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Difference between revisions of "Scout"

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=== Camouflage Vest ===
 
=== Camouflage Vest ===
 
{{MetaInline|Scout|displayname=Scouts}} are not affected by zombie control points as long as they are camouflaged. This allows them to move even in zones with high zombie counts.
 
{{MetaInline|Scout|displayname=Scouts}} are not affected by zombie control points as long as they are camouflaged. This allows them to move even in zones with high zombie counts.
−
* The Scout can '''NOT''' collect items from the ground while undetected.
+
 
−
* The Scout can perform some actions (drinking, eating, taking drugs) while remaining undetected by the zombies. These actions will have a check mark: [[File:small_stealthy.gif]]
+
The Scout can perform those actions while remaining undetected by the zombies:
−
** Don't open a {{MetaInline|Doggy Bag}} (a bag which contains food). It counts as other actions (not eating). You will lose camouflage.
+
* Drink, eat, take drugs. These actions will have a check mark: [[File:small_stealthy.gif]]
 +
** But do '''NOT''' open a {{MetaInline|Doggy Bag}} (a bag which contains food). It counts as other actions (not eating). You will lose camouflage.
 +
* Use {{MetaInline|Radius Radar Beacon}}
 +
* Use {{MetaInline|Flash Grenade}} (although it defeats the purpose of using it when you have camouflage on)
 
* Use the heroic action [[Second lease of life]] without losing camouflage.
 
* Use the heroic action [[Second lease of life]] without losing camouflage.
−
** Other heroic actions should be fine too (please confirm)
+
** Other heroic actions should be fine too?? (please confirm)
−
* Use {{MetaInline|Radius Radar Beacon}} without losing camouflage.
+
* Eat a citizen while being a {{MetaInline|Ghoul}}.
−
* Use {{MetaInline|Flash Grenade}} without losing camouflage. (although it defeats the purpose of using it when you have camouflage on)
+
* Peek at a buried [[ruin]].
−
* Eat a citizen while being a {{MetaInline|Ghoul}} without losing camouflage.
+
* Upgrade campsites, hiding or tombing.
 +
** But do '''NOT''' install any [[defence object]]. You will be detected by zombies?? (please confirm)
 +
 
 +
The Scout will lose camouflage (i.e. being detected by zombies) if they perform those actions:
 +
* Collect items from the ground.
 +
* Attack zombies.
 +
* Search a [[ruin]] (you may search a [[ruin]] even without taking {{MetaInline|Control Points|displayname=control}} of the zone)
 +
* Use/Build an object (except a few mentioned in the above paragraph)
  
 
There is a chance of being detected as the Scout enters a zone; this risk increases as the numbers of zombies increase, and decreases as the zone is visited by more Scouts (and they find safe paths with which to move through the zone).
 
There is a chance of being detected as the Scout enters a zone; this risk increases as the numbers of zombies increase, and decreases as the zone is visited by more Scouts (and they find safe paths with which to move through the zone).
−
*[[File:small_warning.gif]] Unknown sector
+
* [[File:small_warning.gif]] Unknown sector
−
*[[File:small_scout_1.gif]] Partially explored sector
+
* [[File:small_scout_1.gif]] Partially explored sector
−
*[[File:small_scout_2.gif]] Sector regularly visited
+
* [[File:small_scout_2.gif]] Sector regularly visited
−
*[[File:small_scout_3.gif]] Sector thoroughly explored
+
* [[File:small_scout_3.gif]] Sector thoroughly explored
 
Note: Only visible when playing in ''Expert Interface''.
 
Note: Only visible when playing in ''Expert Interface''.
  
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=== Peek ===
 
=== Peek ===
−
{{MetaInline|Scout|displayname=Scouts}} can peek at what a buried building is. It is useful because you don't waste tons of APs uncovering the building if the building does not have good sources of resources. This action does not make you lose camouflage.
+
{{MetaInline|Scout|displayname=Scouts}} can peek at what a buried [[ruin]] is. It is useful because you don't waste tons of APs uncovering the building if the building does not have good sources of resources. This action does not make you lose camouflage.
  
