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Difference between revisions of "Hardcore"
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{{Todo|Gather more info, format, etc.|[[Image:small_admin.gif|top|link=Die2Nite Wiki:Administrators]] [[User:Mazt|Mazt]] 16:43, 6 December 2011 (PST)}} | {{Todo|Gather more info, format, etc.|[[Image:small_admin.gif|top|link=Die2Nite Wiki:Administrators]] [[User:Mazt|Mazt]] 16:43, 6 December 2011 (PST)}} | ||
| − | Hardcore mode was added 1st of | + | Hardcore mode was added 1st of December 2011. Hardcore towns are much harder to survive in. After the update, if you have over 100 [[Soul Points]], you will see a new option "Let me in! I'm Hardcore!" which let you join the {{MetaInline|Hardcore|displayname=Hardcore town}} available at that moment. Note that there is only 1 Hardcore town open for joining at a time, the next appears once the previous is filled. |
Listed below are the differences between regular distant towns and a Hardcore town. | Listed below are the differences between regular distant towns and a Hardcore town. | ||
| Line 13: | Line 13: | ||
* The survival chances of {{MetaInline|Camping}} are significantly lowered. The global camping penalty is -70%. | * The survival chances of {{MetaInline|Camping}} are significantly lowered. The global camping penalty is -70%. | ||
* Chances to die from {{MetaInline|Infected|displayname=infection}} at 23:00 is increased from the usual 50% to 75%. | * Chances to die from {{MetaInline|Infected|displayname=infection}} at 23:00 is increased from the usual 50% to 75%. | ||
| − | * Chances to {{MetaInline|Wounded|displayname=injure}} someone with the 'attack' option become high. | + | * Chances to {{MetaInline|Wounded|displayname=injure}} someone with the 'attack' option become high, and it only costs 3 {{AP}} to attack someone. |
* The amount of free {{MetaInline|Hero}} days you get if you are the {{MetaInline|Last_Man_Standing}} is doubled. Note there is a separate {{MetaInline|Last Man Standing - Hardcore!}} rare [[Distinction]] which is gained '''as well as''' the regular LMS. | * The amount of free {{MetaInline|Hero}} days you get if you are the {{MetaInline|Last_Man_Standing}} is doubled. Note there is a separate {{MetaInline|Last Man Standing - Hardcore!}} rare [[Distinction]] which is gained '''as well as''' the regular LMS. | ||
** Each distinction awards the same amount of hero days, so when combined a double amount of hero days are awarded. | ** Each distinction awards the same amount of hero days, so when combined a double amount of hero days are awarded. | ||
| Line 21: | Line 21: | ||
* {{MetaInline|Defences|displayname=Defensive Objects}} in the {{MetaInline|The Bank}} can be destroyed during {{MetaInline|The Attack}}. The rate of destruction appears to be directly coupled to attack size (not overflow sizes). | * {{MetaInline|Defences|displayname=Defensive Objects}} in the {{MetaInline|The Bank}} can be destroyed during {{MetaInline|The Attack}}. The rate of destruction appears to be directly coupled to attack size (not overflow sizes). | ||
** It is therefore recommended to distribute defensive objects to prioritised individuals (eg. the {{MetaInline|Shaman}}, [[Kitchen]] hero, or [[Home Laboratory]] hero). | ** It is therefore recommended to distribute defensive objects to prioritised individuals (eg. the {{MetaInline|Shaman}}, [[Kitchen]] hero, or [[Home Laboratory]] hero). | ||
| − | * At 23:00 server time (when {{MetaInline|The Attack}} occurs), the constructions in town can become damaged. The buildings are repaired through the {{MetaInline|Construction Sites}} tab in town by investing {{AP}} (or technician {{CP}}). Each {{AP}} or {{CP}} | + | * At 23:00 server time (when {{MetaInline|The Attack}} occurs), the constructions in town can become damaged. The buildings are repaired through the {{MetaInline|Construction Sites}} tab in town by investing {{AP}} (or technician {{CP}}). Each {{AP}} or {{CP}} spent repairs 2 damage points of the building. |
