This site is not maintained anymore. Please move to MHWiki.org

Difference between revisions of "Terrorised"

From Die2Nite Wiki
Jump to: navigation, search
(formatting.)
m (→‎Notes)
 
(23 intermediate revisions by 11 users not shown)
Line 1: Line 1:
−
{{Todo|Confirm if you can use animals or not|--[[User:Nickyh|Nickyh]] 18:51, 10 March 2012 (PST)}}
 
 
{{MetaInfobox}}
 
{{MetaInfobox}}
 
Fear is to be expected when confronting daily zombie attacks, while suffering shortages of food, water, and resources. When the fear catches up with the town, some people will just not be able to cope...
 
Fear is to be expected when confronting daily zombie attacks, while suffering shortages of food, water, and resources. When the fear catches up with the town, some people will just not be able to cope...
  
−
==Cause==
+
== Cause ==
−
*There's a 20% chance you will become Terrorised after taking {{MetaInline|Unlabelled Drug}}.
+
* ~20% chance of being {{MetaInline|Terrorised}} after taking {{MetaInline|Unlabelled Drug}} / {{MetaInline|Betapropine 5mg (expired)}}
−
*Drawing ''Your name Written in blood'' from an {{MetaInline|Incomplete Deck of Cards}}.
+
* Chance of being {{MetaInline|Terrorised}} after taking a {{MetaInline|LSD}}. (Chance is unknown)
−
*During {{MetaInline|The Attack}}, having the town be breached by zombies and your house attacked by some of the invaders, but surviving because you have higher personal defence points than the amount of zombies that attacked you.
+
* Drawing ''Your name Written in blood'' when using an {{MetaInline|Incomplete Deck of Cards}}.
−
**You will receive a message from The Crow, with the message entitled ''"Terrorised!!"'': <br /> ''OK. We've got good news and bad news. The good news is that despite the best efforts of [X] zombies to devour you, you got through it ! The bad news is that the experience really shook you up, so you are now terrorised by the idea of having to go through that again...  
+
* Using the {{MetaInline|Cursed Cuddly Toy}}
−
**If your house is not attacked you will not become Terrorised.
+
* During {{MetaInline|The Attack}}, having the town be breached by zombies and your {{MetaInline|Home}} being assaulted, but surviving because you have higher personal defence points than the amount of zombies that attacked you.
−
*Stealing from a chest rigged with a {{MetaInline|Rudimentary Alarm}}, which is a {{MetaInline|Home#Upgrades|displayname=Home Upgrade}}.
+
** You will receive a message from The Crow, with the message entitled ''"Terrorised!!"'': <br /> ''OK. We've got good news and bad news. The good news is that despite the best efforts of [X] zombies to devour you, you got through it ! The bad news is that the experience really shook you up, so you are now terrorised by the idea of having to go through that again...  
 +
** If your house is not attacked you will not become Terrorised.
 +
* During the Attack, a {{MetaInline|Watchmen|displayname=Watchman}} may acquire this status when fighting the zombies: <br/> ''Watchman [Citizen] resisted all they could, but this zombie onslaught etched a look of total terror on their face!''
  
