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Difference between revisions of "Technician"
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| − | + | {{MetaInfobox}} | |
| − | The {{MetaInline|Technician}} is | + | The Technician is a job available only to {{MetaInline|Hero|displayname=Heroes}}. |
| + | |||
| + | The {{MetaInline|Technician}} is specialized in the art of construction and has additional {{CP}} to help with building structures and converting objects. He is also able to unlock doors in the {{MetaInline|Explorable Ruins}}. | ||
==Abilities== | ==Abilities== | ||
| − | * | + | *Technicians have 6 {{CP}} (Construction Points) in addition to their {{AP}} (Action Points). These {{CP}} can be used at the [[Construction Sites]] or in the [[Workshop]]. Whenever a technician spends {{AP}} at the Construction Sites or Workshop, {{CP}} will be used first if still available. |
| − | **{{CP}} cannot be restored by | + | **{{CP}} cannot be restored by normal means, they only replenish after each day's attack. |
| − | **At least 1 {{AP}} is required to use {{CP}} | + | **At least 1 {{AP}} is required to use {{CP}}. In other words, the Technician cannot be [[Exhausted]] if he wants to use his {{CP}}. |
| − | *The Technician is also able to produce blank keys from locked doors | + | *The Technician is also able to produce blank keys from locked doors while exploring the [[Explorable Ruins]]. |
**For example, a {{MetaInline|Magnetic Key Blank}} can be made. | **For example, a {{MetaInline|Magnetic Key Blank}} can be made. | ||
| − | **These blanks can be converted in the | + | **These blanks can be converted in the [[Workshop]] to get the corresponding key; in this example, the {{MetaInline|Magnetic Key}} will be obtained. |
Known Blanks and Keys: | Known Blanks and Keys: | ||
| Line 20: | Line 22: | ||
==Notes== | ==Notes== | ||
| + | *If the Technician is shunned, he will get the bonus AP from the [[Ministry of Slavery]] if working on a construction site. | ||
*After discovering an {{MetaInline|Explorable Ruins}}, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go. | *After discovering an {{MetaInline|Explorable Ruins}}, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go. | ||
| − | *The Technician's {{CP}} used to be restored at 24:00 (maintenance time), but as of the game's merge with [http://www.twinoid.com Twinoid], the {{CP}} | + | *The Technician's {{CP}} used to be restored at 24:00 (maintenance time), but as of the game's merge with [http://www.twinoid.com Twinoid], the {{CP}} are restored at 23:00, similar to {{AP}}. |
| − | **Prior to this update, Technicians | + | **Prior to this update, Technicians could spend their {{CP}} right after {{MetaInline|The Attack}}, but before maintenance (24:00) - {{AP}} would have been restored, {{CP}} not yet. |
*{{CP}} can be used in the {{MetaInline|Workshop}} as of an unnamed [[Season 4]] update. | *{{CP}} can be used in the {{MetaInline|Workshop}} as of an unnamed [[Season 4]] update. | ||
==External links== | ==External links== | ||
| − | *{{ | + | *{{Help|technician}} |
{{Jobs}} | {{Jobs}} | ||
Latest revision as of 15:34, 22 May 2016
| Technician |
|
| Always ready to get involved with any construction project, the technician, abandoned alone on a desert island with nothing but a toothpick, could construct an enormous entirely autonomous wheel. So just imagine what technical marvels they could construct with a shiny new DIY kit! | |
| Category | Jobs |
| Sub Category | Hero |
The Technician is a job available only to
Heroes.
The
Technician is specialized in the art of construction and has additional
to help with building structures and converting objects. He is also able to unlock doors in the
Explorable Ruins.
Abilities
- Technicians have 6
(Construction Points) in addition to their
(Action Points). These
can be used at the Construction Sites or in the Workshop. Whenever a technician spends
at the Construction Sites or Workshop,
will be used first if still available.
cannot be restored by normal means, they only replenish after each day's attack.- At least 1
is required to use
. In other words, the Technician cannot be Exhausted if he wants to use his
.
- The Technician is also able to produce blank keys from locked doors while exploring the Explorable Ruins.
- For example, a
Magnetic Key Blank can be made. - These blanks can be converted in the Workshop to get the corresponding key; in this example, the
Magnetic Key will be obtained.
- For example, a
Known Blanks and Keys:
Equipment
Notes
- If the Technician is shunned, he will get the bonus AP from the Ministry of Slavery if working on a construction site.
- After discovering an
Explorable Ruins, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go. - The Technician's
used to be restored at 24:00 (maintenance time), but as of the game's merge with Twinoid, the
are restored at 23:00, similar to
.
- Prior to this update, Technicians could spend their
right after
The Attack, but before maintenance (24:00) -
would have been restored,
not yet.
- Prior to this update, Technicians could spend their
can be used in the
Workshop as of an unnamed Season 4 update.
External links
- Technician - Official Die2Nite.Com Help Section
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