the Forum of Heroes!
+
* '''Armour Plating''' - Your [[house]] will receive 2 additional defense points!
−
* Armour Plating - Your [[house]] will receive 2 additional defense points!
+
 
 +
Other:
 +
* '''Choice of Game''' - You can choose your own town when you start a new life (and you can see all the citizens who are already there!).
 +
* '''World Forum''' - Unlimited access to the World Forums! (Everyone can read the World Forums. But residents can only start threads and replies in Residents Forum. Heroes can do in all sections)
  
 
== Skills ==
 
== Skills ==
−
The longer you are a Hero, the more new skills are granted. Please note: anything past Pro Camper is not confirmed and only translated from the French version of Die2nite. There are enough advantage slots in game currently for everything up to Architect.
+
The longer you are a Hero, the more new skills are granted.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
−
! Total Hero days
+
! Total Days
−
! Days+
+
! Hero Days+
 
! Skill
 
! Skill
 
! Description
 
! Description
Line 40: Line 41:
 
| You know how active and present a player is in the game, simply by going to their house.
 
| You know how active and present a player is in the game, simply by going to their house.
 
|-
 
|-
−
| 15
+
| 16
−
| +8
+
| +9
 
| {{MetaInline|Mr Writer}}
 
| {{MetaInline|Mr Writer}}
 
| Now you can send Private Messages to all the citizens in your town at once (from the Messages section in your House). You can also start "RP" threads in the forums (please do not abuse this !).
 
| Now you can send Private Messages to all the citizens in your town at once (from the Messages section in your House). You can also start "RP" threads in the forums (please do not abuse this !).
 
|-
 
|-
 
| 25
 
| 25
−
| +10
+
| +9
 
| {{MetaInline|Brothers in Arms}}
 
| {{MetaInline|Brothers in Arms}}
 
| Once per game, you can give 1 Hero day to a fellow citizen ! Just wait, you'll become a veritable messiah for the masses... NB: any hero days you give away will be taken from your total, simply go to another citizen's page to give them a Hero day. Warning: When you donate a Hero day, it is only valid for THAT DAY. It cannot be saved for another time.  
 
| Once per game, you can give 1 Hero day to a fellow citizen ! Just wait, you'll become a veritable messiah for the masses... NB: any hero days you give away will be taken from your total, simply go to another citizen's page to give them a Hero day. Warning: When you donate a Hero day, it is only valid for THAT DAY. It cannot be saved for another time.  
Line 53: Line 54:
 
| +6
 
| +6
 
| {{MetaInline|Dictator}} ‎
 
| {{MetaInline|Dictator}} ‎
−
| "You can change at will the blackboard placed on the front page of the city." Note: The table is anonymous and has no anti-abuse or registry changes.
+
| "''You can change at will the blackboard placed on the front page of the city.''" <br/>
 +
It allows you to change the blackboard on the town overview page. You can also vote on a preferred construction project, the project with the most votes will be displayed at the top of the construction sites page.
 
|-
 
|-
 
| 45
 
| 45
 
| +14
 
| +14
 
| {{MetaInline|Large Chested}}
 
| {{MetaInline|Large Chested}}
−
| You have earned an additional storage space in your personal chest, in your house.
+
| "''You have earned an additional storage space in your [[Home#Personal Chest|personal chest]], in your house.''"
 
|-
 
|-
 
| 61
 
| 61
 
| +16
 
| +16
 
| {{MetaInline|Healthy Body}}
 
| {{MetaInline|Healthy Body}}
−
| As long as you stay "Clean" (i.e. you haven't taken any drugs), you have 1 additional control point when you're in the World Beyond.
+
| As long as you stay {{MetaInline|Clean}} (i.e. you haven't taken any [[Pharmacy|drugs]]), you have 1 additional {{MetaInline|Control Points|displayname=control point}} when you're in the World Beyond.
 
|-
 
|-
 
| 75
 
| 75
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| +16
 
| +16
 
| {{MetaInline|Resourcefulness}}
 
| {{MetaInline|Resourcefulness}}
−
| You will start out in every town with a random useful object. The random item can contain a water pistol, 1-ITF battery gun, smoke bomb, flash grenade, or a kwik fix.  
+
| You will start out in every town with a random useful object in a {{MetaInline|Shrewd citizen's stash}}. The random item can be a {{MetaInline|Battery_Launcher_1-ITF (empty)}}, {{MetaInline|Water Pistol (empty)}}, {{MetaInline|Flash Grenade}}, {{MetaInline|« Pine Fresh » Smoke Bomb}}, or a {{MetaInline|Kwik-Fix}}.  
 
|-
 
|-
 
| 105
 
| 105
 
| +14
 
| +14
 
| {{MetaInline|False Bottom}}
 
| {{MetaInline|False Bottom}}
−
| You get one additional chest slot at home (making it a total of 2 extra slots).
+
| You get one additional [[Home#Personal Chest|chest]] slot at home (combining with Large Chested for a total of 2 extra slots).
 
|-
 
|-
 
| 121
 
| 121
 
| +16
 
| +16
 
| {{MetaInline|Lucky Find}}
 
| {{MetaInline|Lucky Find}}
−
| Your hero finding power is upgraded. Instead of a {{MetaInline|Doggy Bag}} you can find a {{MetaInline|Tasty-looking Steak}} and {{MetaInline|Construction Kit|image1=image2}} x2 is increased to x3. {{MetaInline|Kwik-Fix}}, {{MetaInline|Full Jerrycan}}, {{MetaInline|Valium Shot}}, {{MetaInline|Broken Electronic Device}} and {{MetaInline|Mechanism}} is added. Note that {{MetaInline|Twisted Plank}}, {{MetaInline|Wrought Iron}} are removed.
+
| The Seeker heroic action is upgraded by improving the items available. You can get a {{MetaInline|Tasty-looking Steak}} and {{MetaInline|Construction Kit|image1=image2}} x2 is increased to x3. {{MetaInline|Kwik-Fix}}, {{MetaInline|Full Jerrycan}}, {{MetaInline|Valium Shot}}, {{MetaInline|Broken Electronic Device}} and {{MetaInline|Mechanism}} is added. Note that {{MetaInline|Doggy Bag}}, {{MetaInline|Twisted Plank}}, {{MetaInline|Wrought Iron}} are removed.
 
