This site is not maintained anymore. Please move to MHWiki.org
Difference between revisions of "Survivalist"
From Die2Nite Wiki
(3 km includes 4 AP zones.) |
(Changed to 4 AP this time; based off male BoTS town testing. Could still be wrong.) |
||
| Line 9: | Line 9: | ||
*Survivalists are also able to instantly become {{MetaInline|Refreshed}} or {{MetaInline|Fed}} daily, regaining full {{AP}}. | *Survivalists are also able to instantly become {{MetaInline|Refreshed}} or {{MetaInline|Fed}} daily, regaining full {{AP}}. | ||
**Note that '''no''' item is generated in the Survivalist's rucksack, so whatever the {{MetaInline|Survivalist}} just ate, it cannot be shared. | **Note that '''no''' item is generated in the Survivalist's rucksack, so whatever the {{MetaInline|Survivalist}} just ate, it cannot be shared. | ||
| − | **Starting in [[season 5]], this ability could only be used if the survivalist is at least | + | **Starting in [[season 5]], this ability could only be used if the survivalist is at least 4 {{AP}} away from the {{MetaInline|Town}}. This means the {{MetaInline|Survivalist}} must be at least 3 or 4 km away from town, depending on the calculations of the {{MetaInline|Map}}. |
==Equipment== | ==Equipment== | ||
Revision as of 15:27, 21 April 2012
The Survivalist is a job role available only to
Heroes. They were introduced in Season 4.
The
Survivalist is a class which specialises in personal survival, as one may expect. However, this does not mean they are selfish players, and in fact, they are one of the most useful classes, due to the need for
Blueprints.
Contents
Abilities
Survivalists have no limit on the chances of survival while
Camping: their chances of surviving can go above 90%, which is the limit of other classes.
- At 90-99% camping survival chances, the camping description is:
You reckon your chances of surviving here are good, you should be able to spend the night here. - At 100% camping survival chances (yes, 100%), the camping description is:
You reckon your chances of surviving here are optimal. Nobody would see you, even if they were looking straight at you.
- At 90-99% camping survival chances, the camping description is:
- Survivalists are also able to instantly become
Refreshed or
Fed daily, regaining full
.
- Note that no item is generated in the Survivalist's rucksack, so whatever the
Survivalist just ate, it cannot be shared. - Starting in season 5, this ability could only be used if the survivalist is at least 4
away from the
Town. This means the
Survivalist must be at least 3 or 4 km away from town, depending on the calculations of the
Map.
- Note that no item is generated in the Survivalist's rucksack, so whatever the
Equipment
Notes
- Survivalists usually volunteer to camp at
Ruins for
Blueprints in the early days of the town after the zombies are killed, since they can reach up to a 0% chance of dying, while others will always have a chance of dying and thus hurt the town if they die (loss of
and another person has to go and camp the next day, delaying the obtaining of the blueprint). - As the regeneration of
is instant, Survivalists do not have to carry a
Water Ration or
Food around, depending on their expedition route. This saves one space in the rucksack.
- The ability for daily regeneration and 100% chances of survival also means Survivalists can plan a flawless 2-day expedition.
- Survivalists can use the
Survival Guide to become
Refreshed in the later days of the town, when water becomes a scarce resource. - If there is little food left and all nearby zones within 6
are
depleted, Survivalists can also become
Fed instead to scavenge in replenished zones further out.
External links
| |||||||||||