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The {{MetaInline|Shaman}} is a job role available only to {{MetaInline|Hero|displayname=Heroes}}. They were introduced in [[Season 5]].
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{{MetaInfobox}}
  
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The {{MetaInline|Shaman}} is the master in manipulating {{MetaInline|Lost Souls}}. Using his {{MetaInline|Voodoo Mask}}, he can accurately locate {{MetaInline|Aimless Soul|displayname=Aimless Souls}} wandering within the {{MetaInline|World Beyond}}. Then, he can make incredible uses with these souls. He also practices a variety of ancient healing methods, but they do not always work.
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The {{MetaInline|Shaman}} is a role in distant or hardcore towns, chosen by election on the first night of a town's existence, and when the current shaman dies. Shaman alone can accurately locate {{MetaInline|Lost Soul|displayname=lost souls}} wandering within the {{MetaInline|World Beyond}}. Shaman also practices a variety of ancient healing methods, but they do not always work.
  
 
==Abilities==
 
==Abilities==
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*Transport as many souls as their inventory allows - other professions are limited to one at a time.
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* Transport as many souls as their inventory allows - other professions are limited to one at a time.
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*Locate {{MetaInline|Lost Souls}} (as {{MetaInline|Aimless Soul|displayname=Aimless Souls}}) in the {{MetaInline|World Beyond}}. The souls are shown on the {{MetaInline|Map|mini-map}}.
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* Locate Lost Souls in the World Beyond. The souls are shown on the {{MetaInline|Map|mini-map}}.
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**Note that it is only possible for the Shaman to see souls in zones which have been visited in the World Beyond! This means it is entirely possible to have had deaths and not be able to see any souls in the desert. Once the zone has been visited, the souls in that area will become visible to the Shaman.
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*Use a {{MetaInline|Weak Soul}} for:
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* Each day, the Shaman receives 5 special 'Mystic Points' ({{MP}}) to be used to power his abilities.
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**'''Make it rain''': when outside in the {{MetaInline|World Beyond}} (including {{MetaInline|Town Gates}}), with a {{MetaInline|Weak Soul}} in his or her {{MetaInline|Inventory}} and 1 {{AP}}, the {{MetaInline|Shaman}} can choose to '''Make it rain''', consuming 1 {{MetaInline|Weak Soul}} and 1 {{AP}}.
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***If there are zombies within the zone, 3-6 zombies are eliminated.
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* '''Make it rain''': This costs 3 {{MP}} and has a different effect based on location:
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***If this is done outside the {{MetaInline|Town Gates}}, 5 rations of water is added to {{MetaInline|The Well}}.
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** If used in the World Beyond it has a chance to eliminate 3-6 zombies in the current zone.
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****The following entry will be registered at the {{MetaInline|Registers}}:<br/> ''[Shaman] made it rain baby! Thanks to them the well has gained 5 rations of clean water!''
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** If used on the [[Town Gates]] 5 water will be added to the [[Well]] if successful and the following entry will be added to the well register:.
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***Note that there is a chance of failure to make it rain, but still consuming the {{MetaInline|Weak Soul}} and {{AP}}. (unconfirmed estimate 10-20%)
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**''[Shaman] made it rain baby! Thanks to them the well has gained 5 rations of clean water!''
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**'''Transformation''' into a {{MetaInline|Powerful Soul}} at the {{MetaInline|Workshop}}. A {{MetaInline|Powerful Soul}} can only be used by the town to construct special defenses.
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* '''Create a special [[Mystic Potion]]''' that allows others to be able to collect {{MetaInline|Tortured Soul|displayname=Tortured Souls}}. Without this, other players will instantly die upon trying to pick up a Tortured Soul. The creation of this potion uses up one [[Water Ration]] and one {{MP}}.
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*'''Use your healing hands!''': consumes 2 {{AP}} to relieve the targeted {{MetaInline|Citizen}} of one negative status they are under.
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**The ailment is randomly chosen from all the negative effects on the target.
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* The Shaman may '''heal the following effects''' at the cost of 2 {{MP}} per attempt:
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**It has a chance to fail, or transfer the status relieved to the shaman.
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* ''Note: The attempt may also result in the shaman taking the affliction into his own body. (Unknown chance.)''
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**A citizen can only be healed once a day, even if it fails. Once an attempt is made, all other shamans can no longer heal that person for the day as well. However, the shaman may attempt to heal other players.
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** {{MetaInline|Terrorised}}
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**The Shaman cannot attempt to heal someone when they themselves are terrorized.
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**: Successful: ''There's nothing better than fear to vanquish terror. You remove your Shaman mask and gently blow a home-made hallucinogenic powder onto their face, to induce a sleep-walking state. Your tete-a-tete quickly provokes "pavor nocturnus". When they reawaken [Citizen] seems to have been relieved from their terrorized state.''
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**The Shaman may heal the following effects:
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**: Failure: ''However, simply seeing this citizen in such a state of utter terror has terrorized you.''
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***{{MetaInline|Terrorised}}<br/>Successful: ''There's nothing better than fear to vanquish terror. You remove your Shaman mask and gently blow a home-made hallucinogenic powder onto their face, to induce a sleep-walking state. Your tete-a-tete quickly provokes "pavor nocturnus". When they reawaken [Citizen] seems to have been relieved from their terrorized state.''<br/>Failure: ''However, simply seeing this citizen in such a state of utter terror has terrorized you.''
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*** {{MetaInline|Infected}}
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***{{MetaInline|Infected}}<br/>Successful: ''You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision at the base of the infected limb. The decontamination process is underway, albeit slowly.''
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**: Successful: ''You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision at the base of the infected limb. The decontamination process is underway, albeit slowly.''
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***{{MetaInline|Drunk}}<br/>Successful: ''You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision just beside the liver. As a clear liquid leaks from their freshly mutilated body, [Citizen] is freed from the clutches of alcohol.''
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**: Successful but infection is transfered to shaman: ''You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision at the base of the infected limb. The decontamination process is underway, albeit slowly. Suddenly an infected blister bursts. Your already scorched skin quickly breaks out in open sores and infectious germs decide to make them their home.''
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***{{MetaInline|Drugged}}<br/>Successful:  
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**: Failure: ''That's impossible... you don't feel anything, no energy, no flow to guide you. The risk of killing [Citizen] is too great.''
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*** {{MetaInline|Drunk}}
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**: Successful: ''You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision just beside the liver. As a clear liquid leaks from their freshly mutilated body, [Citizen] is freed from the clutches of alcohol.''
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**: Failure: ???
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*** {{MetaInline|Drugged}}
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**: Successful: ''You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision just beside the right lung. Try as you may to resist the forces guiding you, you cannot stop your blade from plunging deep into [Citizen], causing a clear liquid to leak from their freshly mutilated body.''
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**: Failure: ''That's impossible... you don't feel anything, no energy, no flow to guide you. The risk of killing [Citizen] is too great.''
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** The Shaman '''CANNOT''' heal the following effects:
 
