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{{todo|Season 5 / Start building separate pages?  Getting Too long.|--[[User:Starclaws|Starclaws]] 17:53, 12 April 2012 (PDT)}}
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The following is a list of all game updates and changes.
 
The following is a list of all game updates and changes.
 +
== Season 13 (4.7) - Enter the Sandman (April 26, 2016) ==
 +
See [[Season 13]] for details.
 +
 +
== Season 12 (4.6) - Mysterious Season (December 7, 2015) ==
 +
See [[Season 12]] for details.
 +
 +
== Season 11 (4.5) - Save Our Souls! (April 1, 2015) ==
 +
 +
See [[Season 11]] for details.
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== Season 10 (4.4) - Dev's Not Dead (September 22, 2014) ==
 +
 +
See [[Season 10]] for details.
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== Season 9 (4.3) - La Villa Nostra (March 8, 2014) ==
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Season 9: La Villa Nostra started on March 8, 2014. See [[Season 9]] for details.
 +
 +
=== Patches (April 4, 2014) ===
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The watchmen system is patched and simplified, together with some bugfixes. See [[Season_9#April_4.2C_2014]] for details.
 +
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== Seasion 8 (4.2) - Sleight of Hand (August 8, 2013) ==
 +
Season 8: Sleight of Hand started on August 8, 2013.
 +
 +
There were some changes made during the season 8, like the watchmen system. However there was no announcement of gameplay changes.
 +
 +
See [[Season 8]] for details.
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 +
==Season 7 (4.1) - Insidious Bugs==
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 +
===8th March, 2013===
 +
*New {{MetaInline|Roleplay texts}} have been added: (list to be added)
 +
*{{MetaInline|Watchmen}} bug fixes:
 +
**Fixed the {{MetaInline|Watchmen}} entering/leaving watch without selection.
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**Certain objects collected for use in a watch or otherwise occasionally disappeared without giving the correct defensive bonus.
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**Objects in chests didn't disappear after a watch.
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**The defense taking into account the statuses of the watchmen is worked out prior to the attack.
 +
*{{MetaInline|Construction Sites}} changes:
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**The {{MetaInline|Great Moat}} is no longer a {{temp}} temporary construction.
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**The {{MetaInline|Gallows}} is no longer a {{temp}} temporary construction.
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**The {{MetaInline|Meat Locker}} no longer requirements blueprints (instead of [unchecked rarity] blueprint).
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**The {{MetaInline|Water Turrets}} now gives a 20% bonus to all water weapons used during the nights watch. {{todo|the 20% bonus is wrong, confirm what was meant|isaaclw}}
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**The {{MetaInline|Catapult}} now gives a 20% bonus for animals used, and also stops watchmen becoming terrified during a watch.
 +
*{{MetaInline|Blueprints}}: Ruins in the World Beyond now offer more plans to citizens righteous enough to explore their darkest corners.
 +
*{{MetaInline|Ghoul}} changes:
 +
**{{MetaInline|Traveller's corpse}} and {{MetaInline|Meaty Bone}} has a chance to transform citizens into Ghouls.
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**{{MetaInline|Traveller's corpse}} now has a 90% chance of ghoulifying a citizen, increased from 80%.
 +
*"Picto Hunters": Certain Hordes players exploited a glitch involving searching distant ruins for distinctions, committing suicide with cyanide or dehydration, and immediately reincarnate into a new town with the gained distinctions. These players are ineligible for the new [[distinction]]:  '''Good Guy'''.
 +
**The exploited glitch only occurred on Hordes, and so this section is irrelevant to Die2Nite and should not have been included.
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 +
==Season 6 (4.0) - Death Watch==
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===19th December, 2012===
 +
 +
*Christmas Event item changes:
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**Reintroduction of {{MetaInline|Sand Ball|displayname=Sand Balls}}
 +
**{{MetaInline|Santa's reindeer}} added, new miscellaneous item with 40 {{MetaInline|Watchmen}} defense bonus.
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**{{MetaInline|Foul-smelling vintage suit}} added, new miscellaneous item for stealing .
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**{{MetaInline|Second-hand Red Coat}} added, new miscellaneous item, component to create {{MetaInline|Foul-smelling vintage suit}}.
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**{{MetaInline|Ripped Red Trousers}} added, new miscellaneous item, component to create {{MetaInline|Foul-smelling vintage suit}}.
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**{{MetaInline|Foul-smelling Red Hat}} added, new miscellaneous item, component to create {{MetaInline|Foul-smelling vintage suit}}.
 +
 +
===5th November, 2012===
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 +
*Unforgiving Wastelands: The chance of finding something to eat or drink in the World Beyond will diminish as time goes on. Nobody can resist the relentless onslaught from the World Beyond forever, once your town has been devastated, alia iacta est!
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*{{MetaInline|Ghoul}} added:
 +
**New Status.
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**"Partially infected" citizens who can eat any {{MetaInline|Citizen}} to gain 1 Hero day and 7{{AP}}.
 +
**Must consume a human or flesh related products, or die from hunger. See the page for more information.
 +
 +
*{{MetaInline|Watchmen}} added:
 +
**Any citizen can opt in to provide {{DP}} for the town, at the expense of being wounded, terrorized or eaten.
 +
**Every citizen has a base 95% chance of survival, 10% chance of injury or getting terrorized, and can block 10 zombies. Being a {{MetaInline|Hero}}, having items or certain statuses affect the defence a citizen can provide, and their chances of survival.
 +
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*{{MetaInline|Jobs|displayname=Profession}} changes:
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**{{MetaInline|Survivalist}}
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***The {{MetaInline|Survival Guide}} now has around 17% failure chance, resulting in the book being used up, but providing no food/water {{AP}}.
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*[[Ruins]] changes:
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**[[Abandoned Bunker]] now has a chance to give {{MetaInline|Stake Launcher}} and {{MetaInline|Kalashni-Splash}} upon exploration.
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**[[Abandoned Hospital]] now has a chance to give {{MetaInline|Mattress}} and {{MetaInline|Empty Vending Machine}} upon exploration.
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**[[Abandoned Hotel]] now has a chance to give {{MetaInline|Stake Launcher}} and {{MetaInline|Empty Vending Machine}} upon exploration.
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**[[Fast Food Restaurant]] now has a chance to give {{MetaInline|Suspicious-looking Vegetable}} upon exploration.
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**2 {{MetaInline|Explorable Ruins}} are available in {{MetaInline|Hardcore|displayname=Hardcore Towns}}
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** Images of the {{MetaInline|Blueprints}} gained from ruins changed :