|-
 
|-
 
| 135
 
| 135
 
| +14
 
| +14
 
| {{MetaInline|A place for everything}}  
 
| {{MetaInline|A place for everything}}  
−
| You have an additional storage compartment in your rucksack.
+
| You have an additional storage compartment in your [[Inventory|rucksack]].
 
|-
 
|-
 
| 151
 
| 151
 
| +16
 
| +16
 
| {{MetaInline|Second wind}}
 
| {{MetaInline|Second wind}}
−
| Now you have an extremely useful power which allows you to restore your health to 6 AP and recover from a "tired" status.  
+
| Now you have an extremely useful power which allows you to restore your energy to 6{{AP}} and recover from being {{MetaInline|Exhausted}}.  
 
|-
 
|-
 
| 165
 
| 165
 
| +14
 
| +14
 
| {{MetaInline|Second Breakfast}}
 
| {{MetaInline|Second Breakfast}}
−
| You will start all towns with an additional ration of food.  
+
| You will start all towns with an additional {{MetaInline|Doggy Bag}} of food.  
 
|-
 
|-
 
| 181  
 
| 181  
 
| +16
 
| +16
 
| {{MetaInline|Brick S**thouse}}
 
| {{MetaInline|Brick S**thouse}}
−
| Your wealth of experience in the World Beyond has given you a permanent addition of 1 control point. (Note: This is completely separate from the 1 CP gained from "Healthy Body")
+
| Your wealth of experience in the World Beyond has given you a permanent addition of 1 {{MetaInline|Control Points|displayname=control point}}. (Note: This is completely separate from the 1 CP gained from "Healthy Body")
 
|-
 
|-
 
| 195
 
| 195
Line 113: Line 115:
 
| +16
 
| +16
 
| {{MetaInline|Cheat death}}
 
| {{MetaInline|Cheat death}}
−
| When this is activated, this new power means you will no longer be affected by Thirst, Infection or Addiction during the next attack (only lasts for one night).  
+
| When this is activated, this new power means you will no longer be affected by {{MetaInline|Thirsty|displayname=Thirst}}, {{MetaInline|Infected|displayname=Infection}} or {{MetaInline|Hooked!|displayname=Addiction}} during the next attack (only lasts for one night).  
 
|-
 
|-
 
| 241
 
| 241
 
| +30
 
| +30
 
| {{MetaInline|Sweet Revenge}}
 
| {{MetaInline|Sweet Revenge}}
−
| If you are shunned on day 3 or later, you will automatically receive some poison with which to exact your revenge... Yeah, they'd better not **** with you now ! (confirm number of vials)
+
| ''If you are shunned on day 3 or later, you will automatically receive 2 vials of poison with which to exact your revenge... Yeah, they'd better not **** with you now!''
 +
Give you two {{MetaInline|Vial of Poison|displayname=Vials of Poison}} if you are {{MetaInline|Shunned}} on Day 3 or later. The {{MetaInline|Vial of Poison|displayname=Vials of Poison}} will appear in your [[Inventory|rucksack]]. It does not matter whether your rucksack is full or not. They will still appear and are put in two additional (temporary) slots. The slot is not usable and will be removed once you take an item out of the rucksack.
 
|-
 
|-
 
| 301
 
| 301
 
| +60
 
| +60
 
| {{MetaInline|Pro Camper}}
 
| {{MetaInline|Pro Camper}}
−
| Penalties incurred by repeated camping in the World Beyond are reduced for you : therefore you can camp more often during your time in a town.   
+
| Penalties incurred by repeated [[camping]] in the World Beyond are reduced for you: therefore you can camp more often during your time in a town.   
 
|-
 
|-
 
| 361
 
| 361
 
| +60
 
| +60
 
| {{MetaInline|Preventative Medicine}}
 
| {{MetaInline|Preventative Medicine}}
−
| You start out in every town with a sachet of paracetamol in your rucksack.
+
| ''You start out in every town with a sachet of paracetamol in your rucksack.''
 +
Despite the description, the item you get is actually {{MetaInline|Paracetoid 7g}}.
 
|-
 
|-
 
| 541
 
| 541
 
| +180
 
| +180
 
| {{MetaInline|Mayor}}
 
| {{MetaInline|Mayor}}
−
| You are able to create private cities from the "play" page when you're dead.
+
| You can create private towns by simply clicking "Play", when you are dead.
 
|-
 
|-
 
| 721
 
| 721
 
| +180
 
| +180
 
| {{MetaInline|Architect}}
 
| {{MetaInline|Architect}}
−
| You start each town with a "common" blueprint.
+
| You begin every town with a {{MetaInline|Construction Blueprint (common)}}.
 +
|-
 +
| 1001
 +
| +280
 +
| {{MetaInline|Pro-Watchman}}
 +
| Decreases penalty on successive watches.  
 
|}
 
|}
  
−
== Heroic Actions ==
+
== [[Heroic Actions]] ==
−
A Hero can perform up to 6 Heroic Actions during his life in a town. Each Heroic Action can be performed only once, and a Hero can perform just one Heroic Action per day.
+
A Hero can perform up to 6 Heroic Actions during his life in a town. Each Heroic Action can be performed once only, and a Hero can perform just one Heroic Action per day.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| [[Heroic Return]]
 
| [[Heroic Return]]
 
| ''You will immediately be returned to the town if you are less than 11km away!''
 
| ''You will immediately be returned to the town if you are less than 11km away!''
−
| The 11km is the distance that is shown below the in-game map. It can be more than 11 AP from town, if you have not moved in a straight line.  Heroic return can be done anywhere on the map 11km from town or closer. The wording is incorrect in the Heroic Actions menu which says less than 11km. At exactly 11km is okay.   ''Nobody knows how, but the Hero managed to get out of this zone and go back to the town... it's a miracle !''
+
| The 11km is the distance that is shown below the in-game map. It can be more than 11 AP from town, if you have not moved in a straight line.  Heroic return can be done anywhere on the map 11km from town or closer. The wording is incorrect in the Heroic Actions menu which says less than 11km. '''At exactly 11km is okay'''.  
 +
 