** The Shaman '''CANNOT''' heal the following effects:
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*** {{MetaInline|Wounded}} <br/>Failure: ''That's impossible... you don't feel anything, no energy, no flow to guide you. The risk of killing [Citizen] is too great.''
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*** {{MetaInline|Wounded}}
 
*** {{MetaInline|Hooked}}
 
*** {{MetaInline|Hooked}}
 
*** {{MetaInline|Dehydrated}}
 
*** {{MetaInline|Dehydrated}}
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**: ''You cannot heal this citizen. Their status either cannot be healed, or someone has already tried to heal them today.''
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**The Shaman '''CANNOT''' use healing abilities in the World Beyond, only when shaman is in town.
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**The Shaman '''CANNOT''' use healing abilities when {{MetaInline|Terrorised}}.
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**The Shaman '''CANNOT''' use healing abilities when {{MetaInline|Infected}}.
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**The Shaman '''CANNOT''' use healing abilities when {{MetaInline|Drunk}}.
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**The Shaman '''CANNOT''' use healing abilities when {{MetaInline|Drugged}}.
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==Information unverified in [[Season 11]]==
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* The ailment is randomly chosen from all the negative effects on the target.
 +
* It has a chance to fail, or transfer the status relieved to the shaman.
 +
* A citizen can only be healed once a day, even if it fails. Once an attempt is made, all other shamans can no longer heal that person for the day as well. However, the shaman may attempt to heal other players.
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==Election==
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In distant regions, the citizens can vote for the Shaman in the Electoral Office. This can be accessed in the Citizens page. Any player who does not cast a vote will have their vote decided randomly.
  
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==Equipment==
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[[Heroes]] can cast a vote via carrier pigeon from anywhere on the map. This counts as a heroic action.
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*{{MetaInline|Voodoo Mask}}
 
  
 
==Notes==
 
==Notes==
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*Added in the [[Season 5]] update.
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* In [[Season 5]]:
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*Received a "power-up" in a further update in [[Season 5]].
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** New heroic class {{MetaInline|Shaman}} is added.
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** Later on received a power up.
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* In [[Season 10]]:
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** {{MetaInline|Shaman}} is removed.
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* In [[Season 11]]:
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** {{MetaInline|Shaman}} is added and is no longer a class.
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* The Shaman cannot attempt to heal someone when they themselves are {{MetaInline|Terrorised}}.
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* In [[Season 12]]:
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** {{MetaInline|Shaman}} can now be elected in distant regions.
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** {{MetaInline|Shaman}} is no longer in local (non-distant) regions.  
  