** Constructions that provide {{MetaInline|The Well|displayname=water}} are immune to damage, presumably to prevent players from repeatedly building and destroying them, of which would provide an infinite amount of water. | ** Constructions that provide {{MetaInline|The Well|displayname=water}} are immune to damage, presumably to prevent players from repeatedly building and destroying them, of which would provide an infinite amount of water. | ||
| − | ** Damage to constructions is 70% max, so you need to repair every construction to | + | ** Damage to constructions is 70% max (rounded up), so you need to repair every construction building up to at least 70%+1 (rounded up) to prevent them from being destructed during {{MetaInline|The Attack}}. |
* {{MetaInline|Defence|displayname=Defensive constructions}} which have been damaged provide less defence points. | * {{MetaInline|Defence|displayname=Defensive constructions}} which have been damaged provide less defence points. | ||
* If damaged buildings are not repaired, they can even be destroyed during the next wave of attack. | * If damaged buildings are not repaired, they can even be destroyed during the next wave of attack. | ||
| Line 32: | Line 32: | ||
== Building Repair List == | == Building Repair List == | ||
{{Todo|Complete the table}} | {{Todo|Complete the table}} | ||
| + | |||
| + | The maximum damage a building can take has been shown by Miudo to be: | ||
| + | Damage = ROUNDUP(Building AP * 0.7) | ||
| + | * So if a building has 513 health, then the maximum damage is: | ||
| + | ** 513 * 0.7 | ||
| + | ** 359.1 | ||
| + | ** round up = 360 | ||
The table is incomplete.<br/> | The table is incomplete.<br/> | ||
| − | AP | + | '''{{AP}} unrepaired''' refers to max AP you can leave unrepaired of the building in the {{MetaInline|Construction Sites}}. |
| + | |||
| + | {| | ||
| + | | valign="top" | | ||
| + | |||
| + | {| class="wikitable sortable" | ||
| + | |- | ||
| + | ! Name | ||
| + | ! {{AP}} unrepaired | ||
| + | |- | ||
| + | | {{MetaInline|Wall Upgrade v1}} || 4 | ||
| + | |- | ||
| + | | {{MetaInline|Great Pit}} || | ||
| + | |- | ||
| + | | {{MetaInline|Spiked Pit}} || | ||
| + | |- | ||
| + | | {{MetaInline|Great Moat}} || | ||
| + | |- | ||
| + | | {{MetaInline|Grater}} || | ||
| + | |- | ||
| + | | {{MetaInline|Barbed Wire}} || | ||
| + | |- | ||
| + | | {{MetaInline|Bait}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Wall Upgrade v2}} || | ||
| + | |- | ||
| + | | {{MetaInline|Metal Patches}} || | ||
| + | |- | ||
| + | | {{MetaInline|Spiked Wall}} || | ||
| + | |- | ||
| + | | {{MetaInline|Überwall}} || | ||
| + | |- | ||
| + | | {{MetaInline|Inner Wall}} || | ||
| + | |- | ||
| + | | {{MetaInline|Third Wall}} || | ||
| + | |- | ||
| + | | {{MetaInline|Evolutive Wall}} || | ||
| + | |- | ||
| + | | {{MetaInline|Concrete Reinforcement}} || | ||
| + | |- | ||
| + | | {{MetaInline|Zombie Grater}} || | ||
| + | |- | ||
| + | | {{MetaInline|Old-school traps}} || | ||
| + | |- | ||
| + | | {{MetaInline|Wooden Fencing}} || | ||
| + | |- | ||
| + | | {{MetaInline|Small Fence}} || | ||
| + | |- | ||
| + | | {{MetaInline|Slip 'n' Slide}} || | ||
| + | |- | ||
| + | | {{MetaInline|Vaporiser}} || | ||
| + | |- | ||
| + | | {{MetaInline|Acid Spray}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Gas Gun}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Armour Plating}} || | ||
| + | |- | ||
| + | | {{MetaInline|Armour Plating v2}} || | ||
| + | |- | ||
| + | | {{MetaInline|Armour Plating v3}} || | ||
| + | |- | ||
| + | | {{MetaInline|Plywood}} || | ||
| + | |- | ||
