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Difference between revisions of "Workshop"
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| − | {{ | + | {{MetaInfobox}} |
| + | {{Distinguish|Workshop (Hydraulic Network)}} | ||
| + | ''The hammer of hammers, the sawing of saws, they all take place in this important building. Who knows who had the idea of it?'' | ||
| − | | | + | The {{MetaInline|Workshop}} allows towns to refine resources for {{MetaInline|Construction Sites|displayname=construction}}. It is often one of the first buildings to be constructed as other buildings depend on the resources it provides. [[Town#Local towns|Local towns]] are provided with a pre-constructed Workshop. |
| − | | [[ | + | |
| − | | [[Wrought Iron | + | ==Use== |
| − | | | + | *Once built you can visit the workshop in {{MetaInline|Town}} and refine an item for 3 {{AP}} |
| − | | AP = | + | **Constructing a {{MetaInline|Factory}} will permanently reduce the {{AP}} cost by 1 |
| − | | | + | **Finding a {{MetaInline|Broken Hacksaw}} and repairing it (to yield a {{MetaInline|Hacksaw}}) will reduce the {{AP}} cost by 1, but '''only''' if it is in your [[Inventory]] while doing conversions |
| − | | | + | **With a {{MetaInline|Factory}} constructed and a {{MetaInline|Hacksaw}} in your inventory, each conversion costs 1 {{AP}} only |
| − | | | + | *Upgrading the building will reduce the {{AP}} cost of constructing new buildings by an additional 5% per upgrade |
| + | |||
| + | |||
| + | This building is able to refine the following items: | ||
| + | *When refined, the following text pops up: '' After some DIY (thumb hammering, sweating, and colorful language), you have obtained a {{MetaInline}} (the object has been placed in the bank).'' | ||
| + | |||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | ! Use | ||
| + | ! Object obtained | ||
| + | ! Remark | ||
| + | |- | ||
| + | |{{MetaInline|Rotting Log}} | ||
| + | |{{MetaInline|Twisted Plank}} | ||
| + | | | ||
| + | |- | ||
| + | |{{MetaInline|Quality Log}} | ||
| + | |{{MetaInline|Twisted Plank}} | ||
| + | | | ||
| + | |- | ||
| + | |{{MetaInline|Twisted Plank}} | ||
| + | |{{MetaInline|Patchwork Beam}} | ||
| + | | | ||
| + | |- | ||
| + | |{{MetaInline|Patchwork Beam}} | ||
| + | |{{MetaInline|Twisted Plank}} | ||
| + | | | ||
| + | |- | ||
| + | |{{MetaInline|Scrap Metal}} | ||
| + | |{{MetaInline|Wrought Iron}} | ||
| + | | | ||
| + | |- | ||
| + | |{{MetaInline|Wrought Iron}} | ||
| + | |{{MetaInline|Metal Support}} | ||
| + | | | ||
| + | |- | ||
| + | |{{MetaInline|Metal Support}} | ||
| + | |{{MetaInline|Wrought Iron}} | ||
| + | | | ||
| + | |- | ||
| + | |{{MetaInline|Repair Kit (damaged)}} | ||
| + | |{{MetaInline|Repair Kit}} | ||
| + | | | ||
| + | |- | ||
| + | |{{MetaInline|Sheet Metal (parts)}} | ||
| + | |{{MetaInline|Sheet Metal}} | ||
| + | | | ||
| + | |- | ||
| + | |{{MetaInline|Can}} | ||
| + | |{{MetaInline|Open Can}} | ||
| + | |Can be opened with a {{MetaInline|Containers_and_Boxes#Opening table|displayname=tool}} for free. | ||
| + | |- | ||
| + | |{{MetaInline|Mechanism}} | ||
| + | |{{MetaInline|Scrap Metal}}, {{MetaInline|Wrought Iron}}, {{MetaInline|Handful of nuts and bolts}}, or {{MetaInline|Copper Pipe}} | ||
| + | |1 random object | ||
| + | |- | ||
| + | |{{MetaInline|Flatpacked Furniture}} | ||
