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'''This was put together by my exp of this game. Talking to high up players & dieding In towns. ect…'''  
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'''This was put together through my experience during this game. Talking to higher up players & dying In towns. etc.'''  
  
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In here i give a easy plan to follow. And will easyly get you to '''Day  4 ''' if followed. Iv used it many time to test it and it works. Iv sayed what each part in for. And you can change it any way you want. Just take out or put what you want it.  
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''You can change it any way you want. Just take out and put what you want in.''
  
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In this guide, I give a easy plan to follow. And will easily get you to '''Day 4''' if followed. I've used it many time to test it and it works. I break down each day's constructions and reasons.
  
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== Building outline plan ==
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But I can't say it will get you farther. How long you last is not just based on your buildings, but on players. Scavenging, team work and communication are the number 1 thing to making a long lasting town.
  
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'''Day1'''
 
  
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Build tents - Makes 40 def can last day1
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== Building Outline Plan ==
  
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1. Workshop  -
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===Day 1===
  
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2. Watchtower -
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'''1. {{MetaInline|Workshop}}''' -  
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To convert raw materials into higher materials and to get rare resources.<br/>
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Cost: 25 {{AP}}, {{MetaInline|Twisted Plank}} (10), {{MetaInline|Wrought Iron}} (8), and {{MetaInline|Unshaped Concrete Blocks}} (1).
  
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'''Day2'''
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'''2. {{MetaInline|Watchtower}}''' -
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To get an estimate of the zombie attack in order to determine what to build.<br/>
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Def building if needed
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Cost: 12 {{AP}}, {{MetaInline|Twisted Plank}} (3), {{MetaInline|Wrought Iron}} (2).
  
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3. Search Tower -  
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'''3. {{MetaInline|Search Tower}}''' -  
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To increase the chance of renewing depleted zones.<br/>
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Cost: 30 {{AP}}, {{MetaInline|Patchwork Beam}} (3), {{MetaInline|Metal Support}} (1), and {{MetaInline|Electronic component}} (1).
  
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4. Factory -
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'''Total AP Cost:''' 67 {{AP}}<br/>
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'''Total Material Cost:''' {{MetaInline|Twisted Plank}} (13), {{MetaInline|Wrought Iron}} (11), {{MetaInline|Patchwork Beam}} (3), {{MetaInline|Metal Support}} (1), {{MetaInline|Electronic component}} (1), and {{MetaInline|Unshaped Concrete Blocks}} (1).
  
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5. Pump -
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===Day 2===
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Defensive building if needed.  
  
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'''Day3'''
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'''4. {{MetaInline|Factory}}''' - To lower the cost of converting useless item.<br/>
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Cost: 40 {{AP}}, {{MetaInline|Patchwork Beam}} (5), {{MetaInline|Metal Support}} (5), and {{MetaInline|Handful of nuts and bolts}} (3).
  
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Def building if needed
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'''5. {{MetaInline|Pump}}''' - To take excess water from well.<br/>
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Cost: 25 {{AP}}, {{MetaInline|Wrought Iron}} (8), and {{MetaInline|Copper Pipe}} (1).
  
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6. Water Purifier -
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'''Total AP Cost:''' 65 {{AP}}<br/>
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'''Total Material Cost:''' {{MetaInline|Patchwork Beam}} (5), {{MetaInline|Metal Support}} (5), {{MetaInline|Handful of nuts and bolts}} (3), {{MetaInline|Wrought Iron}} (8), and {{MetaInline|Copper Pipe}} (1).
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7. Vegetable Plot  -
 
  
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'''Day4'''
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===Day 3===
  
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Def building if needed
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Defensive building if needed.
  
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Finsh any builds not done by day3
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6. {{MetaInline|Water Purifier}} - To increase the returns of Jerrycans and prevent use of Water Tablets. Cost: 50 AP, 5 Twisted Planks, 6 Wrought Iron, and one Copper Pipe.
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Vote on what next
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7. {{MetaInline|Vegetable Plot}} - To give the Town a small amount of food daily. Cost: 60 AP, 10 Patchwork Beams, 10 [[Water Ration]], and 1 [[Pharmaceutical Products]].
  