−
==Effects==
+
== Effects ==
−
*You exert no {{MetaInline|Control Points}} instead of 2. This means that encountering even one zombie in the {{MetaInline|World Beyond}} will cause you to become [[Tutorial:Trapped!|trapped]] unless someone comes to save you.
+
* You exert no {{MetaInline|Control Points}} instead of 2. This means that encountering even one zombie in the {{MetaInline|World Beyond}} will cause you to become [[Tutorial:Trapped!|trapped]] unless someone comes to save you.
−
*Attempting to do anything (except {{MetaInline|Camping}} related actions such as "Improve the campsite") within a zombie controlled zone results in the following message: <br /> "''If you are gripped by terror, in the desert and surrounded by zombies you can't do anything... You need to find a drug or something else to calm your nerves and get out of this hellhole... At least it is still possible to call for help on the forum...''".
+
* When trapped in a zone:
−
**You cannot fight zombies, even with {{MetaInline|Armoury|displayname=Weapons}} (e.g. {{MetaInline|Water Bomb}}, {{MetaInline|Box Cutter}}). {{MetaInline|Fights of Despair}} do not work either, since a fist fight is even more risky than fighting with weapons.
+
** Attempting any action will fail, and the following message will appear: <br /> "''If you are gripped by terror, in the desert and surrounded by zombies you can't do anything... You need to find a drug or something else to '''calm your nerves''' and get out of this hellhole... At least it is still possible to call for help on the forum...''"
−
**You cannot flee the zone, even if you're not {{MetaInline|Wounded}}. Attempting to flee the zone will fail, but you will not be {{MetaInline|Wounded}}
+
** You cannot fight zombies, even with {{MetaInline|Armoury|displayname=Weapons}} (e.g. {{MetaInline|Water Bomb}}, {{MetaInline|Box Cutter}}). {{MetaInline|Fights of Despair}} do not work either, since a fist fight is even more risky than fighting with weapons.
−
**You cannot [[Food|Eat]] or [[Water|drink]], or otherwise use anything from your rucksack (with the exception of {{MetaInline|Valium Shot}} and '''animals to kill zeds (confirm)''')
+
** You cannot flee the zone, even if you're not {{MetaInline|Wounded}}. You will not be {{MetaInline|Wounded}} for attempting, however.
−
**If you are a {{MetaInline|Tamer}}, You cannot use your {{MetaInline|Three-legged Labradoodle}}, as this also classes as an item from your inventory. This action will not help you anyway.
+
** You cannot [[Food|Eat]] or [[Water|drink]], or otherwise use anything from your rucksack (with the exception of {{MetaInline|Valium Shot}})
−
**You may still use {{MetaInline|Heroic Actions}} such as [[Heroic Return]], [[Seeker]] and [[Vicious Uppercut]], although seeker is useless in this situation due to not being able to use any item you find (unless you have the [[Seeker (upgraded)]], in which case you can find and use a {{MetaInline|Valium Shot}}).
+
** You cannot use your {{MetaInline|Three-legged Labradoodle}} if you are a {{MetaInline|Tamer}}, as this also classes as an item from your inventory. This action will not help you anyway.
−
*Messages on the forums and private messages are [[Trivia#Interjunctions|distorted]].
+
** You '''can''' do {{MetaInline|Camping}} related actions such as "Improve the campsite", or "Hide here for the night".
 +
** You '''can''' use {{MetaInline|Heroic Actions}} such as [[Heroic Return]], [[Seeker]] and [[Vicious Uppercut]], although seeker is useless in this situation due to not being able to use any item you find (unless you have the [[Seeker (upgraded)]], in which case you can find and use a {{MetaInline|Valium Shot}}).
 +
** You '''can''' attempt to use {{MetaInline|Break Through}}, which has a 50% chance of killing one zombie and gaining control for 10 minutes.
 +
** You '''can''' take a {{MetaInline|Valium Shot}} (also causing you to become {{MetaInline|Drugged}}), which removes the {{MetaInline|Terrorised}} status, allowing you to take control of the zone again (or at least the situation).
 +
* -30 Defense and -45 Safety when you are {{MetaInline|Watchmen|displayname=on watch}}.  
 +
* Messages on the forums and private messages are [[Trivia#Terrorized_interjections|distorted]].
 +
 
 +
== Prevention ==
 +
* Placing a {{MetaInline|Bedside Lamp (on)}} in your chest prevents you from being {{MetaInline|Terrorised}} if your house is breached during {{MetaInline|The Attack}}.
 +
** Only works when you stay at home during the night's attack. Will not work if you apply as a {{MetaInline|Watchmen}} that night.
 +
* Building a {{MetaInline|Small Trebuchet}}. (preventing {{MetaInline|Watchmen}} from being {{MetaInline|Terrorised}})
 +
* Having the {{MetaInline|Cinema}} built in town. (preventing you from being {{MetaInline|Terrorised}} by zombies if your house is breached during {{MetaInline|The Attack}})
  