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***[[Abandoned Bunker]] : [[File:Item_bbplan_u.gif‎]] [[File:Item_bbplan_r.gif‎]] [[File:Item_bbplan_e.gif‎]]
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***[[Abandoned Hospital]] : [[File:Item_hbplan_u.gif‎]] [[File:Item_hbplan_r.gif‎]] [[File:Item_hbplan_e.gif‎]]
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***[[Abandoned Hotel]] : [[File:Item_mbplan_u.gif‎]] [[File:Item_mbplan_r.gif‎]] [[File:Item_mbplan_e.gif‎]]
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 +
*[[Construction Sites]] changes:
 +
*{{MetaInline|Wall Upgrade v1}}, the resource cost was increased from {{MetaIcon|Twisted Plank|6}} {{MetaIcon|Wrought Iron|4}} to {{MetaIcon|Twisted Plank|15}} {{MetaIcon|Wrought Iron|5}}, and {{DP}} increased from 10 to 30
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**{{MetaInline|Great Pit}}, building costs decreased from {{MetaIcon|Twisted Plank|8}} to nothing (except 80 {{AP}} cost).
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**{{MetaInline|Spiked Pit}}, {{DP}} raised from 25 to 40, {{AP}} cost lowered from 60 to 40, building costs lowered from {{MetaIcon|Twisted Plank|20}} to {{MetaIcon|Twisted Plank|8}} {{MetaIcon|Patchwork Beam|4}}, blueprint changed from {{MetaInline|Construction Blueprint (uncommon)}} to {{MetaInline|Construction Blueprint (common)}}
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**{{MetaInline|Great Moat}}, changed from a permanent building to {{temp}} temporary building.
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**{{MetaInline|Grater}}, building costs were lowered from {{MetaIcon|Wrought Iron|15}} {{MetaInline|Handful of nuts and bolts|5}} to {{MetaIcon|Wrought Iron|15}} {{MetaInline|Handful of nuts and bolts|2}}, and the rarity of the building decreased from {{MetaInline|Construction Blueprint (uncommon)}} to {{MetaInline|Construction Blueprint (common)}}.
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**{{MetaInline|Barbed Wire}}, {{DP}} provided increased from 5 to 10.
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**{{MetaInline|Bait}}, the rarity of the building decreased from {{MetaInline|Construction Blueprint (uncommon)}} to {{MetaInline|Construction Blueprint (common)}}.
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**{{MetaInline|Wall Upgrade v2}}, building costs were decreased from {{MetaIcon|Patchwork Beam|9}} {{MetaIcon|Metal Support|6}} {{MetaIcon|Handful of nuts and bolts|6}} to {{MetaIcon|Patchwork Beam|9}} {{MetaIcon|Metal Support|6}} {{MetaIcon|Handful of nuts and bolts|3}}, and {{DP}} increased from 20 to 50
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**{{MetaInline|Metal Patches}}, building costs decreased from {{MetaIcon|Patchwork Beam|1}} {{MetaIcon|Metal Support| 3}} {{MetaIcon|Handful of nuts and bolts|2}} to {{MetaIcon|Patchwork Beam|1}} {{MetaIcon|Metal Support|3}}, {{AP}} cost dropped from 55 to 40, parent building changed from {{MetaInline|Wall Upgrade v2}} to {{MetaInline|Wall Upgrade v1}}, and blueprint rarity changed from {{MetaInline|Construction Blueprint (common)}} to none.
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**{{MetaInline|Spiked Wall}}, building costs decreased from {{MetaIcon|Twisted Plank|5}} {{MetaIcon|Wrought Iron|20}} {{MetaIcon|Unshaped Concrete Blocks|1}} to {{MetaIcon|Twisted Plank|5}} {{MetaIcon|Wrought Iron|2}} {{MetaIcon|Unshaped Concrete Blocks|1}}, rarity of the building decreased from {{MetaInline|Construction Blueprint (uncommon)}} to {{MetaInline|Construction Blueprint (common)}}, and parent building changed from {{MetaInline|Wall Upgrade v2}} to {{MetaInline|Metal Patches}}
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**{{MetaInline|Inner Wall}}, the {{DP}} provided increased from 55 to 75, rarity of the building decreased from {{MetaInline|Construction Blueprint (uncommon)}} to {{MetaInline|Construction Blueprint (common)}}, and parent building changed from {{MetaInline|Wall Upgrade v2}} to {{MetaInline|Metal Patches}}
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**{{MetaInline|Third Wall}}, the {{DP}} provided was increased from 80 to 100.
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**{{MetaInline|Evolutive Wall}}, rarity decreased from {{MetaInline|Construction Blueprint (very rare!)}} to {{MetaInline|Construction Blueprint (rare)}}, and parent building changed from {{MetaInline|Wall Upgrade v2}} to {{MetaInline|Metal Patches}}.
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**{{MetaInline|Concrete Reinforcement}}, rarity decreased from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (common)}}, and parent building changed from {{MetaInline|Wall Upgrade v2}} to {{MetaInline|Metal Patches}}.
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**{{MetaInline|Old-school traps}}, building costs fell from {{MetaIcon|Twisted Plank|15}} to {{MetaIcon|Twisted Plank|10}}, {{DP}} provided increased from 25 to 35, {{AP}} required decreased from 65 to 50, and blueprint rarity changed from {{MetaInline|Construction Blueprint (common)}} to none.
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**{{MetaInline|Überwall}} Parent building changed from {{MetaInline|Wall Upgrade v2}} to {{MetaInline|Spiked Wall}}, and rarity of the building increased from {{MetaInline|Construction Blueprint (common)}} to {{MetaInline|Construction Blueprint (uncommon)}}.
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**{{MetaInline|Wooden Fencing}}, the {{DP}} provided was increased from 10 to 30, and building costs lowered from {{MetaIcon|Patchwork Beam|5}} {{MetaIcon|Handful of nuts and bolts|2}} to {{MetaIcon|Patchwork Beam|5}}.
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**{{MetaInline|Slip 'n' Slide}}, blueprint rarity decreased from {{MetaInline|Construction Blueprint (uncommon)}} to {{MetaInline|Construction Blueprint (common)}}
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**{{MetaInline|Acid Spray}}, blueprint rarity increased from a non-blueprint build to a {{MetaInline|Construction Blueprint (common)}}.
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**{{MetaInline|Armour Plating}}, building costs decreased from {{MetaIcon|Twisted Plank|15}} {{MetaIcon|Wrought Iron|5}} to {{MetaIcon|Twisted Plank|10}}, and blueprint rarity reduced from {{MetaInline|Construction Blueprint (common)}} to not requiring a blueprint to unlock.
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**{{MetaInline|Armour Plating v2}}, building costs decreased from {{MetaIcon|Twisted Plank|5}} {{MetaIcon|Wrought Iron|10}} to {{MetaIcon|Wrought Iron|10}}, {{DP}} provided was decreased from 30 to 25, and blueprint rarity reduced from {{MetaInline|Construction Blueprint (common)}} to not requiring a blueprint to unlock.
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**{{MetaInline|Armour Plating v3}}, building costs increased from 30 {{AP}} to 40 {{AP}}, {{DP}} provided was increased from 30 to 40, and blueprint rarity reduced from {{MetaInline|Construction Blueprint (uncommon)}} to not requiring a blueprint to unlock.
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**{{MetaInline|Plywood}}, {{DP}} provided increased from 15 to 25, and blueprint rarity changed from {{MetaInline|Construction Blueprint (common)}} to none.
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**{{MetaInline|Extra Wall}}, blueprint rarity decreased from {{MetaInline|Construction Blueprint (uncommon)}} to {{MetaInline|Construction Blueprint (common)}}.
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*{{MetaInline|Pump}}
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**{{MetaInline|Water Filter}}, building cost reverted back to season 4 {{MetaIcon|Wrought Iron|15}} {{MetaIcon|Handful of nuts and bolts|3}} {{MetaIcon|Electronic component|2}} {{MetaIcon|Wire Mesh|1}} to {{MetaIcon|Wrought Iron|10}} {{MetaIcon|Electronic component|2}} {{MetaIcon|Wire Mesh|1}}.