 +
You can still return even if the town gate is closed or you get trapped.
 +
 
 +
Now when used, the message is just the same as those who return normally.
 +
 
 +
Previously when used, the following message will appear in the gazette (but not in the gates register): ''Nobody knows how, but the Hero managed to get out of this zone and go back to the town... it's a miracle!''
 
|-
 
|-
 
| [[Seeker]]
 
| [[Seeker]]
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| [[Seeker (upgraded)]]
 
| [[Seeker (upgraded)]]
 
| ''Miraculously discover a useful object''
 
| ''Miraculously discover a useful object''
−
| You can choose which item you want to find: {{MetaInline|Battery}}, {{MetaInline|Water Ration}}, {{MetaInline|Tasty-looking Steak}}, {{MetaInline|Water Bomb}}, {{MetaInline|Construction Kit (3)}}, {{MetaInline|Full Jerrycan}}, {{MetaInline|Kwik-Fix}}, {{MetaInline|Valium Shot}}, {{MetaInline|Broken Electronic Device}} and {{MetaInline|Mechanism}}.
+
| '''Require {{MetaInline|Lucky Find}} to unlock it'''.
 +
You can choose which item you want to find: {{MetaInline|Battery}}, {{MetaInline|Water Ration}}, {{MetaInline|Tasty-looking Steak}}, {{MetaInline|Water Bomb}}, {{MetaInline|Construction Kit (3)}}, {{MetaInline|Full Jerrycan}}, {{MetaInline|Kwik-Fix}}, {{MetaInline|Valium Shot}}, {{MetaInline|Broken Electronic Device}} and {{MetaInline|Mechanism}}.
 
|-
 
|-
 
| [[Vicious Uppercut]]
 
| [[Vicious Uppercut]]
Line 167: Line 183:
 
| [[Rescue]]
 
| [[Rescue]]
 
| ''Escort another player back to the town (from a maximum of 2 km).''
 
| ''Escort another player back to the town (from a maximum of 2 km).''
−
| Only available when you are in the town yourself. Handy for saving people that are auto-searching nearby and don't come online to get back to town. Note this is 2 squares distant not 2 {{AP}} distant so some people can be rescued from 3 {{AP}} distant. ''Nobody knows how such a miracle is possible, but Hero has returned with Citizen (who was at [?,?]) on their shoulders ! Long live our Heroes !''
+
| Only available when you are in the town yourself. Handy for saving people that are auto-searching nearby and don't come online to get back to town. Note this is max 2 km distance that is shown below the in-game map. It can be more than 2 {{AP}} distance. ''Nobody knows how such a miracle is possible, but Hero has returned with Citizen (who was at [?,?]) on their shoulders ! Long live our Heroes !''
 
|-
 
|-
 
| [[Second lease of life]]
 
| [[Second lease of life]]
 
| ''Restore your APs and recover from exhaustion.''
 
| ''Restore your APs and recover from exhaustion.''
−
| Restores your APs to max. (6 or 5-with a wound)
+
| '''Require {{MetaInline|Second wind}} to unlock it'''.
 +
Restores your APs to max. (6 or 5-with a wound)
 
|-
 
|-
−
| {{MetaInline|Cheat death}}
+
| [[Cheat death]]
 
| ''As of the next attack, you will no longer be affected by thirst, infection or addiction.''
 
| ''As of the next attack, you will no longer be affected by thirst, infection or addiction.''
−
| During the attack of the day when this power is activated, you cannot die of infection, thirst or addiction. It does not cure infection, prevent you from getting an infection from a wound, and does not prevent you from dying by walking around in the desert while dehydrated. However, it does prevent the thirst level statuses from degrading at night (i.e. thirsty -> dehydrated).
+
| '''Require {{MetaInline|Cheat death}} to unlock it'''.
 +
During the attack of the day when this power is activated, you cannot die of infection, thirst or addiction. It does not cure infection, prevent you from getting an infection from a wound, and does not prevent you from dying by walking around in the desert while dehydrated. However, it does prevent the thirst level statuses from degrading at night (i.e. thirsty -> dehydrated).
 
|}
 
|}
  
Line 189: Line 207:
  
 
=== Scavenger ===
 
=== Scavenger ===
 +
[[File:Scavenger_map.png|thumb|South is depleted. North is not depleted. Areas to the west and east have not yet been visited, but it also means those areas are not depleted.]]
 
''The Scavenger is able to find many more objects when searching in the desert.''
 
''The Scavenger is able to find many more objects when searching in the desert.''
  
 +
The {{MetaInline|Scavenger}} specializes in finding stuff out in the desert and should spend most of their time outside of town. Their basic equipment is a {{MetaInline|Small Spade}}.
  
−
The [[scavenger]] specializes in finding stuff out in the desert and should spend most of their time outside of town. Their basic equipment is a {{MetaInline|Small Spade}}.
 
  
 
The scavenger abilities are:
 
The scavenger abilities are:
Line 198: Line 217:
 
* Their chance of finding 'nothing' is greatly reduced.
 
* Their chance of finding 'nothing' is greatly reduced.
 
* They can see which neighbouring areas are depleted or not.
 
* They can see which neighbouring areas are depleted or not.
−
** This includes the status of the structure in neighbouring [[Special Zones]]. If either the zone or the structure is not depleted, the scavenger will see that direction as not depleted. Only if both the zone and the structure are depleted, will the direction then be shown as depleted.
 
 
* They have 50% more oxygen in explorable ruins.
 
* They have 50% more oxygen in explorable ruins.
  
−
[[File:Scavenger_map.png]]
 
  
−
Example scavenger map. Area to the south is depleted (arrow is red, and the depletion marker has been set). Area to the north is not depleted. Areas to the west and east have not yet been visited (therefore no scavenging symbol there), but it also means those areas are not depleted.
+
=== Scout ===
 +
 
 +
[[File:Scout_map.png|thumb|There are 1-3 zombies North of town (there is no number if the zone has is empty), 3-7 zombies to the West, 6-10 zombies in the East, and a horde of 13-17 zombies to the South.]]
  
−
=== Scout ===
 
 
''The Scout can sneak past groups of zombies undetected, allowing them to explore the farthest reaches of the desert, in almost total safety. Warning : carrying out any actions when hiding causes you to break cover and reveal yourself ! .''
 