 
== Removal ==
 
== Removal ==
−
*Taking a {{MetaInline|Valium Shot}} (also causing you to become {{MetaInline|Drugged}}).
+
* Taking a {{MetaInline|Valium Shot}} (also causing you to become {{MetaInline|Drugged}}).
−
**This also works while trapped!
+
** It is the only cure usable in the {{MetaInline|World Beyond}}.
−
*Using a {{MetaInline|Pocket Vibrator}} (earns {{MetaInline|Masochism}} [[Distinction]]).
+
** This also works while trapped!
−
**This is only possible while in {{MetaInline|Home}}. The option to use it simply does to appear while in the {{MetaInline|World Beyond}}.
+
* Drinking a {{MetaInline|Ergot Homebrew}} (also causing you to become {{MetaInline|Drunk}}).
−
*Smoke using an {{MetaInline|Opened packet of Cigarettes}} in conjuction with a {{MetaInline|Box of Matches}}.
+
* Chance of curing {{MetaInline|Terrorised}} by using a {{MetaInline|Teddy Bear}}. (chance is unknown)
−
*Having a {{MetaInline|Cinema}} built in town
+
* Using a {{MetaInline|Pocket Vibrator}} (earns {{MetaInline|Masochism}} {{MetaInline|Distinctions|displayname=Distinction}}).
 +
** This is only possible while in {{MetaInline|Home}}. The option to use it does to appear while in the {{MetaInline|World Beyond}}.
 +
* Smoke using an {{MetaInline|Opened packet of Cigarettes}} in conjuction with a {{MetaInline|Box of Matches}}.
 +
** This action has a chance (?%) to consume either of the items.
 +
* Visit the {{MetaInline|Cinema}} in town.
 +
* Can be removed by a {{MetaInline|Shaman}}'s Healing ability. (100% chance or not - please confirm)
 +
 
 +
== Notes ==
 +
* In a zone clear of zombies, you still behave normally, except for the distorted speech.
 +
* Identifiable in any citizen's {{MetaInline|Home}} by the rumor:
 +
*: ''"can't sleep anymore and is babbling incoherently, talking of death, talking shadows and voices in their head..."''
 +
* If there is a breach and if you are terrorised before the attack, you can get "Terrorised!!" messages again if zombies visited your house.
 +
* In rare cases, you might get "A frightful night!" message instead, which does not show the number of zombies that tried to devour you. However, this has no relation to whether you were terrorised or not before the attack. If you were not terrorised before the attack and received this message, then you will escape the night with no terror. If you were terrorised, then you will remain so.
 +
*: ''"A frightful night!": You were really sweating last night! You heard them groaning, banging around and yelling outside. Eventually your door gave way and you took refuge under your bed, clutching your remaining possessions, trying not to think about the situation. Then they left... Shaking with fear you eventually came out of your hiding place, grateful that you survived. ''
 +
* Unless you are entering zombie-infected zones alone, or being a {{MetaInline|Watchmen}} , you might not need to cure {{MetaInline|Terrorised}}
  
−
''Note: Valium is the only cure usable in the {{MetaInline|World Beyond}}.''
+
== Trivia ==
 +
* Previously called "Terrified".
  
−
== Notes ==
 
−
*In a zone clear of zombies, you still behave normally.
 
−
*Identifiable in any citizen's {{MetaInline|Home}} by the rumor:
 
−
:: ''"can't sleep anymore and is babbling incoherently, talking of death, talking shadows and voices in their head..."''
 
−
*Previously called "Terrified".
 
−
*If there is a breach and if you are terrorised before the attack, you can get "Terrorised!!" messages again if zombies visited your house.
 