 
==External links==
 
==External links==
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*{{Help|shaman}}
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* {{Help|shaman}}
  
 
{{Jobs}}
 
{{Jobs}}

Latest revision as of 23:50, 5 April 2017

[v · e] Shaman Item shaman.gif
The Shaman is an incredibly powerful voodoo sorceror who can profit from the deaths of other citizens to carry out their black magic. The Shaman knows how to make use of the useless and knows how to bring about a more useful reincarnation for our dearly departed.
Category Jobs
Sub Category Hero

The Item shaman.gifItem shaman.gifShaman Shaman is a role in distant or hardcore towns, chosen by election on the first night of a town's existence, and when the current shaman dies. Shaman alone can accurately locate Item soul blue.gifItem soul blue.gifLost Soul lost souls wandering within the Small world.gifSmall world.gifWorld Beyond World Beyond. Shaman also practices a variety of ancient healing methods, but they do not always work.

Abilities

  • Transport as many souls as their inventory allows - other professions are limited to one at a time.
  • Locate Lost Souls in the World Beyond. The souls are shown on the Item map.gifItem map.gifMap Map.
  • Each day, the Shaman receives 5 special 'Mystic Points' (Small mp.gif) to be used to power his abilities.
  • Make it rain: This costs 3 Small mp.gif and has a different effect based on location:
    • If used in the World Beyond it has a chance to eliminate 3-6 zombies in the current zone.
    • If used on the Town Gates 5 water will be added to the Well if successful and the following entry will be added to the well register:.
    • [Shaman] made it rain baby! Thanks to them the well has gained 5 rations of clean water!
  • Create a special Mystic Potion that allows others to be able to collect Item soul red.gifItem soul red.gifTortured Soul Tortured Souls. Without this, other players will instantly die upon trying to pick up a Tortured Soul. The creation of this potion uses up one Water Ration and one Small mp.gif.
  • The Shaman may heal the following effects at the cost of 2 Small mp.gif per attempt:
  • Note: The attempt may also result in the shaman taking the affliction into his own body. (Unknown chance.)
    • Status terror.gifStatus terror.gifTerrorised Terrorised
      Successful: There's nothing better than fear to vanquish terror. You remove your Shaman mask and gently blow a home-made hallucinogenic powder onto their face, to induce a sleep-walking state. Your tete-a-tete quickly provokes "pavor nocturnus". When they reawaken [Citizen] seems to have been relieved from their terrorized state.
      Failure: However, simply seeing this citizen in such a state of utter terror has terrorized you.
      Successful: You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision at the base of the infected limb. The decontamination process is underway, albeit slowly.
      Successful but infection is transfered to shaman: You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision at the base of the infected limb. The decontamination process is underway, albeit slowly. Suddenly an infected blister bursts. Your already scorched skin quickly breaks out in open sores and infectious germs decide to make them their home.
      Failure: That's impossible... you don't feel anything, no energy, no flow to guide you. The risk of killing [Citizen] is too great.
      Successful: You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision just beside the liver. As a clear liquid leaks from their freshly mutilated body, [Citizen] is freed from the clutches of alcohol.
      Failure: ???
      Successful: You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision just beside the right lung. Try as you may to resist the forces guiding you, you cannot stop your blade from plunging deep into [Citizen], causing a clear liquid to leak from their freshly mutilated body.
      Failure: That's impossible... you don't feel anything, no energy, no flow to guide you. The risk of killing [Citizen] is too great.
    • The Shaman CANNOT heal the following effects:
      You cannot heal this citizen. Their status either cannot be healed, or someone has already tried to heal them today.
    • The Shaman CANNOT use healing abilities in the World Beyond, only when shaman is in town.
    • The Shaman CANNOT use healing abilities when Status terror.gifStatus terror.gifTerrorised Terrorised.
    • The Shaman CANNOT use healing abilities when Status infect.gifStatus infect.gifInfected Infected.
    • The Shaman CANNOT use healing abilities when Status drunk.gifStatus drunk.gifDrunk Drunk.
    • The Shaman CANNOT use healing abilities when Status drugged.gifStatus drugged.gifDrugged Drugged.

Information unverified in Season 11

  • The ailment is randomly chosen from all the negative effects on the target.
  • It has a chance to fail, or transfer the status relieved to the shaman.
  • A citizen can only be healed once a day, even if it fails. Once an attempt is made, all other shamans can no longer heal that person for the day as well. However, the shaman may attempt to heal other players.

Election

In distant regions, the citizens can vote for the Shaman in the Electoral Office. This can be accessed in the Citizens page. Any player who does not cast a vote will have their vote decided randomly.

Heroes can cast a vote via carrier pigeon from anywhere on the map. This counts as a heroic action.

Notes

  • In Season 5:
    • New heroic class Item shaman.gifItem shaman.gifShaman Shaman is added.
    • Later on received a power up.
  • In Season 10:
    • Item shaman.gifItem shaman.gifShaman Shaman is removed.
  • In Season 11:
    • Item shaman.gifItem shaman.gifShaman Shaman is added and is no longer a class.
  • The Shaman cannot attempt to heal someone when they themselves are Status terror.gifStatus terror.gifTerrorised Terrorised.
  • In Season 12:
    • Item shaman.gifItem shaman.gifShaman Shaman can now be elected in distant regions.
    • Item shaman.gifItem shaman.gifShaman Shaman is no longer in local (non-distant) regions.

External links