''The Scout can sneak past groups of zombies undetected, allowing them to explore the farthest reaches of the desert, in almost total safety. Warning : carrying out any actions when hiding causes you to break cover and reveal yourself ! .''
 +
 +
The {{MetaInline|Scout}} is a master of reconnaissance; his basic equipment is the {{MetaInline|Camouflage Vest}}. As such, their scouting abilities can be very valuable during the first days of the town. The scout's detection abilities are less valuable with a {{MetaInline|Watchtower}} with upgrades and an {{MetaInline|Upgraded Map}}, because the map and zombie count will then be revealed by these constructions. Their ability to join an expedition in progress or deliver items "behind enemy lines" can still save many a life, however.
  
  
−
The [[Scout]] is a master of reconnaissance; his basic equipment is the {{MetaInline|Camouflage Vest}}. As such, their scouting abilities can be very valuable during the first days of the town. The scout's detection abilities are less valuable with a {{MetaInline|Watchtower}} with upgrades and an {{MetaInline|Upgraded Map}}, because the map and zombie count will then be revealed by these constructions. Their ability to join an expedition in progress or deliver items "behind enemy lines" can still save many a life, however.
 
  
 
The scout abilities are:
 
The scout abilities are:
 
* They can estimate the zombie count in neighbouring areas (which will be within 2 of the estimate; more than one Scout can quickly nail down the exact number by comparing their estimates.)
 
* They can estimate the zombie count in neighbouring areas (which will be within 2 of the estimate; more than one Scout can quickly nail down the exact number by comparing their estimates.)
 
* They can identify a [[Buried building]] whilst in the same zone. (confirm if crows nest reveals unseen buildings or lets scouts identify building type remotely)
 
* They can identify a [[Buried building]] whilst in the same zone. (confirm if crows nest reveals unseen buildings or lets scouts identify building type remotely)
−
* They can move through uncontrolled areas without getting trapped while wearing their camouflage suit.
+
* They can move through uncontrolled areas without getting trapped while wearing their camouflage suit, though there is a [[Scout#Chance_of_Breaking_Camouflage|chance of being detected]]
−
** There is a chance of being detected as the Scout enters a zone; this risk increases as the numbers of zombies increase, and decreases as the zone is visited by more Scouts (and they find safe paths with which to move through the zone.)
 
−
***[[File:small_warning.gif]] Unknown sector
 
−
***[[File:small_scout_1.gif]] Partially explored sector
 
−
***[[File:small_scout_2.gif]] Sector regularly visited
 
−
***[[File:small_scout_3.gif]] Sector thoroughly explored
 
  
 
Note: Only visible when playing in ''Expert Interface.''
 
Note: Only visible when playing in ''Expert Interface.''
−
* The Scout can only perform some actions (drinking, eating, taking drugs) while remaining undetected by the zombies. These will have a checkmark. [[File:small_stealthy.gif]]
+
* The Scout can only perform some actions (drinking, eating, taking drugs) while remaining undetected by the zombies. These will have a checkmark. [[File:small_stealthy.gif]], but the scout can not collect items from the ground while undetected.  
−
**The Scout can not collect items from the ground while undetected.  
 
−
 
 
−
 
 
−
[[File:Scout_map.png]]
 
  
−
Example scout map. There are 1-3 zombies North of town (there would be no number if the zone had no zombies), 3-7 zombies to the West, 6-10 zombies in the East, and a horde of 13-17 zombies to the South.
 
  
 
=== Guardian ===
 
=== Guardian ===
 
''In the World Beyond, the Guardian can keep more zombies at bay than an average citizen. The guardian retains this advantage even when travelling as part of a group ! ''
 
''In the World Beyond, the Guardian can keep more zombies at bay than an average citizen. The guardian retains this advantage even when travelling as part of a group ! ''
  
 +
The {{MetaInline|Guardian}} is the tougher version of the regular citizen, equipped with a {{MetaInline|Riot Shield}} to keep more zombies at bay.
  
−
The [[guardian]] is the tougher version of the regular citizen, equipped with a {{MetaInline|Riot Shield}} to keep more zombies at bay.
 
  
−
The guardian abilities are:
+
The {{MetaInline|Guardian}} abilities are:
 
* They have 4 control points instead of 2, allowing them to go safely (alone) into a zone with 4 zombies.
 
* They have 4 control points instead of 2, allowing them to go safely (alone) into a zone with 4 zombies.
 
* They add 5 defence points to the town (when he is in town at the time of the attack).
 
* They add 5 defence points to the town (when he is in town at the time of the attack).
 
* They get one extra defence point for their own home.
 
* They get one extra defence point for their own home.
 +
* They have 30 more defence points than the average citizen when they sign up for watchmen and 4% more Safety.
 +
  
 
=== Tamer ===
 
=== Tamer ===
 
''The Tamer is able to send some of the contents of their rucksack back to the town from anywhere in the World Beyond. ''
 
''The Tamer is able to send some of the contents of their rucksack back to the town from anywhere in the World Beyond. ''
  
 +
The {{MetaInline|Tamer}} is armed with a {{MetaInline|3-legged Labradoodle}} to help with carrying objects.
  
−
The Tamer is armed with a {{MetaInline|3-legged Labradoodle}} to help with carrying objects.
 
  
−
The Tamer abilities are:
+
The {{MetaInline|Tamer}} abilities are:
 
* Once per day they can send the labradoodle to the city to carry objects back to town.
 
* Once per day they can send the labradoodle to the city to carry objects back to town.
 
* They can give the labradoodle {{MetaInline|Anabolic Steroids}} to carry heavy objects back to town turning the Labradoodle to the {{MetaInline|Drugged Labradoodle}}.
 