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**{{MetaInline|Drilling Rig}}, blueprint rarity reduced from {{MetaInline|Construction Blueprint (common)}} to not requiring a blueprint to unlock.
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**{{MetaInline|Hydraulic Network}}, blueprint rarity reduced from {{MetaInline|Construction Blueprint (common)}} to not requiring a blueprint to unlock.
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***{{MetaInline|Boiling Fog}}, the {{DP}} provided was increased from 35 to 50.
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***{{MetaInline|Saniflow Macerator}}, the {{AP}} cost increased from 50 to 55, and the resource costs increased from {{MetaIcon|Patchwork Beam|2}} {{MetaIcon|Metal Support|10}} {{MetaIcon|Sheet Metal|2}} {{MetaIcon|Copper Pipe|2}} to {{MetaIcon|Patchwork Beam|4}} {{MetaIcon|Metal Support|10}} {{MetaIcon|Sheet Metal|2}} {{MetaIcon|Copper Pipe|2}}.
 +
***{{MetaInline|Shower}}, the {{AP}} cost was increased from 24 to 25.
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***{{MetaInline|Automatic Sprinklers}}, the {{DP}} provided rose from 135 to 150, and the {{AP}} cost rose from 50 to 85.
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**{{MetaInline|Water Turrets}}, the {{DP}} provided was increased from 10 to 70, and building costs increased from {{MetaIcon|Water Ration|40}} {{MetaIcon|Copper Pipe|1}} to {{MetaIcon|Water Ration|40}} {{MetaIcon|Copper Pipe|7}}, and rarity of the building increased from {{MetaInline|Construction Blueprint (uncommon)}} to {{MetaInline|Construction Blueprint (rare)}}.
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**{{MetaInline|Water Catcher}}, resource cost raised to {{MetaIcon|Twisted Plank|2}} and {{MetaIcon|Wrought Iron|2}}
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**{{MetaInline|Apple Tree}}, blueprint rarity decreased from {{MetaInline|Construction Blueprint (very rare!)}} to {{MetaInline|Construction Blueprint (rare)}}.
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**{{MetaInline|Decon Shower}}, blueprint rarity decreased from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (common)}}
 +
**{{MetaInline|Divining Rocket}}, {{AP}} cost decreased from 100 to 90, and rarity of the building decreased from {{MetaInline|Construction Blueprint (very rare!)}} to {{MetaInline|Construction Blueprint (rare)}}.
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*{{MetaInline|Workshop}}
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**{{MetaInline|Cremato-Cue}}, blueprint rarity decreased from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (uncommon)}}
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**{{MetaInline|Cannon Mounds}}, the {{DP}} provided increased from 15 to 30.
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**{{MetaInline|Rock Cannon}}, the {{DP}} provided was increased from 25 to 50.
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**{{MetaInline|Railgun}}, the {{DP}} provided was decreased from 55 to 50, the {{AP}} cost increased from 30 to 40, and the resource costs decreased from {{MetaIcon|Metal Support|10}} {{MetaIcon|Handful of nuts and bolts|4}} {{MetaIcon|Copper Pipe|1}} {{MetaIcon|Electronic component|1}} to {{MetaIcon|Metal Support|10}} {{MetaIcon|Handful of nuts and bolts|2}} {{MetaIcon|Copper Pipe|1}} {{MetaIcon|Electronic component|1}}.
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**{{MetaInline|Plate Gun}}, the {{AP}} cost increased from 35 to 50, and the resource costs decreased from {{MetaIcon|Patchwork Beam|5}} {{MetaIcon|Metal Support|1}} {{MetaIcon|Handful of nuts and bolts|5}} {{MetaIcon|Sheet Metal|3}} {{MetaIcon|Semtex|3}} to {{MetaIcon|Patchwork Beam|5}} {{MetaIcon|Metal Support|1}} {{MetaIcon|Handful of nuts and bolts|3}} {{MetaIcon|Sheet Metal|3}} {{MetaIcon|Semtex|3}}.
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**{{MetaInline|War Mill}}, parent building changed from {{MetaInline|Cannon Mounds}} to {{MetaInline|Workshop}}, and blueprint rarity reduced from {{MetaInline|Construction Blueprint (uncommon)}} to not requiring a blueprint to unlock.
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**{{MetaInline|Brutal Cannon}}, the {{DP}} provided was increased from 25 to 50, resource costs lowered from {{MetaIcon|Metal Support|1}} {{MetaIcon|Sheet Metal|2}} to {{MetaIcon|Metal Support|1}} {{MetaIcon|Sheet Metal|1}}, and {{AP}} cost increased from 24 to 25
 +
**{{MetaInline|Screaming Saws}}, blueprint rarity reduced from {{MetaInline|Construction Blueprint (uncommon)}} to not requiring a blueprint to unlock.
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**{{MetaInline|Gallows}}, now a {{temp}} temporary building.
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**{{MetaInline|Defensive Thinktank}}, {{DP}} provided increased from 0 to 8, resource cost decreased from {{MetaIcon|Patchwork Beam|5}} {{MetaIcon|Metal Support|15}} to {{MetaIcon|Patchwork Beam|5}} {{MetaIcon|Metal Support|10}}, and blueprint rarity  decreased from {{MetaInline|Construction Blueprint (very rare!)}} to {{MetaInline|Construction Blueprint (rare)}}.
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**{{MetaInline|Small Café}}, blueprint rarity reduced from {{MetaInline|Construction Blueprint (uncommon)}} to not requiring a blueprint to unlock.
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**{{MetaInline|Henhouse}}, resource costs changed from {{MetaIcon|Twisted Plank|5}} {{MetaIcon|Patchwork Beam|5}} {{MetaIcon|Copper Pipe|1}} {{MetaIcon|Chicken|3}} to {{MetaIcon|Twisted Plank|5}} {{MetaIcon|Patchwork Beam|5}} {{MetaIcon|Chicken|2}} {{MetaIcon|Wire Mesh|2}}, and {{AP}} cost lowered from 40 to 25
 +
**{{MetaInline|Community Involvement}}, blueprint rarity decreased from {{MetaInline|Construction Blueprint (very rare!)}} to {{MetaInline|Construction Blueprint (rare)}}
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**{{MetaInline|Infirmary}}, rarity of the building decreased from {{MetaInline|Construction Blueprint (very rare!)}} to {{MetaInline|Construction Blueprint (rare)}}.
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**{{MetaInline|Central Cafeteria}}, blueprint rarity decreased from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (common)}}
 +
**{{MetaInline|Central Laboratory}}, rarity decreased from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (common)}}
 +
*{{MetaInline|Watchtower}}, the {{DP}} provided dropped from 5 to 0 (building no longer defensive).
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**{{MetaInline|Upgraded Map}}, the rarity of the building decreased from {{MetaInline|Construction Blueprint (uncommon)}} to {{MetaInline|Construction Blueprint (common)}}.
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**{{MetaInline|Vaporiser}}, the rarity of the building decreased from {{MetaInline|Construction Blueprint (uncommon)}} to {{MetaInline|Construction Blueprint (common)}}.
 +
**{{MetaInline|Emergency Supplies}}, {{DP}} provided dropped from 10 to none (building no longer defensive).
 +
***{{MetaInline|Wood Plating}}, the {{DP}} provided was increased from 10 to 40.
 +
***{{MetaInline|Spikes}}, the {{DP}} provided was increased from 15 to 25, and blueprint rarity reduced from {{MetaInline|Construction Blueprint (common)}} to not requiring a blueprint to unlock.
 +
***{{MetaInline|Guerilla Traps}}, provided {{DP}} increased from 35 to 50, and blueprint requirement changed from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (uncommon)}}
 +
***'''Garbage Heap''' was renamed back to {{MetaInline|Rubbish Heap}} (reverted update from [[Season 3]])
 +
***{{MetaInline|Pits}}, the {{DP}} provided was increased from 20 to 40.
 +
***{{MetaInline|Bomb Factory}}, The blueprint rarity reduced from {{MetaInline|Construction Blueprint (common)}} to not requiring a blueprint to unlock. It is free to build right from the town start.
 +
