This site is not maintained anymore. Please move to MHWiki.org

Difference between revisions of "Shaman"

From Die2Nite Wiki
Jump to: navigation, search
(Updated links to the new Lost Soul Page.)
Line 4: Line 4:
  
 
==Abilities==
 
==Abilities==
−
* Each day, the {{MetaInline|Shaman}} recieves six special 'Shaman Points' to be used to power his abilities.
+
* Each day, the {{MetaInline|Shaman}} recieves 5 special 'Shaman Points' to be used to power his abilities.
 
* Transport as many souls as their inventory allows - other professions are limited to one at a time.
 
* Transport as many souls as their inventory allows - other professions are limited to one at a time.
 
* Locate {{MetaInline|Lost Soul|lost souls}} in the {{MetaInline|World Beyond}}. The souls are shown on the {{MetaInline|Map|mini-map}}.
 
* Locate {{MetaInline|Lost Soul|lost souls}} in the {{MetaInline|World Beyond}}. The souls are shown on the {{MetaInline|Map|mini-map}}.
−
* '''Make it rain''': when outside in the {{MetaInline|World Beyond}} (including {{MetaInline|Town Gates}}), and 1 SP, the {{MetaInline|Shaman}} can choose to '''Make it rain'''. The use of this ability requires 5 (?) SP.
+
* '''Make it rain''': when outside in the {{MetaInline|World Beyond}} (including {{MetaInline|Town Gates}}), the {{MetaInline|Shaman}} can choose to '''Make it rain'''. The use of this ability requires 3 SP.
 
** If there are zombies within the zone, 3-6 zombies are eliminated.
 
** If there are zombies within the zone, 3-6 zombies are eliminated.
 
** If this is done outside the {{MetaInline|Town Gates}}, 5 rations of water is added to {{MetaInline|The Well}}.
 
** If this is done outside the {{MetaInline|Town Gates}}, 5 rations of water is added to {{MetaInline|The Well}}.
Line 13: Line 13:
 
** Note that there is a chance of failure to make it rain, but still consuming the SP. (unconfirmed estimate 10-20%. Also unconfirmed is if this chance of failure still applies in [[Season 11]].)
 
** Note that there is a chance of failure to make it rain, but still consuming the SP. (unconfirmed estimate 10-20%. Also unconfirmed is if this chance of failure still applies in [[Season 11]].)
 
* Create a special shamanistic potion that allows others to be able to touch Tortured Souls. Without this, other players will instantly die upon trying to pick up a Tortured Soul. The creation of this potion uses up one [[Water Ration]] and one SP.
 
* Create a special shamanistic potion that allows others to be able to touch Tortured Souls. Without this, other players will instantly die upon trying to pick up a Tortured Soul. The creation of this potion uses up one [[Water Ration]] and one SP.
−
* The Shaman may heal the following effects at the cost of 1 SP per attempt:
+
* The Shaman may heal the following effects at the cost of 2 SP per attempt:
 
* ''Note: The attempt may also result in the shaman taking the affliction into his own body. (Unknown chance.)''
 
* ''Note: The attempt may also result in the shaman taking the affliction into his own body. (Unknown chance.)''
 
** {{MetaInline|Terrorised}}
 
** {{MetaInline|Terrorised}}

Revision as of 17:01, 11 May 2015

Item todo.gif This page has automatically been added to the to do category for the following reason: Shaman is no longer a class, see Season 11 for details. The page was tagged by: isaaclw

The Item shaman.gifItem shaman.gifShaman Shaman is a role chosen randomly by the game on the first night of a town's existence, and each night the current shaman dies. He or she alone can accurately locate Item soul blue.gifItem soul blue.gifLost Soul Lost Soul wandering within the Small world.gifSmall world.gifWorld Beyond World Beyond. He also practices a variety of ancient healing methods, but they do not always work.

Abilities

  • Each day, the Item shaman.gifItem shaman.gifShaman Shaman recieves 5 special 'Shaman Points' to be used to power his abilities.
  • Transport as many souls as their inventory allows - other professions are limited to one at a time.
  • Locate Item soul blue.gifItem soul blue.gifLost Soul Lost Soul in the Small world.gifSmall world.gifWorld Beyond World Beyond. The souls are shown on the Item map.gifItem map.gifMap Map.
  • Make it rain: when outside in the Small world.gifSmall world.gifWorld Beyond World Beyond (including Small door closed.gifSmall door closed.gifTown Gates Town Gates), the Item shaman.gifItem shaman.gifShaman Shaman can choose to Make it rain. The use of this ability requires 3 SP.
    • If there are zombies within the zone, 3-6 zombies are eliminated.
    • If this is done outside the Small door closed.gifSmall door closed.gifTown Gates Town Gates, 5 rations of water is added to Small well.gifSmall well.gifThe Well The Well.
    • The following entry will be registered at the Item rp book2.gifItem rp book2.gifRegisters Registers:
      [Shaman] made it rain baby! Thanks to them the well has gained 5 rations of clean water!
    • Note that there is a chance of failure to make it rain, but still consuming the SP. (unconfirmed estimate 10-20%. Also unconfirmed is if this chance of failure still applies in Season 11.)
  • Create a special shamanistic potion that allows others to be able to touch Tortured Souls. Without this, other players will instantly die upon trying to pick up a Tortured Soul. The creation of this potion uses up one Water Ration and one SP.
  • The Shaman may heal the following effects at the cost of 2 SP per attempt:
  • Note: The attempt may also result in the shaman taking the affliction into his own body. (Unknown chance.)
    • Status terror.gifStatus terror.gifTerrorised Terrorised
      Successful: There's nothing better than fear to vanquish terror. You remove your Shaman mask and gently blow a home-made hallucinogenic powder onto their face, to induce a sleep-walking state. Your tete-a-tete quickly provokes "pavor nocturnus". When they reawaken [Citizen] seems to have been relieved from their terrorized state.
      Failure: However, simply seeing this citizen in such a state of utter terror has terrorized you.
      Successful: You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision at the base of the infected limb. The decontamination process is underway, albeit slowly.
      Failure: That's impossible... you don't feel anything, no energy, no flow to guide you. The risk of killing [Citizen] is too great.
      Successful: You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision just beside the liver. As a clear liquid leaks from their freshly mutilated body, [Citizen] is freed from the clutches of alcohol.
      Failure: ???
      Successful: ???
      Failure: ???

Information unverified in Season 11

  • The Shaman cannot attempt to heal someone when they themselves are Status terror.gifStatus terror.gifTerrorised Terrorised.
    • The ailment is randomly chosen from all the negative effects on the target.
    • It has a chance to fail, or transfer the status relieved to the shaman.
    • A citizen can only be healed once a day, even if it fails. Once an attempt is made, all other shamans can no longer heal that person for the day as well. However, the shaman may attempt to heal other players.


Equipment

Notes

  • Added in the Season 5 update.
  • Received a "power-up" in a further update in Season 5.
  • Changed to a special role that can be held by any player in Season 11.

External links