| + | |{{MetaInline|Old Door}}, {{MetaInline|Trestle}}, {{MetaInline|Ektorp-Gluten Chair}}, {{MetaInline|Rocking Chair}}, or {{MetaInline|Järpen Table}} | ||
| + | |1 random object | ||
| + | |- | ||
| + | |{{MetaInline|Broken Electronic Device}} | ||
| + | |{{MetaInline|Compact Detonator}}, {{MetaInline|Battery}}, {{MetaInline|Electronic component}}, {{MetaInline|Handful of nuts and bolts}}, {{MetaInline|Radius Radar Beacon}}, or {{MetaInline|Battery Launcher 1-ITF (empty)}} | ||
| + | |1 random object | ||
| + | |- | ||
| + | |{{MetaInline|Toolbox}} | ||
| + | |{{MetaInline|Handful of nuts and bolts}}, {{MetaInline|Pharmaceutical Products}}, {{MetaInline|Box of Matches}}, {{MetaInline|Semtex}}, {{MetaInline|Copper Pipe}}, {{MetaInline|Battery}}, {{MetaInline|Duct Tape}}, {{MetaInline|Ness-Quick Weedkiller}}, or {{MetaInline|Anabolic Steroids}} | ||
| + | |1 random object; can be opened with a {{MetaInline|Containers_and_Boxes#Opening table|displayname=tool}} for free. | ||
| + | |- | ||
| + | |{{MetaInline|Food Parcel}} | ||
| + | |{{MetaInline|Can}}, {{MetaInline|Doggy Bag}}, {{MetaInline|Human Flesh}}, {{MetaInline|Suspicious-looking Vegetable}}, or {{MetaInline|Tasty-looking Steak}} | ||
| + | |1 random object; can be opened with a {{MetaInline|Containers_and_Boxes#Opening table|displayname=tool}} for free. | ||
| + | |- | ||
| + | |{{MetaInline|Chest}} | ||
| + | |{{MetaInline|'Wake The Dead'}}, {{MetaInline|Vodka Marinostov}}, {{MetaInline|Anabolic Steroids}}, {{MetaInline|Box of Matches}}, {{MetaInline|Semtex}}, {{MetaInline|Bandage}}, or {{MetaInline|Twinoid 500mg}} | ||
| + | |1 random object; can be opened with a {{MetaInline|Containers_and_Boxes#Opening table|displayname=tool}} for free. | ||
| + | |- | ||
| + | |{{MetaInline|Large Chest}} | ||
| + | |{{MetaInline|Aqua-Splash (incomplete)}}, {{MetaInline|Devastator (incomplete)}}, {{MetaInline|Dismantled Mower}}, {{MetaInline|Incomplete Chainsaw}}, {{MetaInline|Incomplete Whisk}}, {{MetaInline|Machete}}, {{MetaInline|PUTA Mark II Calibrator}}, {{MetaInline|Kwik-Fix}}, or {{MetaInline|Utility belt}} | ||
| + | |1 random object; can be opened with a {{MetaInline|Containers_and_Boxes#Opening table|displayname=tool}} for free. | ||
| + | |- | ||
| + | |{{MetaInline|Weak Soul}} | ||
| + | |{{MetaInline|Powerful Soul}} | ||
| + | |Only a {{MetaInline|Shaman}} can perform the conversion. | ||
| + | |- | ||
| + | |{{MetaInline|Bottle Opener Blank}} | ||
| + | |{{MetaInline|Bottle Opener}} | ||
| + | | | ||
| + | |- | ||
| + | |{{MetaInline|Bump Key Blank}} | ||
| + | |{{MetaInline|Bump Key}} | ||
| + | | | ||
| + | |- | ||
| + | |{{MetaInline|Magnetic Key Blank}} | ||
| + | |{{MetaInline|Magnetic Key}} | ||
| + | | | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | ==Upgrades== | ||
| + | {{Upgrades | ||
| + | | header=Upgrades | ||
| + | | lvl0=No special bonus. | ||
| + | | lvl1=The {{AP}} cost of all construction projects are reduced by 5%. | ||
| + | | lvl2=The {{AP}} cost of all construction projects are reduced by 10%. | ||
| + | | lvl3=The {{AP}} cost of all construction projects are reduced by 15%. | ||
| + | | lvl4=The {{AP}} cost of all construction projects are reduced by 20%. | ||
| + | | lvl5=The {{AP}} cost of all construction projects are reduced by 25%. | ||
}} | }} | ||
| − | == | + | ==Unlocks== |
| − | + | *{{MetaInline|Defensive Focus}} | |
| − | + | *{{MetaInline|Cannon Mounds}} | |
| + | *{{MetaInline|War Mill}} | ||
| + | *{{MetaInline|Factory}} | ||
