Difference between revisions of "Scout"
| Line 21: | Line 21: | ||
* Use {{MetaInline|Radius Radar Beacon}} and {{MetaInline|Radius Mark II}} [[File:small_stealthy.gif]] | * Use {{MetaInline|Radius Radar Beacon}} and {{MetaInline|Radius Mark II}} [[File:small_stealthy.gif]] | ||
* Use {{MetaInline|Flash Grenade}} [[File:small_stealthy.gif]] (although it defeats the purpose of using it when you have camouflage on) | * Use {{MetaInline|Flash Grenade}} [[File:small_stealthy.gif]] (although it defeats the purpose of using it when you have camouflage on) | ||
| − | * Use the heroic action [[Second lease of life]] | + | * Use the heroic action [[Second lease of life]]. |
** Other heroic actions should be fine too?? (please confirm) | ** Other heroic actions should be fine too?? (please confirm) | ||
* Eat a citizen while being a {{MetaInline|Ghoul}}. | * Eat a citizen while being a {{MetaInline|Ghoul}}. | ||
* Peek at a buried [[ruin]]. | * Peek at a buried [[ruin]]. | ||
| − | * Upgrade campsites, hiding or tombing. | + | * Upgrade campsites, hiding or tombing (although no check mark). |
** But do '''NOT''' install any [[defence object]]. You will be detected by zombies?? (please confirm) | ** But do '''NOT''' install any [[defence object]]. You will be detected by zombies?? (please confirm) | ||
Revision as of 15:29, 3 July 2014
The Scout is a job role available only to
Heroes.
The
Scout is a master of reconnaissance. As such, their scouting abilities can be very valuable during the first days of the town. The scout's detection abilities are less valuable with a
Watchtower with upgrades and an
Upgraded Map, because the map and zombie count will then be revealed by these constructions. Their ability to join an expedition in progress or deliver items "behind enemy lines" can still save many a life, however. Main duty is now to detect
Ruins -ideally
Explorable Ruins.
Contents
Abilities
Scout Sense
When travelling in the
World Beyond,
Scouts can see the zombie count of adjacent zones.
- This count isn't always accurate - the actual zombie numbers vary by +/-2.
- Example: The Scout sense showing 3 zombies means there are 1 to 5 zombies in that zone.
- Prior to Season 5, zones with no zombies will always show up clear, and zones with zombies will never show up as clear. as of Season 5, now clear appearing zones can have up to 2 zombies in them. It is uncertain if zones predicted to contain zombies may actually have no zombies.
Camouflage Vest
Scouts are not affected by zombie control points as long as they are camouflaged. This allows them to move even in zones with high zombie counts.
The Scout can perform those actions while remaining undetected by the zombies:
- Drink water & booze, eat, take drugs. These actions will have a check mark:
- But do NOT open a
Doggy Bag (a bag which contains food). It counts as other actions (not eating). You will lose camouflage.
- But do NOT open a
- Use
Radius Radar Beacon and
Radius Mark II 
- Use
Flash Grenade
(although it defeats the purpose of using it when you have camouflage on) - Use the heroic action Second lease of life.
- Other heroic actions should be fine too?? (please confirm)
- Eat a citizen while being a
Ghoul. - Peek at a buried ruin.
- Upgrade campsites, hiding or tombing (although no check mark).
- But do NOT install any defence object. You will be detected by zombies?? (please confirm)
The Scout will lose camouflage (i.e. being detected by zombies) if they perform those actions:
- Collect items from the ground.
- Attack zombies.
- Search a ruin (you may search a ruin even without taking
control of the zone) - Use/Build an object (except a few mentioned in the above paragraph)
There is a chance of being detected as the Scout enters a zone; this risk increases as the numbers of zombies increase, and decreases as the zone is visited by more Scouts (and they find safe paths with which to move through the zone).
Note: Only visible when playing in Expert Interface.
If the camouflage breaks, the Scout will be just like a normal
Citizen and will either have control of the zone or not based on your
Control Points vs. the number of zombies. To regain camouflage, the Scout can either:
- Take control of the zone (see: Control Points).
- Or use items which can blind/distract the zombies, e.g.
Flash Grenade,
Grisly Bomb,
Pre-war Camera or
Break Through.
- However, it is very important to put the camouflage vest on again by clicking on it in the inventory or else the
Scout enters the next zone as a normal
Citizen again.
- However, it is very important to put the camouflage vest on again by clicking on it in the inventory or else the
- Or choose to escape and become
Wounded. This will regain Scout Sense but not the ability to put the camouflage vest back on.
Peek
Scouts can peek at what a buried ruin is. It is useful because you don't waste tons of APs uncovering the building if the building does not have good sources of resources. This action does not make you lose camouflage.
Camping
Camping in a zone with zombie(s) present places a penalty on the chances of survival. For
Scouts, this penalty is reduced.
Equipment
External links
- Scout - Official Die2Nite.Com Help Section
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