−
*In rare cases, you might get "A frightful night!" message instead, which does not show the number of zombies that tried to devour you. However, this has no relation to whether you were terrorised or not before the attack. If you were not terrorised before the attack and received this message, then you will escape the night with no terror. If you were terrorised, then you will remain so.
 
−
:: ''"A frightful night!": You were really sweating last night! You heard them groaning, banging around and yelling outside. Eventually your door gave way and you took refuge under your bed, clutching your remaining possessions, trying not to think about the situation. Then they left... Shaking with fear you eventually came out of your hiding place, grateful that you survived. ''
 
  
 
{{Status Effects}}
 
{{Status Effects}}

Latest revision as of 19:58, 26 May 2014

[v · d · e] Terrorised Status terror.gif
You were involved in an atrocious event and are terrorised! You can no longer decide to stay in a Horde-controlled zone. If you are trapped, you will no longer be able to run away!
Category Status
Sub Category Mental

Fear is to be expected when confronting daily zombie attacks, while suffering shortages of food, water, and resources. When the fear catches up with the town, some people will just not be able to cope...

Cause

  • ~20% chance of being Status terror.gifStatus terror.gifTerrorised Terrorised after taking Item drug random.gifItem drug random.gifUnlabelled Drug Unlabelled Drug / Item beta drug bad.gifItem beta drug bad.gifBetapropine 5mg (expired) Betapropine 5mg (expired)
  • Chance of being Status terror.gifStatus terror.gifTerrorised Terrorised after taking a Item lsd.gifItem lsd.gifLSD LSD. (Chance is unknown)
  • Drawing Your name Written in blood when using an Item cards.gifItem cards.gifIncomplete Deck of Cards Incomplete Deck of Cards.
  • Using the Item teddy.gifItem teddy.gifCursed Cuddly Toy Cursed Cuddly Toy
  • During Small fight.gifSmall fight.gifThe Attack The Attack, having the town be breached by zombies and your Small home.gifSmall home.gifHome Home being assaulted, but surviving because you have higher personal defence points than the amount of zombies that attacked you.
    • You will receive a message from The Crow, with the message entitled "Terrorised!!":
      OK. We've got good news and bad news. The good news is that despite the best efforts of [X] zombies to devour you, you got through it ! The bad news is that the experience really shook you up, so you are now terrorised by the idea of having to go through that again...
    • If your house is not attacked you will not become Terrorised.
  • During the Attack, a R guard.gifR guard.gifWatchmen Watchman may acquire this status when fighting the zombies:
    Watchman [Citizen] resisted all they could, but this zombie onslaught etched a look of total terror on their face!

Effects

Prevention

Removal

Notes

  • In a zone clear of zombies, you still behave normally, except for the distorted speech.
  • Identifiable in any citizen's Small home.gifSmall home.gifHome Home by the rumor:
    "can't sleep anymore and is babbling incoherently, talking of death, talking shadows and voices in their head..."
  • If there is a breach and if you are terrorised before the attack, you can get "Terrorised!!" messages again if zombies visited your house.
  • In rare cases, you might get "A frightful night!" message instead, which does not show the number of zombies that tried to devour you. However, this has no relation to whether you were terrorised or not before the attack. If you were not terrorised before the attack and received this message, then you will escape the night with no terror. If you were terrorised, then you will remain so.
    "A frightful night!": You were really sweating last night! You heard them groaning, banging around and yelling outside. Eventually your door gave way and you took refuge under your bed, clutching your remaining possessions, trying not to think about the situation. Then they left... Shaking with fear you eventually came out of your hiding place, grateful that you survived.
  • Unless you are entering zombie-infected zones alone, or being a R guard.gifR guard.gifWatchmen Watchmen , you might not need to cure Status terror.gifStatus terror.gifTerrorised Terrorised

Trivia

  • Previously called "Terrified".