* They can give the labradoodle {{MetaInline|Anabolic Steroids}} to carry heavy objects back to town turning the Labradoodle to the {{MetaInline|Drugged Labradoodle}}.
 +
* The Tamer's faithful labradoodle companion will show their master the way out of the [[Explorable Ruins|ruins]]: a blue arrow allows every tamer to never lose their bearings.
 +
* On watch, their labradoodle gives them an extra 20 defense on watch(no bonus Safety).
 +
  
 
=== Technician ===
 
=== Technician ===
−
 
+
''Always ready to get involved with any construction project, the technician, abandoned alone on a desert island with nothing but a toothpick, could construct an enormous entirely autonomous wheel. So just imagine what technical marvels they could construct with a shiny new DIY kit!''
−
{{Todo|Needs more information|[[Image:small_admin.gif|top|link=Die2Nite Wiki:Administrators]] [[User:Mazt|Mazt]] 16:58, 15 November 2011 (PST)}}
 
  
 
The {{MetaInline|Technician}} is armed with a {{MetaInline|Handyman's Toolbelt}}
 
The {{MetaInline|Technician}} is armed with a {{MetaInline|Handyman's Toolbelt}}
  
−
The Technician has 6 Construction Points (represented as {{CP}}) that they can only use in construction sites.
+
The Technician has 6 Construction Points (represented as {{CP}}) that they can use in construction sites and in the workshop.
−
*This points are refreshed everyday at midnight, (one hour after the attack time).  
+
*These points are refreshed everyday right after the attack.  
 
*To use these points the Technician must have at least one {{AP}} left.
 
*To use these points the Technician must have at least one {{AP}} left.
  
−
The Technician is also able to produce blank keys, from locked doors, while exploring abandoned buildings.
+
 
−
*This blanks can be converted in the {{MetaInline|Workshop}}, regular {{AP}}cost, depending on if you have a {{MetaInline|Factory}} and/or a {{MetaInline|Hacksaw}}. To produce keys.
+
The Technician is also able to take key imprints from locked doors, while exploring abandoned buildings.
 +
*These blanks can be converted into keys in the {{MetaInline|Workshop}} with regular {{AP}} cost, depending on if you have a {{MetaInline|Factory}} and/or a {{MetaInline|Hacksaw}}.
 
*The blank type is based on the type of the locked door.
 
*The blank type is based on the type of the locked door.
  
Line 269: Line 283:
 
*{{MetaInline|Magnetic Key Blank}} > {{MetaInline|Magnetic Key}}
 
*{{MetaInline|Magnetic Key Blank}} > {{MetaInline|Magnetic Key}}
 
*{{MetaInline|Bottle Opener Blank}} > {{MetaInline|Bottle Opener}}
 
*{{MetaInline|Bottle Opener Blank}} > {{MetaInline|Bottle Opener}}
 +
  
 
=== Survivalist ===
 
=== Survivalist ===
−
 
−
{{Todo|Needs more information|[[Image:small_admin.gif|top|link=Die2Nite Wiki:Administrators]] [[User:Mazt|Mazt]] 16:59, 15 November 2011 (PST)}}
 
  
 
''A Survivalist will always find something edible (food or water), regardless of where they are in the desert and when they want to find it. ''
 
''A Survivalist will always find something edible (food or water), regardless of where they are in the desert and when they want to find it. ''
  
  
−
The Survivalist is armed with a {{MetaInline|Survival Guide}}
+
The {{MetaInline|Survivalist}} is armed with a {{MetaInline|Survival Guide}}
  
−
The Survivalist abilities are:
+
The {{MetaInline|Survivalist}} abilities are:
−
*Once per day able to find one item of food OR water anywhere in the desert. Note that the food or water is eaten or drunk immediately; neither a food ration nor a water ration will appear in your rucksack. Also note that this cannot be used in town. Doing this action will give the {{MetaInline|Refreshed}} or {{MetaInline|Fed}} status, depending on whether you drank or ate.
+
*Once per day able to find one item of food OR water anywhere in the desert. Note that the food or water is eaten or drunk immediately; neither a food ration nor a water ration will appear in your rucksack. Also note that this cannot be used in town, you must be at least 4 km away from the town to use the survivalist's skill. Doing this action will give the {{MetaInline|Refreshed}} or {{MetaInline|Fed}} status, depending on whether you drank or ate.
 +
**As of [[Season 6]], the  Survival Guide now has a chance of failure, resulting in the book being used up, but providing no food/water  {{AP}}.
 
*Can go past the 90% camp cap and have 100% for themselves.
 
*Can go past the 90% camp cap and have 100% for themselves.
 +
  
 
=== Shaman ===
 
=== Shaman ===
−
 
+
Prior to Season 10, the {{MetaInline|Shaman}} used to be a hero class. It was removed in Season 10, but returned in Season 11 - this time the Shaman is not a class, but randomly picked from the citizens, similar to the [[Catapult]] Operator.
−
'' ''
+
As of Season 12, the Shaman is now elected by the citizens.
−
 
 
−
The Shaman is armed with a {{MetaInline|Voodoo Mask}}.
 
−
 
 
−
The Shaman abilities are:
 
−
*able to transport as many souls as their inventory allows.
 
−
*to transform blue souls into red souls which can be used by the town to construct special temporary defences.
 
−
 
 
 
== Trivia ==
 
== Trivia ==
 
* If you use the Mr. Writer skill while the town is dead but you, the following message will display: "You are alone. Nobody is going to answer you, give it up. Anyways, what does it matter ? You are almost certainly going to die tonight..."
 
* If you use the Mr. Writer skill while the town is dead but you, the following message will display: "You are alone. Nobody is going to answer you, give it up. Anyways, what does it matter ? You are almost certainly going to die tonight..."
  
 
==External links==
 
==External links==
−
*{{officialhelp|hero_mode}}
+
*{{Help|hero_mode}}
  
 
[[Category:Citizens]]
 
[[Category:Citizens]]
 
[[Category:Hero| ]]
 
[[Category:Hero| ]]

Latest revision as of 17:08, 21 January 2017

A Hero is the Pay to Play part of Die2nite. Hero mode has a limited lifespan and provides a number of benefits to the player some of which increase over time.

Days

Hero mode has a limited lifespan which is extended by one or more days with every new subscription. Hero days only count down when you are playing the game. They do not count down when you are dead (or on holiday). Skills earned in Hero mode are disabled as soon as your supply of Hero days runs out, however if you buy or gain more Hero days in the future your earned advantages will be restored immediately. Your number of days amassed unlocks new skills.