| + | | {{MetaInline|Extra Wall}} || | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | | valign="top" | | ||
| + | |||
| + | {| class="wikitable sortable" | ||
| + | |- | ||
| + | ! Name | ||
| + | ! {{AP}} unrepaired | ||
| + | |- | ||
| + | | {{MetaInline|Pump}} || Invincible | ||
| + | |- | ||
| + | | {{MetaInline|Water Purifier}} || | ||
| + | |- | ||
| + | | {{MetaInline|Mines}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Water Filter}} || | ||
| + | |- | ||
| + | | {{MetaInline|Vegetable Plot}} || | ||
| + | |- | ||
| + | | {{MetaInline|Grapeboom}} || | ||
| + | |- | ||
| + | | {{MetaInline|Fertilizer}} || | ||
| + | |- | ||
| + | | {{MetaInline|Drilling Rig}} || Invincible | ||
| + | |- | ||
| + | | {{MetaInline|Eden Project}} || Invincible | ||
| + | |- | ||
| + | | {{MetaInline|Hydraulic Network}} || Invincible | ||
| + | |- | ||
| + | | {{MetaInline|Boiling Fog}} || | ||
| + | |- | ||
| + | | {{MetaInline|Saniflow Macerator}} || | ||
| + | |- | ||
| + | | {{MetaInline|Automatic Sprinklers}} || | ||
| + | |- | ||
| + | | {{MetaInline|Shower}} || | ||
| + | |- | ||
| + | | {{MetaInline|Water Turrets}} || | ||
| + | |- | ||
| + | | {{MetaInline|Water Catcher}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Mist Spray}} || | ||
| + | |- | ||
| + | | {{MetaInline|Apple Tree}} || | ||
| + | |- | ||
| + | | {{MetaInline|Sluice}} || | ||
| + | |- | ||
| + | | {{MetaInline|Decon Shower}} || | ||
| + | |- | ||
| + | | {{MetaInline|Divining Rocket}} || Invincible | ||
| + | |- | ||
| + | | {{MetaInline|Divining Rods}} || Invincible | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | | valign="top" | | ||
| + | |||
| + | {| class="wikitable sortable" | ||
| + | |- | ||
| + | ! Name | ||
| + | ! {{AP}} unrepaired | ||
| + | |- | ||
| + | | {{MetaInline|Workshop}} || 3 | ||
| + | |- | ||
| + | | {{MetaInline|Butcher}} || | ||
| + | |- | ||
| + | | {{MetaInline|Cremato-Cue}} || | ||
| + | |- | ||
| + | | {{MetaInline|Defensive Focus}} || | ||
| + | |- | ||
| + | | {{MetaInline|Cannon Mounds}} || | ||
| + | |- | ||
| + | | {{MetaInline|Rock Cannon}} || | ||
| + | |- | ||
| + | | {{MetaInline|Railgun}} || | ||
| + | |- | ||
| + | | {{MetaInline|Plate Gun}} || | ||
| + | |- | ||
| + | | {{MetaInline|Brutal Cannon}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|War Mill}} || | ||
| + | |- | ||
| + | | {{MetaInline|Small Factory}} || | ||
| + | |- | ||
| + | | {{MetaInline|Screaming Saws}} || | ||
| + | |- | ||
| + | | {{MetaInline|Building Registry}} || Invincible | ||
| + | |- | ||
| + | | {{MetaInline|Architect's Study}} || | ||
| + | |- | ||
| + | | {{MetaInline|Gallows}} || | ||
| + | |- | ||
| + | | {{MetaInline|Abbatoir}} || | ||
| + | |- | ||
| + | | {{MetaInline|Defensive Thinktank}} || | ||
| + | |- | ||
| + | | {{MetaInline|Small Café}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Small Cemetary}} || | ||
| + | |- | ||
| + | | {{MetaInline|Coffin Catapult}} || | ||
| + | |- | ||
| + | | {{MetaInline|Henhouse}} || | ||
| + | |- | ||
| + | | {{MetaInline|Builders' Merchant}} || | ||
| + | |- | ||
| + | | {{MetaInline|Community Involvement}} || | ||
| + | |- | ||
| + | | {{MetaInline|Infirmary}} || | ||
| + | |- | ||
| + | | {{MetaInline|Central Cafeteria}} || | ||
| + | |- | ||
| + | | {{MetaInline|Central Laboratory}} || | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | |} | ||
| + | {| | ||
| + | | valign="top" | | ||
| + | |||
| + | {| class="wikitable sortable" | ||
| + | |- | ||
| + | ! Name | ||
| + | ! {{AP}} unrepaired | ||
| + | |- | ||
| + | | {{MetaInline|Watchtower}} || 1 | ||
| + | |- | ||
| + | | {{MetaInline|Catapult}} || | ||
| + | |- | ||
| + | | {{MetaInline|Calibrated Catapult}} || | ||
| + | |- | ||
| + | | {{MetaInline|Scanner}} || | ||
| + | |- | ||
| + | | {{MetaInline|Upgraded Map}} || | ||