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Total AP Cost: 110 AP
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Total Material Cost: 5 Twisted Planks, 6 Wrought Iron, 10 Patchwork Beams, 10 Water Rations, and One PP.
  
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===Day 4===
  
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Defensive building if needed.
  
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'''Best vote choices. If you have parts for them.'''
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Finish any builds not done by Day 3.
  
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Defensive Focus – Will let us have the upgrade choice of making Defensive items are worth more. Also needed to get to a high number of days
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Vote on the next building.
  
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Foundations & Foundations project – Needed to get to a high number of days
 
  
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Well-Drilling Rig & Eden Project - When needed
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===Some Suggestions===
  
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Butcher – May be wanted
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*{{MetaInline|Defensive Focus}}: Provides a boost to the defense of the Town, as each Defensive Object becomes more defensive with each voted upgrade.
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*{{MetaInline|Butcher}}/{{MetaInline|Cremato-Cue}}: Allows access to Butchering delicious animals for food. Yummy!
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*{{MetaInline|Scanner}}/{{MetaInline|Predictor}}: These allow easier and faster updates for the Watchtower and even allow you to see tomorrow's attack!
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*{{MetaInline|Foundations}} and beyond: These buildings require much effort and coordination but the payoff is remarkable.
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**{{MetaInline|Plumbing}}: Lets citizens refill water guns and plastic bags for FREE!
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**{{MetaInline|The Big Rebuild}}: Adds 180 defense to the Town.
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**{{MetaInline|False Town}}: Adds 210 defense to the Town.
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**{{MetaInline|Mega Pump}}: Adds 150 rations to the Well.
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*{{MetaInline|Cannon Mounds}} and beyond: The Mounds (wink wink nudge nudge) are used as bases for the more powerful turrets that follow. The turrets are:
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**{{MetaInline|Plate Gun}}
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**{{MetaInline|Perforator}}
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**{{MetaInline|Stone Cannon}}
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**{{MetaInline|Breaker}}
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*{{MetaInline|Hydraulic Network}}/{{MetaInline|Eden Project}}/{{MetaInline|Well-Drilling Rig}}/Various Water Projects: Adds water to the Well and increases Defenses.
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*{{MetaInline|Ramparts}}: Allows complex and extremely defensive walls to be created, such as the {{MetaInline|Überwall}} and the {{MetaInline|Upgradable Wall}}
  
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Building def based buildings – To keep town alive
 
  
  
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Zid96 16:15, 10 June 2011 (PDT)FireFiend 18:30, 11 June 2011 (EST)
  
  
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*While blueprints have rendered any set building orders useless, it is still more or less the ''ideal'' building order. I'm going to leave it for now, but it will definitely be reworked as the season progresses. --[[User:Mazt|Mazt]] 15:04, 23 July 2011 (PDT)
  
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''Iv add link to the other building page. So you know why each was pick.
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[[Category:Tutorials]]
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--Zid96 16:15, 10 June 2011 (PDT)''
 

Latest revision as of 22:13, 31 July 2011

This was put together through my experience during this game. Talking to higher up players & dying In towns. etc.

You can change it any way you want. Just take out and put what you want in.

In this guide, I give a easy plan to follow. And will easily get you to Day 4 if followed. I've used it many time to test it and it works. I break down each day's constructions and reasons.

But I can't say it will get you farther. How long you last is not just based on your buildings, but on players. Scavenging, team work and communication are the number 1 thing to making a long lasting town.


Building Outline Plan

Day 1

1. Small refine.gifSmall refine.gifWorkshop Workshop - To convert raw materials into higher materials and to get rare resources.
Cost: 25 Small pa.gif, Item wood2.gifItem wood2.gifTwisted Plank Twisted Plank (10), Item metal.gifItem metal.gifWrought Iron Wrought Iron (8), and Item concrete wall.gifItem concrete wall.gifUnshaped Concrete Blocks Unshaped Concrete Blocks (1).

