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Difference between revisions of "Workshop"
From Die2Nite Wiki
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|{{MetaInline|Can}} | |{{MetaInline|Can}} | ||
|{{MetaInline|Open Can}} | |{{MetaInline|Open Can}} | ||
| − | |Can be opened | + | |Can be opened with a {{MetaInline|Containers_and_Boxes#Opening table|displayname=tool}} for free. |
|- | |- | ||
|{{MetaInline|Mechanism}} | |{{MetaInline|Mechanism}} | ||
| Line 76: | Line 76: | ||
|{{MetaInline|Toolbox}} | |{{MetaInline|Toolbox}} | ||
|{{MetaInline|Handful of nuts and bolts}}, {{MetaInline|Pharmaceutical Products}}, {{MetaInline|Box of Matches}}, {{MetaInline|Semtex}}, {{MetaInline|Copper Pipe}}, {{MetaInline|Battery}}, {{MetaInline|Duct Tape}}, {{MetaInline|Ness-Quick Weedkiller}}, or {{MetaInline|Anabolic Steroids}} | |{{MetaInline|Handful of nuts and bolts}}, {{MetaInline|Pharmaceutical Products}}, {{MetaInline|Box of Matches}}, {{MetaInline|Semtex}}, {{MetaInline|Copper Pipe}}, {{MetaInline|Battery}}, {{MetaInline|Duct Tape}}, {{MetaInline|Ness-Quick Weedkiller}}, or {{MetaInline|Anabolic Steroids}} | ||
| − | |1 random object; can be opened | + | |1 random object; can be opened with a {{MetaInline|Containers_and_Boxes#Opening table|displayname=tool}} for free. |
|- | |- | ||
|{{MetaInline|Food Parcel}} | |{{MetaInline|Food Parcel}} | ||
|{{MetaInline|Can}}, {{MetaInline|Doggy Bag}}, {{MetaInline|Human Flesh}}, {{MetaInline|Suspicious-looking Vegetable}}, or {{MetaInline|Tasty-looking Steak}} | |{{MetaInline|Can}}, {{MetaInline|Doggy Bag}}, {{MetaInline|Human Flesh}}, {{MetaInline|Suspicious-looking Vegetable}}, or {{MetaInline|Tasty-looking Steak}} | ||
| − | |1 random object; can be opened | + | |1 random object; can be opened with a {{MetaInline|Containers_and_Boxes#Opening table|displayname=tool}} for free. |
|- | |- | ||
|{{MetaInline|Chest}} | |{{MetaInline|Chest}} | ||
|{{MetaInline|'Wake The Dead'}}, {{MetaInline|Vodka Marinostov}}, {{MetaInline|Anabolic Steroids}}, {{MetaInline|Box of Matches}}, {{MetaInline|Semtex}}, {{MetaInline|Bandage}}, or {{MetaInline|Twinoid 500mg}} | |{{MetaInline|'Wake The Dead'}}, {{MetaInline|Vodka Marinostov}}, {{MetaInline|Anabolic Steroids}}, {{MetaInline|Box of Matches}}, {{MetaInline|Semtex}}, {{MetaInline|Bandage}}, or {{MetaInline|Twinoid 500mg}} | ||
| − | |1 random object; can be opened | + | |1 random object; can be opened with a {{MetaInline|Containers_and_Boxes#Opening table|displayname=tool}} for free. |
|- | |- | ||
|{{MetaInline|Large Chest}} | |{{MetaInline|Large Chest}} | ||
|{{MetaInline|Aqua-Splash (incomplete)}}, {{MetaInline|Devastator (incomplete)}}, {{MetaInline|Dismantled Mower}}, {{MetaInline|Incomplete Chainsaw}}, {{MetaInline|Incomplete Whisk}}, {{MetaInline|Machete}}, {{MetaInline|PUTA Mark II Calibrator}}, {{MetaInline|Kwik-Fix}}, or {{MetaInline|Utility belt}} | |{{MetaInline|Aqua-Splash (incomplete)}}, {{MetaInline|Devastator (incomplete)}}, {{MetaInline|Dismantled Mower}}, {{MetaInline|Incomplete Chainsaw}}, {{MetaInline|Incomplete Whisk}}, {{MetaInline|Machete}}, {{MetaInline|PUTA Mark II Calibrator}}, {{MetaInline|Kwik-Fix}}, or {{MetaInline|Utility belt}} | ||
| − | |1 random object; can be opened | + | |1 random object; can be opened with a {{MetaInline|Containers_and_Boxes#Opening table|displayname=tool}} for free. |
|- | |- | ||
|{{MetaInline|Weak Soul}} | |{{MetaInline|Weak Soul}} | ||
|{{MetaInline|Powerful Soul}} | |{{MetaInline|Powerful Soul}} | ||
|Only a {{MetaInline|Shaman}} can perform the conversion. | |Only a {{MetaInline|Shaman}} can perform the conversion. | ||
| + | |- | ||
| + | |{{MetaInline|Bottle Opener Blank}} | ||
| + | |{{MetaInline|Bottle Opener}} | ||
| + | | | ||
| + | |- | ||
| + | |{{MetaInline|Bump Key Blank}} | ||
| + | |{{MetaInline|Bump Key}} | ||
| + | | | ||
| + | |- | ||
| + | |{{MetaInline|Magnetic Key Blank}} | ||
| + | |{{MetaInline|Magnetic Key}} | ||
| + | | | ||
|- | |- | ||
|} | |} | ||
| Line 108: | Line 120: | ||
==Unlocks== | ==Unlocks== | ||
| − | |||
*{{MetaInline|Defensive Focus}} | *{{MetaInline|Defensive Focus}} | ||
*{{MetaInline|Cannon Mounds}} | *{{MetaInline|Cannon Mounds}} | ||
Latest revision as of 20:26, 12 December 2015
| Workshop |
|
| The advancement of a town depends on the construction of a shabby workshop full of nondescript clutter. It allows resources to be converted and is a pre-requisite for the construction of other more advanced buildings. | |
| Category | Buildings |
| Sub Category | Workshop |
Not to be confused with Workshop (Hydraulic Network).
The hammer of hammers, the sawing of saws, they all take place in this important building. Who knows who had the idea of it?
The
Workshop allows towns to refine resources for
construction. It is often one of the first buildings to be constructed as other buildings depend on the resources it provides. Local towns are provided with a pre-constructed Workshop.
Use
- Once built you can visit the workshop in
Town and refine an item for 3
- Upgrading the building will reduce the
cost of constructing new buildings by an additional 5% per upgrade
This building is able to refine the following items:
- When refined, the following text pops up: After some DIY (thumb hammering, sweating, and colorful language), you have obtained a
something... (the object has been placed in the bank).
Upgrades
Main article: Building upgrades
Unlocks
Defensive Focus
Cannon Mounds
War Mill
Factory
Screaming Saws
Building Registry
Gallows
Abbatoir
Defensive Thinktank
Small Café
Small Cemetary
Henhouse
Builders' Merchant
Infirmary
Community Involvement
Central Cafeteria
Central Laboratory
Notes
- In Season 3:
- The construction of the
Workshop no longer costs
×1 - Workshop
upgrade changed from 7% cost reduction to 5% cost reduction per level
- The construction of the
- In Season 4:
- The workshop icon in the lower menu where you can convert objects was renamed "factory"; it was quickly changed back to workshop.
- The text appearing when converting items changed slightly; the old one was: After some DIY, you have obtained
something... (the object has been placed in the bank). You have used 1 action points (cost reduced by 2 AP thanks to : Factory, Hacksaw ).