| + | |- | ||
| + | | {{MetaInline|Predictor}} || | ||
| + | |- | ||
| + | | {{MetaInline|Search Tower}} || | ||
| + | |- | ||
| + | | {{MetaInline|Emergency Supplies}} || | ||
| + | |- | ||
| + | | {{MetaInline|Wood Plating}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Spikes}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Guerilla Traps}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Garbage Heap}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Mount Killaman-Jaro}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Pits}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Bomb Factory}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Abject Panic}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|XXL Voodoo Doll}} || | ||
| + | |- | ||
| + | | {{MetaInline|Sword of Bokor}} || | ||
| + | |- | ||
| + | | {{MetaInline|Spirit Mirage}} || | ||
| + | |- | ||
| + | | {{MetaInline|Holy Raincloud}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Frat House}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Guard Tower}} || | ||
| + | |- | ||
| + | | {{MetaInline|Shooting Gallery}} || | ||
| + | |- | ||
| + | | {{MetaInline|Miniature Armory}} || | ||
| + | |- | ||
| + | | {{MetaInline|Swedish Workshop}} || | ||
| + | |- | ||
| + | | {{MetaInline|Small Trebuchet}} || | ||
| + | |- | ||
| + | | {{MetaInline|Crows' Nest}} || | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | | valign="top" | | ||
| + | |||
| + | {| class="wikitable sortable" | ||
| + | |- | ||
| + | ! Name | ||
| + | ! {{AP}} unrepaired | ||
| + | |- | ||
| + | | {{MetaInline|Foundations}} || 4 | ||
| + | |- | ||
| + | | {{MetaInline|The Big Rebuild}} || | ||
| + | |- | ||
| + | | {{MetaInline|Mechanical Pump}} || Invincible | ||
| + | |- | ||
| + | | {{MetaInline|False Town}} || | ||
| + | |- | ||
| + | | {{MetaInline|Faucet}} || | ||
| + | |- | ||
| + | | {{MetaInline|Scarecrows}} || | ||
| + | |- | ||
| + | | {{MetaInline|Garbage Dump}} || | ||
| + | |- | ||
| + | | {{MetaInline|Defence Dump}} || | ||
| + | |- | ||
| + | | {{MetaInline|Weapons Dump}} || | ||
| + | |- | ||
| + | | {{MetaInline|Wood Dump}} || | ||
| + | |- | ||
| + | | {{MetaInline|Metal Dump}} || | ||
| + | |- | ||
| + | | {{MetaInline|Food Dump}} || | ||
| + | |- | ||
| + | | {{MetaInline|Animal Dump}} || | ||
| + | |- | ||
| + | | {{MetaInline|Free Dump}} || | ||
| + | |- | ||
| + | | {{MetaInline|Dump Upgrade}} || | ||
| + | |- | ||
| + | | {{MetaInline|Meat Locker}} || | ||
| + | |- | ||
| + | | {{MetaInline|Lighthouse}} || | ||
| + | |- | ||
| + | | {{MetaInline|Fortifications}} || | ||
| + | |- | ||
| + | | {{MetaInline|Bonfire}} || | ||
| + | |- | ||
| + | | {{MetaInline|People's Court}} || | ||
| + | |- | ||
| + | | {{MetaInline|Ministry of Slavery}} || | ||
| + | |- | ||
| + | | {{MetaInline|Labyrinth}} || | ||
| + | |- | ||
| + | | {{MetaInline|All or Nothing}} || | ||
| + | |- | ||
| + | | {{MetaInline|Firework Foray}} || | ||
| + | |- | ||
| + | | {{MetaInline|Altar}} || | ||
| + | |- | ||
| + | | {{MetaInline|Giant BRD}} || | ||
| + | |- | ||
| + | | {{MetaInline|Crow Statue}} || | ||
| + | |- | ||
| + | | {{MetaInline|Wonder Wheel}} || | ||
| + | |- | ||
| + | | {{MetaInline|Giant Sandcastle}} || | ||
| + | |- | ||
| + | | {{MetaInline|Reactor}} || | ||
| + | |- | ||
| + | | {{MetaInline|No holes barred}} || Invincible | ||
| + | |- | ||
| + | | {{MetaInline|Cinema}} || | ||
| + | |- | ||
| + | | {{MetaInline|Air Strike}} || ({{temp}}) | ||
| + | |- | ||
| + | | {{MetaInline|Hot Air Balloon}} || | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | | valign="top" | | ||
| + | |||
| + | {| class="wikitable sortable" | ||
| + | |- | ||
| + | ! Name | ||
| + | ! {{AP}} unrepaired | ||
| + | |- | ||
| + | | {{MetaInline|Portal Lock}} || 1 | ||
| + | |- | ||
| + | | {{MetaInline|Automatic Piston Lock}} || | ||