Gaining more days

There are different ways of becoming a hero, the most common is to buy a subscription. The last player to die in a town that survived at least 5 days will gain hero days. The number depends on how long the town survived past day 5. This is called the R surlst.gifR surlst.gifLast man standing Last Man Standing or LMS. There are also some contests that will award hero days to the winner(s), such as the D2N Captions. A Hero with the R share.gifR share.gifBrothers in Arms Brothers in Arms skill may gift a single hero day to someone (once per town). If someone signed up using your referral link and then purchases hero days you will receive a % of the days they purchased. Also a Small ghoul.gifSmall ghoul.gifGhoul Ghoul gets 1 hero day for each live citizen he ate.

Hero abilities

In-game bonus:

  • Professions - You can choose your specialty and take advantage of the special skills that go with it!
  • Heroic Actions - These special actions let you deal with any situation: to find useful objects, teleport you back to town, kill zombies with your bare hands, or even teleport a trapped or lost player back to town!
  • Loyalty bonuses - On average, every 15 days you spend as a Hero, you will unlock a new hidden advantage or skills!
  • Home Improvements - You can build home projects in your house.
  • Rucksack - You can carry 1 additional object!
  • Chest Upgrade - You can store 1 additional object at home!
  • Armour Plating - Your house will receive 2 additional defense points!

Other:

  • Choice of Game - You can choose your own town when you start a new life (and you can see all the citizens who are already there!).
  • World Forum - Unlimited access to the World Forums! (Everyone can read the World Forums. But residents can only start threads and replies in Residents Forum. Heroes can do in all sections)

Skills

The longer you are a Hero, the more new skills are granted.

Total Days Hero Days+ Skill Description
3 +3 Small falsify.gifSmall falsify.gifManipulator Manipulator Twice per game, you can delete an entry in the town register (click on the icon alongside the line you wish to delete...).
7 +4 Small view.gifSmall view.gifClairvoyance Clairvoyance You know how active and present a player is in the game, simply by going to their house.
16 +9 Item rp sheets.gifItem rp sheets.gifMr Writer Mr Writer Now you can send Private Messages to all the citizens in your town at once (from the Messages section in your House). You can also start "RP" threads in the forums (please do not abuse this !).
25 +9 R share.gifR share.gifBrothers in Arms Brothers in Arms Once per game, you can give 1 Hero day to a fellow citizen ! Just wait, you'll become a veritable messiah for the masses... NB: any hero days you give away will be taken from your total, simply go to another citizen's page to give them a Hero day. Warning: When you donate a Hero day, it is only valid for THAT DAY. It cannot be saved for another time.
31 +6 Small chat.gifSmall chat.gifDictator Dictator ‎ "You can change at will the blackboard placed on the front page of the city."

It allows you to change the blackboard on the town overview page. You can also vote on a preferred construction project, the project with the most votes will be displayed at the top of the construction sites page.

45 +14 Item home box.gifItem home box.gifLarge Chested Large Chested "You have earned an additional storage space in your personal chest, in your house."
61 +16 Status clean.gifStatus clean.gifHealthy Body Healthy Body As long as you stay Status clean.gifStatus clean.gifClean Clean (i.e. you haven't taken any drugs), you have 1 additional Small dom equal.gifSmall dom equal.gifControl Points control point when you're in the World Beyond.
75 +14 Small view.gifSmall view.gifOmniscience Omniscience Omniscience works like Clairvoyance, except you will be able to see the details of EVERY citizen from the town directory. Click on the Omniscience tab when looking at the list of citizens.
91 +16 Item chest hero.gifItem chest hero.gifResourcefulness Resourcefulness You will start out in every town with a random useful object in a Item chest hero.gifItem chest hero.gifShrewd citizen's stash Shrewd citizen's stash. The random item can be a Item pilegun empty.gifItem pilegun empty.gifBattery_Launcher_1-ITF (empty) Battery Launcher 1-ITF (empty), Item watergun empty.gifItem watergun empty.gifWater Pistol (empty) Water Pistol (empty), Item flash.gifItem flash.gifFlash Grenade Flash Grenade, Item smoke bomb.gifItem smoke bomb.gif« Pine Fresh » Smoke Bomb « Pine Fresh » Smoke Bomb, or a Item repair one.gifItem repair one.gifKwik-Fix Kwik-Fix.
105 +14 Item home box.gifItem home box.gifFalse Bottom False Bottom You get one additional chest slot at home (combining with Large Chested for a total of 2 extra slots).
121 +16 Item chest hero.gifItem chest hero.gifLucky Find Lucky Find The Seeker heroic action is upgraded by improving the items available. You can get a Item meat.gifItem meat.gifTasty-looking Steak Tasty-looking Steak and Item rsc pack 3.gifItem rsc pack 3.gifConstruction Kit Construction Kit x2 is increased to x3. Item repair one.gifItem repair one.gifKwik-Fix Kwik-Fix, Item jerrycan.gifItem jerrycan.gifFull Jerrycan Full Jerrycan, Item xanax.gifItem xanax.gifValium Shot Valium Shot, Item electro box.gifItem electro box.gifBroken Electronic Device Broken Electronic Device and Item mecanism.gifItem mecanism.gifMechanism Mechanism is added. Note that Item food bag.gifItem food bag.gifDoggy Bag Doggy Bag, Item wood2.gifItem wood2.gifTwisted Plank Twisted Plank, Item metal.gifItem metal.gifWrought Iron Wrought Iron are removed.
135 +14 Item bag.gifItem bag.gifA place for everything A place for everything You have an additional storage compartment in your rucksack.
151 +16 Small pa.gifSmall pa.gifSecond wind Second wind Now you have an extremely useful power which allows you to restore your energy to 6Small pa.gif and recover from being Status tired.gifStatus tired.gifExhausted Exhausted.
165 +14 Item food bag.gifItem food bag.gifSecond Breakfast Second Breakfast You will start all towns with an additional Item food bag.gifItem food bag.gifDoggy Bag Doggy Bag of food.
181 +16 Item shield.gifItem shield.gifBrick S**thouse Brick S**thouse Your wealth of experience in the World Beyond has given you a permanent addition of 1 Small dom equal.gifSmall dom equal.gifControl Points control point. (Note: This is completely separate from the 1 CP gained from "Healthy Body")
195 +14 Small falsify.gifSmall falsify.gifTreachery Treachery The number of possible manipulator actions is increased from 2 to 4.
211 +16 Small wrestle.gifSmall wrestle.gifCheat death Cheat death When this is activated, this new power means you will no longer be affected by Status thirst.gifStatus thirst.gifThirsty Thirst, Status infect.gifStatus infect.gifInfected Infection or Status addict.gifStatus addict.gifHooked! Addiction during the next attack (only lasts for one night).
241 +30 Item april drug.gifItem april drug.gifSweet Revenge Sweet Revenge If you are shunned on day 3 or later, you will automatically receive 2 vials of poison with which to exact your revenge... Yeah, they'd better not **** with you now!

