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==Survivalist==
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The Survivalist is a job role available only to {{MetaInline|Hero|displayname=Heroes}}. They were introduced in [[Season 4]].
The Survivalist is a job role available only to a [[hero]]. Each survivalist starts off with a {{MetaInline|Survival Guide}}.
 
  
==Blurb==
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The {{MetaInline|Survivalist}} is a class which specialises in personal survival, as one may expect. However, this does not mean they are selfish players, and in fact, they are one of the most useful classes, due to the need for {{MetaInline|Blueprints}}.
''Having chosen to live in the most extreme solitude, the Survivalist is the guy nobody has talked to in years. The good thing is, that they have learned how to always get by on their own when it comes down to it. A Survivalist will always find something edible (food or water), regardless of where they are in the desert and when they want to find it. ''
 
  
==Job Specific Advantages==
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==Abilities==
*They have no cap on the chances of survival, meaning that when [[camping]], their chances of surviving can go above 90%. There are specific messages for 90-99% camping survival chances and 100% survival chances.
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*{{MetaInline|Survivalist|displayname=Survivalists}} have no limit on the chances of survival while {{MetaInline|Camping}}: their chances of surviving can go above 90%, which is the limit of other classes.
*They can get a free food ration or water ration daily. Note that the food ration and water ration is taken immediately, '''no''' item is generated in the Survivalist's rucksack.
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**At 90-99% camping survival chances, the camping description is ''You reckon your chances of surviving here are good, you should be able to spend the night here.''
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**At 100% camping survival chances (yes, 100%), the camping description is ''You reckon your chances of surviving here are optimal. Nobody would see you, even if they were looking straight at you.''
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*Survivalists are also able to instantly become {{MetaInline|Refreshed}} or {{MetaInline|Fed}} daily, regaining full {{AP}}.
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**Note that '''no''' item is generated in the Survivalist's rucksack, so whatever the {{MetaInline|Survivalist}} just ate, it cannot be shared.
  
 
==Equipment==
 
==Equipment==
 
*{{MetaInline|Survival Guide}}
 
*{{MetaInline|Survival Guide}}
  
==Tips==
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==Notes==
*Volunteer to camp for Blueprints in the early days of the town after the zombies are killed, after all, you can reach up to a 0% chance of dying while others will always have a chance of dying and thus hurt the town if they die (loss of {{AP}} and another person has to go and camp).
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*Survivalists usually volunteer to camp at {{MetaInline|Ruins}} for {{MetaInline|Blueprints}} in the early days of the town after the zombies are killed, since they can reach up to a 0% chance of dying, while others will always have a chance of dying and thus hurt the town if they die (loss of {{AP}} and another person has to go and camp the next day, delaying the obtaining of the blueprint).
*Use your survivalist power to generate water in the later days of the town, when water becomes a scarce resource. If food becomes low and all nearby zones within 6 {{AP}} are depleted though, then it might be worth it to generate food to scavenge further, in non-depleted zones.
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*As the regeneration of {{AP}} is instant, Survivalists do not have to carry a {{MetaInline|Water Ration}} or {{MetaInline|Food}} around, depending on their expedition route. This saves one space in the rucksack.
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**The ability for daily regeneration and 100% chances of survival also means Survivalists can plan a flawless 2-day expedition.
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*Survivalists can use the {{MetaInline|Survival Guide}} to become {{MetaInline|Refreshed}} in the later days of the town, when water becomes a scarce resource.
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*If there is little food left and all nearby zones within 6 {{AP}} are {{MetaInline|Depleted Zones|displayname=depleted}}, Survivalists can also become {{MetaInline|Fed}} instead to scavenge in replenished zones further out.
  
 
==External links==
 
==External links==
 
*{{officialhelp|survivalist}}
 
*{{officialhelp|survivalist}}
  
[[Category:Jobs]]
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{{Jobs}}
[[Category:Hero]]
 

Revision as of 07:33, 11 March 2012

The Survivalist is a job role available only to Small hero.gifSmall hero.gifHero Heroes. They were introduced in Season 4.

The Item surv book.gifItem surv book.gifSurvivalist Survivalist is a class which specialises in personal survival, as one may expect. However, this does not mean they are selfish players, and in fact, they are one of the most useful classes, due to the need for Item bplan u.gifItem bplan u.gifBlueprints Blueprints.

Abilities

  • Item surv book.gifItem surv book.gifSurvivalist Survivalists have no limit on the chances of survival while Small camp.gifSmall camp.gifCamping Camping: their chances of surviving can go above 90%, which is the limit of other classes.
    • At 90-99% camping survival chances, the camping description is You reckon your chances of surviving here are good, you should be able to spend the night here.
    • At 100% camping survival chances (yes, 100%), the camping description is You reckon your chances of surviving here are optimal. Nobody would see you, even if they were looking straight at you.
  • Survivalists are also able to instantly become Status hasDrunk.gifStatus hasDrunk.gifRefreshed Refreshed or Status hasEaten.gifStatus hasEaten.gifFed Fed daily, regaining full Small pa.gif.
    • Note that no item is generated in the Survivalist's rucksack, so whatever the Item surv book.gifItem surv book.gifSurvivalist Survivalist just ate, it cannot be shared.

Equipment

Notes

  • Survivalists usually volunteer to camp at R ruine.gifR ruine.gifRuins Ruins for Item bplan u.gifItem bplan u.gifBlueprints Blueprints in the early days of the town after the zombies are killed, since they can reach up to a 0% chance of dying, while others will always have a chance of dying and thus hurt the town if they die (loss of Small pa.gif and another person has to go and camp the next day, delaying the obtaining of the blueprint).
  • As the regeneration of Small pa.gif is instant, Survivalists do not have to carry a Item water.gifItem water.gifWater Ration Water Ration or Item meat.gifItem meat.gifFood Food around, depending on their expedition route. This saves one space in the rucksack.
    • The ability for daily regeneration and 100% chances of survival also means Survivalists can plan a flawless 2-day expedition.
  • Survivalists can use the R jermit.gifR jermit.gifSurvival Guide Survival Guide to become Status hasDrunk.gifStatus hasDrunk.gifRefreshed Refreshed in the later days of the town, when water becomes a scarce resource.
  • If there is little food left and all nearby zones within 6 Small pa.gif are Small broken.gifSmall broken.gifDepleted Zones depleted, Survivalists can also become Status hasEaten.gifStatus hasEaten.gifFed Fed instead to scavenge in replenished zones further out.

External links