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Difference between revisions of "Scout"
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*{{MetaInline|Scout|displayname=Scouts}} are not affected by zombie control points as long as they are camouflaged. This allows them to move even in zones with high zombie counts. | *{{MetaInline|Scout|displayname=Scouts}} are not affected by zombie control points as long as they are camouflaged. This allows them to move even in zones with high zombie counts. | ||
**The Scout can only perform some actions (drinking, eating, taking drugs) while remaining undetected by the zombies. These actions will have a check mark: [[File:small_stealthy.gif]] | **The Scout can only perform some actions (drinking, eating, taking drugs) while remaining undetected by the zombies. These actions will have a check mark: [[File:small_stealthy.gif]] | ||
| + | **The Scout may also use the Hero power [[Second lease of life]] without losing the camouflage. | ||
**The Scout cannot collect items from the ground while undetected. | **The Scout cannot collect items from the ground while undetected. | ||
*There is a chance of being detected as the Scout enters a zone; this risk increases as the numbers of zombies increase, and decreases as the zone is visited by more Scouts (and they find safe paths with which to move through the zone). | *There is a chance of being detected as the Scout enters a zone; this risk increases as the numbers of zombies increase, and decreases as the zone is visited by more Scouts (and they find safe paths with which to move through the zone). | ||
Revision as of 23:43, 27 August 2013
The Scout is a job role available only to
Heroes.
The
Scout is a master of reconnaissance. As such, their scouting abilities can be very valuable during the first days of the town. The scout's detection abilities are less valuable with a
Watchtower with upgrades and an
Upgraded Map, because the map and zombie count will then be revealed by these constructions. Their ability to join an expedition in progress or deliver items "behind enemy lines" can still save many a life, however. Main duty is now to detect
Ruins -ideally
Explorable Ruins.
Abilities
Scouts are not affected by zombie control points as long as they are camouflaged. This allows them to move even in zones with high zombie counts.
- The Scout can only perform some actions (drinking, eating, taking drugs) while remaining undetected by the zombies. These actions will have a check mark:

- The Scout may also use the Hero power Second lease of life without losing the camouflage.
- The Scout cannot collect items from the ground while undetected.
- The Scout can only perform some actions (drinking, eating, taking drugs) while remaining undetected by the zombies. These actions will have a check mark:
- There is a chance of being detected as the Scout enters a zone; this risk increases as the numbers of zombies increase, and decreases as the zone is visited by more Scouts (and they find safe paths with which to move through the zone).
Note: Only visible when playing in Expert Interface.
- If the camouflage breaks, the Scout will be just like a normal
Citizen and will either have control of the zone or not based on your
Control Points vs. the number of zombies. To regain camouflage, the Scout can either take control of the zone (see: Control Points) or use
Flash Grenade
Grisly Bomb
Pre-war Camera
Break Through to blind/distract the zombies.
- When travelling in the
World Beyond,
Scouts can see the zombie count of adjacent zones.
- This count isn't always accurate - the actual zombie numbers vary by +/-2.
- Example: The Scout sense showing 3 zombies means there are 1 to 5 zombies in that zone.
- Prior to Season 5, zones with no zombies will always show up clear, and zones with zombies will never show up as clear. as of Season 5, now clear appearing zones can have up to 2 zombies in them. It is uncertain if zones predicted to contain zombies may actually have no zombies.
Equipment
External links
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