| + | *{{MetaInline|Screaming Saws}} | ||
| + | *{{MetaInline|Building Registry}} | ||
| + | *{{MetaInline|Gallows}} | ||
| + | *{{MetaInline|Abbatoir}} | ||
| + | *{{MetaInline|Defensive Thinktank}} | ||
| + | *{{MetaInline|Small Café}}{{temp}} | ||
| + | *{{MetaInline|Small Cemetary}} | ||
| + | *{{MetaInline|Henhouse}} | ||
| + | *{{MetaInline|Builders' Merchant}} | ||
| + | *{{MetaInline|Infirmary}} | ||
| + | *{{MetaInline|Community Involvement}} | ||
| + | *{{MetaInline|Central Cafeteria}} | ||
| + | *{{MetaInline|Central Laboratory}} | ||
| − | == | + | ==Notes== |
| + | *In [[Season 3]]: | ||
| + | **The construction of the {{MetaInline|Workshop}} no longer costs {{MetaIcon|Unshaped Concrete Blocks|1}} | ||
| + | **Workshop {{MetaInline|Building upgrades|displayname=upgrade}} changed from 7% cost reduction to 5% cost reduction per level | ||
| + | *In [[Season 4]]: | ||
| + | **The workshop icon in the lower menu where you can convert objects was renamed "factory"; it was quickly changed back to workshop. | ||
| + | **The text appearing when converting items changed slightly; the old one was: ''After some DIY, you have obtained {{MetaInline}} (the object has been placed in the bank). You have used 1 action points (cost reduced by 2 AP thanks to : Factory, Hacksaw ).'' | ||
| − | + | {{Construction Sites}} | |
| − | [[ | + | [[Category:Town]] |
Latest revision as of 20:26, 12 December 2015
| Workshop |
|
| The advancement of a town depends on the construction of a shabby workshop full of nondescript clutter. It allows resources to be converted and is a pre-requisite for the construction of other more advanced buildings. | |
| Category | Buildings |
| Sub Category | Workshop |
Not to be confused with Workshop (Hydraulic Network).
The hammer of hammers, the sawing of saws, they all take place in this important building. Who knows who had the idea of it?
The
Workshop allows towns to refine resources for
construction. It is often one of the first buildings to be constructed as other buildings depend on the resources it provides. Local towns are provided with a pre-constructed Workshop.
Use
- Once built you can visit the workshop in
Town and refine an item for 3
- Upgrading the building will reduce the
cost of constructing new buildings by an additional 5% per upgrade
This building is able to refine the following items:
- When refined, the following text pops up: After some DIY (thumb hammering, sweating, and colorful language), you have obtained a
something... (the object has been placed in the bank).
Upgrades
Main article: Building upgrades
Unlocks
Defensive Focus
Cannon Mounds
War Mill
Factory
Screaming Saws
Building Registry
Gallows
Abbatoir
Defensive Thinktank
Small Café
Small Cemetary
Henhouse
Builders' Merchant
Infirmary
Community Involvement
Central Cafeteria
Central Laboratory
Notes
- In Season 3:
- The construction of the
Workshop no longer costs
×1 - Workshop
upgrade changed from 7% cost reduction to 5% cost reduction per level
- The construction of the
- In Season 4:
- The workshop icon in the lower menu where you can convert objects was renamed "factory"; it was quickly changed back to workshop.
- The text appearing when converting items changed slightly; the old one was: After some DIY, you have obtained
something... (the object has been placed in the bank). You have used 1 action points (cost reduced by 2 AP thanks to : Factory, Hacksaw ).