| + | |- | ||
| + | | {{MetaInline|Last Minute Lock}} || | ||
| + | |- | ||
| + | | {{MetaInline|Reinforced Gates}} || | ||
| + | |- | ||
| + | | {{MetaInline|Ventilation System}} || | ||
| + | |} | ||
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Latest revision as of 01:39, 4 December 2017
Hardcore mode was added 1st of December 2011. Hardcore towns are much harder to survive in. After the update, if you have over 100 Soul Points, you will see a new option "Let me in! I'm Hardcore!" which let you join the
Hardcore town available at that moment. Note that there is only 1 Hardcore town open for joining at a time, the next appears once the previous is filled.
Listed below are the differences between regular distant towns and a Hardcore town.
Town Setup
- The amount of studied constructions are decreased significantly (confirm).
- Initial water reserves are decreased.
- There are 2
Explorable Ruins instead of 1.
Game mechanic changes
- The survival chances of
Camping are significantly lowered. The global camping penalty is -70%. - Chances to die from
infection at 23:00 is increased from the usual 50% to 75%. - Chances to
injure someone with the 'attack' option become high, and it only costs 3
to attack someone. - The amount of free
Hero days you get if you are the
Last Man Standing is doubled. Note there is a separate
Last Man Standing - Hardcore! rare Distinction which is gained as well as the regular LMS.
- Each distinction awards the same amount of hero days, so when combined a double amount of hero days are awarded.
- External apps are limited in functionality due to the XML feeds being truncated in Hardcore towns. Most auto-updaters are disabled or will not work correctly. You will need to input zone information manually yourself.
Damage to Defenses
-
Defensive Objects in the
The Bank can be destroyed during
The Attack. The rate of destruction appears to be directly coupled to attack size (not overflow sizes).
- It is therefore recommended to distribute defensive objects to prioritised individuals (eg. the
Shaman, Kitchen hero, or Home Laboratory hero).
- It is therefore recommended to distribute defensive objects to prioritised individuals (eg. the
- At 23:00 server time (when
The Attack occurs), the constructions in town can become damaged. The buildings are repaired through the
Construction Sites tab in town by investing
(or technician
). Each
or
spent repairs 2 damage points of the building.
- Constructions that provide
water are immune to damage, presumably to prevent players from repeatedly building and destroying them, of which would provide an infinite amount of water. - Damage to constructions is 70% max (rounded up), so you need to repair every construction building up to at least 70%+1 (rounded up) to prevent them from being destructed during
The Attack.
- Constructions that provide
-
Defensive constructions which have been damaged provide less defence points. - If damaged buildings are not repaired, they can even be destroyed during the next wave of attack.
- Destroyed constructions lose their
Building upgrades through the daily project, if any.
- Destroyed constructions lose their
- Constructions which become completely destroyed need to be rebuilt, costing the same
and materials as when first built. - Even if the parent building is destroyed, its child buildings will still continue to function; however they cannot be repaired until the parent one is rebuilt.
Building Repair List
The maximum damage a building can take has been shown by Miudo to be:
Damage = ROUNDUP(Building AP * 0.7)
- So if a building has 513 health, then the maximum damage is:
- 513 * 0.7
- 359.1
- round up = 360
The table is incomplete.
unrepaired refers to max AP you can leave unrepaired of the building in the
Construction Sites.
|
|
|