 
=== Camping ===
 
=== Camping ===

Revision as of 10:06, 3 July 2014

Item todo.gif This page has automatically been added to the to do category for the following reason: Check new accuracy of Scout Sense. The page was tagged by: --Small admin.gif Nickyh 08:02, 16 June 2012 (PDT)
Example scout map. There are 1-3 zombies North of town (there would be no number if the zone had no zombies), 3-7 zombies to the West, 6-10 zombies in the East, and a horde of 13-17 zombies to the South.

The Scout is a job role available only to Small hero.gifSmall hero.gifHero Heroes.

The Item vest on.gifItem vest on.gifScout Scout is a master of reconnaissance. As such, their scouting abilities can be very valuable during the first days of the town. The scout's detection abilities are less valuable with a Item tagger.gifItem tagger.gifWatchtower Watchtower with upgrades and an Item electro.gifItem electro.gifUpgraded Map Upgraded Map, because the map and zombie count will then be revealed by these constructions. Their ability to join an expedition in progress or deliver items "behind enemy lines" can still save many a life, however. Main duty is now to detect R ruine.gifR ruine.gifRuins Ruins -ideally Small enter.gifSmall enter.gifExplorable Ruins Explorable Ruins.

Abilities

Scout Sense

When travelling in the Small world.gifSmall world.gifWorld Beyond World Beyond, Item vest on.gifItem vest on.gifScout Scouts can see the zombie count of adjacent zones.

  • This count isn't always accurate - the actual zombie numbers vary by +/-2.
    • Example: The Scout sense showing 3 zombies means there are 1 to 5 zombies in that zone.
  • Prior to Season 5, zones with no zombies will always show up clear, and zones with zombies will never show up as clear. as of Season 5, now clear appearing zones can have up to 2 zombies in them. It is uncertain if zones predicted to contain zombies may actually have no zombies.

Camouflage Vest

Item vest on.gifItem vest on.gifScout Scouts are not affected by zombie control points as long as they are camouflaged. This allows them to move even in zones with high zombie counts.

The Scout can perform those actions while remaining undetected by the zombies:

  • Drink, eat, take drugs. These actions will have a check mark: Small stealthy.gif
    • But do NOT open a Item food bag.gifItem food bag.gifDoggy Bag Doggy Bag (a bag which contains food). It counts as other actions (not eating). You will lose camouflage.
  • Use Item tagger.gifItem tagger.gifRadius Radar Beacon Radius Radar Beacon
  • Use Item flash.gifItem flash.gifFlash Grenade Flash Grenade (although it defeats the purpose of using it when you have camouflage on)
  • Use the heroic action Second lease of life without losing camouflage.
    • Other heroic actions should be fine too?? (please confirm)
  • Eat a citizen while being a Small ghoul.gifSmall ghoul.gifGhoul Ghoul.
  • Peek at a buried ruin.
  • Upgrade campsites, hiding or tombing.
    • But do NOT install any defence object. You will be detected by zombies?? (please confirm)

The Scout will lose camouflage (i.e. being detected by zombies) if they perform those actions:

  • Collect items from the ground.
  • Attack zombies.
  • Search a ruin (you may search a ruin even without taking Small dom equal.gifSmall dom equal.gifControl Points control of the zone)
  • Use/Build an object (except a few mentioned in the above paragraph)

There is a chance of being detected as the Scout enters a zone; this risk increases as the numbers of zombies increase, and decreases as the zone is visited by more Scouts (and they find safe paths with which to move through the zone).

  • Small warning.gif Unknown sector
  • Small scout 1.gif Partially explored sector
  • Small scout 2.gif Sector regularly visited
  • Small scout 3.gif Sector thoroughly explored

Note: Only visible when playing in Expert Interface.

If the camouflage breaks, the Scout will be just like a normal Small human.gifSmall human.gifCitizen Citizen and will either have control of the zone or not based on your Small dom equal.gifSmall dom equal.gifControl Points Control Points vs. the number of zombies. To regain camouflage, the Scout can either:

Peek

Item vest on.gifItem vest on.gifScout Scouts can peek at what a buried ruin is. It is useful because you don't waste tons of APs uncovering the building if the building does not have good sources of resources. This action does not make you lose camouflage.

Camping

Camping in a zone with zombie(s) present places a penalty on the chances of survival. For Item vest on.gifItem vest on.gifScout Scouts, this penalty is reduced.

Equipment

External links