***{{MetaInline|Abject Panic}}, the {{DP}} provided was increased from 30 to 50.
 +
***{{MetaInline|Spirit Mirage}}, now a permanent building, the {{DP}} dropped from 100 to 80, and resource costs dropped from {{MetaIcon|Twisted Plank|6}} {{MetaIcon|Patchwork Beam|6}} {{MetaIcon|Sheet Metal|6}} {{MetaIcon|Powerful Soul|3}} to {{MetaIcon|Twisted Plank|6}} {{MetaIcon|Patchwork Beam|6}} {{MetaIcon|Sheet Metal|2}} {{MetaIcon|Powerful Soul|2}}
 +
***{{MetaInline|Holy Raincloud}}, resource costs changed from {{MetaIcon|Twisted Plank|8}} {{MetaIcon|Patchwork Beam|9}} {{MetaIcon|Water Ration|7}} {{MetaIcon|Powerful Soul|5}} to {{MetaIcon|Twisted Plank|7}} {{MetaIcon|Patchwork Beam|9}} {{MetaIcon|Water Ration|5}} {{MetaIcon|Powerful Soul|4}}
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***{{MetaInline|XXL Voodoo Doll}}, now a permanent building, {{DP}} dropped from 200 to 65, and resource costs dropped from {{MetaIcon|Wrought Iron|2}} {{MetaIcon|Handful of nuts and bolts|3}} {{MetaIcon|Sheet Metal|8}} {{MetaIcon|Water Ration|2}} {{MetaIcon|Powerful Soul|5}} to {{MetaIcon|Wrought Iron|2}} {{MetaIcon|Handful of nuts and bolts|3}} {{MetaIcon|Sheet Metal|2}} {{MetaIcon|Water Ration|2}} {{MetaIcon|Powerful Soul|2}}
 +
***{{MetaInline|Sword of Bokor}}, now a permanent building, {{DP}} dropped from 300 to 100, and resource costs dropped from {{MetaIcon|Patchwork Beam|8}} {{MetaIcon|Metal Support|7}} {{MetaIcon|Sheet Metal|9}} {{MetaIcon|Powerful Soul|8}} to {{MetaIcon|Patchwork Beam|8}} {{MetaIcon|Metal Support|5}} {{MetaIcon|Sheet Metal|3}} {{MetaIcon|Powerful Soul|3}}
 +
**{{MetaInline|Crows' Nest}}, blueprint requirement dropped from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (uncommon)}}
 +
**{{MetaInline|Guard Tower}}
 +
***New building: {{MetaInline|Shooting Gallery}}
 +
***New building: {{MetaInline|Miniature Armory}}
 +
***New building: {{MetaInline|Small Trebuchet}}
 +
***New building: {{MetaInline|Swedish Workshop}}
 +
*{{MetaInline|Foundations}}
 +
**{{MetaInline|The Big Rebuild}}, with a complete rebuild of stats. The {{DP}} provided increased from 180 to 300, the {{AP}} cost decreased from 500 to 300, the resource costs increased from {{MetaIcon|Patchwork Beam|12}} {{MetaIcon|Metal Support|5}} {{MetaIcon|Unshaped Concrete Blocks|3}} to {{MetaIcon|Twisted Plank|20}} {{MetaIcon|Wrought Iron|20}} {{MetaIcon|Patchwork Beam|10}} {{MetaIcon|Metal Support|10}} {{MetaIcon|Unshaped Concrete Blocks|5}}, and the rarity of the building decreased from {{MetaInline|Construction Blueprint (very rare!)}} to {{MetaInline|Construction Blueprint (rare)}}.
 +
**{{MetaInline|False Town}}, {{DP}} increased from 145 to 400, {{AP}} cost increased from 300 to 400, resource cost changed from {{MetaIcon|Patchwork Beam|20}} {{MetaIcon|Metal Support|15}} {{MetaIcon|Handful of nuts and bolts|6}} to {{MetaIcon|Twisted Plank|20}} {{MetaIcon|Wrought Iron|20}} {{MetaIcon|Patchwork Beam|20}} {{MetaIcon|Metal Support|20}} {{MetaIcon|Handful of nuts and bolts|15}}
 +
**{{MetaInline|Faucet}}, building costs increased from {{MetaIcon|Handful of nuts and bolts|2}} to {{MetaIcon|Handful of nuts and bolts|4}}
 +
**{{MetaInline|Food Dump}}, rarity of the building increased from {{MetaInline|Construction Blueprint (uncommon)}} to {{MetaInline|Construction Blueprint (rare)}}.
 +
**{{MetaInline|Weapons Dump}}, rarity decreased from{{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (uncommon)}}
 +
**{{MetaInline|Free Dump}}, resource costs increased from {{MetaIcon|Patchwork Beam|10}} {{MetaIcon|Metal Support|6}} {{MetaIcon|Handful of nuts and bolts|2}} {{MetaIcon|Unshaped Concrete Blocks|1}} {{MetaIcon|Trestle|2}} to {{MetaIcon|Patchwork Beam|10}} {{MetaIcon|Metal Support|10}} {{MetaIcon|Handful of nuts and bolts|2}} {{MetaIcon|Unshaped Concrete Blocks|1}} {{MetaIcon|Trestle|2}}
 +
**{{MetaInline|Dump Upgrade}}, the resource costs increased from {{MetaIcon|Patchwork Beam|10}} {{MetaIcon|Metal Support|10}} {{MetaIcon|Water Ration|20}} to {{MetaIcon|Patchwork Beam|15}} {{MetaIcon|Metal Support|15}} {{MetaIcon|Water Ration|20}}
 +
**{{MetaInline|Bonfire}}, The rarity of the building decreased from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (uncommon)}}
 +
**{{MetaInline|People's Court}}, building costs raised from {{MetaIcon|Twisted Plank|6}}, {{MetaIcon|Metal Support|5}}, {{MetaIcon|Järpen Table|1}} to {{MetaIcon|Twisted Plank|6}}, {{MetaIcon|Metal Support|15}}, {{MetaIcon|Järpen Table|1}}, and blurprint rarity decreased from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (uncommon)}}
 +
**{{MetaInline|Labyrinth}}, {{DP}} provided increased from 110 to 150.
 +
**{{MetaInline|All or Nothing}}, resource costs increased from {{MetaIcon|Patchwork Beam|15}} {{MetaIcon|Metal Support|10}} {{MetaIcon|Handful of nuts and bolts|4}} to {{MetaIcon|Patchwork Beam|15}} {{MetaIcon|Metal Support|15}} {{MetaIcon|Handful of nuts and bolts|4}}
 +
**{{MetaInline|Altar}}, rarity decreased from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (uncommon)}}
 +
**{{MetaInline|No Holes Barred}}, {{MetaIcon|Fat Cat|1}} and {{MetaIcon|Guard Dog|1}} were removed from the material cost.
 +
**{{MetaInline|Air Strike}}, building costs reduced from {{MetaIcon|Wrought Iron|5}} {{MetaIcon|Handful of nuts and bolts|1}} {{MetaIcon|Water Ration|10}} {{MetaIcon|Compact Detonator|4}} {{MetaIcon|Semtex|1}} to {{MetaIcon|Wrought Iron|5}} {{MetaIcon|Handful of nuts and bolts|1}} {{MetaIcon|Water Ration|10}} {{MetaIcon|Compact Detonator|2}} {{MetaIcon|Semtex|1}}
 +
**{{MetaInline|Hot Air Balloon}}, resource cost increased from {{MetaIcon|Patchwork Beam|5}} {{MetaIcon|Metal Support|5}} {{MetaIcon|Handful of nuts and bolts|4}} {{MetaIcon|Groundsheet|2}} to {{MetaIcon|Patchwork Beam|5}} {{MetaIcon|Metal Support|5}} {{MetaIcon|Handful of nuts and bolts|6}} {{MetaIcon|Groundsheet|2}}.
 +
*{{MetaInline|Portal Lock}}
 +
**{{MetaInline|Automatic Piston Lock}}, the {{DP}} provided increased from 15 to 30, and resource costs dropped from {{MetaIcon|Twisted Plank|10}} {{MetaIcon|Metal Support|3}} {{MetaIcon|Handful of nuts and bolts|4}} {{MetaIcon|Copper Pipe|1}} to {{MetaIcon|Twisted Plank|10}} {{MetaIcon|Metal Support|3}} {{MetaIcon|Handful of nuts and bolts|2}} {{MetaIcon|Copper Pipe|1}}
 +
**{{MetaInline|Reinforced Gates}}, the {{DP}} provided was increased from 5 to 20.
 +
**{{MetaInline|Ventilation System}}, rarity decreased from {{MetaInline|Construction Blueprint (rare)}} to {{MetaInline|Construction Blueprint (uncommon)}}
 +
 +
*Item changes:
 +
**{{MetaInline|Intestine Melon}} was downgraded from [[Food#Premium Food|Premium Food]] to normal [[Food#Food|Food]], restoring only 6 {{AP}} and it cannot be cooked.
 +
**{{MetaInline|Intestine Melon}}, {{MetaInline|Human Flesh}}, {{MetaInline|Mouldy Ham Sandwich}}, {{MetaInline|Suspicious-looking Vegetable}}, {{MetaInline|Dodgy Homemade Dish}}, {{MetaInline|Meaty Bone}}, {{MetaInline|Unspecified Meat}} and {{MetaInline|Fleshroom Puree}} now have a slim chance to transform you into a {{MetaInline|Ghoul}} when eating one.
 +
**{{MetaInline|Traveller's corpse}} added, which has a high chance to transform the citizen who consumes it into a {{MetaInline|Ghoul}}.
 +
**{{MetaInline|Gnawed corpse}} added, which remains after consuming {{MetaInline|Traveller's corpse}}.
 +
**{{MetaInline|Stake Launcher}} added, a new weapon specialized for nightwatch with 10 {{MetaInline|Watchmen}} defence bonus.
 +
**{{MetaInline|Hastily-built desk}} added, new furniture item specialized for nightwatch with 25 {{MetaInline|Watchmen}} defense bonus.
 +
**{{MetaInline|Empty Vending Machine}} added, new furniture item specialized for nightwatch with 40 {{MetaInline|Watchmen}} defense bonus.
 +
**{{MetaInline|Kalashni-Splash}} added, a new weapon specialized for nightwatch with 15 {{MetaInline|Watchmen}} defence bonus.
  
