This site is not maintained anymore. Please move to MHWiki.org

Difference between revisions of "Scout"

From Die2Nite Wiki
Jump to: navigation, search
(formatting.)
Line 1: Line 1:
The Scout is a job role available only to a [[hero]].
+
[[File:Scout_map.png|right|300px|thumb|Example scout map. There are 1-3 zombies North of town (there would be no number if the zone had no zombies), 3-7 zombies to the West, 6-10 zombies in the East, and a horde of 13-17 zombies to the South.]]
 +
The Scout is a job role available only to {{MetaInline|Hero|displayname=Heroes}}. The {{MetaInline|Scout}} is a master of reconnaissance. As such, their scouting abilities can be very valuable during the first days of the town. The scout's detection abilities are less valuable with a {{MetaInline|Watchtower}} with upgrades and an {{MetaInline|Upgraded Map}}, because the map and zombie count will then be revealed by these constructions. Their ability to join an expedition in progress or deliver items "behind enemy lines" can still save many a life, however.
  
== Blurb ==
+
==Abilites==
 
+
*{{MetaInline|Scout|displayname=Scouts}} are not affected by zombie control points as long as they are camouflaged. This allows them to move even in zones with high zombie counts.
''The Scout can sneak past groups of zombies undetected, allowing them to explore the farthest reaches of the desert, in almost total safety. Warning : carrying out any actions when hiding causes you to break cover and reveal yourself ! .''
+
**The camouflage may randomly break while moving through a zone with zombies. If the camouflage breaks, the Scout will be just like a normal {{MetaInline|Citizen}} and will either have control of the zone or not based on your {{MetaInline|Control Points}} vs. the number of zombies. To regain camouflage, the Scout can either take control of the zone (see: [[Control Points]]) or use a {{MetaInline|Flash Grenade}} or {{MetaInline|Grisly Bomb}} to blind/distract the zombies.
 
+
* When travelling in the {{MetaInline|World Beyond}}, {{MetaInline|Scout|displayname=Scouts}} can see the zombie count of adjacent zones.
== Job Specific Advantages ==
+
**This count isn't always accurate - the actual zombie numbers vary by +/-2.
 
+
**Example: The Scout sense showing 3 zombies means there are 1 to 5 zombies in that zone.
* Scouts are not affected by zombie control points as long as they are camouflaged. This allows them to move even in zones with high zombie counts.
+
**The only exception is zones with no zombies will always show up clear, and zones with zombies will never show up as clear.
* Camo can break randomly while you're moving through a zone with zombies. When your camo breaks, you are just like a normal resident and will either have control or not based on your CP vs. the number of zombies. To re-gain your camouflage, you need to control the zone either through CP or with a [[Flash Grenade]] or [[Grisly Bomb]].
 
* When travelling in the world beyond you are able to see the zombie count of zones around you. This count isn't always accurate - actual zombie numbers can vary by +/-2. Example: Your scout radar shows 3 zombies. There could be anywhere between 1 and 5 zombies in the zone. The only exception is zones with no zombies will always show up clear and zones with zombies will never show up clear.
 
  
 
== Equipment ==
 
== Equipment ==
 
+
* {{MetaInline|Camouflage Suit}}
* [[Camouflage Suit]]
 
  
 
==External links==
 
==External links==
 
*{{officialhelp|scout}}
 
*{{officialhelp|scout}}
  
[[Category:Jobs]]
+
{{Jobs}}
[[Category:Hero]]
 

Revision as of 16:11, 10 March 2012

Example scout map. There are 1-3 zombies North of town (there would be no number if the zone had no zombies), 3-7 zombies to the West, 6-10 zombies in the East, and a horde of 13-17 zombies to the South.

The Scout is a job role available only to Small hero.gifSmall hero.gifHero Heroes. The Item vest on.gifItem vest on.gifScout Scout is a master of reconnaissance. As such, their scouting abilities can be very valuable during the first days of the town. The scout's detection abilities are less valuable with a Item tagger.gifItem tagger.gifWatchtower Watchtower with upgrades and an Item electro.gifItem electro.gifUpgraded Map Upgraded Map, because the map and zombie count will then be revealed by these constructions. Their ability to join an expedition in progress or deliver items "behind enemy lines" can still save many a life, however.

Abilites

  • Item vest on.gifItem vest on.gifScout Scouts are not affected by zombie control points as long as they are camouflaged. This allows them to move even in zones with high zombie counts.
  • When travelling in the Small world.gifSmall world.gifWorld Beyond World Beyond, Item vest on.gifItem vest on.gifScout Scouts can see the zombie count of adjacent zones.
    • This count isn't always accurate - the actual zombie numbers vary by +/-2.
    • Example: The Scout sense showing 3 zombies means there are 1 to 5 zombies in that zone.
    • The only exception is zones with no zombies will always show up clear, and zones with zombies will never show up as clear.

Equipment

External links