Give you two Item poison.gifItem poison.gifVial of Poison Vials of Poison if you are Small ban.gifSmall ban.gifShunned Shunned on Day 3 or later. The Item poison.gifItem poison.gifVial of Poison Vials of Poison will appear in your rucksack. It does not matter whether your rucksack is full or not. They will still appear and are put in two additional (temporary) slots. The slot is not usable and will be removed once you take an item out of the rucksack.

301 +60 R camp.gifR camp.gifPro Camper Pro Camper Penalties incurred by repeated camping in the World Beyond are reduced for you: therefore you can camp more often during your time in a town.
361 +60 Item disinfect.gifItem disinfect.gifPreventative Medicine Preventative Medicine You start out in every town with a sachet of paracetamol in your rucksack.

Despite the description, the item you get is actually Item disinfect.gifItem disinfect.gifParacetoid 7g Paracetoid 7g.

541 +180 Item map.gifItem map.gifMayor Mayor You can create private towns by simply clicking "Play", when you are dead.
721 +180 Item bplan c.gifItem bplan c.gifArchitect Architect You begin every town with a Item bplan c.gifItem bplan c.gifConstruction Blueprint (common) Construction Blueprint (common).
1001 +280 R guard.gifR guard.gifPro-Watchman Pro-Watchman Decreases penalty on successive watches.

Heroic Actions

A Hero can perform up to 6 Heroic Actions during his life in a town. Each Heroic Action can be performed once only, and a Hero can perform just one Heroic Action per day.

Action Blurb Description
Heroic Return You will immediately be returned to the town if you are less than 11km away! The 11km is the distance that is shown below the in-game map. It can be more than 11 AP from town, if you have not moved in a straight line. Heroic return can be done anywhere on the map 11km from town or closer. The wording is incorrect in the Heroic Actions menu which says less than 11km. At exactly 11km is okay.

You can still return even if the town gate is closed or you get trapped.

Now when used, the message is just the same as those who return normally.

Previously when used, the following message will appear in the gazette (but not in the gates register): Nobody knows how, but the Hero managed to get out of this zone and go back to the town... it's a miracle!

Seeker Miraculously discover a useful object You can choose which item you want to find: Item pile.gifItem pile.gifBattery Battery, Item water.gifItem water.gifWater Ration Water Ration, Item food bag.gifItem food bag.gifDoggy Bag Doggy Bag, Item grenade.gifItem grenade.gifWater Bomb Water Bomb, Item wood2.gifItem wood2.gifTwisted Plank Twisted Plank, Item metal.gifItem metal.gifWrought Iron Wrought Iron, Item rsc pack 2.gifItem rsc pack 2.gifConstruction Kit (2) Construction Kit.
Seeker (upgraded) Miraculously discover a useful object Require Item chest hero.gifItem chest hero.gifLucky Find Lucky Find to unlock it.

You can choose which item you want to find: Item pile.gifItem pile.gifBattery Battery, Item water.gifItem water.gifWater Ration Water Ration, Item meat.gifItem meat.gifTasty-looking Steak Tasty-looking Steak, Item grenade.gifItem grenade.gifWater Bomb Water Bomb, Item rsc pack 3.gifItem rsc pack 3.gifConstruction Kit (3) Construction Kit, Item jerrycan.gifItem jerrycan.gifFull Jerrycan Full Jerrycan, Item repair one.gifItem repair one.gifKwik-Fix Kwik-Fix, Item xanax.gifItem xanax.gifValium Shot Valium Shot, Item electro box.gifItem electro box.gifBroken Electronic Device Broken Electronic Device and Item mecanism.gifItem mecanism.gifMechanism Mechanism.

Vicious Uppercut Kill 2 zombies with your bare hands! Kill 2 zombies without weapons.
Rescue Escort another player back to the town (from a maximum of 2 km). Only available when you are in the town yourself. Handy for saving people that are auto-searching nearby and don't come online to get back to town. Note this is max 2 km distance that is shown below the in-game map. It can be more than 2 Small pa.gif distance. Nobody knows how such a miracle is possible, but Hero has returned with Citizen (who was at [?,?]) on their shoulders ! Long live our Heroes !
Second lease of life Restore your APs and recover from exhaustion. Require Small pa.gifSmall pa.gifSecond wind Second wind to unlock it.

Restores your APs to max. (6 or 5-with a wound)

Cheat death As of the next attack, you will no longer be affected by thirst, infection or addiction. Require Small wrestle.gifSmall wrestle.gifCheat death Cheat death to unlock it.

During the attack of the day when this power is activated, you cannot die of infection, thirst or addiction. It does not cure infection, prevent you from getting an infection from a wound, and does not prevent you from dying by walking around in the desert while dehydrated. However, it does prevent the thirst level statuses from degrading at night (i.e. thirsty -> dehydrated).

Jobs

Heroes can choose one of six professions to play as.

Note: Heroes can NOT choose to stay as a resident and save up days. If a hero chooses to be a resident, the following message is given: "When you are a Hero, you cannot be a simple resident! Have some pride!"

Note 2: If you have been a hero once in a town, then stop, and then become a hero again in the same town, you must be the same profession the second time as the first time. Example: You start off a town as a hero and choose scavenger as a profession. On Day 7, you run out of hero time and do not resubscribe. On Day 10, you receive a gifted hero day from another hero using Brothers in Arms (or resubscribe and sign up for more hero time). You will only be able to be a scavenger with the gifted hero day - choosing any other profession will give you an error message.

You have already been a Hero in this incarnation (Item keymol.gifItem keymol.gifTechnician Technician): you must continue where you left off not so very long ago.