 
==Season 5 (3.2) - Shamanic Monday==
 
==Season 5 (3.2) - Shamanic Monday==
−
*Lost Souls: When a citizen dies, their soul will appear in the desert of the World Beyond. If it is found by a town resident, they can collect it and bring it to the town bank. These souls give points to the town on its last day. These souls can also be converted into special constructions giving temporary defences if there is a {{MetaInline|Shaman}} in the town.
+
===6th July, 2012===
−
*The {{MetaInline|Shaman}}: The Shaman can direct citizens to the souls of their former townmates using their voodoo mask which shows the souls of freshly deceased citizens on the map..
+
* Bug fixes:
−
*The Shaman is able to:
+
** {{MetaInline|Hero|displayname=Heroic}} spirit image on the {{MetaInline|Soul|displayname=Soul Page}} has been updated with an English-translated line, reading "'''Heroic Spirit'''" once again.
−
**transport as many souls as their inventory allows.
+
===29th June, 2012===
−
**to transform blue souls into red souls which can be used by the town to construct special temporary defences.
+
* Changes to {{MetaInline|Soul|displayname=Soul Pages}}:
−
*New Leaderboard:
+
** {{MetaInline|Hero|displayname=Heroic}} spirit to the right is recoloured from yellow to red reading untranslated "'''Ame de Héros'''" (French for a "Heroic Soul") under it, for consistency.
−
**Over and above the global rankings, there is now a ranking of soul points earned for each season. This will show the top survivir of each season.
+
* Bug fixes:
−
**The global ranking now displays all souls.
+
** {{MetaInline|Sword of Bokor‎‎‎|displayname=Sword of Bokor's}} name has been properly translated.
−
*Evolution of the {{MetaInline|Tamer}}: The [[labradoodle]], fearless companion of the {{MetaInline|Tamer}}, now shows their master the way out of the ruins, a blue arrow appears to ensure that their master never again loses their bearings.
+
** {{MetaInline|XXL Voodoo Doll‎‎|displayname=XXL Voodoo Doll‎‎'s}} name has been properly translated.
−
*Evolution of the Technician : The Technician can now use their [[Construction Points]] (CP) to repair buildings and to transform / refine objects in the workshop.
+
** {{MetaInline|Spirit Mirage‎‎‎|displayname=Spirit Mirage's}} name has been properly translated.
−
*Survivalist Restriction : The Survivalist, being a cantankerous neurotic with sociopathic tendencies, will not find food or water unless they are at a distance of 3km or more from the town.
+
** {{MetaInline|Holy Raincloud‎‎|displayname=Holy Raincloud‎‎'s}} name has been properly translated.
−
*Modifications to the Dump : The basic dump can now be built from a common blueprint. This will now allow you to use all objects to gain defences. New dump blueprints now increase the number of defence points given by the corresponding resources.
+
 
−
*A new way to play in NDRs : Distinctions in non-distant regions will only be availble to experienced players as of day 8. However, they will earn new distinctions by making the town last as long as possible.
+
===8th June, 2012 - Open Sesame! Close automatically!===
 +
* {{MetaInline|Brothers in Arms}} issue has been resolved by giving all of the player base two free hero days. In turn, {{MetaInline|Hero}} mode triggered made any {{MetaInline|Armageddon Witness}} able to use up one day that could not be used since [[Updates#2nd April, 2012|2nd April]], preventing from successful use of Brothers in Arms.
 +
 
 +
===24th May, 2012 - Zombie Attack!===
 +
* Changes to {{MetaInline|Brothers in Arms}}.
 +
* Changes to {{MetaInline|Lost Souls}}:
 +
** Attribution for collecting {{MetaInline|Aimless Soul|displayname=Aimless Souls}} has been made clearer and simpler with addition of {{MetaInline|Weak Soul|displayname=Weak Souls}} that replace {{MetaInline|Aimless Soul|displayname=Aimless Souls}} on pick-up.
 +
* Further adjustments to {{MetaInline|Soul|displayname=Soul Pages}}:
 +
** New night background to accommodate the blue Twinoid profile box for it to cause less of an impact on the overall picture. In fact, the page already was linking to this background, albeit the file proper was missing, similar to some of other Season 5 content.
 +
* An assortment of bug fixes:
 +
** {{MetaInline|Aimless Soul|displayname=Aimless Souls}} deposited in {{MetaInline|The Bank}} are now being accounted in the town's score correctly.
 +
** Involuntarily page refresh issue has been addressed.
 +
** All missing graphic files (icons, etc.) by far have been brought back.
 +
 
 +
===3rd May, 2012 - Flying Soul-o!===
 +
* Improvements of {{MetaInline|Shaman}}:
 +
** Once per day, the Shaman can heal any type of injury or status. However, there's a chance the healing won't work, or that the status is transferred to the Shaman.
 +
** The Shaman can use an {{MetaInline|Aimless Soul}} and 1 {{AP}} to cause rain to fall on the {{MetaInline|Town}} or on any part of the {{MetaInline|World Beyond}} to increase water supply or purify the area and eliminate some zombies, respectively.
 +
** Soul locations can be pin-pointed for others to see.
 +
* Improvements of {{MetaInline|Lost Souls}}:
 +
** {{MetaInline|Aimless Soul|displayname=Aimless Souls}} appear from any cause of death, not only {{MetaInline|Dead in your bed}}.
 +
** {{MetaInline|Aimless Soul|displayname=Aimless Souls}} don't move around the {{MetaInline|World Beyond}} as much.
 +
* Further adjustments to {{MetaInline|Soul|displayname=Soul Pages}}:
 +
** Instead of a list, {{MetaInline|Distinctions}} are now being displayed as thumbnails with tool-tips, similar to the old soul pages. They still do not show if a distinction has titles to unlock or not, though. In addition, the ever criticised scroll bar is still in place.
 +
** Vanilla Twinoid colour scheme is switched to the one matching Die2Nite more.
 +
* Improvements of {{MetaInline|Forums}}:
 +
** Town forum posts now display {{MetaInline|Map|displayname=Locations}} correctly: ''"in town or at the gates"'' instead of ''"[0,0]"''.
 +
** Town forum posts now display {{MetaInline|Jobs}} next to locations.
 +
** Roleplay threads have been returned.
 +
** Roleplay tags are beige again, instead of white. Safari users have reported a delay in fixing the issue with their browsers.
 +
** [[File:item_shaman.gif|top|link=]] :hordes_shaman: emoticon has been added, albeit lacking the graphic file proper.
 +
** [[File:h_socks.gif|top|link=]] :chaussette: emoticon has been brought back, albeit lacking the graphic file proper.
 +
* An assortment of bug fixes:
 +
** {{MetaInline|Citizen|displayname=Citizens}} currently not incarnated in a {{MetaInline|Town}} after {{MetaInline|Death|displayname=Dying}} are no longer able to post in its {{MetaInline|Forums}}.
 +
** Construction projects formerly subordinate to the {{MetaInline|Garbage Dump}} are back in place, instead of being under {{temp}}{{MetaInline|Pits}}.
 +
** {{MetaInline|Soul Collector}} now accounts as intended.
 +
** In [[Chaos]] {{MetaInline|Citizen|displayname=Citizens'}} locations are no longer displayed in the {{MetaInline|Forums}}.
 +
** The {{MetaInline|Directory}} and the {{MetaInline|Time|displayname=Clock}} are now once more visible while browsing the {{MetaInline|Forums}}.
 +
 
