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Difference between revisions of "Scout"

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**Example: The Scout sense showing 3 zombies means there are 1 to 5 zombies in that zone.
 
**Example: The Scout sense showing 3 zombies means there are 1 to 5 zombies in that zone.
 
**Prior to [[Season 5]], zones with no zombies will always show up clear, and zones with zombies will never show up as clear. as of [[Season 5]], now clear appearing zones can have up to 2 zombies in them. It is uncertain if zones predicted to contain zombies may actually have no zombies.
 
**Prior to [[Season 5]], zones with no zombies will always show up clear, and zones with zombies will never show up as clear. as of [[Season 5]], now clear appearing zones can have up to 2 zombies in them. It is uncertain if zones predicted to contain zombies may actually have no zombies.
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*The scout can peek at what buried buildings are. It is useful because you don't waste APs uncovering the building if the building does not have good sources of resources.
  
 
== Equipment ==
 
== Equipment ==

Revision as of 22:05, 18 December 2013

Item todo.gif This page has automatically been added to the to do category for the following reason: Check new accuracy of Scout Sense. The page was tagged by: --Small admin.gif Nickyh 08:02, 16 June 2012 (PDT)
Example scout map. There are 1-3 zombies North of town (there would be no number if the zone had no zombies), 3-7 zombies to the West, 6-10 zombies in the East, and a horde of 13-17 zombies to the South.

The Scout is a job role available only to Small hero.gifSmall hero.gifHero Heroes.


The Item vest on.gifItem vest on.gifScout Scout is a master of reconnaissance. As such, their scouting abilities can be very valuable during the first days of the town. The scout's detection abilities are less valuable with a Item tagger.gifItem tagger.gifWatchtower Watchtower with upgrades and an Item electro.gifItem electro.gifUpgraded Map Upgraded Map, because the map and zombie count will then be revealed by these constructions. Their ability to join an expedition in progress or deliver items "behind enemy lines" can still save many a life, however. Main duty is now to detect R ruine.gifR ruine.gifRuins Ruins -ideally Small enter.gifSmall enter.gifExplorable Ruins Explorable Ruins.

Abilities

  • Item vest on.gifItem vest on.gifScout Scouts are not affected by zombie control points as long as they are camouflaged. This allows them to move even in zones with high zombie counts.
    • The Scout can only perform some actions (drinking, eating, taking drugs) while remaining undetected by the zombies. These actions will have a check mark: Small stealthy.gif
    • The Scout may also use the Hero power Second lease of life without losing camouflage.
    • The Scout cannot collect items from the ground while undetected.
  • There is a chance of being detected as the Scout enters a zone; this risk increases as the numbers of zombies increase, and decreases as the zone is visited by more Scouts (and they find safe paths with which to move through the zone).
    • Small warning.gif Unknown sector
    • Small scout 1.gif Partially explored sector
    • Small scout 2.gif Sector regularly visited
    • Small scout 3.gif Sector thoroughly explored

Note: Only visible when playing in Expert Interface.

  • The scout can peek at what buried buildings are. It is useful because you don't waste APs uncovering the building if the building does not have good sources of resources.

Equipment

External links