2. Item tagger.gifItem tagger.gifWatchtower Watchtower - To get an estimate of the zombie attack in order to determine what to build.
Cost: 12 Small pa.gif, Item wood2.gifItem wood2.gifTwisted Plank Twisted Plank (3), Item metal.gifItem metal.gifWrought Iron Wrought Iron (2).

3. Small gather.gifSmall gather.gifSearch Tower Searchtower - To increase the chance of renewing depleted zones.
Cost: 30 Small pa.gif, Item wood beam.gifItem wood beam.gifPatchwork Beam Patchwork Beam (3), Item metal beam.gifItem metal beam.gifMetal Support Metal Support (1), and Item electro.gifItem electro.gifElectronic component Electronic component (1).

Total AP Cost: 67 Small pa.gif
Total Material Cost: Item wood2.gifItem wood2.gifTwisted Plank Twisted Plank (13), Item metal.gifItem metal.gifWrought Iron Wrought Iron (11), Item wood beam.gifItem wood beam.gifPatchwork Beam Patchwork Beam (3), Item metal beam.gifItem metal beam.gifMetal Support Metal Support (1), Item electro.gifItem electro.gifElectronic component Electronic component (1), and Item concrete wall.gifItem concrete wall.gifUnshaped Concrete Blocks Unshaped Concrete Blocks (1).

Day 2

Defensive building if needed.

4. Small factory.gifSmall factory.gifFactory Factory - To lower the cost of converting useless item.
Cost: 40 Small pa.gif, Item wood beam.gifItem wood beam.gifPatchwork Beam Patchwork Beam (5), Item metal beam.gifItem metal beam.gifMetal Support Metal Support (5), and Item meca parts.gifItem meca parts.gifHandful of nuts and bolts Handful of nuts and bolts (3).

5. Small water.gifSmall water.gifPump Pump - To take excess water from well.
Cost: 25 Small pa.gif, Item metal.gifItem metal.gifWrought Iron Wrought Iron (8), and Item tube.gifItem tube.gifCopper Pipe Copper Pipe (1).

Total AP Cost: 65 Small pa.gif
Total Material Cost: Item wood beam.gifItem wood beam.gifPatchwork Beam Patchwork Beam (5), Item metal beam.gifItem metal beam.gifMetal Support Metal Support (5), Item meca parts.gifItem meca parts.gifHandful of nuts and bolts Handful of nuts and bolts (3), Item metal.gifItem metal.gifWrought Iron Wrought Iron (8), and Item tube.gifItem tube.gifCopper Pipe Copper Pipe (1).

Day 3

Defensive building if needed.

6. Item jerrycan.gifItem jerrycan.gifWater Purifier Water Purifier - To increase the returns of Jerrycans and prevent use of Water Tablets. Cost: 50 AP, 5 Twisted Planks, 6 Wrought Iron, and one Copper Pipe.

7. Item vegetable tasty.gifItem vegetable tasty.gifVegetable Plot Vegetable Plot - To give the Town a small amount of food daily. Cost: 60 AP, 10 Patchwork Beams, 10 Water Ration, and 1 Pharmaceutical Products.

Total AP Cost: 110 AP Total Material Cost: 5 Twisted Planks, 6 Wrought Iron, 10 Patchwork Beams, 10 Water Rations, and One PP.

Day 4

Defensive building if needed.

Finish any builds not done by Day 3.

Vote on the next building.


Some Suggestions


Zid96 16:15, 10 June 2011 (PDT)FireFiend 18:30, 11 June 2011 (EST)


  • While blueprints have rendered any set building orders useless, it is still more or less the ideal building order. I'm going to leave it for now, but it will definitely be reworked as the season progresses. --Mazt 15:04, 23 July 2011 (PDT)