 +
===26th April, 2012===
 +
* Further adjustments to {{MetaInline|Soul|displayname=Soul Pages}}:
 +
** Instead of the ascending alphabetical order, {{MetaInline|Distinctions}} have been partially made to follow rarity and score in descending order.
 +
** A separate list of unlocked icons and titles has been implemented, categorised under corresponding distinctions and displaying the approximate (rounded) Twinoid score granted for each icon and title unlocked. Titles' tool-tips display score requirements of acquisition.
 +
* An assortment of bug fixes:
 +
** {{MetaInline|Soul|displayname=Soul Pages}} of participants of the {{MetaInline|Clash of the Titans}} have been made accessible without returning an error.
 +
** {{MetaInline|Registers|displayname=The Great Register}} have been made to be displayed correctly at the {{MetaInline|The News Corpse}}
 +
** {{MetaInline|Brothers in Arms}} has been partially fixed (as [http://twinoid.com/ev/10288195/18 claimed] by Epoq), although the effects are not noticeable.
 +
** {{MetaInline|Clean (distinction)|displayname=Clean}} distinction descriptions and titles have been translated.
 +
 
 +
===12th April, 2012===
 +
*New game mechanic
 +
**{{MetaInline|Lost Souls}}
 +
*New hero profession
 +
**{{MetaInline|Shaman}}
 +
*New items
 +
**{{MetaInline|Aimless Soul}}
 +
**{{MetaInline|Powerful Soul}}
 +
*New constructions
 +
**{{MetaInline|Guillotine à Bokor‎‎‎}}
 +
**{{MetaInline|Mirage Spirituel‎}}
 +
**{{MetaInline|Pluie Bénite‎}}
 +
**{{MetaInline|Poupée Vaudou XXL‎‎}}
 +
*Non-distant town changes for players with soul score over 100
 +
**No distinctions will be awarded before day 8. The exceptions are 'bad' distinctions for deaths, punishments, etc.
 +
**If a town is comprised with at least 20 players with soul score below 100, the experienced players gain a special distinction for helping the town to survive past day 8.
 +
*Profession changes
 +
**{{MetaInline|Scout}}
 +
***The Scout's ability to detect zombies in adjacent zones has been reduced: each zone has an accuracy ±2 zombies, regardless of the zone containing zombies or not. (A zone marked clear may have up to 2 zombies.)
 +
**{{MetaInline|Survivalist}}
 +
***The {{MetaInline|Survival Guide}} now only works at a distance of 3 km or more from the town.
 +
**{{MetaInline|Tamer}}
 +
***The {{MetaInline|Three-legged Labradoodle}} now shows the way out of {{MetaInline|Explorable Ruins}} with a blue arrow.
 +
**{{MetaInline|Technician}}
 +
***The Technician can now use their {{MetaInline|Construction Points}} to repair buildings, mostly in {{MetaInline|Hardcore|displayname=Hardcore Towns}}.
 +
***The previously available possibility to transform or refine objects in the {{MetaInline|Workshop}} is retained.
 +
*[[Construction Sites]] changes
 +
**{{MetaInline|Garbage Dump}} now requires a {{MetaInline|Construction Blueprint (common)}} instead of none.
 +
**New dump blueprints now increase the number of {{DP}} given by the corresponding resources.
 +
***Ironically, all dump upgrades have ended up under {{MetaInline|Pits}}, a temporary construction that requires rare items in order to be built.
 +
*New [[Distinctions]]
 +
**{{MetaInline|Mystic Points}}
 +
**{{MetaInline|Professional Shaman}}
 +
**{{MetaInline|Soul Value}} (reimplemented with a fixed icon)
 +
**{{MetaInline|Soul Collector}}
 +
**{{MetaInline|Spiritual Guide}}
 +
*New Leaderboard
 +
**{{MetaInline|Private Towns}} are now being ranked separately.
 +
**{{MetaInline|Soul|displayname=Soul Score}} rankings are now sortable by season, they can still show results of all seasons combined.
 +
**The global ranking now displays all points gained from {{MetaInline|Lost Souls}} collected.
 +
*New {{MetaInline|Forums}}. After integration with Twinoid, native Die2Nite forums have been replaced with the ones of new design with an updated and improved code. New features include:
 +
**Editing own posts no later than 10 minutes after posting, unless somebody makes another post before then.
 +
**Customizable searching by keywords and users, sorted by date and relevance, and optionally grouped by subject.
 +
**Following threads.
 +
**Liking threads.
 +
**Universal customizable Twinoid titles instead of pre-set Die2Nite-specific ones.
 +
**Enhanced formatting:
 +
***Quotation retains original formatting of the person quoted.
 +
***The link tag can now be applied to text requiring only the link to be pasted.
 +
***The side note tag with lowered font size and indentation.
 +
***The roleplay tag can be entitled.
 +
***The player tag that creates a specified twinoid user tab.
 +
***Support of unordered lists. A line needs to be started with a space and an asterisk. Next points can be indented according to one's need with multiple spaces put before the asterisk, the first point of the list, however, cannot be indented beyond the base level. A list is broken by a blank line.
 +
***Standard emoticon base is extended with any icons the player unlocks in Twinoid-supported games, as well as standard Twinoid v1, Twinoid v2, DinoRPG and AlphaBounce sets.
 +
***...
 +
**Roleplay tags modifications:
 +
***4-, 6-, 8-, 10-, 12-, 20- and 100-side dice.
 +
***New letter, consonant and vowel tags that draw a random letter in the group.
 +
***Removal of the resident tag, presumably temporary.
 +
**...
 +
*{{MetaInline|Soul|displayname=Soul Page}} changes
 +
**After integration of forums with twinoid, distinctions are being displayed the same way as on Twinoid profile pages under statistics. The titles are only viewable in the 'change community title' dialogue.
 +
**...
 
*Another shovelful of updates:
 
*Another shovelful of updates:
−
**The zombie attack curve has been revised
+
**The zombie {{MetaInline|The Attack|displayname=Attack}} curve has been revised
−
**New temporary constructions linked to the Shaman have been added
 
 
**New titles to unlock
 
**New titles to unlock
  
Line 29: Line 335:
 
Following the technical failure caused by the last undocumented update, Epoq has issued compensation to all the players who had logged into Twinoid on the weekend following 30th March, 2012, regardless of their status at the time.
 
Following the technical failure caused by the last undocumented update, Epoq has issued compensation to all the players who had logged into Twinoid on the weekend following 30th March, 2012, regardless of their status at the time.
 
*{{MetaInline|Break through}}, a new non-heroic power available to [[Hero]]es and [[Resident]]s alike that can be used once per town in an infested zone to kill one zombie and gain [[Control Points|Control]] over the zone for 10 minutes, similar to a [[Flash Grenade]]. The chances to succeed and fail are even.
 
*{{MetaInline|Break through}}, a new non-heroic power available to [[Hero]]es and [[Resident]]s alike that can be used once per town in an infested zone to kill one zombie and gain [[Control Points|Control]] over the zone for 10 minutes, similar to a [[Flash Grenade]]. The chances to succeed and fail are even.
−
*{{MetaInline|Armageddon Lunch Box}}, a new [[Food#Containers|Food Container]] with a unit of random [[Food#Premium Food|Premium Food]] that replaces the [[Doggy Bag]] every citizen gets after joining a town.
+
*The Lunch Box was renamed the {{MetaInline|Armageddon Lunch Box}}, and replaces the {{MetaInline|Doggy Bag}} given at the start of each town.
 
*{{MetaInline|Armageddon Witness}}, a rare [[Distinction]] with a matching title
 
*{{MetaInline|Armageddon Witness}}, a rare [[Distinction]] with a matching title
  
Line 275: Line 581:
 
**{{MetaInline|Wonder Constructions}}
 
**{{MetaInline|Wonder Constructions}}
 
**{{MetaInline|Wonder: Sandcastle}}
 
**{{MetaInline|Wonder: Sandcastle}}
−
**[[File:r_ebcrow.gif]] Wonder: ??Crow Statue?? (confirm name)
+
**{{MetaInline|Wonder: Statue of the Crow}}
 
**{{MetaInline|Wonder: Fearfulness Wheel}}
 
**{{MetaInline|Wonder: Fearfulness Wheel}}
 
**{{MetaInline|Wonder: Giant BRD}}
 
**{{MetaInline|Wonder: Giant BRD}}
Line 463: Line 769:
  
 
==External links==
 
==External links==
−
*{{officialhelp|seasons_and_rankings}}
+
*{{Help|seasons_and_rankings|Zombie-Hunting Season is so in right now! So how are you going to spend it??}}
  
 
[[Category:Concepts]]
 
[[Category:Concepts]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 18:21, 21 November 2016

Item todo.gif This page has automatically been added to the to do category for the following reason: Season 5 / Start building separate pages? Getting Too long.. The page was tagged by: --Starclaws 17:53, 12 April 2012 (PDT)

The following is a list of all game updates and changes.