Scavenger

South is depleted. North is not depleted. Areas to the west and east have not yet been visited, but it also means those areas are not depleted.

The Scavenger is able to find many more objects when searching in the desert.

The Item pelle.gifItem pelle.gifScavenger Scavenger specializes in finding stuff out in the desert and should spend most of their time outside of town. Their basic equipment is a Item pelle.gifItem pelle.gifSmall Spade Small Spade.


The scavenger abilities are:

  • Autosearching takes 1.5 hours instead of 2 hours, so they can search more in a day.
  • Their chance of finding 'nothing' is greatly reduced.
  • They can see which neighbouring areas are depleted or not.
  • They have 50% more oxygen in explorable ruins.


Scout

There are 1-3 zombies North of town (there is no number if the zone has is empty), 3-7 zombies to the West, 6-10 zombies in the East, and a horde of 13-17 zombies to the South.

The Scout can sneak past groups of zombies undetected, allowing them to explore the farthest reaches of the desert, in almost total safety. Warning : carrying out any actions when hiding causes you to break cover and reveal yourself ! .

The Item vest on.gifItem vest on.gifScout Scout is a master of reconnaissance; his basic equipment is the Item vest on.gifItem vest on.gifCamouflage Vest Camouflage Vest. As such, their scouting abilities can be very valuable during the first days of the town. The scout's detection abilities are less valuable with a Item tagger.gifItem tagger.gifWatchtower Watchtower with upgrades and an Item electro.gifItem electro.gifUpgraded Map Upgraded Map, because the map and zombie count will then be revealed by these constructions. Their ability to join an expedition in progress or deliver items "behind enemy lines" can still save many a life, however.


The scout abilities are:

  • They can estimate the zombie count in neighbouring areas (which will be within 2 of the estimate; more than one Scout can quickly nail down the exact number by comparing their estimates.)
  • They can identify a Buried building whilst in the same zone. (confirm if crows nest reveals unseen buildings or lets scouts identify building type remotely)
  • They can move through uncontrolled areas without getting trapped while wearing their camouflage suit, though there is a chance of being detected

Note: Only visible when playing in Expert Interface.

  • The Scout can only perform some actions (drinking, eating, taking drugs) while remaining undetected by the zombies. These will have a checkmark. Small stealthy.gif, but the scout can not collect items from the ground while undetected.


Guardian

In the World Beyond, the Guardian can keep more zombies at bay than an average citizen. The guardian retains this advantage even when travelling as part of a group !

The Item shield.gifItem shield.gifGuardian Guardian is the tougher version of the regular citizen, equipped with a Item shield.gifItem shield.gifRiot Shield Riot Shield to keep more zombies at bay.


The Item shield.gifItem shield.gifGuardian Guardian abilities are:

  • They have 4 control points instead of 2, allowing them to go safely (alone) into a zone with 4 zombies.
  • They add 5 defence points to the town (when he is in town at the time of the attack).
  • They get one extra defence point for their own home.
  • They have 30 more defence points than the average citizen when they sign up for watchmen and 4% more Safety.


Tamer

The Tamer is able to send some of the contents of their rucksack back to the town from anywhere in the World Beyond.

The Item tamed pet.gifItem tamed pet.gifTamer Tamer is armed with a Item tamed pet.gifItem tamed pet.gif3-legged Labradoodle Three-legged Labradoodle to help with carrying objects.


The Item tamed pet.gifItem tamed pet.gifTamer Tamer abilities are:

  • Once per day they can send the labradoodle to the city to carry objects back to town.
  • They can give the labradoodle Item drug.gifItem drug.gifAnabolic Steroids Anabolic Steroids to carry heavy objects back to town turning the Labradoodle to the Item tamed pet drug.gifItem tamed pet drug.gifDrugged Labradoodle Drugged Labradoodle.
  • The Tamer's faithful labradoodle companion will show their master the way out of the ruins: a blue arrow allows every tamer to never lose their bearings.
  • On watch, their labradoodle gives them an extra 20 defense on watch(no bonus Safety).


Technician

Always ready to get involved with any construction project, the technician, abandoned alone on a desert island with nothing but a toothpick, could construct an enormous entirely autonomous wheel. So just imagine what technical marvels they could construct with a shiny new DIY kit!

The Item keymol.gifItem keymol.gifTechnician Technician is armed with a Item keymol.gifItem keymol.gifHandyman's Toolbelt Handyman's Toolbelt

The Technician has 6 Construction Points (represented as Small pc.gif) that they can use in construction sites and in the workshop.

  • These points are refreshed everyday right after the attack.
  • To use these points the Technician must have at least one Small pa.gif left.


The Technician is also able to take key imprints from locked doors, while exploring abandoned buildings.

Known (Blank) Keys:


Survivalist

A Survivalist will always find something edible (food or water), regardless of where they are in the desert and when they want to find it.


The Item surv book.gifItem surv book.gifSurvivalist Survivalist is armed with a R jermit.gifR jermit.gifSurvival Guide Survival Guide

The Item surv book.gifItem surv book.gifSurvivalist Survivalist abilities are:

  • Once per day able to find one item of food OR water anywhere in the desert. Note that the food or water is eaten or drunk immediately; neither a food ration nor a water ration will appear in your rucksack. Also note that this cannot be used in town, you must be at least 4 km away from the town to use the survivalist's skill. Doing this action will give the Status hasDrunk.gifStatus hasDrunk.gifRefreshed Refreshed or Status hasEaten.gifStatus hasEaten.gifFed Fed status, depending on whether you drank or ate.
    • As of Season 6, the Survival Guide now has a chance of failure, resulting in the book being used up, but providing no food/water Small pa.gif.
  • Can go past the 90% camp cap and have 100% for themselves.


Shaman

Prior to Season 10, the Item shaman.gifItem shaman.gifShaman Shaman used to be a hero class. It was removed in Season 10, but returned in Season 11 - this time the Shaman is not a class, but randomly picked from the citizens, similar to the Catapult Operator. As of Season 12, the Shaman is now elected by the citizens.

Trivia

  • If you use the Mr. Writer skill while the town is dead but you, the following message will display: "You are alone. Nobody is going to answer you, give it up. Anyways, what does it matter ? You are almost certainly going to die tonight..."

External links