Season 13 (4.7) - Enter the Sandman (April 26, 2016)

See Season 13 for details.

Season 12 (4.6) - Mysterious Season (December 7, 2015)

See Season 12 for details.

Season 11 (4.5) - Save Our Souls! (April 1, 2015)

See Season 11 for details.

Season 10 (4.4) - Dev's Not Dead (September 22, 2014)

See Season 10 for details.

Season 9 (4.3) - La Villa Nostra (March 8, 2014)

Season 9: La Villa Nostra started on March 8, 2014. See Season 9 for details.

Patches (April 4, 2014)

The watchmen system is patched and simplified, together with some bugfixes. See Season_9#April_4.2C_2014 for details.

Seasion 8 (4.2) - Sleight of Hand (August 8, 2013)

Season 8: Sleight of Hand started on August 8, 2013.

There were some changes made during the season 8, like the watchmen system. However there was no announcement of gameplay changes.

See Season 8 for details.

Season 7 (4.1) - Insidious Bugs

8th March, 2013

Item todo.gif This page has automatically been added to the to do category for the following reason: the 20% bonus is wrong, confirm what was meant. The page was tagged by: isaaclw
    • The Item courroie.gifItem courroie.gifCatapult Catapult now gives a 20% bonus for animals used, and also stops watchmen becoming terrified during a watch.
  • Item bplan u.gifItem bplan u.gifBlueprints Blueprints: Ruins in the World Beyond now offer more plans to citizens righteous enough to explore their darkest corners.
  • Small ghoul.gifSmall ghoul.gifGhoul Ghoul changes:
  • "Picto Hunters": Certain Hordes players exploited a glitch involving searching distant ruins for distinctions, committing suicide with cyanide or dehydration, and immediately reincarnate into a new town with the gained distinctions. These players are ineligible for the new distinction: Good Guy.
    • The exploited glitch only occurred on Hordes, and so this section is irrelevant to Die2Nite and should not have been included.

Season 6 (4.0) - Death Watch

19th December, 2012

5th November, 2012

  • Unforgiving Wastelands: The chance of finding something to eat or drink in the World Beyond will diminish as time goes on. Nobody can resist the relentless onslaught from the World Beyond forever, once your town has been devastated, alia iacta est!
  • Small ghoul.gifSmall ghoul.gifGhoul Ghoul added:
    • New Status.
    • "Partially infected" citizens who can eat any Small human.gifSmall human.gifCitizen Citizen to gain 1 Hero day and 7Small pa.gif.
    • Must consume a human or flesh related products, or die from hunger. See the page for more information.
  • R guard.gifR guard.gifWatchmen Watchmen added:
    • Any citizen can opt in to provide Small def.gif for the town, at the expense of being wounded, terrorized or eaten.
    • Every citizen has a base 95% chance of survival, 10% chance of injury or getting terrorized, and can block 10 zombies. Being a Small hero.gifSmall hero.gifHero Hero, having items or certain statuses affect the defence a citizen can provide, and their chances of survival.

Season 5 (3.2) - Shamanic Monday

6th July, 2012

  • Bug fixes:
    • Small hero.gifSmall hero.gifHero Heroic spirit image on the Small ghost blue.gifSmall ghost blue.gifSoul Soul Page has been updated with an English-translated line, reading "Heroic Spirit" once again.

29th June, 2012

8th June, 2012 - Open Sesame! Close automatically!

24th May, 2012 - Zombie Attack!

3rd May, 2012 - Flying Soul-o!

26th April, 2012

12th April, 2012

Season 4 (3.1) - Going Underground

2nd April, 2012

Following the technical failure caused by the last undocumented update, Epoq has issued compensation to all the players who had logged into Twinoid on the weekend following 30th March, 2012, regardless of their status at the time.

March, 2012

16th March, 2012

New items for the Saint Patrick's Day:

New distinctions:

16:00 (ZT), 1st December, 2011

16:00 (ZT), 15th November, 2011

100. Ruin 100.gifRuin 100.gifAbandoned Bunker Abandoned Bunker
101. Ruin 101.gifRuin 101.gifAbandoned Hotel Abandoned Hotel
102. Ruin 102.gifRuin 102.gifAbandoned Hospital Abandoned Hospital
126. Item flare.gifItem flare.gifSpy Rocket Spy Rocket
270. Item infect poison part.gifItem infect poison part.gifBloody Dressing Bloody Dressing
277. Item teddy.gifItem teddy.gifCursed Cuddly Toy Cursed Cuddly Toy
321. Item magneticKey.gifItem magneticKey.gifMagnetic Key Magnetic Key
322. Item bumpKey.gifItem bumpKey.gifBump Key Bump Key
323. Item classicKey.gifItem classicKey.gifBottle Opener Bottle Opener
324. Item prints.gifItem prints.gifMagnetic Key Blank Magnetic Key Blank
325. Item prints.gifItem prints.gifBump Key Blank Bump Key Blank
326. Item prints.gifItem prints.gifBottle Opener Blank Bottle Opener Blank

Season 3 (2.0) - A Chemical Necromancy

17th August, 2011

  • The Item photo 3.gifItem photo 3.gifPre-war Camera Pre-war Camera is fixed to properly unlock in someones soul if their total purchased (not used) hero time is 6 months or greater.

16:00 (ZT), 21st July, 2011

New features

Changes

  • Attack algorithm changed. Fewer zombies than before up to day 15, more after. Open gates less devastating.
  • Heroic Return range decreased from 15km to 11km.
  • Defence objects now only contribute 1 defence to the town instead of 2, Defensive focus upgrades add .2 defence to Defence objects instead of .7 or 1.2.
  • Guardians in town for the attack now add 5 defence instead of 1, certain buildings improve this.
  • Scouts can tell what building is located in uncleared zones.
  • Local towns start with a few buildings already built and receive automatic building suggestions.
  • Dictator allows heroes to make building recommendations.
  • Distant towns are now limited to 20 coalition members or heroes - other 20 members must be filled in by random solo players (regular, non-distant towns have a limit of 30). This was known as the "Meta Cap".
  • After 5 days without logging in, players are automatically made unavailable in their coalition.
  • Camping success rates are reduced when not camping in a building, but successfully camping in a special zone automatically grants a blueprint (what blueprint depends on the distance of the building - farther buildings grant better blueprints), only the first successful camping at a building will generate a blueprint.
  • Defence icon changed from Item shield.gif to Small def.gif.
  • Renamed some of the cooking titles.
  • Item changes
  • Housing upgrades have changed cost, they previously used 2 Small pa.gif and some resources. Houses provide 40% Small def.gif to the town now down from 50%
    • Hovel is 6 Small pa.gif and no longer uses a plank
    • Shack is 4 Small pa.gif, uses 1 plank instead of 2, and it provides 6 Small def.gif up from 4 Small def.gif
    • House is 6 Small pa.gif, uses 1 iron instead of 2, no longer uses a plank, and it provides 10 Small def.gif up from 6 Small def.gif
    • Fort renamed to Air-Raid Shelter, is 6 Small pa.gif, uses 3 planks instead of 2, requires construction of the Builders' Merchant, no longer uses an old door, and it provides 14 Small def.gif up from 8 Small def.gif
    • Stronghold is 7 Small pa.gif, and provides 20 Small def.gif up from 12 Small def.gif
    • Nuclear Bunker is 7 Small pa.gif, uses 3 handful of nuts and bolts instead of 5, uses 1 sheet metal parts instead of 2
    • Level 3 lab can only create 1 drug per day, level 4 lab can create 4 drugs per day
    • Level 4 lab now requires an engine instead of vodka
  • Many buildings must now be unlocked with blueprints and have changed cost
    • Construction of the Small refine.gifSmall refine.gifWorkshop Workshop no longer uses a Item concrete wall.gifItem concrete wall.gifUnshaped Concrete Blocks×1, Workshop upgrade changed from 7% cost reduction to 5% cost reduction per level
    • Pump now only provides 5 water instead of 10 when built, pump upgrades also provide half the previous amounts (needs confirmation - Pump upgrade 1 still says it adds 20 rations to the well)
    • Great pit Small def.gif dropped from 20 to 10 and the description changed slightly
    • Great Wall Strengthening was renamed to Wall Upgrade v1. The defence provided was increased from 7 to 10. The icon changed from the generic Item plate.gif to Small wallimprove.gif.
    • The Construction Diary was renamed Building Registry
    • Screaming Saws image changed from Item plate.gif to Small saw.gif, and the defence value increased from 40 to 45.
    • Barricades were renamed to Wooden Fencing, the image changed from Item plate.gif to Small fence.gif, and the Small def.gif dropped from 25 to 20
    • Plumbing was renamed to Faucet, the image changed from Item tube.gif to Small valve.gif
    • Barbs were renamed to Barbed Wire, the image changed from Item plate.gif to Small barbed.gif, and the defence dropped from 9 to 5. The description changed slightly
    • Stone Cannon was renamed the Rock Cannon, the image changed from Item plate.gif to Small canon.gif, and Small def.gif fell from 60 to 25.
    • Breaker was renamed to War Mill and Small def.gif fell from 12 to 10
    • False town image changed from Small home.gif to Small falsecity.gif, the Small def.gif rose from 210 to 245 and the resources required changed from Item metal.gifItem metal.gifWrought Iron×25 Item wood2.gifItem wood2.gifTwisted Plank×20 Item wood beam.gifItem wood beam.gifPatchwork Beam×20 Item meca parts.gifItem meca parts.gifHandful of nuts and bolts×10 to Item wood beam.gifItem wood beam.gifPatchwork Beam×30 Item metal beam.gifItem metal beam.gifMetal Support×25 Item meca parts.gifItem meca parts.gifHandful of nuts and bolts×10
    • Armour Plating was renamed Reinforced Gates, and Small def.gif dropped from 12 to 5
    • Cost of the predictor dropped from Item rustine.gifItem rustine.gifDuct Tape×2 to Item rustine.gifItem rustine.gifDuct Tape×1 and the scanner is not required anymore
    • Moat was renamed the Great Moat, the image changed from Item plate.gif to Small waterhole.gif. Small def.gif increased from 45 to 65 (confirm).
    • Spiked Pit image changed from Item plate.gif to Small spears.gif, Small def.gif reduced from 50 to 25, the description was altered slightly.
    • Sturdy Gallows were retired and replaced by Gallows, bringing back the original resource cost and a slight Small pa.gif cost raise from 12 Small pa.gif to 13 Small pa.gif. The Gallows retain the description of the Sturdy Gallows and still remain after use.
    • Water Purifier was changed from giving 5-9 Water rations per jerrycan, to 1-3 Water rations per jerrycan. The Small pa.gif cost rose from 50 to 75, and the resource cost rose from Item wood2.gifItem wood2.gifTwisted Plank×5 Item metal.gifItem metal.gifWrought Iron×8 Item tube.gifItem tube.gifCopper Pipe×1 to Item wood2.gifItem wood2.gifTwisted Plank×5 Item metal.gifItem metal.gifWrought Iron×6 Item meca parts.gifItem meca parts.gifHandful of nuts and bolts×5 Item tube.gifItem tube.gifCopper Pipe×3.
    • Mega Pump was renamed to Mechanical Pump, the image Small water.gif was replaced with Small derrick.gif, required resources dropped from Item wood beam.gifItem wood beam.gifPatchwork Beam×15 Item metal beam.gifItem metal beam.gifMetal Support×15 Item tube.gifItem tube.gifCopper_Pipe×4 Item concrete wall.gifItem concrete wall.gifUnshaped_Concrete_Blocks×3 to Item wood beam.gifItem wood beam.gifPatchwork Beam×10 Item metal beam.gifItem metal beam.gifMetal Support×15, Small pa.gif was reduced from 170 to 70, and water provided dropped from 150 to 50 rations.
    • Razor Wall was renamed Grater
    • Ramparts was renamed to Wall Upgrade v2, the image Item meca parts.gif was replaced with Small wallimprove.gif and Small def.gif increased from 5 to 20.
    • Portal Lock no longer provides 2 Small def.gif
    • Cannon Mounds Small def.gif raised from 10 to 15.
    • Emergency Supplies Small def.gif rose from 5 to 10.
    • Zombie Grater image changed from Item plate.gif to Small grater.gif, and Small def.gif decreased from 75 to 65.
    • Old School Traps Small def.gif fell from 30 to 25.
    • Vegetable Plot no longer depends upon the water purifier.
    • Automatic Sprinklers image Item plate.gif was replaced with Small sprinkler.gif, Small def.gif rose from 95 to 135.
    • Rubbish Heap was renamed to Garbage Heap and Small def.gif fell from 10 to 5.
    • Perforator was renamed Railgun, the image changed from Item plate.gif to Small canon.gif. Small def.gif increased from 45 to 55.
    • Upgradable Wall was renamed to Evolutive Wall. Blurb was changed slightly.
    • Foundations resource cost changed from Item wood2.gifItem wood2.gifTwisted Plank×8, Item metal.gifItem metal.gifWrought Iron×5 and Item concrete wall.gifItem concrete wall.gifUnshaped Concrete Blocks×2 to Item wood2.gifItem wood2.gifTwisted Plank×10, Item metal.gifItem metal.gifWrought Iron×8.
    • Waterminefield was renamed Mines, the image changed from Item plate.gif to Item bgrenade.gif, the Small def.gif increased from 75 to 110, and the water use dropped from Item water.gifItem water.gifWater Ration×20 to Item water.gifItem water.gifWater Ration×10.
    • Uberwall Small def.gif rose from 70 to 80.
    • Hydraulic Network was renamed Workshop, and the image Item tube.gif was replaced with Item firework tube.gif
    • Saniflo Macerator was renamed Saniflow Macerator, the image changed from Item plate.gif to Small grinder.gif, Small def.gif increased from 45 to 50.
    • Explodage was renamed Bomb Factory, the image changed from Item plate.gif to Small tnt.gif, and the description changed slightly
    • Well Drilling Rig was renamed Drilling Rig.
    • Piston-Lock was renamed Automatic Piston Lock.
    • Lure was renamed Bait, the resource cost increased from Item bone meat.gifItem bone meat.gifMeaty Bone×1 to Item bone meat.gifItem bone meat.gifMeaty Bone×3, and the Small def.gif increased from 10 to 50. The image changed from Item plate.gif to Small meatbarbed.gif.
    • Primitive Catapult were renamed to Catapult. The description changed slightly
    • Plate Gun image changed from Item plate.gif to Small canon.gif and Small def.gif increased from 50 to 60.
    • Mount Killaman-jaro Small def.gif increased from 50 to 60
    • Emergency Defences was renamed Wood Plating, and Small def.gif fell from 40 to 10
    • Pressure Washer was renamed Boiling Fog, the image changed from Item plate.gif to Small waterspray.gif, Small def.gif fell from 50 to 35.
    • Baited Trap was renamed Pits, the image changed from Item hmeat.gif to Small trap.gif, Small def.gif fell from 45 to 20.
    • Spike Trap was renamed Spikes, the image changed from Item wood plate.gif to Small trap.gif, Small def.gif fell from 25 to 15.
    • Guerilla Tactics was renamed Guerilla Traps, the image changed from Item wood plate.gif to Small trap.gif, Small def.gif fell from 45 to 35.

Season 2 (1.2) - Rise of the Labradoodle

16:00? (ZT), 27th April, 2011

16:00 (ZT), 20th April, 2011

Season 1 (1.1) - Hang 'em high!

17th January, 2011

Season 0 (1.0) - Let's get it on! (Old towns)

Christmas!

25th December, 2010 The following updates were added only to towns alive on christmas day and remained for the life of that town.

1st December, 2010

Beta phase

1st November, 2010

  • No changes (first version of the game!)

See also

External links